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The Legend of Zelda: Ocarina of Time/Oddities

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This is a sub-page of The Legend of Zelda: Ocarina of Time.

Hyrule Field

Map Centerpoint

There, near the top.

In Ocarina of Time, the entrance to the Market is at the northernmost end of Hyrule Field, while most other Zelda games place it near the center of the world. In contrast, the center point of Hyrule Field's model is located inside the Market area, past the entrance. All other map models have their centers located at their middles, or near their entrances.

Assets from the 2020 iQue leak indicate that Hyrule Castle Town was once located at the center of Hyrule Field, and thus at the center of the world.

Stretched Ground

ZeldaOoT stretchedground.png

To the right of the exit from the Market into Hyrule Field, following the flowing water, there is a section of ground next to the moat that has been lowered, allowing Link to climb out of the water.

Fence and Path

OOT Hyrule Field No Fence Pre-release.png
OOT Hyrule Field Fence Final.png
OOT Hyrule Field Fence Final2.png

To the south of Lon Lon Ranch, the marked path goes through a fence once you become Adult Link. The actual break in the fence is some distance away. This fence and path not aligning properly could be because the developers added the fence very late and didn't notice the misalignment.

Death Mountain Trail

Level of Detail Rock Patches

Congrats on reaching the top! Now go home.
This geometry on the bombable wall in the lower area shows that the texture has not been updated.
The rock patch in pre-release used to render behind the bombable walls, and it's visible here because the bomb wall is destroyed.

If the player is far away, patches of rock are revealed that cover up the entrances to Death Mountain Crater, the Great Fairy's Fountain, and the alcove containing a Gold Skulltula that's found at the bottom of the trail. These patches, normally invisible, have no collision and don't really match up with the surrounding wall.

Goron City

OoT-DaruniaRoomPassage.png

Present in the ceiling of Darunia's room is a rectangular shaft. It serves no purpose, but is nonetheless still present in Ocarina of Time 3D.

Dodongo's Cavern

OoT - dodongo cave plataform.png

On the second floor is a platform that has been stretched so it juts out a little further, making it easier for Child Link to jump across the gap. As with the ground near the Castle Town moat, the texture here is stretched.

King Dodongo's Lair

OOT DC Boss Room Overdump.png
OOT DC Boss Room Final.png
OoT-King Dodongo's Lair2 Oct97.png

Both the overdump and final version of the Dodongo's Cavern boss room have this geometry oddity which is visible when taking a closer inspection at the modeling work. This oddity has to do with how only one of the walls have the vertices drawn in this way. At one point in development this very same wall used to have a Triforce decal which aligns up with the location of these vertices. Currently it's unknown what this would've been there for.

Zora's River

OoT-Zora's River Stretched Texture.png

This tall platform in Zora's River has a vertically stretched part. It is likely caused by a change made to the geometry during development.

Zora's Domain

You get nothing!

Under the water is an alcove in the cave wall below and to the left of the square platform. It is inaccessible via normal means, as Child Link cannot dive far enough to reach it (even with the Golden Scale) and Adult Link cannot access it due to the layer of ice that covers the water.

Though it is built in a way to suggest it had some purpose, it is not the right depth or shape to be an exit, and it contains nothing in either era. Despite this, it is still present in the 3DS remake.

Medallions

Temple of Time (Pre-release) Temple of Time (Final) Chamber of Sages Pause Menu Master Sword Pedestal
OoT-ToT Upside Down Triforce Sep98.png OoT-Opening Door of Time.png OoT-Medallions in Chamber of Sages.png OoT-Quest Status (All Medallions).png OoT-Temple of Time Master Sword Pedestal Oversight.png

The medallions are an oddity because they aren't consistent in any of the game's locations. The Chamber of Sages and Pause Menu not being identical may have to do with the game having an upside-down Triforce in places before the game was released, and the developers forgot to update it. The Master Sword Pedestal is probably not a leftover, but just a mistake by the developers.

Chamber of the Sages

The medallion platform is surrounded by invisible walls, making it impossible for Link to fall off. However, as this location can only be accessed during cutscenes, Link is never able to walk around here anyway.

Dampé's Grave

Broken Texture Mapping Correct Texture Mapping
OoT-Dampé's Grave Texture Error.png
OoT-Dampé's Grave Texture Error Comp.png

One of the columns in the room where the Dampe race ends has texture mapping errors, causing it to be misaligned compared to the others.


(Source: Seedy)

Gerudo Training Ground

ZeldaOoT HiddenMagicJar.png

Landing on or simply hovering over the top of the four-eyed statue in the rotating statue room will net Link a large magic jar, though it doesn't actually replenish any magic. This is the only instance of a hidden magic jar in the game.

It was removed from the 3DS version.

Fire Temple

Hmmm...
To do:
Screenshots.

In the room with the firewall that chases you, there is one triangle on the lava floor next to the door that leads to the firewall maze that is not marked as lava, so you can stand on it without taking damage.

Shadow Temple

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Though the Shadow Temple is an interior location, the sun orbits its skybox. While the sun is not visible from the Temple's interior due to Link being surrounded by walls from start to finish, in certain emulators it is possible to see a very faint lens flare when looking in its direction.

This is also present in the 3DS version.

Inside Ganon's Castle

OoT-Inside Ganon's Castle Broken Texture Mapping.png

There's a horrifying texture mistake on the blueish top part of wall between and inside the Fire and Light Barriers. The texture is massively stretched and distorted, giving it a zigzag looking pattern.