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The Simpsons (Xbox, EA)/Debug Options

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This is a sub-page of The Simpsons (Xbox, EA).

Debug Options

Hmmm...
To do:
Maybe a couple more screenshots on the right to make the wall of text more pleasant to look at?
SimpsonsGameXBOX-TechDemo StartMenu.png
SimpsonsGameXBOX-TechDemo DebugIO.png
SimpsonsGameXBOX-TechDemo DebugMenu-1.png
SimpsonsGameXBOX-TechDemo DebugMenu-2.png
SimpsonsGameXBOX-TechDemo Wireframe.png
It's like looking at an M.C. Escher painting on Halloween.

There are two debug .XBEs that have debugging functions. Simpsons_Xbox_TF.xbe has less options but loads on a regular Xbox, but while Simpsons_Xbox_D.xbe is packed with a ton more options, it also requires a debug/devkit BIOS to launch. There are several duplicate debug options as well.

All of these are triggered by holding Start.

  • PAD_R   - Debug Cam
  • A       - Debug Trace
  • X       - Debug IO
  • PAD_D   - Marketing Cam
  • PAD_L   - Debug Menu
  • PAD_U   - Toggle GOD/NOTARGET and FONT COLOR
  • B       - Stop/Start Time
  • rtrig   - RESET ALL


Enabling the Debug Menu will give quite a decent amount more debugging options under inGameMain. Some of these are meant for James Bond 007: Everything or Nothing, and some are for The Simpsons Game.

  • ActionGirl Tuning  -->
    • Weapon Settings  -->
      • Fight Stick Natural Freq (hz)
      • Fight Stick Damp Ratio
      • Debugging Level
      • Have Bo Track Hands
      • Animated Hit Reaction
      • Momentum Full Hit React(kg-m/sec)
      • Minimum Hit Reaction (0.0 to 1.0)
      • End Hit Animation Early (0=disabled)
    • Jump Settings  -->
      • Gravity
      • Jump Momentum
      • Jump Ctrl Accel
      • Jump Ctrl MaxVel
      • Jump Hgt Table [0]
      • Jump Hgt Table [1]
      • Jump Hgt Table [2]
      • Jump Frames Delay
    • Bounce Climb Settings  -->
      • BounceClimb X/Y Velocity
      • BounceClimb Z Velocity
      • BounceClimb Angle Windows
    • Trampoline Settings  -->
      • Hgt to get Xtra Tramp Boost
      • Vel of XTra Tramp Boost
      • CG Demo Mode
    • Vert Bar/Death Slide/Horiz Bar Settings  -->
      • Vert Bar Grav Acc (g)
      • Vert Bar Spin Gain (F/mg)
      • Vert Bar Damping (N*m)/(kg*s)
      • Vert Bar Max Climb Speed (m/s)
      • Vert Bar Max Slide Speed (m/s)
      • Vert Bar Max Bank Ang (deg)
      • Vert Bar XY Exit Jump vel (m/s)
      • Vert Bar Z Exit Jump Vel (m/s)
      • Death Slide Grav Acc (g)
      • Death Slide Spin Gain (F/mg)
      • Death Slide Damping (N*m)/(kg*s)
      • Death Slide Max Angle (deg)
      • Enable Rail Stance
      • Debugging Level
      • Use Old HBar State Machine
      • Horizontal Bar Settings  -->
        • Switch Max Velocity (degrees/sec)
        • Switch Max Rotation (degrees)
        • Max Rotation Velocity (degrees/sec)
        • Scale of force
        • Momentum at neutral
        • Momentum kept from jump
        • Launch Angle Table Window 0
        • Launch Angle Table Window 1
        • Launch Angle Table Window 2
        • Launch Angle Table Window 3
        • Launch Angle Table Window 4
        • Launch Angle Table Window 5
        • Launch Angle Table Window 6
        • Launch Angle Table Window 7
        • Launch Angle Window Offset Positive
        • Launch Angle Window Offset Negative
    • Air Tumble Settings  -->
      • Maximum Rot Vel
      • Angular Accel Scale
      • XY Vel Boost Percentage
      • Z Vel Boost Percentage
      • XYVel Additive Scale
      • Minimum Forward Vel Scale
      • Vel Transfer to Ground Roll Scale
      • Lateral Vel Scale
    • Ground Roll Settings  -->
      • Decel
      • Stick Accel
      • Turn Speed
      • Threshold
      • Min Framerate
    • Rope Swing Settings  -->
      • Dist To Rope For Grab (meters)
      • Dist To Rope For Aware (meters)
      • Turn Window Min (deg)
      • Turn Window Max (deg)
      • Rotation Velocity (deg/sec)
      • Climb Velocity (meters/sec)
      • Slide Velocity (meters/sec)
    • Chase Cam Settings  -->
      • Vert tracking scale
      • Vert tracking scale multiplayer
      • Camera look speed
      • Camera dist horiz bar (meters)
      • Camera dist vert bar (meters)
      • Camera dist deathslide (meters)
      • Camera dist rope swing (meters)
      • Near pitch limit
      • Far pitch limit
      • Moving adjusts camera dist
    • Surface Friction Settings  -->
      • Regular Friction Coeff.
      • Regular Drag Coeff.
      • Regular Relative Mass
      • Phy Slippery 0 Friction Coeff.
      • Phy Slippery 0 Drag Coeff.
      • Phy Slippery 0 Relative mass
      • Phy Slippery 1 Friction Coeff.
      • Phy Slippery 1 Drag Coeff.
      • Phy Slippery 1 Relative mass
      • Phy Slippery 01 Friction Coeff.
      • Phy Slippery 01 Drag Coeff.
      • Phy Slippery 01 Relative mass
    • Demo Game Settings  -->
      • Dist To Collectable For Grab (meters)
    • Load Settings
    • Save Settings
  • Change Players, Game Mode  -->
    • 1 Player
    • 2 Players Arena
    • 2 Players Cooperative
  • Choose Map  -->
    • demo_simpsons_house
  • Cheats  -->
    • Random Input
    • g_unlimited_ammo
    • debug fly
    • Ledge move enabled
    • crouch on toggle
    • use ramp tag
    • invincible
    • notarget
    • god
    • respawn on death
    • allweapons
    • fullarmor
    • fullbattery
    • fullammo
    • unlimitedplayerammo
    • specialweapon 1
    • specialweapon 2
    • rumble
    • unlimited battery
    • battery usage multiplier
    • damage multiplier
    • amo max multiplier
    • Show Player Pos
    • debugcam
    • DebugText
    • pl_jetpackunlimited
    • End Mission as Successful
    • End Mission as Failed
    • givegoldsingle
    • givegoldall
    • target adjust for cover
    • target cone angle
    • teleport p2 to p1
    • Skip Arcade Level
    • Skip To Level
  • Debug Settings  -->
    • Disable Audio
    • Skip All NIS
    • Rumble
    • Printf Enables  -->
      • enable NORMAL    Printfs
      • enable IMPORTANT Printfs
      • enable CRAP      Printfs
      • enable KD        Printfs
      • enable CCT       Printfs
      • enable UI        Printfs
      • enable EFX CTRL  Printfs
      • enable ENV       Printfs
  • Restart Map
  • Reload Map
  • Exit To Main Menu
  • Load animation names v1
  • Dump Animation Stats v3
  • Reset Animation Stats
  • Profiling  -->
    • Display FPS
    • Display FPS Ranges
    • Profile DMA Usage
    • Draw Background
    • Draw Profile Graph
    • AutoHide Profile Graph
    • Reset Profile Data
    • Enable Profiler
    • Report To Screen
    • Report To Console
    • Show Max Values
    • Show Average Values
    • Sort By Func Only
    • Profile All
    • Profile Rendering
    • Profile Effects
    • Profile Collision
    • Profile AI
    • Profile SentientMovement
    • Profile Collider
    • Profile Physics
    • Profile Animation
    • Profile Audio
    • Profile Other
    • Sort Profiles
    • Indent By First Call
    • Show Func
    • Show Func+Child
    • Show Call #s
    • Show Percentages
  • Render Info  -->
    • Render Stats
    • Render Poly Counts
    • Show FPS
    • Wireframe
    • Cull Dont
    • Cull Flip
    • Flip FSAA
    • DumpPlayerLights
    • Do Post
    • Texture Stats
    • Display PVS
    • Lock Frustum
    • Log Tex Uploads
    • Log Tex Usage
    • Show Entity LOD metrics
    • Show Entity Boxes
    • Show Hidden Lines
    • fov
    • Split 2-Player View Vertically
    • Show Shadow Volume
    • Show Fog Ramp
    • Draw Debug Menu BG
    • Draw Dynamic Light Volumes
  • Render Toggles  -->
    • Draw Sky
    • Draw Sky Only
    • Draw World
    • Draw World Surfs
    • Draw Lightmaps
    • Draw Entities
    • Draw Players
    • Draw Brush Entities
    • Draw FX
    • Draw Shadows
    • Draw Fog
    • Draw UI
    • Enable DLights
    • Enable Morph
    • Draw Flares
    • Use  Patch LODs
    • Use  16x9 Aspect
  • VisualFX  -->
    • Calc Effect Extents
    • Pause Simulation
    • Ignore PVS
    • Show Effect Extents
    • Show Reaper Cull Boxes
    • Show Effect Names
    • Show Effect Info
    • Show LOD Values
    • Show Particle Centers
    • Show Particle Boxes
    • Max Counts and Lifespans
    • Unit Size Particles
    • No Animation Interpolation
    • Display Frame Number
    • Enable logging
    • Dump effect log
    • Profile sprite pool
    • Show Full Resource Graph
    • Show Resource Graph
  • Lighting  -->
    • Lighting At Debug Cam
    • Print Lights At Debug Cam
    • Debug Entity Lighting
    • Show Debug Ent Light Lines
    • Disable Entity Ambient
    • Disable Entity Directional
  • Audio  -->
    • Mix  -->
      • CAT_MUSIC
      • CAT_AMBIENTS
      • CAT_DIALOG
      • CAT_CHATTER
      • CAT_WEAPONS
      • CAT_SFX
      • CAT_BONDSENSE
      • CAT_BONDZONE
      • CAT_UI
      • CAT_KEY_DIALOG
      • CAT_CINEMATIC
      • CAT_AMBIENT_EMITTER
      • CAT_IMPACT
      • CAT_HUD
      • CAT_FOOTSTEP
      • CAT_FOLEY
      • CAT_EXP
      • CAT_EFFORT
      • CAT_FLYBY
      • GRP_DEFAULT
      • GRP_EXPLOSION
      • GRP_GUN
      • GRP_BODY
      • GRP_AMBIENT
      • GRP_UI
    • Stream Audio
    • Display Stream Info
    • Display Current Mix
    • Display Pathfinder Info
    • Print Samples to Console
    • Show Chatter Debug
    • Show Chatter Fail Debug
    • Show Sound FX Names
    • Enable Non-Streamed Audio
    • Enable Default Voice
    • Show Voice Stats
  • Controls  -->
    • Single Player Controller
  • Prototype Tuning  -->
    • Blended walk/run
    • Show player max turn angle
    • Show player IK debugging
    • display stick input
    • use dampened movement
    • 100% Accuracy
    • Debug Time Scale
    • Bondosity Time Scale
    • Bondosity Ramp Time
    • Chase Cam Auto Reset
    • Vandenberghe Auto Lock
    • Show Abseil Debug Info
    • Always Play HTH GB Cam
  • Entity Queries  -->
    • Show Door auto-generated touchfield
  • Map Statistics  -->
    • display metrics
    • display invisible scorekeepers
  • UI Debug  -->
    • Language
    • Show Hud
    • Arena Scoring Screen
    • Show Subtitles
    • Draw TRC Screen Safe Zone
  • Misc  -->
    • Show Build String
    • Enable FileCom
    • Enable Game Logging
    • Display Stick Vals
    • Draw TRC Screen Safe Soze
    • Disable Pause Menu Draw
  • Player Debug  -->
    • debug fly
    • drop down
    • camera collide
    • forward dive roll
    • player-based targeting
    • crouch on toggle
    • new target biasing
    • Surface Friction Settings  -->
      • Regular Friction Coeff.
      • Regular Drag Coeff.
      • Regular Relative Mass
      • Phy Slippery 0 Friction Coeff.
      • Phy Slippery 0 Drag Coeff.
      • Phy Slippery 0 Relative mass
      • Phy Slippery 1 Friction Coeff.
      • Phy Slippery 1 Drag Coeff.
      • Phy Slippery 1 Relative mass
      • Phy Slippery 01 Friction Coeff.
      • Phy Slippery 01 Drag Coeff.
      • Phy Slippery 01 Relative mass
  • CCT Debug  -->
    • Let Tricky Interpolate
    • Logging
    • Show cache stats
    • Record Anim Transforms
    • Log Anim Stats
    • Use targeted entity
    • Switch targeted entity once
    • Freeze Log
    • Log line count
    • Log verbose
    • ConsolePrint
    • Text Color(0 - 3)
    • CCT Var Display 1
    • CCT Var Display 2
    • Enable primary transitions
    • Enable secondary transitions
  • Marketing Cam  -->
    • Toggle Second Controller Camera
    • Draw Players
    • Stream Audio
    • Make Bond Motion Relative
    • Make Start Button Pause
    • g_unlimited_ammo
    • god
    • Show Hud
    • Snapshot Number
    • Slow Motion Scale
    • Lock PVS
    • Lock Frustum
    • toggle npc invulnerable
  • Objectives-->
    • GameObjectives
      No Objectives in map.
      No ScoreKeepers in map.
  • Physics Settings  -->
    • physics stats
    • draw icons
    • 1/10 time
      // general
    • G, r/ss
      //friction
    • fr0, in [-1,1]
    • fr1, in [-1,1]
    • fr v2
    • krc, in [0,1]
    • escape rest, >1
    • cd pad, >=0
  • AI Debug  -->
    • show ai on-screen text display
    • show accuracy info
    • use targeted npc
    • do not distance cull text
    • disable ai
    • log behavior selection
    • leave corpses
    • show routes
    • show navigation
    • show steering
    • show cover
    • show cover angles
    • show dropped items
    • show nav vis tests
    • show sightlines
    • show show hearing
    • print hearing to console
    • print squad msg to console
    • print npcmaker obstructions
    • test sound radius
    • test sound volume
    • test sound type
    • test sound priority
    • play test sound
    • show coordinated h2h attackers
    • HandToHand Power Mode
    • HandToHand Power Mode Always On
    • HandToHand Power Mode UI On
    • Power Mode Debug Text
    • toggle npc invulnerable
  • Activate NIS-->
    • NISequence Entities
    • NO NISequence(s) in map