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The Legend of Zelda: Ocarina of Time/Oddities
This is a sub-page of The Legend of Zelda: Ocarina of Time.
Contents
Hyrule Field
Map Centerpoint
In Ocarina of Time, the entrance to the Market is at the northernmost end of Hyrule Field, while most other Zelda games place it near the center of the world. In contrast, the center point of Hyrule Field's model is located inside the Market area, past the entrance. All other map models have their centers located at their middles, or near their entrances.
Assets from the 2020 iQue leak indicate that Hyrule Castle Town was once located at the center of Hyrule Field, and thus at the center of the world.
Stretched Ground
To the right of the exit from the Market into Hyrule Field, following the flowing water, there is a section of ground next to the moat that has been lowered, allowing Link to climb out of the water.
Fence and Path
To the south of Lon Lon Ranch, the marked path goes through a fence once you become Adult Link. The actual break in the fence is some distance away. This fence and path not aligning properly could be because the developers added the fence very late and didn't notice the misalignment.
Death Mountain Trail
Level of Detail Rock Patches
If the player is far away, patches of rock are revealed that cover up the entrances to Death Mountain Crater, the Great Fairy's Fountain, and the alcove containing a Gold Skulltula that's found at the bottom of the trail. These patches, normally invisible, have no collision and don't really match up with the surrounding wall.
Goron City
Present in the ceiling of Darunia's room is a rectangular shaft. It serves no purpose, but is nonetheless still present in Ocarina of Time 3D.
Dodongo's Cavern
On the second floor is a platform that has been stretched so it juts out a little further, making it easier for Child Link to jump across the gap. As with the ground near the Castle Town moat, the texture here is stretched.
King Dodongo's Lair
Both the overdump and final version of the Dodongo's Cavern boss room have this geometry oddity which is visible when taking a closer inspection at the modeling work. This oddity has to do with how only one of the walls have the vertices drawn in this way. At one point in development this very same wall used to have a Triforce decal which aligns up with the location of these vertices. Currently it's unknown what this would've been there for.
Zora's River
This tall platform in Zora's River has a vertically stretched part. It is likely caused by a change made to the geometry during development.
Zora's Domain
Under the water is an alcove in the cave wall below and to the left of the square platform. It is inaccessible via normal means, as Child Link cannot dive far enough to reach it (even with the Golden Scale) and Adult Link cannot access it due to the layer of ice that covers the water.
Though it is built in a way to suggest it had some purpose, it is not the right depth or shape to be an exit, and it contains nothing in either era. Despite this, it is still present in the 3DS remake.
Medallions
Temple of Time (Pre-release) | Temple of Time (Final) | Chamber of Sages | Pause Menu | Master Sword Pedestal |
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The medallions are an oddity because they aren't consistent in any of the game's locations. The Chamber of Sages and Pause Menu not being identical may have to do with the game having an upside-down Triforce in places before the game was released, and the developers forgot to update it. The Master Sword Pedestal is probably not a leftover, but just a mistake by the developers.
Chamber of the Sages
The medallion platform is surrounded by invisible walls, making it impossible for Link to fall off. However, as this location can only be accessed during cutscenes, Link is never able to walk around here anyway.
Dampé's Grave
Broken Texture Mapping | Correct Texture Mapping |
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One of the columns in the room where the Dampe race ends has texture mapping errors, causing it to be misaligned compared to the others.
Gerudo Training Ground
Landing on or simply hovering over the top of the four-eyed statue in the rotating statue room will net Link a large magic jar, though it doesn't actually replenish any magic. This is the only instance of a hidden magic jar in the game.
It was removed from the 3DS version.
Fire Temple
To do: Screenshots. |
In the room with the firewall that chases you, there is one triangle on the lava floor next to the door that leads to the firewall maze that is not marked as lava, so you can stand on it without taking damage.
Shadow Temple
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Though the Shadow Temple is an interior location, the sun orbits its skybox. While the sun is not visible from the Temple's interior due to Link being surrounded by walls from start to finish, in certain emulators it is possible to see a very faint lens flare when looking in its direction.
This is also present in the 3DS version.
Inside Ganon's Castle
There's a horrifying texture mistake on the blueish top part of wall between and inside the Fire and Light Barriers. The texture is massively stretched and distorted, giving it a zigzag looking pattern.