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THE DOG Island (Wii)

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Title Screen

THE DOG Island

Also known as: The Dog Island: Hitotsu no Hana no Monogatari (JP)
Developer: Yuke's
Publisher: Ubisoft
Platform: Wii
Released in JP: April 26, 2007
Released in US: May 6, 2008
Released in EU: April 11, 2008
Released in AU: March 13, 2008


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

THE DOG Island is an adventure game where you play as a dog searching for the cure to your younger sibling's illness.

Hmmm...
To do:
Images for the unused icons, more detailed info where necessary.

Unused Music

wanko01_ver2

A variation of the song that plays when the player begins sailing with El Dorado.

Unused Graphics

Animal Icons

All enemies and friendly animals in the game have a unique icon, including color variants. The exception is the Ancient Monster: despite having icons in red, green, yellow, blue, and rainbow, it has none in its own white color.

The bat's icon is used in the minecart escape minigame, but every other animal's icon goes unused.

Item Icons

These include event/quest items and a huge number of unused food items. Some examples of event items are Noble's cane (both broken and fixed), the prize flowers that indirectly cause the player's sibling to collapse, and a broken version of the Quicksand Stick.

Really Cold Ice Cream, which has only one color in the final game, has multiple different colors left in the files.

Unused/Early Map

ID 2100: Rune Cave (Early Rune Caverns)

Hmmm...
To do:
Add Screenshots, as well as it's map.

An early version of Rune Caverns exists within the game files and seems is drastically different and more complex than the more linear version the final game uses. This map can be accessed by replacing the map data with another existing area, though it leads to mob behaviour breaking.

There are few items that can be sniffed and dug up, most notably being an unused Beef Jerky item. In addition, bees can be seen in one of the rooms. In the final game, they are harmless and only used as a roadblock. However, their placement and appearance of a mood bubble hints that they were supposed to be harmful. There's also some water that cannot be swam in.

There are three exits as opposed to the final game's two, all of which have light coming from them to suggest they don't lead to other cave segments. This could suggest that the Ancient Grove (the place located at the end of the final Rune Caverns which holds the Legendary Flower) would've been expanded on and possibly segmented. The extra exit may have been for that. However, it's also possible that the exit would take the player to Rune Canyon.

This map's ID is in-between Dry Valley (2000) and Dry Canyon (2200). However, the map ID of the final Rune Caverns is 2800, making it the last non-town map in the game. It's likely that Rune Cave was redone late into the game's development.

{{source: WinterDoggo Channel}}

Regional Differences

There are numerous differences in the English-language text between the US and European versions.