We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Legend of Zelda: The Wind Waker/Unused Cutscenes

From The Cutting Room Floor
Jump to navigation Jump to search
Other languages:
Deutsch • ‎English

This is a sub-page of The Legend of Zelda: The Wind Waker.

Hmmm...
To do:
Get a video of the camera movements, and if possible I need to look into fixing Link and Tetra's animations, as they don't work. Also, there's another cutscene in DmSpot0's Stage.arc, which is an early version of the scene where the Helmaroc King drops Tetra into the forest. These two cutscenes probably shared the same purpose.

Tetra in the Forest

In E3ROOP's Stage.arc is an earlier version of the cutscene in which Link meets Tetra for the first time. It is nearly identical to the final version, but this one ends just after Tetra actually falls from the tree. This cutscene was most likely used to end a segment of a demo, possibly even the E3 one.

Jabun Appearing

In the event list for Jabun's cave, there is an unused event for Jabun appearing (aptly named "APPEAR"). The player was probably meant to interact with Jabun outside of cutscenes, possibly in a manner similar to talking to the Great Deku Tree in Forest Haven. Though most of the camera data remains, the event attempts to reference functions that were removed from Jabun's code, and thus will no longer play without being edited.