The Murder of Sonic the Hedgehog/Unused Dialogue
This is a sub-page of The Murder of Sonic the Hedgehog.
Various bits of unused dialogue that can be found in sharedassets0.assets in the 'story' asset.
Contents
NoConversation
Character | Text | Stage Directions |
---|---|---|
!!! You shouldn't be able to see this !!! | ||
The story will now end |
NoKnot
Character | Text | Stage Directions |
---|---|---|
You forgot to put a story knot on this! |
PlaytestEnd
Appears to have been used at the end of a demo for playtesters.
Character | Text | Stage Directions |
---|---|---|
<color=red>This is the end of the playtest. Thanks so much for your help!!</color> |
||
<color=red>Let us know your thoughts, or answer our questionnaire, and we'll let you know when part 2 is ready!</color> |
TestCar
Used to test various features in the game. The scene for this dialogue exists in the final game and can be run with modifications.
WeBack
Character | Text | Stage Directions |
---|---|---|
Tails | Boy I sure don't miss this place. Can we leave? |
VisitAgain
Character | Text | Stage Directions |
---|---|---|
Tails | Umm!!! | |
Tails | I thought I told you I didn't like it here. | |
Tails | You're not a very good listener. |
ThirdVisit
Character | Text | Stage Directions |
---|---|---|
Tails | Yeah ok well I'll be in the other car bye |
BoolListenerTest
Character | Text | Stage Directions |
---|---|---|
(if knucklesAngry==true) | ||
This boolean is true! | ||
We're going to make it false Now | ||
That made Knucles angry, see? | ||
(if knucklesAngry==false) | ||
This boolean is false! | ||
We're going to make it true. | ||
Look! Knuckles can finally be happy again |
TestFullscreenImage
When run, this conversation hangs after the first line due to the game calling StageShowImage(fullscreen, tailsenvelope) to show an image and failing.
Character | Text | Stage Directions |
---|---|---|
Barry | (What secrets is Tails hiding?) | |
Barry | (It seems like it has something to do with this envelope...) | |
Tails | Barry? What are you doing? | Stage:left |
Tails | Are you... snooping in my stuff?? | |
Barry | N-no! I would never!! | |
Barry | (Phew that was close...) |
TestFlashback
Character | Text | Stage Directions |
---|---|---|
Knuckles | Hey there, partner | |
Knuckles | Pull up a chair. Let me tell you a story… | |
Conductor | Now that's weird… | Stage:Conductor_rightmiddle Face:Conductor_right Stage:Knuckles_offscreen |
Conductor | I could have sworn it was in my pocket | |
Knuckles | Excuse me sir | Face:right move:Knuckles to:leftmiddle |
Knuckles | Did you drop this? | |
Conductor | Oh! That's it! | Face:left |
Conductor | Thank you, my boy! You're a real lifesaver | |
Knuckles | That's right. | Stage:middle Face:left Stage:Conductor_offscreen |
Knuckles | I've saved actual lives | |
(...) | ||
(...I... I don't think he meant it literally) |
TrailerLines
The dialogue below is left over from game's announcement trailer. Text highlighted in yellow is exclusive to the trailer and does not appear in the regular story.
Knuckles_Saloon_Trailer_Line
Character | Text | Stage Directions |
---|---|---|
expression:tails_skeptical stage:tails_leftmiddle face:tails_right stage:knuckles_rightmiddle face:knuckles_left expression:knuckles_awkward | ||
Knuckles | Nope. I have nothin’ to tell either of you. | Expression: Questioning |
Knuckles | Leave me alone. | face:knuckles_right Expression: awkward |
Tails | … | exit:knuckles_right expression:tails_worried |
Blaze_Rouge_Trailer_Line
Character | Text | Stage Directions |
---|---|---|
stage:tails_left face:tails_right stage:blaze_middle face:blaze_right expression:tails_thinking stage:rouge_right face:rouge_left expression:blaze_talking expression:rouge_unimpressed | ||
Blaze | Tell them Rouge... We need their help. | expression:talking |
Blaze | We’re simply out of time. | expression:rouge_nervous expression:annoyed |
Tails | … | expression:tails_upset |
Espio_Trailer_Line
Character | Text | Stage Directions |
---|---|---|
Espio | Fancy a poem? | stage:right expression:confused face:left animatein |
Options: "Can I get a poem about space?" "How about a poem about trains?" | ||
Espio | <style=AsteriskAction>*ahem*</style> | move:espio to:middle expression:content |
Closet_Trailer_Line
Character | Text | Stage Directions |
---|---|---|
stage:amy_rightmiddle face:amy_left expression:amy_skeptical | ||
Tails | Amy, we believe you’re hiding something from us. | expression:determined stage:leftmiddle face:right animatein |
Amy | What?! You accuse me on my own birthday? | expression:shocked |
Conductor_Trailer_Line
Character | Text | Stage Directions |
---|---|---|
stage:conductor_rightmiddle face:conductor_left expression:conductor_default | ||
Conductor | Be sure everyone makes it out of here… | |
Conductor | …alive. | expression:silent |
Tails_Trailer_Line
Character | Text | Stage Directions |
---|---|---|
stage:tails_middle face:tails_right expression:tails_thinking animateinfrom:tails_left | ||
Tails | I have to do this… | |
Tails | I have to do this for Sonic! | expression:determined |
Beginning
Starts with the following options: "Start test story" and "Exit dialog". The dialogue in the next several sections appears to be connected to this test story, but unlike the dialogue in the final game, the related story knots are not all grouped together.
Start_Test_Story
Character | Text | Stage Directions |
---|---|---|
(An... an earthquake?) | ||
Tails | Oof... my head! | Stage: Right Expression: Sad Face:Left AnimateIn Stage: Amy_Left Face:Amy_Right AnimateInFrom: Amy_Left |
Amy | Is everyone alright? | |
Options: "No…" "Doing okay!" "Skip all this" | ||
Amy | Glad to hear it | |
And then a beep noise plays to test sfx | ||
Tails | Did we crash? Everything's a mess | Expression: Unsure move:tails to:middle |
Tails | Looks like the door handle completely fell off. We're locked in | |
Amy | My hammer's around here somewhere. If we find it, I can get us out! | |
(I... don't know what's going on...) | ||
(...but I need to find that hammer!) | ||
(...I... I don't think he meant it literally) |
NotHammer
Character | Text | Stage Directions |
---|---|---|
Amy | ... | Stage: Left |
Amy | That's a box with two plates next to it... and a broomstick | |
Tails | Aren't you a photographer? | Stage: Right face: left Expression: bashful |
Tails | I figured your eyes would be better… | |
(Ouch... I should keep looking) |
ActuallyHammer
Character | Text | Stage Directions |
---|---|---|
(Is this... I think this is it!) | ||
(I should go talk to Amy!) | ||
<style=InventoryItem>Amy's Hammer</style> is added to your inventory |
Break_Out
Character | Text | Stage Directions |
---|---|---|
Amy | My pride and joy! Thank you for finding it. | Stage: Left Expression: Joyful Stage: Tails_Right Expression: Tails_Distraught Face: Tails_Left |
Amy | Watch out, everyone! | Expression: GonnaHammer Expression: Tails_Default move:Amy to:middle |
<Amy breaks down the door> | Expression: Amy_Default | |
Tails | Perfect, Now we can leave! | |
Amy | Let's figure out what's going on! | Expression: Determined |
(...I have a bad feeling about what's behind that door...) | ||
(Something's awaiting us... Time to find out what!) |
Environment_Amy2
Character | Text | Stage Directions |
---|---|---|
Amy | My hammer's around here somewhere. If we find it, I can get us out! | |
Options: "Is this it?" "I'm still looking…" | ||
Amy | Well let me know when you find it, okay? |
Give_Amy_Item2
The dialogue below is shown if the player gives Amy an item other than the hammer. Otherwise, Break_Out is run.
Character | Text | Stage Directions |
---|---|---|
Amy | What... is this? | |
(Ouch... I guess that wasn't it) |
Environment_Tails2
Character | Text | Stage Directions |
---|---|---|
Tails | I wonder where it could be… | |
Tails | It looks like this | |
Tails | Oh, by the way! | |
Tails | Do you have a favorite item in your inventory? | |
The player selects an option to select an item from their inventory. | ||
Tails | Ohhh... it's [INVENTORY_SELECTED_ITEM] huh? How interesting! | |
Tails | Good to know! Thanks! | |
Knuckles | Howdy y'all. Sherriff's in town | |
Tails | Ah!!! Knuckles you scared us! | |
Knuckles | Darn tootin!!! | |
(I... I think we should leave...) |