The NewZealand Story (Arcade)
|The New Zealand Story|
There are a lot of regional/revisional differences, as well as a location test prototype.
Continuing the proud Taito tradition of cute characters in maddeningly difficult games.
The only power-up that doesn't appear in the game. Its use can only be guessed at. One possibility is that they were meant to be collected to be used on the cages in order to complete the levels, as that idea that would eventually resurface 19 years later in NewZealand Story Revolution for Nintendo DS.
Unused Enemy + Vehicle
However, In the 'World, prototype?' version of the game, using the Round Select code detailed below and selecting Round 4-2 (as this version of the game ends at 4-1) takes you to a playable if unfinished map (shown in the video above) where this enemy will spawn! It cannot be killed, flies around in a vague S-shape pattern, and will kill Tiki on contact, just like the spike enemies.
Hold the service coin button (MAME default 9), then do a soft reset (MAME default F3). Once SERVICE SW ERROR shows up, let go of the service coin button and press P1 insert coin, P1 insert coin, P1 insert coin, service coin, P1 insert coin (MAME defaults 1, 1, 1, 9, 1). You will be taken to a round select. It is also used in Chuuka Taisen and Insector X. The code works in all versions of the game. The game only goes up to Level 5-4; selecting any level higher can either take you to a bonus stage, or dump you in a glitched, unplayable map.