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The Legend of Zelda: Ocarina of Time/Unused Link Animations

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This is a sub-page of The Legend of Zelda: Ocarina of Time.

Viewing Animations

The GameShark code 813F3F62 xxxx can be used with the Debug ROM to replace Link's unarmed, out-of-breath animation when he has less than 2 hearts remaining.

In addition, the GameShark code below can be used with the Debug ROM to identify Link's current animation. It replaces part of the day display in the Debug ROM's memory editor with 0400xxxxE000, wherein xxxx represents the current animation number.

81070774 3C05
81070776 8062
81070778 24A5
8107077A 0000
8107077C 3C06
8107077E 8022
81070780 8CC6
81070782 476C
81620000 2530
81620002 3878
81211268 0001
(Source: Replacement Code - Fkualol, Display Code - Twili & Lee)

Child Link

2310

100x
ID Filename Translation Context
2310 clink_demo_DDbox_open Child Link - Cutscene - DD Chest - Open Cutscene

2328

100x
ID Filename Translation Context
2328 clink_demo_bashi Child Link - Cutscene - [?] Cutscene

2470

100x
ID Filename Translation Context
2470 kolink_odoroki_demo Child Link - Surprised - Cutscene Cutscene

Anchor

2500

100x
ID Filename Translation Context
2500 link_anchor_bom_side_walkL Link - Anchor - Bomb - Side - Walk (Left) Normal Gameplay

2508

100x
ID Filename Translation Context
2508 link_anchor_bom_side_walkR Link - Anchor - Bomb - Side - Walk (Right) Normal Gameplay

2530

100x
ID Filename Translation Context
2530 link_anchor_jump_kiru_finsh_endR Link - Anchor - Jump - Slash - Finish - End (Right) Normal Gameplay

2578

100x
ID Filename Translation Context
2578 link_anchor_waitL2defence Link - Anchor - Wait (Left) 2 Defence Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak. Curiously, there's a referenced version immediately following it that's called link_anchor_waitL2defense.

2598

100x
ID Filename Translation Context
2598 link_anchor_waitL_defense Link - Anchor - Wait (Left) - Defence Normal Gameplay

25A0

100x
ID Filename Translation Context
25A0 link_anchor_waitL_defense_wait Link - Anchor - Wait (Left) - Defence - Wait Normal Gameplay

25A8

100x
ID Filename Translation Context
25A8 link_anchor_waitL_jump Link - Anchor - Wait (Left) - Jump Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

25B0

100x
ID Filename Translation Context
25B0 link_anchor_waitL_pierce_kiru Link - Anchor - Wait (Left) - Pierce - Slash Normal Gameplay

25B8

100x
ID Filename Translation Context
25B8 link_anchor_waitR2defence Link - Anchor - Wait (Right) 2 Defence Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

25D8

100x
ID Filename Translation Context
25D8 link_anchor_waitR_defense Link - Anchor - Wait (Right) - Defence Normal Gameplay

25E0

100x
ID Filename Translation Context
25E0 link_anchor_waitR_defense_wait Link - Anchor - Wait (Right) - Defence - Wait Normal Gameplay

25E8

ID Filename Translation Context
25E8 link_anchor_waitR_jump Link - Anchor - Wait (Right) - Jump Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2610

100x
ID Filename Translation Context
2610 link_boom_throw Link - Boomerang - Throw Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

26A8

100x
ID Filename Translation Context
26A8 link_bow_bow_shoot Link - Bow - Bow - Shoot Normal Gameplay

26C8

100x
ID Filename Translation Context
26C8 link_bow_defense Link - Bow - Defence Normal Gameplay

26D0

100x
ID Filename Translation Context
26D0 link_bow_defense_wait Link - Bow - Defence - Wait Normal Gameplay

26E0

100x
ID Filename Translation Context
26E0 link_bow_side_runR Link - Bow - Side - Run (Right) Normal Gameplay

26F8

100x
ID Filename Translation Context
26F8 link_child_tunnel_door Link - Child - Tunnel - Door Normal Gameplay

Cutscene Animations

2710

100x
ID Filename Translation Context
2710 link_demo_DDbox_open Link - Cutscene - DD Chest - Open Cutscene

2748

100x
ID Filename Translation Context
2748 link_demo_doorA_link Link - Cutscene - Door A - Link Cutscene

2758

100x
ID Filename Translation Context
2758 link_demo_doorB_link Link - Cutscene - Door B - Link Cutscene

2840

100x
ID Filename Translation Context
2840 link_demo_return_to_past_pre Link - Cutscene - Return - to - Past - Pre. Cutscene

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

Battle Animations

29F8

100x
ID Filename Translation Context
29F8 link_fighter_defense Link - Fighter - Defence Normal Gameplay

2A00

100x
ID Filename Translation Context
2A00 link_fighter_defense_long Link - Fighter - Defence - Long Normal Gameplay

2A08

100x
ID Filename Translation Context
2A08 link_fighter_defense_long_hit Link - Fighter - Defence - Long - Hit Normal Gameplay

2A10

100x
ID Filename Translation Context
2A10 link_fighter_defense_long_wait Link - Fighter - Defence - Long - Wait Normal Gameplay

2A18

100x
ID Filename Translation Context
2A18 link_fighter_defense_wait Link - Fighter - Defence - Wait Normal Gameplay

2A28

100x
ID Filename Translation Context
2A28 link_fighter_front_jump Link - Fighter - Front - Jump Normal Gameplay

2A30

100x
ID Filename Translation Context
2A30 link_fighter_front_jump_endR Link - Fighter - Front - Jump - End (Right) Normal Gameplay

2A38

100x
ID Filename Translation Context
2A38 link_fighter_front_jump_end Link - Fighter - Front - Jump - End Normal Gameplay

2A48

100x
ID Filename Translation Context
2A48 link_fighter_jump_kiru Link - Fighter - Jump - Slash Normal Gameplay

2A50

100x
ID Filename Translation Context
2A50 link_fighter_jump_kiru_finsh Link - Fighter - Jump - Slash - Finish Normal Gameplay

2A58

100x
ID Filename Translation Context
2A58 link_fighter_jump_kiru_finsh_end Link - Fighter - Jump - Slash - Finish - End Normal Gameplay

2A60

100x
ID Filename Translation Context
2A60 link_fighter_jump_rollkiru Link - Fighter - Jump - Roll Slash Normal Gameplay

2A70

100x
ID Filename Translation Context
2A70 link_fighter_normal2fighter Link - Fighter - Normal 2 Fighter Normal Gameplay

2A78

100x
ID Filename Translation Context
2A78 link_fighter_normal2fighter_long Link - Fighter - Normal 2 Fighter - Long Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2AD0

100x
ID Filename Translation Context
2AD0 link_fighter_power_kiruA Link - Fighter - Power - Slash A Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B48

100x
ID Filename Translation Context
2B48 link_fighter_side_kiruL Link - Fighter - Side - Slash (Left) Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B50

100x
ID Filename Translation Context
2B50 link_fighter_side_kiruR Link - Fighter - Side - Slash (Right) Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B70

100x
ID Filename Translation Context
2B70 link_fighter_turn_kiruL Link - Fighter - Turn - Slash (Left) Normal Gameplay

2B78

100x
ID Filename Translation Context
2B78 link_fighter_turn_kiruL_end Link - Fighter - Turn - Slash (Left) - End Normal Gameplay

2B80

100x
ID Filename Translation Context
2B80 link_fighter_turn_kiruR Link - Fighter - Turn - Slash (Right) Normal Gameplay

2B88

100x
ID Filename Translation Context
2B88 link_fighter_turn_kiruR_end Link - Fighter - Turn - Slash (Right) - End Normal Gameplay

2B90

100x
ID Filename Translation Context
2B90 link_fighter_upper_kiruR Link - Fighter - Upper - Slash (Right) Normal Gameplay

2B98

100x
ID Filename Translation Context
2B98 link_fighter_upper_pierce_kiru Link - Fighter - Upper - Pierce - Slash Normal Gameplay

2BA0

100x
ID Filename Translation Context
2BA0 link_fighter_upper_pierce_kiru_end Link - Fighter - Upper - Pierce - Slash - End Normal Gameplay

2BD8

100x
ID Filename Translation Context
2BD8 link_fighter_wait_kiru Link - Fighter - Wait - Slash Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2CA8

100x
ID Filename Translation Context
2CA8 link_hook_side_runL Link - Hook - Side - Run (Left) Normal Gameplay

2CB0

100x
ID Filename Translation Context
2CB0 link_hook_side_runR Link - Hook - Side - Run (Right) Normal Gameplay

2CB8

100x
ID Filename Translation Context
2CB8 link_hook_side_walk Link - Hook - Side - Walk Normal Gameplay

2D30

100x
ID Filename Translation Context
2D30 link_magic_tame_kaijyo Link - Magic - Charge - Cancel Normal Gameplay

Wielding One-Handed Sword

2D50

100x
ID Filename Translation Context
2D50 link_normal_250step_up Link - Normal - 250 Step - Up Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2F40

100x
ID Filename Translation Context
2F40 link_normal_free2fighter_free Link - Normal - Free 2 Fighter - Free Normal Gameplay

2FD8

100x
ID Filename Translation Context
2FD8 link_normal_jump2landing Link - Normal - Jump 2 Landing Normal Gameplay

3018

100x
ID Filename Translation Context
3018 link_normal_jump_up Link - Normal - Jump - Up Normal Gameplay

3080

100x
ID Filename Translation Context
3080 link_normal_normal2fighter Link - Normal - Normal 2 Fighter Normal Gameplay

3110

100x
ID Filename Translation Context
3110 link_normal_put Link - Normal - Put Normal Gameplay

3138

100x
ID Filename Translation Context
3138 link_normal_run Link - Normal - Run Normal Gameplay

Swimming

32F8

100x
ID Filename Translation Context
32F8 link_swimer_swim_dead Link - Swimmer - Swim - Dead Normal Gameplay

Riding Epona

3378

100x
ID Filename Translation Context
3378 link_uma_anim_walk2 Link - Horse - Animation - Walk 2 Normal Gameplay

Idling

3428

100x
ID Filename Translation Context
3428 link_wait_itemD2_20f Link - Wait - Item D2 - 20F Normal Gameplay