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Taiyou no Yuusha: Fighbird

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Title Screen

Taiyou no Yuusha: Fighbird

Developer: Japan System House
Publisher: Irem
Platform: NES
Released in JP: January 11, 1992

DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.

Is this a pigeon?

To do:
A lot of unused cut-scene graphics (and unused pieces for used cutscenes), including a transformer cut-scene. They are present in the tilemaps too, meaning these can be restored somehow.

Debug Menu

Taiyou no Yuusha - Firebird DebugScreen.png

Using the Game Genie codes INUKXYPO and KVUKUNOV together will bring up this screen. Pressing Left and Right changes the value selected (between 0x00 and 0x0D). Pressing B plays a music track, Start plays music, and Select and Start goes to a level. Do note that any value above 0x03 will load garbage data if the player tries to go to that level.

(Source: Cah4e3)

Dev Credit

The string HIRO is used for the initial seed value.