This is a sub-page of The Legend of Zelda: Ocarina of Time.
Viewing Animations
The GameShark code 813F3F62 xxxx can be used with the Debug ROM to replace Link's unarmed, out-of-breath animation when he has less than 2 hearts remaining.
In addition, the GameShark code below can be used with the Debug ROM to identify Link's current animation. It replaces part of the day display in the Debug ROM's memory editor with 0400xxxxE000, wherein xxxx represents the current animation number.
81070774 3C05
81070776 8062
81070778 24A5
8107077A 0000
8107077C 3C06
8107077E 8022
81070780 8CC6
81070782 476C
81620000 2530
81620002 3878
81211268 0001
(Source: Replacement Code - Fkualol, Display Code - Twili & Lee)
Child Link
2310
ID |
Filename |
Translation |
Context
|
2310
|
clink_demo_DDbox_open
|
Child Link - Cutscene - DD Chest - Open
|
Cutscene
|
2328
ID |
Filename |
Translation |
Context
|
2328
|
clink_demo_bashi
|
Child Link - Cutscene - [?]
|
Cutscene
|
2470
ID |
Filename |
Translation |
Context
|
2470
|
kolink_odoroki_demo
|
Child Link - Surprised - Cutscene
|
Cutscene
|
Anchor
2500
ID |
Filename |
Translation |
Context
|
2500
|
link_anchor_bom_side_walkL
|
Link - Anchor - Bomb - Side - Walk (Left)
|
Normal Gameplay
|
2508
ID |
Filename |
Translation |
Context
|
2508
|
link_anchor_bom_side_walkR
|
Link - Anchor - Bomb - Side - Walk (Right)
|
Normal Gameplay
|
2530
ID |
Filename |
Translation |
Context
|
2530
|
link_anchor_jump_kiru_finsh_endR
|
Link - Anchor - Jump - Slash - Finish - End (Right)
|
Normal Gameplay
|
2578
ID |
Filename |
Translation |
Context
|
2578
|
link_anchor_waitL2defence
|
Link - Anchor - Wait (Left) 2 Defence
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak. Curiously, there's a referenced version immediately following it that's called link_anchor_waitL2defense.
2598
ID |
Filename |
Translation |
Context
|
2598
|
link_anchor_waitL_defense
|
Link - Anchor - Wait (Left) - Defence
|
Normal Gameplay
|
25A0
ID |
Filename |
Translation |
Context
|
25A0
|
link_anchor_waitL_defense_wait
|
Link - Anchor - Wait (Left) - Defence - Wait
|
Normal Gameplay
|
25A8
ID |
Filename |
Translation |
Context
|
25A8
|
link_anchor_waitL_jump
|
Link - Anchor - Wait (Left) - Jump
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
25B0
ID |
Filename |
Translation |
Context
|
25B0
|
link_anchor_waitL_pierce_kiru
|
Link - Anchor - Wait (Left) - Pierce - Slash
|
Normal Gameplay
|
25B8
ID |
Filename |
Translation |
Context
|
25B8
|
link_anchor_waitR2defence
|
Link - Anchor - Wait (Right) 2 Defence
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
25D8
ID |
Filename |
Translation |
Context
|
25D8
|
link_anchor_waitR_defense
|
Link - Anchor - Wait (Right) - Defence
|
Normal Gameplay
|
25E0
ID |
Filename |
Translation |
Context
|
25E0
|
link_anchor_waitR_defense_wait
|
Link - Anchor - Wait (Right) - Defence - Wait
|
Normal Gameplay
|
25E8
ID |
Filename |
Translation |
Context
|
25E8
|
link_anchor_waitR_jump
|
Link - Anchor - Wait (Right) - Jump
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2610
ID |
Filename |
Translation |
Context
|
2610
|
link_boom_throw
|
Link - Boomerang - Throw
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
26A8
ID |
Filename |
Translation |
Context
|
26A8
|
link_bow_bow_shoot
|
Link - Bow - Bow - Shoot
|
Normal Gameplay
|
26C8
ID |
Filename |
Translation |
Context
|
26C8
|
link_bow_defense
|
Link - Bow - Defence
|
Normal Gameplay
|
26D0
ID |
Filename |
Translation |
Context
|
26D0
|
link_bow_defense_wait
|
Link - Bow - Defence - Wait
|
Normal Gameplay
|
26E0
ID |
Filename |
Translation |
Context
|
26E0
|
link_bow_side_runR
|
Link - Bow - Side - Run (Right)
|
Normal Gameplay
|
26F8
ID |
Filename |
Translation |
Context
|
26F8
|
link_child_tunnel_door
|
Link - Child - Tunnel - Door
|
Normal Gameplay
|
Cutscene Animations
2710
ID |
Filename |
Translation |
Context
|
2710
|
link_demo_DDbox_open
|
Link - Cutscene - DD Chest - Open
|
Cutscene
|
2748
ID |
Filename |
Translation |
Context
|
2748
|
link_demo_doorA_link
|
Link - Cutscene - Door A - Link
|
Cutscene
|
2758
ID |
Filename |
Translation |
Context
|
2758
|
link_demo_doorB_link
|
Link - Cutscene - Door B - Link
|
Cutscene
|
2840
ID |
Filename |
Translation |
Context
|
2840
|
link_demo_return_to_past_pre
|
Link - Cutscene - Return - to - Past - Pre.
|
Cutscene
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
Battle Animations
29F8
ID |
Filename |
Translation |
Context
|
29F8
|
link_fighter_defense
|
Link - Fighter - Defence
|
Normal Gameplay
|
2A00
ID |
Filename |
Translation |
Context
|
2A00
|
link_fighter_defense_long
|
Link - Fighter - Defence - Long
|
Normal Gameplay
|
2A08
ID |
Filename |
Translation |
Context
|
2A08
|
link_fighter_defense_long_hit
|
Link - Fighter - Defence - Long - Hit
|
Normal Gameplay
|
2A10
ID |
Filename |
Translation |
Context
|
2A10
|
link_fighter_defense_long_wait
|
Link - Fighter - Defence - Long - Wait
|
Normal Gameplay
|
2A18
ID |
Filename |
Translation |
Context
|
2A18
|
link_fighter_defense_wait
|
Link - Fighter - Defence - Wait
|
Normal Gameplay
|
2A28
ID |
Filename |
Translation |
Context
|
2A28
|
link_fighter_front_jump
|
Link - Fighter - Front - Jump
|
Normal Gameplay
|
2A30
ID |
Filename |
Translation |
Context
|
2A30
|
link_fighter_front_jump_endR
|
Link - Fighter - Front - Jump - End (Right)
|
Normal Gameplay
|
2A38
ID |
Filename |
Translation |
Context
|
2A38
|
link_fighter_front_jump_end
|
Link - Fighter - Front - Jump - End
|
Normal Gameplay
|
2A48
ID |
Filename |
Translation |
Context
|
2A48
|
link_fighter_jump_kiru
|
Link - Fighter - Jump - Slash
|
Normal Gameplay
|
2A50
ID |
Filename |
Translation |
Context
|
2A50
|
link_fighter_jump_kiru_finsh
|
Link - Fighter - Jump - Slash - Finish
|
Normal Gameplay
|
2A58
ID |
Filename |
Translation |
Context
|
2A58
|
link_fighter_jump_kiru_finsh_end
|
Link - Fighter - Jump - Slash - Finish - End
|
Normal Gameplay
|
2A60
ID |
Filename |
Translation |
Context
|
2A60
|
link_fighter_jump_rollkiru
|
Link - Fighter - Jump - Roll Slash
|
Normal Gameplay
|
2A70
ID |
Filename |
Translation |
Context
|
2A70
|
link_fighter_normal2fighter
|
Link - Fighter - Normal 2 Fighter
|
Normal Gameplay
|
2A78
ID |
Filename |
Translation |
Context
|
2A78
|
link_fighter_normal2fighter_long
|
Link - Fighter - Normal 2 Fighter - Long
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2AD0
ID |
Filename |
Translation |
Context
|
2AD0
|
link_fighter_power_kiruA
|
Link - Fighter - Power - Slash A
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B48
ID |
Filename |
Translation |
Context
|
2B48
|
link_fighter_side_kiruL
|
Link - Fighter - Side - Slash (Left)
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B50
ID |
Filename |
Translation |
Context
|
2B50
|
link_fighter_side_kiruR
|
Link - Fighter - Side - Slash (Right)
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B70
ID |
Filename |
Translation |
Context
|
2B70
|
link_fighter_turn_kiruL
|
Link - Fighter - Turn - Slash (Left)
|
Normal Gameplay
|
2B78
ID |
Filename |
Translation |
Context
|
2B78
|
link_fighter_turn_kiruL_end
|
Link - Fighter - Turn - Slash (Left) - End
|
Normal Gameplay
|
2B80
ID |
Filename |
Translation |
Context
|
2B80
|
link_fighter_turn_kiruR
|
Link - Fighter - Turn - Slash (Right)
|
Normal Gameplay
|
2B88
ID |
Filename |
Translation |
Context
|
2B88
|
link_fighter_turn_kiruR_end
|
Link - Fighter - Turn - Slash (Right) - End
|
Normal Gameplay
|
2B90
ID |
Filename |
Translation |
Context
|
2B90
|
link_fighter_upper_kiruR
|
Link - Fighter - Upper - Slash (Right)
|
Normal Gameplay
|
2B98
ID |
Filename |
Translation |
Context
|
2B98
|
link_fighter_upper_pierce_kiru
|
Link - Fighter - Upper - Pierce - Slash
|
Normal Gameplay
|
2BA0
ID |
Filename |
Translation |
Context
|
2BA0
|
link_fighter_upper_pierce_kiru_end
|
Link - Fighter - Upper - Pierce - Slash - End
|
Normal Gameplay
|
2BD8
ID |
Filename |
Translation |
Context
|
2BD8
|
link_fighter_wait_kiru
|
Link - Fighter - Wait - Slash
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2CA8
ID |
Filename |
Translation |
Context
|
2CA8
|
link_hook_side_runL
|
Link - Hook - Side - Run (Left)
|
Normal Gameplay
|
2CB0
ID |
Filename |
Translation |
Context
|
2CB0
|
link_hook_side_runR
|
Link - Hook - Side - Run (Right)
|
Normal Gameplay
|
2CB8
ID |
Filename |
Translation |
Context
|
2CB8
|
link_hook_side_walk
|
Link - Hook - Side - Walk
|
Normal Gameplay
|
2D30
ID |
Filename |
Translation |
Context
|
2D30
|
link_magic_tame_kaijyo
|
Link - Magic - Charge - Cancel
|
Normal Gameplay
|
Wielding One-Handed Sword
2D50
ID |
Filename |
Translation |
Context
|
2D50
|
link_normal_250step_up
|
Link - Normal - 250 Step - Up
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2F40
ID |
Filename |
Translation |
Context
|
2F40
|
link_normal_free2fighter_free
|
Link - Normal - Free 2 Fighter - Free
|
Normal Gameplay
|
2FD8
ID |
Filename |
Translation |
Context
|
2FD8
|
link_normal_jump2landing
|
Link - Normal - Jump 2 Landing
|
Normal Gameplay
|
3018
ID |
Filename |
Translation |
Context
|
3018
|
link_normal_jump_up
|
Link - Normal - Jump - Up
|
Normal Gameplay
|
3080
ID |
Filename |
Translation |
Context
|
3080
|
link_normal_normal2fighter
|
Link - Normal - Normal 2 Fighter
|
Normal Gameplay
|
3110
ID |
Filename |
Translation |
Context
|
3110
|
link_normal_put
|
Link - Normal - Put
|
Normal Gameplay
|
3138
ID |
Filename |
Translation |
Context
|
3138
|
link_normal_run
|
Link - Normal - Run
|
Normal Gameplay
|
Swimming
32F8
ID |
Filename |
Translation |
Context
|
32F8
|
link_swimer_swim_dead
|
Link - Swimmer - Swim - Dead
|
Normal Gameplay
|
Riding Epona
3378
ID |
Filename |
Translation |
Context
|
3378
|
link_uma_anim_walk2
|
Link - Horse - Animation - Walk 2
|
Normal Gameplay
|
Idling
3428
ID |
Filename |
Translation |
Context
|
3428
|
link_wait_itemD2_20f
|
Link - Wait - Item D2 - 20F
|
Normal Gameplay
|
Uncategorized
3260
ID |
Filename |
Translation |
Context
|
3428
|
link_normal_wakeup
|
Link - Normal - Wakeup
|
Normal Gameplay
|