The Last Bounty Hunter (CD-i)
The Last Bounty Hunter |
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Developer: Capitol Multimedia This game has hidden development-related text. |
The Last Bounty Hunter is that western light gun game that everyone thinks is part of the Mad Dog McCree series, but technically isn't.
Debugging Files
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can this debug mode be reactivated in some way? |
Two unused files can be found on the disc, both of which contain code and strings meant for a debugging mode controlled using a keyboard and a CD-i dev kit. Said files are almost identical to - and are likely recycled from - their equivalents in Crime Patrol 2: Drug Wars, with only one change between them.
cdi_appld
The first, larger file is cdi_appld, a debug version of the used file cdi_appl. Its contents can be sorted into three segments.
The first segment deals with the gameplay itself, containing various variable strings and debug keys. A huge list of every cutscene can be found after the "Dummy function called" line; this has been excluded for viewing purposes. The custom function section is longer than the one in Drug Wars.
Couldn't find FONT8X8! CD_disc_error.c APPL_nofmv_start: start nofmv.c APPL_calib_start: start calibration.c DANGER! FAILED CALIBRATION: BAD SHOTS! AVG POINT1: (%d,%d) AVG POINT2: (%d,%d) DANGER! FAILED CALIBRATION: SHOTS CROSSED! APPL_custom_start: start custom.c APPL_nvram_test: start nvram.c avail %d size %d (%d) APPL_nvram_test enough space found... APPL_nvram_save: save failed, deleting junk save file. No open No ver No read No crc Wrong version save file. BAD CRC APPL_nvram_restore: restore failed, deleting unusable save file. NVR file does not exist. Creating Error creating '%s' file sm_out failed soundmap.c APPL_click_start: start click.c APPL_death_start: start death.c Real death time... APPL_timer_set: Unable to install timer task APPL_timer_delete: Unable to delete death task Interrupt APPL_play_env: Play failed! play.c Done Check: PCB: Stat 0x%04x, Sig 0x%04x (%03d) FMV: Stat 0x%04x, Sig 0x%04x (%03d) FMA: Stat 0x%04x, Sig 0x%04x (%03d) ERRNO: %03d DISC POS: %d DEBUG MENU APPL_start_application: start start.c Can't install keyboard signal cdi_rmail DUOH! OUT OF MEMORY!!!! Automagic rectangle pause is %s ON OFF Must have rectangle display ON to work! PCB debugging is %s Context flags are 0x%x. Context flags_sys are 0x%x. Context status is 0x%x. Jump to what scene number? Pause at time (return to ignore)? Jumping to scene %d Illegal scene (%d) level set to %d Quiet mode is %s Rect display is %s RP_DEBUG (0x%x)? %x Current scene Stuff of general interest: a - Automagical rectangle pausing system. c - Continue play after a pause. d - Debug mpeg scene rectangles. j - Jump to scene. k - Toggle autokill mode. l - Difficulty level change. m - Max lives and bullets. p - Pause a play for rectangle work. q - Quiet mode. No soundmap play. r - Rectangle show/hide. s - Show current DB entry Stuff of engineering interest: C - CTE D - Toggle pcb_debug F - RP Context flags G - Display context PCB R - set rp_debug S - callback_dump Controller set to: %d controller.c APPL_dispatch_scene: %d (%s) dispatch.c NO_SCENE received in APPL_dispatch_scene cur: %d. Dispatching MAIN MENU from %d appl_die_scene = %d APPL_dispatch_function: %d APPL_dispatch_function: unknown function! APPL_dispatch_special: start new scene %d APPL_dispatch_special: Scene type %d Error dispatching special scene %d. Can't cleanup. Dummy function called APPL_practice_start: start practice.c Mucking with old matte %d new matte %d practice_timeout APPL_count_start: start count.c data %d total needed %d COUNT: Enough already! COUNT: One more time! APPL_mainmenu_start: start mainmenu.c APPL_res_load: start resident.c Found transparent red. value = %d APPL_timer_set: Unable to install timer task timer.c APPL_timer_delete: Unable to delete timer task CV_cp_calibrate: Can't send CALIBRATE letter. cp_calibrate.c APPL_maskmenu_start: start maskmenu.c appl_click_scene = %d appl_cur_scene = %d appl_click_choice = %d item = %d APPL_show_planes utils.c BAD MATTE VALUE: %d Hiding matte %d showing matte %d @ (%d %d) to (%d %d) Scene pointer is NULL! ##### Scene %s Tag %d ##### Type: CLICK Flags: COUNT Flags: CUSTOM Flags: DEATH Flags: MASK Flags: MPEG Flags: SET Flags: Interrupt SetDie Panel ShootStart ActEntry: %2d ActExit: %2d NextScene: %s (%d) NumFields: %2d Data: %2d Sector %ld Field %d: Field pointer is NULL! Color: %2d Action: %2d Select: %s (%3d) Start %5d End %5d CurStart %5d CurEnd %5d UL (%3d %3d) - LR (%3d %3d) %d Rects Rect %d (%3d %3d) - (%3d %3d) SCENE_MAINMENU SCENE_NONE/BAD APPL_slide_start: start slide.c FMV PIC No fmv cartridge!!! fmv.c Can't get handle to FMV map APPL_missed_start: start missed.c APPL_cross_start: start cross.c APPL_gen_start: start genfmv.c APPL_timer_set: Unable to install timer task mpeg.c APPL_timer_delete: Unable to delete rectangle task Start %d (%3d, %3d) - (%3d, %3d) @ %d End %d (%3d, %3d) - (%3d, %3d) @ %d Error pausing play. Error continuing play. No current scene! No current rect (pick with 'p') MPEG debug (? for help): No current rect Enter next debug pause time: Enter rectangle (0 - %d): Rectangle %d out of range (0 - %d Current rect is %d Enter ulx (current %d return skips): Enter uly (current %d return skips): Enter lrx (current %d return skips): Enter lry (current %d return skips): Working scene: Paused at time %d Enter new start time in 100ths (current %d): Enter new end time in 100ths (current %d): d - display info on current rectangle. n - set the next debug pause time. p - pick rectangle to work on. q - quit and return to application. r - change rectangle coordinates. s - show current scene data. t - Set new start and end times. D - Down L - Left R - Right U - Up WARNING: Ending with active rect @ %d (rect ends at %d) scene %d APPL_set_start: start set.c SET: Dispatching entry %d of %d PANIC! Save size too small for database! Modify MAX_SAVE_BYTES in appl.h game.c PANIC! Restore size too small for database! Modify MAX_SAVE_BYTES in appl.h APPL_game_restore: Restore failed. appl_gameok = %d APPL_game_new: start APPL_game_reset: start APPL_db_reset: start APPL_db_reset: Out of fields in DB. APPL_db_reset: Looking for fields in DB, found none. Custom function: QUICKCHECK appl.c WOUNDSET1 WOUNDSET3 WOUNDSET4 WOUNDED 1 FOUND WOUNDED 3 FOUND WOUNDED 4 FOUND Custom function: GOTOLAST Custom function: UNLOAD Custom function: QUICKANDSKULL Custom function: SKULLINIT Auto check 1 dispatching... Auto check 2 dispatching... UNWOUND1 UNWOUND3 UNWOUND4
The second segment focuses on the game engine and the CD-i itself, and includes some FMV debug functions in its first half.
CD_rp_load_map(): error during seek to map. CD_rp_load_map.c Couldn't load map file. Path %d PCB_Chan 0x%0x Unknown status, assuming error Starting FX! CD_rp_task.c CD_rp_task: invoking effect %d CD_rp_task: invoking effect %d buffer index %dID %d CD_rp_task: PLAY_DONE flag set RP PLAY DONE RP AUDIO BUF FULL RP DATA BUF FULL RP FX TIMER RP VIDEO BUF FULL RP FMV PIC RP FMV LPD RP FMA UNF CD_rp_play: Play attempt with uninitialized context. CD_rp_play.c CD_rp_play: Map load failed. Error! curAsset %d Audio PCL at 0x%08x has type %ld! audio in, PCL Buf 0x%08x Error! curAsset %d Data PCL at 0x%08x has type %ld! data in, PCL Buf 0x%08x FX occurs before buffer is ready! FX %d Buffer %d Type %d *FX alarm went off* SetFMVTrigger: ERROR setting FMV triggers ClearFMVTrigger: ERROR clearing FMV triggers SetFMATrigger: ERROR setting FMA triggers ClearFMATrigger: ERROR clearing FMA triggers CD_rp_play(): map read failed, retry attempt #%d trying backup map at sector %ld I give up, calling done_func PlayFMVCleanup: ERROR aborting FMV PlayFMVCleanup: ERROR aborting FMA Error during play (stat = 0x%x)! FMV stat = 0x%x FMA stat = 0x%x PlayDone: Play is done! Setting PCL 0x%x MapLoc 0x%x Size %d SetupFMV: ERROR setting FMV triggers SetupFMV: ERROR setting FMA triggers CD_rp_play(): cur map file has no channel %d Couldn't start FMV decoder?!? Stat = 0x%x Couldn't start FMA decoder?!? Stat = 0x%x Playing record at sector %ld Couldn't play record?!? Error! curAsset %d Video PCL at 0x%08x has type %ld! submode 0x%02x coding 0x%02x video in, PCL Buf 0x%08x Setting pixmap %d's LAT to buffer %d RpSetFMVTrigger: ERROR setting FMV triggers RpClearFMVTrigger: ERROR clearing FMV triggers RpSetFMATrigger: ERROR setting FMA triggers CD_callback: Unhandled signal received: class %d, value %d CD_callback_init.c CD_callback_attach: Illegal callback structure. CD_callback_attach.c CD_callback_replace: Illegal callback structure. CD_callback_replace.c CD_callback_remove: Illegal callback structure. CD_callback_remove.c Callbacks: CD_callback_dump.c Class %2d: Value %2d (0x%08x): 0x%08x,0x%08x Value * (0x%08x): 0x%08x,0x%08x %s No Label 0x%08x,0x%08x CD_mm_send failed for new event CD_cp_flush.c CD_mm_send failed requeued letter (type=0x%x) Can't create cp mailbox. CD_cp_install.c CP install failed. cdi_cd_cp cdi_cp_mail Incompatible versions: libraries (%d), cursor process (%d) CD_cp_mail: Can't send letter for type %d. CD_cp_mail.c CD_cp_qsize: Can't send Q_SIZE letter. CD_cp_qsize.c CD_cp_setlimits: Can't send OP_CP_LIMITS letter. CD_cp_setlimits.c CD_ifx_get_params(): param too big (%d/%d) CD_ifx.c CD_ifx_perform(): bad fx (%d) CD_pm_show.c CD_tasks: execute CD_task.c (0x%x) recursion (%d) task %d:0x%x Could not allocate task - task array full CD_task_install.c Can't open FMV video path CD_applinit.c FMV Paths opened Opened Full Motion descriptors Load module %s:%d CD_appl_init: Can't load module: %s into plane %d CD_appl_init: Can't open file '%s' Can't ss_enable controls CD_cdroot.c CFREE: _srtmem error %d 0x%x CD_cfree.c CD_malloc grabbing %d bytes from %x CD_malloc.c (%s:%d) CD_free: INVALID POINTER : 0x%x SYNC : 0x%x CD_free releasing %d bytes at 0x%x init Can't get init module CD_get_plane.c line_event CD_vd_open : csd_devname fails CD_vd_open.c CD_vd_open : Could not open %s Can't get name of monitor. vd_compat.c Can't get monitor parameters. LI= Can't determine the monitor type. 625 TV CD_rp_continue: Play not paused. Context 0x%x CD_rp_continue.c CD_rp_continue: Physical play done. Context 0x%x PCB: Stat=0x%x Sig 0x%x Rec=0x%x CD_rp_debug_pcb.c AChan=0x%x Chan=0x%x Video PCLs: Audio PCLs: Data PCLs: Channel %d: PCL=0x%x Ctrl=0x%x Smode=0x%x Type=0x%x Sig=0x%x Buf=0x%x BufSz=%d CD_rp_dump_map(): bad key [0x%04x] CD_rp_dump_map.c chanMask 0x%08x aChanMask 0x%04x start sector %ld offset to next %d # Video Assets: %d Size %3d Buff %3d # Audio Assets: %d # Data Assets: %d CD_rp_pause: Play already paused. Context 0x%x CD_rp_pause.c CD_rp_pause: Attempting pause before a sector read.Context 0x%x CD_rp_pause: Physical play is done. Context 0x%x Play is already finished! CD_rp_stop.c Tried to start FX while play paused! rpfx.c No more FX (done %d of %d)!! During play, FX offset %d startPos %d During play, alarm for FX #%d @ %d cur_pos %d After play, alarm for FX #%d @ %d deleting rp fx alarm %d Can't set alarm for FX! alarm %d set to occur in %d ticks
The third and final segment features the CD-i graphics editor/second chunk-esque string combo that's ubiquitous among the debug files of CapDisc's games.
Quit New Control Table Dissassemble Enter Instruction Help Search for Instruction Insert NOPs into the LCT 1.02 CD control table editor V%s Starting line? Number of lines? 8 (normal) 4 (double) 8 (high) Half Full Black Blue Green Cyan Red Magenta Yellow White OFF CLUT8 CLUT7/RL7 CLUT7/RL7 (Dual) DYUV CLUT4/RL3 RGB555 QHY END IFCA IFCB Matte Flag Off Matte Flag On Matte Flag Off + IFCA Matte Flag On + IFCA Matte Flag Off + IFCB Matte Flag On + IFCB 1 2 A over B B over A x2 x4 x8 x16 Normal Runlength Mosaic Bit = 0 Bit = 1 CKey = FALSE CKey = TRUE MFlag 0 off MFlag 0 off & CKey FALSE MFlag 0 on MFlag 0 on & CKey TRUE MFlag 1 off MFlag 1 off & CKey FALSE MFlag 1 on MFlag 1 on & CKey TRUE off on Line? Column? clut number red value green value blue value matte register Enter opcode matte flag icf x position Enter brightness Enter color clut bank Not allowed! Enter mode Enter pixel repeat Enter Bits/pixel icf value Enter plane A ICM Enter plane B ICM Enter # mattes external video enable pixel hold pixel hold factor Enter plane order mixing: 0=OFF, 1=ON Enter plane A TCI Enter plane B TCI y start value u start value v start value Write failed, errno=%d! FCT 0 FCT 1 LCT 0 LCT 1 PAL LCT 0 PAL LCT 1 Decode which control table? 8bpN 8 bits/pixel, Normal resolution 4bpD 4 bits/pixel, Double resolution 8bpH 8 bits/pixel, High resolution Any color can be at 1/2 intensity ?? Illegal -- Off c4 Clut 4 or RunLength 3 c7 Clut 7 or RunLength 7 77 Clut 7/7 or RunLength 7/7 (dual clut) c8 Clut 8 dv r5 qy ??? Illegal value end Ignore all commands in higher registers icfa Change ICF value for plane A icfb Change ICF value for plane B MFoff Turn Matte Flag off MFon Turn Matte Flag on offIa Turn Matte Flag off and change ICF for plane A onIa Turn Matte Flag on and change ICF for plane A offIb Turn Matte Flag off and change ICF for plane B onIb Turn Matte Flag on and change ICF for plane B nml rl RunLength enabled mos Mosaic enabled Illegal mode b0 Transparency bit 0 B1 Transparency bit 1 cF Color Key FALSE cT Color Key TRUE m0F Matte Flag 0 FALSE m0FcF Matte Flag 0 FALSE or Color Key FALSE m0T Matte Flag 0 TRUE m0TcT Matte Flag 0 TRUE or Color Key TRUE m1F Matte Flag 1 FALSE m1FcF Matte Flag 1 FALSE or Color Key FALSE m1T Matte Flag 1 TRUE m1TcT Matte Flag 1 TRUE or Color Key TRUE Never transparent Always transparent CLUT<clut number> <red> <green> <blue> <clut number> 0 - 63 <red>, <green>, <blue> 0 - 255 72 5.5 MR<register> <op> <matte flag> <icf> <x position> <register> 0 - 7 op <matte flag> 0 - 1 <icf> 0 - 63 <x position> 0 - 1023 83 5.10.3 BKCOL <color> color 91 5.13 CLTB <bank> <bank> 0 - 3 DLS <address> 57 4.5.2.2 DPRM <mode> <pixel repeat> <bits/pixel> mode <pixel repeat> 2, 4, 8, or 16 bits/pixel 59 4.6.1 ICF<plane> <value> <plane> A or B <value> 0 - 63 79 5.9 ICM <icm A> <icm B> <# mattes> <external video> <clut bank> icm A icm B <# mattes> 1 - 2 <external video> 0 - 1 <clut bank> 0 - 1 58 LINK LCT <address> 56, Note 1 4.5.1 MCOL<plane> <red> <green> <blue> <plane> A or B <red> 0 - 255 <green> 0 - 255 <blue> 0 - 255 76 5.7.2.2 PHLD<plane> <enable> <value> <plane> A/B <enable> on/off <value> 0 - 255 86 5.11.1.1 NOP 56 PO <value> <value> B over A or A over B 75 5.7.1 SIG video interrpt 74 5.6 TCOL<plane> <red> <green> <blue> TCI <mix> <tci a> <tci b> <mix> on/of(f) tci a>, <tci b 5.7.3 YUV<plane> <y> <u> <v> <y> 0 - 255 <u> 0 - 255 <v> 0 - 255 61 4.6.2 Starting row Starting column Number of rows Number of columns Any Clut Instruction Specific Clut Number Any Matte Instruction Specific Matte Register Look for: CLUT number Matte Register Start line? Step (-1 or +1) ? Instruction not found. At line %d , column %d : %s CLUT MR BKCOL CLTB DLS DPRM ICF ICM LCT MCOL PHLD NOP PO SIG TCOL TCI YUV Choose Instruction Type: Green Book Reference: Vol. I, V.%s, page V-%s %s %2d) %%-%ds ==> <%s> is one of: %-5s %s Allowed on plane A or B (may be set independently on each) (different opcodes on each plane) plane A only CLUT%-2d %3d %3d %3d CLTB set bank %-5d DLS 0x%-13x ICF%c %-14d LINK LCT 0x%-8x MCOL%c %3d %3d %3d PHLD%c %-3s %3d on off %-19s NOP PO %-16s B ovr A A over B SIG video interrupt TCOL%c %3d %3d %3d YUV%c %3d %3d %3d ERROR in the CT?? Black 1/2 Blue 1/2 Green 1/2 Cyan 1/2 Red 1/2 Magenta 1/2 Yellow 1/2 White Blue Green Cyan Red Magenta Yellow White BKCOL %-13s Dumping FCT #%d, starting line=%d numlines=%d %03d %s Dumping LCT #%d, start line=%d numlines=%d %3d %s %s (line %d): WARNING: %d: %s (line %d): ERROR: %d: CD_ap_open : csd_devname fails CD_ap_open.c CD_ap_open : Could not open %s CD_iff2fct_clut.c
cdi_driversd
The second, smaller file is cdi_driversd, a debug version of the used file cdi_drivers. It has 12 additional kilobytes of data at the middle and end, including this set of strings:
/cd Cannot chd to /cd (errno %d) /cd Cannot chx to /cd (errno %d) dvr_name = '%s', filename = '%s' About to load new driver Driver load failed (errno = %d)! About to load application %s No System RAM, using Plane B Error %d loading %s About to chain to application %s Error %d chaining to %s
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Capitol Multimedia
Games > Games by platform > CD-i games > CD-i Digital Video Cartridge games
Games > Games by publisher > Games published by Philips > Games published by Philips Media
Games > Games by release date > Games released in 1996