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Talk:Rainbow Islands: The Story of Bubble Bobble 2 (Extra Version)

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For the infinite continues thing, the function at $9162 is the only thing that modifies the flag in the proper way, and only if word at $FFF606 has value 8... but this word is the level counter. This function appears to be buried deep in the ending sequence code, but I can't get it to hang the game, meaning I don't know exactly where it's being called.... Plus I may not have all the code disassembled due to some of the more complex control flow structures :/ - Andlabs 08:54, 9 September 2011 (EDT)

For the unused title screen text, the function that draws title screen text is at $1AFE with the address of the text (two bytes, then the null-terminated string) should be in a1 before calling. Of course, there's no guarantee that these stirngs are drawn using a different function... - Andlabs 08:54, 9 September 2011 (EDT)