Anyone who's played through Final Fantasy IV knows that deep within the Tower of Bab-il exists a large Crystal Room, where all the crystals stolen by Golbez are kept. And anyone who's made it this far also knows that as soon as you set foot in this room, you trigger a hidden pit trap and fall to another section of the tower, never to return...
What most players don't know, however, is that this Crystal Room is not only fully intact, but there's actually something else beyond it, which can only be reached via a walk-through-walls code! The Crystal Room itself is arranged in a rather strange way, preventing access to the center of the room, and examining any of the crystals causes the game to crash rather spectacularly. Also, despite that you're never able to see it normally, the uppermost crystal chamber is empty. This actually makes perfect logical sense, as at that point in the game there's still one crystal Golbez has not obtained yet... though why this is represented in a room you can't see all of is a mystery.
Beyond the crystals, on the wall in the back of the room is a doorway, like the one in Mysidia's Crystal Room.
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