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Tengai Makyou: Ziria (TurboGrafx-CD)/Old Cutscenes

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This is a sub-page of Tengai Makyou: Ziria (TurboGrafx-CD).

If left idle at the title screen, the game will play through several "demo reels" of cutscene snippets. The first set of these is particulary interesting: none of the scenes shown in it ever actually happen! This is because it's made up of bits of scrapped cutscenes from the game's earlier ARPG incarnation.

However, it turns out that there's far more to these than what what's shown in this sequence. First of all, though the demo shows them with a sepia tint, they're actually stored in full color; after loading the original data, the game converts the colors to the sepia palette on the fly.

Furthermore, there are quite a few more of these scenes on the disc than what's shown in the demo! Most likely, the programmer just copied a bunch of sequences from the old version and only picked some of them for use, leaving the rest unused.

Aside from the small number of voice clips that already play in the demo sequence, the audio that goes with these seems to be gone.

To view these in-game in place of the first scene of the normal demo sequence, edit the data that appears at 0x247F6 in the ISO (usually found at $AFF6 in memory on the title screen) as follows: Replace the first 2 bytes with the scene's sector number from the table below in big-endian format. Then, replace the next 8 bytes with the sequence FE FF FF FF FF FF FF 00, which disables ADPCM playback, makes the scene's animation play out in full before stopping, and disables the sepia tint effect.

Hmmm...
To do:
There are more scenes than this (e.g. 0xEBFC and 0xEBE9, which are also part of the demos), but checking all of them would pretty much require rifling through the entire disc. Also, it would be nice to have proper GIFs of these animations, but frankly it's just too much work on top of trying to document everything else here.
Sector Number Shown In-Game? Screenshots Notes
0xC71E Not shown TenmaZiria sceneC71E.png Douman talking.
0xC731 Not shown TenmaZiria sceneC731.png Tsukihime desperately pleading for help (probably). Most likely intended for use with the scrapped kidnapping scenario.
0xC744 Shown TenmaZiria sceneC744.png
0xC757 Shown TenmaZiria sceneC757.png
0xC76A Not shown TenmaZiria sceneC76A 1.png TenmaZiria sceneC76A 2.png Tsunade getting very distressed about something. This may be her reacting to Orochimaru's sudden departure, which is shown in the previous two scenes; Tsunade is depicted as having a crush on Orochimaru in pretty much all Tengai Makyou media other than this game, and presumably she had that trait here too before the rewrites.
0xC77D Shown TenmaZiria sceneC77D.png
0xC790 Shown TenmaZiria sceneC790.png
0xC7A3 Shown TenmaZiria sceneC7A3.png
0xC7B6 Shown TenmaZiria sceneC7B6.png
0xC7C9 Not shown TenmaZiria sceneC7C9 1.png TenmaZiria sceneC7C9 2.png Hoteimaru greedily devouring rice (rice balls?). Context unclear.
0xC7DC Not shown TenmaZiria sceneC7DC.png Hoteimaru creating one of his many inventions.
0xC7EF Shown TenmaZiria sceneC7EF.png
0xC802 Shown TenmaZiria sceneC802.png
0xC815 Shown TenmaZiria sceneC815.png
0xC828 Not shown TenmaZiria sceneC828.png The Toad Hermit talking.
0xC83B Shown TenmaZiria sceneC83B.png
0xC84E Shown TenmaZiria sceneC84E.png
0xC861 Not shown TenmaZiria sceneC861 1.png TenmaZiria sceneC861 2.png Jashinsai talking and laughing(?) at something, probably Ziria.
0xC8AD Not shown TenmaZiria sceneC8AD.png Ziria talking. Prerelease coverage indicates that this scene was originally part of the intro, and depicted Ziria telling the Toad Hermit his desire to journey to Edo.
0xC8C0 Shown TenmaZiria sceneC8C0.png
0xC8D3 Shown TenmaZiria sceneC8D3.png This doesn't appear as part of the demos, but is part of the "bonus" gallery that can be viewed after the credits (which may itself be a scrapped early concept for a credits sequence).
0xC8E6 Shown TenmaZiria sceneC8E6.png
0xC8F9 Shown TenmaZiria sceneC8F9.png Also shown as part of the bonus gallery.