Talk:Pizza Tower/Unused Objects
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obj_balloon sfx
obj_balloon is programmed to play a popping sound effect despite never appearing, the sound it plays might be unique, so might wanna look into it. iamthepikman (talk) 07:19, 29 May 2023 (UTC)
obj_pizzafaceOLD
note: AFOM is a big help in this, so dont thank me.
PHASE 1:
obj_pizzafaceOLD will crash because of it not being able to find a instance of "obj_pizzafaceOLDcontroller" if said object is put, it will work. When you load the room, you and obj_pizzafaceOLD will be stuck for a moment or two, after that peppino will move to the right, pizza face will drop down to the ground for a moment then the fight begins. obj_pizzafaceOLD has 4 attacks (most of them not working as intended)
1. Mustache attack pizza face drops, then another object spawns (that ironicly crashes without a instance of obj_pizzafaceOLD) that will point towards the player, the player will get hurt if it is touching it.
2. Weenie attack? pizza face half-drops this time, waits a moment summons two instances of obj_sausageeyes one facing left, and the other facing right, these will (i think) use a old version of the hurt script.
3. (not working properly) Ufo attack? pizza face (if in the final game) will just not do this attack, but if you go back (to september or april 2021 builds) pizza face would have half droped again, then copy the players X position for a bit, and if player is close to pizza face, pizza face will make you levitate until you get hurt.
4. (crude placeholder) Word attack
pizza face spits out 4-5 red sqaures.
PHASE 2:
in this phase, pizza face (now pizza head) will just go to the right for a amount of time, after that, the game will give a message saying "ref 170873"
PHASE 3:
this phase is very buggy, so much in fact that i cant document it!