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The Murder of Sonic the Hedgehog/Unused Dialogue

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This is a sub-page of The Murder of Sonic the Hedgehog.

Various bits of unused dialogue that can be found in sharedassets0.assets in the 'story' asset.

NoConversation

Character Text Stage Directions
!!! You shouldn't be able to see this !!!
The story will now end

NoKnot

Character Text Stage Directions
You forgot to put a story knot on this!

PlaytestEnd

Appears to have been used at the end of a demo for playtesters.

MurderofSonic Playtest1.png MurderofSonic Playtest2.png

Character Text Stage Directions
<color=red>This is the end of the playtest.
Thanks so much for your help!!</color>
<color=red>Let us know your thoughts, or answer our questionnaire, and we'll let you know when part 2 is ready!</color>

TestCar

Used to test various features in the game. The scene for this dialogue exists in the final game and can be run with modifications.

MurderofSonic TestCar.png

WeBack

Character Text Stage Directions
Tails Boy I sure don't miss this place. Can we leave?

VisitAgain

Character Text Stage Directions
Tails Umm!!!
Tails I thought I told you I didn't like it here.
Tails You're not a very good listener.

ThirdVisit

Character Text Stage Directions
Tails Yeah ok well I'll be in the other car bye

BoolListenerTest

Character Text Stage Directions
(if knucklesAngry==true)
This boolean is true!
We're going to make it false Now
That made Knucles angry, see?
(if knucklesAngry==false)
This boolean is false!
We're going to make it true.
Look! Knuckles can finally be happy again

TestFullscreenImage

When run, this conversation hangs after the first line due to the game calling StageShowImage(fullscreen, tailsenvelope) to show an image and failing.

Character Text Stage Directions
Barry (What secrets is Tails hiding?)
Barry (It seems like it has something to do with this envelope...)
Tails Barry? What are you doing? Stage:left
Tails Are you... snooping in my stuff??
Barry N-no! I would never!!
Barry (Phew that was close...)

TestFlashback

Character Text Stage Directions
Knuckles Hey there, partner
Knuckles Pull up a chair. Let me tell you a story…
Conductor Now that's weird… Stage:Conductor_rightmiddle
Face:Conductor_right
Stage:Knuckles_offscreen
Conductor I could have sworn it was in my pocket
Knuckles Excuse me sir Face:right
move:Knuckles to:leftmiddle
Knuckles Did you drop this?
Conductor Oh! That's it! Face:left
Conductor Thank you, my boy! You're a real lifesaver
Knuckles That's right. Stage:middle
Face:left
Stage:Conductor_offscreen
Knuckles I've saved actual lives
(...)
(...I... I don't think he meant it literally)

TrailerLines

The dialogue below is left over from game's announcement trailer. Text highlighted in yellow is exclusive to the trailer and does not appear in the regular story.

Knuckles_Saloon_Trailer_Line

Character Text Stage Directions
expression:tails_skeptical
stage:tails_leftmiddle
face:tails_right
stage:knuckles_rightmiddle
face:knuckles_left
expression:knuckles_awkward
Knuckles Nope. I have nothin’ to tell either of you. Expression: Questioning
Knuckles Leave me alone. face:knuckles_right
Expression: awkward
Tails exit:knuckles_right
expression:tails_worried

Blaze_Rouge_Trailer_Line

Character Text Stage Directions
stage:tails_left
face:tails_right
stage:blaze_middle
face:blaze_right
expression:tails_thinking
stage:rouge_right
face:rouge_left
expression:blaze_talking
expression:rouge_unimpressed
Blaze Tell them Rouge... We need their help. expression:talking
Blaze We’re simply out of time. expression:rouge_nervous
expression:annoyed
Tails expression:tails_upset

Espio_Trailer_Line

Character Text Stage Directions
Espio Fancy a poem? stage:right
expression:confused
face:left
animatein
Options:
"Can I get a poem about space?"
"How about a poem about trains?"
Espio <style=AsteriskAction>*ahem*</style> move:espio to:middle
expression:content

Closet_Trailer_Line

Character Text Stage Directions
stage:amy_rightmiddle
face:amy_left
expression:amy_skeptical
Tails Amy, we believe you’re hiding something from us. expression:determined
stage:leftmiddle
face:right
animatein
Amy What?! You accuse me on my own birthday? expression:shocked

Conductor_Trailer_Line

Character Text Stage Directions
stage:conductor_rightmiddle
face:conductor_left
expression:conductor_default
Conductor Be sure everyone makes it out of here…
Conductor …alive. expression:silent

Tails_Trailer_Line

Character Text Stage Directions
stage:tails_middle
face:tails_right
expression:tails_thinking
animateinfrom:tails_left
Tails I have to do this…
Tails I have to do this for Sonic! expression:determined

Beginning

Starts with the following options: "Start test story" and "Exit dialog". The dialogue in the next several sections appears to be connected to this test story, but unlike the dialogue in the final game, the related story knots are not all grouped together.

Start_Test_Story

Character Text Stage Directions
(An... an earthquake?)
Tails Oof... my head! Stage: Right
Expression: Sad
Face:Left
AnimateIn
Stage: Amy_Left
Face:Amy_Right
AnimateInFrom: Amy_Left
Amy Is everyone alright?
Options:
"No…"
"Doing okay!"
"Skip all this"
Amy Glad to hear it
And then a beep noise plays to test sfx
Tails Did we crash? Everything's a mess Expression: Unsure
move:tails to:middle
Tails Looks like the door handle completely fell off. We're locked in
Amy My hammer's around here somewhere. If we find it, I can get us out!
(I... don't know what's going on...)
(...but I need to find that hammer!)
(...I... I don't think he meant it literally)

NotHammer

Character Text Stage Directions
Amy ... Stage: Left
Amy That's a box with two plates next to it... and a broomstick
Tails Aren't you a photographer? Stage: Right
face: left
Expression: bashful
Tails I figured your eyes would be better…
(Ouch... I should keep looking)

ActuallyHammer

Character Text Stage Directions
(Is this... I think this is it!)
(I should go talk to Amy!)
<style=InventoryItem>Amy's Hammer</style> is added to your inventory

Break_Out

Character Text Stage Directions
Amy My pride and joy! Thank you for finding it. Stage: Left
Expression: Joyful
Stage: Tails_Right
Expression: Tails_Distraught
Face: Tails_Left
Amy Watch out, everyone! Expression: GonnaHammer
Expression: Tails_Default
move:Amy to:middle
<Amy breaks down the door> Expression: Amy_Default
Tails Perfect, Now we can leave!
Amy Let's figure out what's going on! Expression: Determined
(...I have a bad feeling about what's behind that door...)
(Something's awaiting us... Time to find out what!)

Environment_Amy2

Character Text Stage Directions
Amy My hammer's around here somewhere. If we find it, I can get us out!
Options:
"Is this it?"
"I'm still looking…"
Amy Well let me know when you find it, okay?

Give_Amy_Item2

The dialogue below is shown if the player gives Amy an item other than the hammer. Otherwise, Break_Out is run.

Character Text Stage Directions
Amy What... is this?
(Ouch... I guess that wasn't it)

Environment_Tails2

Character Text Stage Directions
Tails I wonder where it could be…
Tails It looks like this
Tails Oh, by the way!
Tails Do you have a favorite item in your inventory?
The player selects an option to select an item from their inventory.
Tails Ohhh... it's [INVENTORY_SELECTED_ITEM] huh? How interesting!
Tails Good to know! Thanks!
Knuckles Howdy y'all. Sherriff's in town
Tails Ah!!! Knuckles you scared us!
Knuckles Darn tootin!!!
(I... I think we should leave...)