Talk:Kaze no Klonoa: Moonlight Museum
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More graphics that I believe may be unused
I was scrolling through the ROM in TileMolester and I found some things that I believe are unused, but I don't have any way to prove it so I don't think it would be a good idea to add them to the article right away (also, it seems like TCRF has pretty strict quality standards that I'm not confident I would be able to uphold if I wrote this stuff myself).
Near the graphic already mentioned on this page, I found an additional graphic that says "EXTRA-" and the numbers 1-6 in the same style. I barely know any Japanese, but given the translation already on the page I think the game was going to have an individual message for unlocking each extra vision, something along the lines of "It is time to play EXTRA-#!" or "EXTRA-# may now be played!"
These are some more graphics that I found after the game's font, and I think at least some of them are unused. The first row is an exclamation point and set of numbers that I don't immediately recognize, but they might be used in some menu or something. They're different from the set of numbers for things like the dream stone counter and the extra vision timer, which is stored directly after.
The second row is various HUD elements. The first, third, and fifth icons are all used in the HUD at the top of the screen during the extra visions, but are rendered using a palette that makes everything other than black look like white. This makes the first icon, the small Moo next to Klonoa's kill count, look like some unidentifiable insect thing. The second, sixth, tenth, and eleventh tiles in that row all match the basic style of the graphics at the bottom of the image, which, to me, scream 'debug screen'. I have absolutely no proof of this, it's just what immediately comes to my mind.
I've never really made contributions to TCRF before, so please excuse me if this isn't how things are normally done around here.
EDIT: I can't believe I forgot this at first, but there are also graphics for a fourth, square key even though I'm almost certain there are never more than three keys in a level and they're always the circle, triangle, and x.