The SpongeBob SquarePants Movie (GameCube, PlayStation 2, Xbox)/Unused Text
This is a sub-page of The SpongeBob SquarePants Movie (GameCube, PlayStation 2, Xbox).
Contents
- 1 boot_US
- 2 Main Menu
- 3 Pause Menu
- 4 No Cheese!
- 5 I'm Ready... Depression
- 6 Three... Thousand Miles to Shell City
- 7 Sliding Levels
- 8 Bubble Blowing Baby Hunt
- 9 Rock Slide
- 10 Now That We're Men...
- 11 Shell City, Dead Ahead
- 12 Welcome to Planktopolis... Minions
- 13 Turn the Tables on Plankton
- 14 Combat Arena Challenges
- 15 Executable Text
- 16 SB04.ini
boot_US
Leftovers from Battle for Bikini Bottom.
Filename | Text |
---|---|
barnacleboy_name_text | Barnacle Boy: |
boattendant_name_text | Box Office Guy: |
bubble_buddy_name_text | Bubble Buddy: |
fishnewscaster_name_text | Newscaster: |
gary_name_text | Gary: |
larry_name_text | Larry: |
mermaidman_name_text | Mermaid Man: |
mermalair_name_text | Mermalair Computer: |
mrspuff_name_text | Mrs. Puff: |
sandy_name_text | Sandy: |
sandy_name2_text | Sandy: |
squidward_name2_text | Squidward: |
Main Menu
Filename | Text | Comments |
---|---|---|
E3 AM01 TXT | Combat Arena | Text used in the E3 demo. Desert Slide, Goofy Goober Driving, and Trench Platform could have been placeholder names for "Rub a Dub Dub, Slip Slide in the Tub", "Sundae Driving", and "Now That We're Men" respectively. "TXT_DEMO" and "TXT_WIP" text files also exist in font_US.hip. |
E3 CHOOSE LEVEL TXT | Choose a Level! | |
E3 CHOOSE X TXT | ${i:button_picture_01} Jump to Level | |
E3 DE02 TXT | Desert Slide | |
E3 GG02 TXT | Goofy Goober Driving | |
E3 TR02 TXT | Trench Platform | |
PROMO 06 TXT | Movie Title 06 | Placeholder text for a potential sixth Promotional Materials video. |
Pause Menu
Placeholder Names
Filename | Text |
---|---|
EXTRAS DESCRIPTION 01-15 | Unused |
EXTRAS DESCRIPTION 01-16 | |
HELLO WORLD | Hello World! |
POWERUP_TXT_SWITCH PAT | Switch to Patrick |
POWERUP_TXT_SWITCH SB | Switch to Spongebob |
TASK TXT 1-1 | Milestone Test Level |
TASK TXT 1-2 | Bikini Bottom 2 |
TASK TXT 2-1 | Desert 1 |
TASK TXT 2-2 | Desert 2 |
TASK TXT 3-1 | Thug Tug 1 |
TASK TXT 3-2 | Thug Tug 2 |
TASK TXT 4-1 | Trench 1 |
TASK TXT 4-2 | Trench 2 |
TASK TXT 5-1 | Junk 1 |
TASK TXT 5-2 | Junk 2 |
TASK TXT 6-1 | Goofy Goober 1 |
TASK TXT 6-2 | Goofy Goober 2 |
TASK TXT 7-1 | Shell City 1 |
TASK TXT 7-2 | Shell City 2 |
TASK TXT 8-1 | Planktopolis 1 |
TASK TXT 8-2 | Planktopolis 2 |
TASK TXT 11-1 | Frog Fish Boss |
TASK TXT 12-1 | Dennis Boss 1 |
TASK TXT 13-1 | Dennis Boss 2 |
TASK TXT 14-1 | Neptune Boss |
Unused Level
In the game's files, references to Menu13 on the task selection screen are commented as "disabled". The level has been completely removed, but task names are still left in (the level name itself is "Sundae Driving", left in from the level that would follow).
Task number | Text |
---|---|
Task description 1 | Save the Goofy Goober |
Task description 2 | Storage room - wall jumps |
Task description 3 | Steam Room - swingers |
Task description 4 | Sonic Wave Guitar Challenge |
Task description 5 | Bungee Challenge |
The level is also referenced to as a "Goofy Goober Platforming" level, which implies that there would be a level where you would need to save Goofy Goober through platforming before chasing him in the next level. Interestingly, the name for the music in "I'm Ready... Depression" (and also the music which is used during the opening dialogue of the level that would have proceeded the unused level, Sundae Driving) is music_gg_plat. |}
No Cheese!
An alternate upgrade prompt is used instead of this one.
Filename | Text |
---|---|
tutorial_moveupgrade_text | Hint: To spend the Move Upgrade you have just earned, Press the [Upgrade Menu] button. |
I'm Ready... Depression
The unused conversation with Mindy misspells Patrick's name in one of the entries.
Filename | Text |
---|---|
ability_begin_text | Mindy: Patirck, if you and SpongeBob can bring me 2 Goofy Goober tokens, I can use my Mermaid Powers to grant the two of you new powers. Patrick: The power of dressing myself? Mindy: Patrick, you already have that. |
bb03_ambushtask_text | The Combat Arena challenge is now open to play. |
bb03_maintask_text | The "Sponge on a Wire" challenge is now open to play. |
bb03_sonictask_text | The Sonic Wave Guitar Challenge is now open to play. |
tutorial_patcartwheel_text | Hint: To have Patrick do his Cartwheel Move, press the [Cartwheel] button. |
tutorial_sonicwave_challenge_te | Mindy: Fly the Sonic Wave through all the rings to win the Sonic Wave Challenge. |
Three... Thousand Miles to Shell City
Plankton Subtitles
Unused subtitles for Plankton's propaganda spewed over the speakers. A few lines contain earlier dialogue that was changed or never heard in-game.
Filename | Text |
---|---|
plankton_voiceover_text_01 | Plankton: All Hail Plankton! |
plankton_voiceover_text_02 | Plankton: Eat at the Chum Bucket, now with Krabby Patties! |
plankton_voiceover_text_03 | Plankton: Happiness is obeying Plankton. |
plankton_voiceover_text_04 | Plankton: Citizens of Planktopolis are commanded to seize the renegades SpongeBob and Patrick immediately should they be seen. Or heard. Or if you smell them. |
plankton_voiceover_text_05 | Plankton: Plan Z! Plan Z! Plan Z! |
plankton_voiceover_text_06 | Plankton: Think about it ... no unhappiness, no dissent ... think Plankton. Or else. |
plankton_voiceover_text_07 | Plankton: At the Chum Bucket, every purchase comes with a free Bucket Helmet! Get yours today! |
plankton_voiceover_text_08 | Plankton: Nothing can stop me now! Resistance is futile! My evil genius will first rule Planktopolis, and then the world! And then I'll destroy all of you!!! Ha, ha, ha, ha, ha ... oh, whoops, is this thing on? |
plankton_voiceover_text_09 | Plankton: Hey, Sponge-Fool, why don't you just give up? There's no one left to help you, no one left at all. Ha, ha, ha, ha, ha ... stupid kid. |
plankton_voiceover_text_10 | Plankton: Plankton-think. |
plankton_voiceover_text_11 | Plankton: You heard right! The Chum Bucket now has Krabby Patties. And there's still plenty of free Bucket Helmets available, enough for the whole family! |
plankton_voiceover_text_12 | Plankton: Assimilation is joy. |
plankton_voiceover_text_13 | Plankton: SpongeBob, come on, give up. Life is so much easier under the Bucket. You won't be a Knucklehead McSpazitron any more, you'll fit in. |
plankton_voiceover_text_14 | Plankton: Tomorrow and every day is Plankton Appreciation Day in Planktopolis. All citizens of Planktopolis are required to attend. |
plankton_voiceover_text_15 | Plankton: Obey. |
Patrick Subtitles
Unused subtitles for Patrick. Audio files are absent for pat_trapped_text_02 and pat_trapped_text_03.
Filename | Text |
---|---|
pat_trapped_text_01 | Patrick: Whoa...whoa... |
pat_trapped_text_02 | Patrick: Can you help me get out of here, buddy? |
pat_trapped_text_03 | Patrick: Whew! Thanks SpongeBob. I was starting to get hungry. |
pat_voiceover_text_01 | Patrick: Oh goody! Now I can get all my wrinkles out. |
SpongeBob Subtitles
Unused subtitles for SpongeBob. A few lines are never heard in-game.
Filename | Text |
---|---|
sb_voiceover_text_01 | SpongeBob: Wow. I guess even the pioneers needed merry go rounds. |
sb_voiceover_text_02 | SpongeBob: It is round as it is wooden. |
sb_voiceover_text_03 | SpongeBob: Whew! That was close. |
tower1_text_01 | SpongeBob: Sorry about this, evil radio tower. |
tower2_text_01 | SpongeBob: I'm doing it for your own good, evil radio tower. |
tower3_text_01 | SpongeBob: This hurts me more than it hurts you, evil radio tower. |
Yokel Subtitles
Unused subtitles for the Yokels' dialogue. They use other characters' name text as a placeholder.
Filename | Text |
---|---|
yokel_laugh1_text | Mindy: Good luck kid! Y'all ain't never gonna get to that tower! |
yokel_laugh2_text | Mindy: Hey Lloyd! Hear the one about the Sponge who made it through the desert? Mindy: No. Mindy: Me neither! |
tower3_text_02 | Patrick: That ain't funny. |
Boulder
There are files mentioning a "boulder". Where this would've been used is unknown. Sound files are present except for the last line.
Filename | Text |
---|---|
bouldertutorial_description_tex | Mindy: You can push the boulder to roll it in any direction. Steam vents can push the boulder if it gets too close. |
sb_boulder_text_01 | SpongeBob: Hey Pat, you gotta try this! |
sb_voiceover_text_04 | SpongeBob: Make way! Boulder coming through! |
Alternate Bungee Text
There is an early version of the Bungee hint. Mindy does not narrate it, and it doesn't highlight "bungee hook."
Filename | Text |
---|---|
BungeeText | Jump on the bungee hook to activate the SpongeBob Bungee. |
Task Prompts
There are several tasks that don't show a prompt for unlocking them. They were likely too redundant.
Filename | Text |
---|---|
de01_fbtask_text | The Floating Block Challenge is now open to play. |
de01_maintask_text | The "Topple a Trio of Towers" task is now open to play. |
de01_sballtask_text | The SpongeBall Challenge is now open to play. |
More Unused Hints
Filename | Text |
---|---|
destructibleceilingtutorial_des | Hint: You can destroy some ceilings by standing beneath them and pressing [Bash Attack]. |
enemy_description_text | Mindy: I call this guy Flinger. He throws missiles at you from far away. |
floatingblocktutorial_descripti | Mindy: What a weird place...see if you can make it across those blocks to the other side. |
timedracetutorial_description_t | Mindy: It's a Timed Race! Race back to the beginning as fast as you can! |
tutorial_floatingblock_challeng | Mindy: To enter the Floating Block Challenge, press [Talk-to-NPC]. |
tutorial_spongeball_challenge_t | Mindy: To enter the SpongeBall Challenge, press [Talk-to-NPC]. |
Mindy's Secondary Reminders
After destroying all the towers, Mindy would've reminded SpongeBob to look for remaining Tokens in the desert. Doesn't occur due to an oversight.
Filename | Text |
---|---|
secondary_description_text | Mindy: I'll bet you can find more Goofy Goober tokens around here. Why don't you try looking around? |
secondary_reminder_text | Mindy: I think there are still some Goofy Goober tokens out there. Keep looking! |
secondary_success_text | Mindy: You found all the tokens in the Desert! |
secondary_end_text | Mindy: You've already found all the Goofy Goober tokens here. Why don't you try someplace else? |
Sliding Levels
Placeholder text for each slide challenge type. The timers were originally labeled too.
Filename | Text |
---|---|
mainFailureText | Try again. |
timeRaceDescriptionText | Race down the track and beat the Time Challenge. |
timeRaceReminderText | |
ringDescriptionText | Jump through all of the Rings on the track. |
ringReminderText | |
ringFailureText | You failed to beat the Ring Challenge. Try again. |
manlyRace_clock_text | Your Time:{racetimer:MANTIME_TIMER} |
manlyRace_victorytime_text | Manly Time To Beat: {racetimer:MANTIME_TIMER.VictoryTime} |
manlyRaceDescriptionText | Race down the track and beat the Manly Time Challenge |
manlyRaceReminderText | |
manlyRaceFailureText | You failed to beat the Manly Time Challenge. Try again. |
bestRace_clock_text | Your Time:{racetimer:BESTTIME_TIMER} |
bestRace_victorytime_text | Your Best Time: {racetimer:BESTTIME_TIMER.VictoryTime} |
bestRaceDescriptionText | Beat your best time. |
bestRaceReminderText | |
bestRaceFailureText | You didn't beat your Best Time. Try again. |
bestRaceSuccessText | Congratulations! You beat your Best Time. |
Bubble Blowing Baby Hunt
Filename | Text |
---|---|
FloatingBlockChallengeText | Press [Talk-to-NPC] to play the Floating Block Challenge! |
RingReminderText | Start the Sonic Wave challenge?{wait;prompt=yesno} |
tt01_combatarenatask_text | The Combat Arena challenge is now open to play. |
tt01_maintask_text | The "Key Ingredient" task is now open to play. |
tt01_sonictask_text | The Sonic Wave Guitar Challenge is now open to play. |
tt01_spongeballtask_text | The Sponge Ball challenge is now open to play. |
Rock Slide
This text seems to imply that the four big monsters found in Rock Slide were meant to be defeated on the way down (similar to Now That We're Men). Remnants of this idea can still be heard in-game, such as when Patrick's says "Take that, you big monster thing!" after seeing the giant monster crab.
Filename | Text |
---|---|
monster1Text | Oh! Ya got me! |
monster2Text | Murderer! |
monster3Text | Dead, dead, dead. |
monster4Text | I'm callin' Green Peace! |
Now That We're Men...
Filename | Text | Comments |
---|---|---|
RingDescriptionText | Press X to start the race, then press L1 to fire the sonic wave{wait;prompt=yesno} | It seems that this level may have had a Sonic Wave challenge planned. This early text also refers to the PlayStation 2 buttons exclusively. The "Are Ya Ready Kids? Set! Go" prompt also just says "Ready Set Go" instead. |
RingEndText | You have already done this race. | |
RingPromptText | You you want to do the Ring Race?{wait;prompt=yesno} | |
RingReminderText | Press X to start the race, then press L1 to fire the sonic wave{wait;prompt=yesno} | |
RaceCountdown1 | Ready | |
tr02_combatarenatask_text | The Combat Arena challenge is now open to play. | Several tasks that don't show a prompt for unlocking them. They were likely too redundant to appear. |
tr02_floatingblocktask_text | The Floating Block challenge is now open to play. | |
tr02_maintask_text | The "Here Monster... Nice Monster" task is now open to play. | |
tr02_side1_text | The "Frozen Lava Desert" task is now open Patrick play it once he has been granted the Throw move. |
NTWM Part 1 has an early version of the text prompt used in Part 2. The differences are shown with removed text in slash marks, and added text is in green. Despite these changes, the developers still made a grammatical error. |
TutorialBowlText | Hint: Press [Bowl Attack] button to Sponge-Bowl into this device and activate the button. | SpongeBowl tutorial prompt. |
Shell City, Dead Ahead
Filename | Text |
---|---|
jk01_floatingblocktask_text | The Floating Block challenge is now open to play. |
jk01_maintask_text | The "Boob Tube Smashing Boob" task is now open to play. |
jk01_sonictask_text | The Sonic Wave Guitar Challenge is now open to play. |
jk01_spongeballtask_text | The Sponge Ball challenge is now open to play. |
Welcome to Planktopolis... Minions
Filename | Text | Comments |
---|---|---|
BungeeText | Jump on the hook to activate the Bungee Challenge. | Unused Bungee hint. |
ChallengePadText | Press [Talk-to-NPC] to activate the Challenge Pad | Placeholder warp text that was later replaced to mention specific challenge types. |
crane_text_01 | SpongeBob: Thanks Patrick! | Likely intended for the first statue-destruction cutscene in which a crane moves a platform for SpongeBob. |
pat_npc_text_01 | Patrick: Aim for the eye, SpongeBob! | Unused Patrick hint. |
pt01_ambushtask_text | The Combat Arena Challenge is now open to play. | Unused prompts for unlocking tasks. |
pt01_maintask_text | The "Monument-al Destruction" task is now open to play. | |
RingDescriptionText | Fly the Sonic Wave through all the rings. Press the [Cruise Attack] button to launch the Sonic Wave. Are you ready to take the challenge?{wait;prompt=yesno} |
Unused Sonic Wave Guitar challenge prompts. Perhaps there was a challenge planned for this level. |
RingReminderText | Are you ready to take the challenge?{wait;prompt=yesno} | |
sb_npc_text_01 | SpongeBob: Patrick! See if you can get that token over there! | Short conversation between SpongeBob and Patrick for an unknown challenge. |
sb_npc_text_02 | Patrick: How'd you get there so fast? | |
eye_text_01 | SpongeBob: That's right...keep that eye open... | Unused subtitles for used voicelines. |
sb_vo_text_01 | SpongeBob: Look at this place! I hope my pineapple's still okay. | |
sb_vo_text_02 | SpongeBob: Hmm. I don't remember seeing that before. | |
sb_vo_text_03 | SpongeBob: Well, at least he has good taste in stone archways. | |
sb_vo_text_04 | SpongeBob: I wonder why that looks familiar. | |
statue1_text_01 | SpongeBob: Bulls eye! | |
statue2_text_01 | SpongeBob: You won't stop me Plankton! I've got the power of music on my side. | |
statue3_text_01 | SpongeBob: Plankton! There's nowhere left to run! | |
statue3_text_02 | Plankton: You're too late, SpongeBob! King Neptune is already at the Krusty Krab 2! He's all set to fry Krabs, and there's nothing you can do about it! | |
statue3_text_03 | SpongeBob: We'll just see about that. | |
statue3_text_04 | Plankton: I'd love to stay and chat, but I've got a show to catch. | |
statue3_text_05 | Plankton: Plan Z, I love ya! | |
statue3_text_06 | SpongeBob: You won't get away with this, Plankton! | |
mainchallenge_success_text | Mindy: You did it! | After destroying all the statues, Mindy would've reminded SpongeBob to look for remaining Tokens in Planktopolis. Doesn't occur due to an oversight. |
secondary_description_text | Mindy: There are still Goofy Goober tokens hidden around Planktopolis. You should try searching for them. SpongeBob: Can do Mindy. | |
secondary_reminder_text | Mindy: You still haven't found all the Goofy Goober tokens in Planktopolis. Keep looking! | |
secondary_success_text | Mindy: You found all the Goofy Goober tokens! Congratulations! SpongeBob:Nothing to it! | |
secondary_end_text | Mindy: You've already found all the Goofy Goober tokens here. You'll have to try someplace else to find more. |
Alternate Planktopolis Text
There are are subtle differences between the text found in both parts of "Welcome to Planktopolis... Minions". These differences will be crossed out.
Filename | Text | Comments |
---|---|---|
AmbushTask | Press [Talk-to-NPC] to warp to the |
The unused text still refers to the Combat Arena Challenge by its original name. |
bungee_counter_text | {counter: |
The unused text shows the counter for the first bungee pit. |
SpongeBallText | Press [Talk-to-NPC] to warp to the |
The unused version does not highlight "SpongeBall Challenge". |
tutorial_sonicwave_text | Hint: You can use your guitar to launch a |
Unused hint does not highlight "sonic wave". |
ability_description_text | Mindy: I'm sorry, SpongeBob. You don't have enough Goofy Goober Tokens for me to give you the Sonic Wave SpongeBob Mindy: Sorry, SpongeBob |
The early version found in Part 2 originally had a separate SpongeBob NPC say the line instead of the player. |
ability_reminder_text | Mindy: You need |
The Goofy Goober Token requirement was added. |
ability_success_text | Mindy: SpongeBob, you've got enough Goofy Goober Tokens for me to teach you a new ability. You have a special power that you can use. SpongeBob Mindy: Yes, you have the power of music. SpongeBob: 257 and a half watts of ear-splitting metal! SpongeBob Mindy: You can steer the |
The early version found in Part 2 originally had a separate SpongeBob NPC saying a few lines instead of the player. SpongeBob originally said "wow" in one of his lines. Mindy also doesn't say one of the lines in the final game as it gets replaced by a Hint prompt. |
mainchallenge_description_text | SpongeBob: We did it Mindy! We went to Shell City and got Neptune's Crown! Mindy: Oh SpongeBob, I knew you could do it! But my father is already at the Krusty Krab 2 SpongeBob: Oh no! There are bucketheads everywhere! How will we get through? Mindy: I found out that Plankton is controlling the bucketheads using those giant statues. If we destroy them we can break his control. SpongeBob: Let's get it |
An entire line from Mindy was removed, but it can still be heard in one of the unlockable Extras. A comma was removed. Finally, SpongeBob once said "awn" instead of "on". |
mainchallenge_reminder_text | Mindy: Destroy the SpongeBob: We'll do it Mindy. I didn't ride the Mindy: What's a |
The word "statues" was not highlighted, and several dots instead of three commas were used for censoring words. |
Turn the Tables on Plankton
These lines are said by characters in the boss fight, but their dialogue is not shown, making these go unused.
Filename | Text |
---|---|
boss_hit_01_text | Patrick: Hit him with the sonic wave while he's stunned. |
boss_hit_02_text | Patrick: That's it SpongeBob! You got him with that one. |
boss_hit_03_text | Plankton: Stop that! Your chops are too righteous! |
boss_nep_taunt_01_text | King Neptune: All hail Plankton! |
boss_nep_taunt_02_text | King Neptune: Kill SpongeBob! |
boss_nep_taunt_03_text | King Neptune: Feel the Plankton-approved wrath of Neptune! |
boss_nep_taunt_04_text | King Neptune: Destroy SpongeBob! |
boss_taunt_01_text | Plankton: I command you to kill him! |
boss_taunt_02_text | Plankton: Well done, my loyal minion. |
boss_taunt_03_text | Plankton: Who's king now? Eh? |
pat_hint_01_text | Patrick: Mr. Krabs will protect you. |
pat_hint_02_text | Patrick: Try and turn the tables on him. |
pat_hint_03_text | Patrick: Turn all the tables then hide behind Mr. Krabs. |
sb_hit_01_text | Plankton: That's right. Run right into the nice energy beams! |
sb_hit_02_text | Patrick: You'll have to jump over the beams. |
sb_hit_03_text | Patrick: Dodge, SpongeBob. Dodge! |
Combat Arena Challenges
Filename | Text |
---|---|
FailureText | You lose. Would you like to try again?{wait;prompt=yesno} |
The Combat Arenas planned to have an option to quit the level
Executable Text
These strings can be found in most (if not all) of the console's executable files.
System/Hex | Text |
---|---|
GameCube: 0x368662
PlayStation 2: 0x51FF8A |
X to test lightning |
GameCube: 0x370896
PlayStation 2: 0x502250 |
--TakeMeToYourLeader-- |
GameCube: 0x377029; 0x377034; 0x377041
PlayStation 2: 0x502250; 0x52E254; 0x52E261 |
FMV\promo6 FMV\MakingOf FMV\Trailer1 |
GameCube: 0x37801E
PlayStation 2: 0x52FF3E |
Plasma Brand WhoopAss |
These can only be found in the GameCube version.
Hex | Text | Notes |
---|---|---|
0x37512A |
(With apologies to Jim Morrison) This the end, my only friend, The End |
Can also be found in Battle for Bikini Bottom. |
0x3752D6 |
SPONGEBOB2:PATRICK'SREVENGE::RyanNeilDan |
|
0x3A5FA0 |
SpongeBob: Naught Four Build 127 (c) 2004 Heavy Iron Studios Confidential -- internal use only GameCube build: Sep 5 2004, 13:26:17 |
|
0x3BCCEC |
DVDChangeDiskAsync(): You can't specify NULL to company name. |
These can only be found in the PlayStation 2 version.
Hex | Text | Notes |
---|---|---|
0x52E6BA |
Hello and Welcome....................... ........................................ Programming Team:....................... Amrit Dharwadkar........................ Randy Dillon............................ Neil Ka'apuni........................... Ryan Mapes.............................. Karen Paik.............................. Mark Pope............................... Eric Will............................... We Thank You For Playing!............... (and with us in spirit ...)............. Jason Hoerner........................... Philip Nowell........................... Justin Wilder........................... |
These can only be found in the Xbox version.
Hex | Text | Notes |
---|---|---|
0x2A3A18 |
This is not the Scooby-Doo Game Disc. Please insert the Scooby-Doo Game Disc. |
Leftovers from the GameCube version of Scooby-Doo! Night of 100 Frights. |
0x2A3A68 |
Please insert the Scooby-Doo Game Disc. | |
0x2C8900 |
SpongeBob: Naught Four Build 124 (c) 2004 Heavy Iron Studios Confidential -- internal use only Xbox build: Sep 3 2004, 02:43:41 |
SB04.ini
SB04.ini contains a few debug settings and a lot of commentary.
# Initial inventory counts (useful for debugging) G.InitialShinyCount = 0 G.InitialSpatulaCount = 0
This sets the number of items in the inventory.
# REMOVED - SEE spongebobCostumeAtomicOrder IN ZENTPLAYER INSTEAD # Model ordering indices for SB. Change these whenever the exporter chooses a different random order. # SB.model_index.body = 0 # ... removed, see source control if you need it ... # SB.model_index.shadow_wand = 15
This originally allowed developers to change the model indices for SpongeBob, before being hardcoded. Setting the order of models fixes an issue where SpongeBob isn't visible, but other objects in his model are, due to a quirk in the RenderWare exporter.
# Allow attract mode timer to run during gameplay? # (Good for public demo builds) G.AttractModeDuringGameplay = 0
An unused attract mode.
# Playback options: # PlaybackMode: 0 - off, 1 - record, 2 - play, 3 - play and dump frames # PlaybackFile: sets the filename to dump playback data into # ScreenDumpPath sets the folder to dump into (for example, "c:\sb\dump\") # ScreenDumpStartFrame and ScreenDumpEndFrame set a frame range to dump # ForceCinematic: if > 0, plays the nth cinematic in the scene # ForceAllCinematics: if > 0, plays all cinematics in the scene for 2 seconds each # # To record: # 1) Set PlaybackMode to 1 # 2) Run the game (controller data will be saved internally) # 3) If you are happy with the recording, press triangle/Y on the debug # controller -- this will write the data to the PlaybackFile # 4) Rerun the game with PlaybackMode set to 2 or 3 to play or play/dump the frames # Screen dump stuff #ScreenDumpPath = C:\SB04\BUILD_P2\Screenshots\ #ScreenDumpStartFrame = 0 #ScreenDumpEndFrame = 65535 PlaybackMode = 0 PlaybackFile = test.pbk ScreenDumpPath = C:\SB04\BUILD_P2\Screenshots\ ScreenDumpStartFrame = 0 ScreenDumpEndFrame = 65535 ForceCinematic = 0 ForceAllCinematics = 0
This, obviously, allowed the devs to record gameplay and take screenshots.
DebugMode =
A setting for debug mode.
# Cheats enabled? G.CheatSpongeball = 0 G.CheatPlayerSwitch = 0 # Can I always portal with the pause menu? 1 == YES, 0 == NO G.CheatAlwaysPortal = 0 G.CheatFlyToggle = 1 G.FriendlySelectMode = 0 G.DisableForceConversation = 0
A couple of cheats.
# n. Test Levels ScenePlayerMapping = TL00 PLS3 PLP3 #SpongeBob start ScenePlayerMapping = TL01 PLS3 ScenePlayerMapping = TL02 PLP3 ScenePlayerMapping = TL03 PLS3 PLP3 ScenePlayerMapping = TL04 PLS3 PLP3 ScenePlayerMapping = TL05 PLY2 PLS3 PLP3 ScenePlayerMapping = TL06 PLS3 PLP3 ScenePlayerMapping = TL07 PLS3 PLP3 #SpongeBob start ScenePlayerMapping = TL08 PLS3 PLP3 ScenePlayerMapping = TL09 PLS3 PLP3 ScenePlayerMapping = TL10 PLS3 PLP3 ScenePlayerMapping = TL11 PLS3 PLP3 ScenePlayerMapping = TL12 PLS3 PLP3 ScenePlayerMapping = TL13 PLS3 PLP3 ScenePlayerMapping = TL14 PLS3 PLP3 ScenePlayerMapping = TL15 PLS3 PLP3 ScenePlayerMapping = TL16 PLS3 PLP3 ScenePlayerMapping = TL17 PLS3 PLP3 ScenePlayerMapping = TL18 PLS3 PLP3 ScenePlayerMapping = TL19 PLS3 PLP3 ScenePlayerMapping = TL20 PLS3 PLP3 ScenePlayerMapping = TL21 PLS3 PLP3 ScenePlayerMapping = TL22 PLS3 PLP3 ScenePlayerMapping = TL23 PLS3 PLP3 ScenePlayerMapping = TL24 PLS3 PLP3 ScenePlayerMapping = TL25 PLS3 PLP3 ScenePlayerMapping = TL26 PLS3 PLP3 ScenePlayerMapping = TL27 PLS3 PLP3 ScenePlayerMapping = TL28 PLS3 PLP3 ScenePlayerMapping = TL29 PLS3 PLP3 #### ScenePlayerMapping = TL61 PLS3 PLP3 ScenePlayerMapping = TL62 PLS3 PLP3 ScenePlayerMapping = TL63 PLS3 PLP3 ScenePlayerMapping = TL70 PLS3 PLP3 ScenePlayerMapping = TL71 PLS3 PLP3 ScenePlayerMapping = TL72 PLS3 PLP3 ScenePlayerMapping = TL73 PLS3 PLP3 ScenePlayerMapping = TL74 PLS3 PLP3 ScenePlayerMapping = TL75 PLS3 PLP3 ScenePlayerMapping = TL76 PLS3 PLP3 ScenePlayerMapping = TL77 PLS3 PLP3 ScenePlayerMapping = TL78 PLS3 PLP3 ScenePlayerMapping = TL79 PLS3 PLP3 ScenePlayerMapping = TL80 PLS3 PLP3 ScenePlayerMapping = TL81 PLS3 PLP3 ScenePlayerMapping = TL82 PLS3 PLP3 ScenePlayerMapping = TL83 PLS3 PLP3 ScenePlayerMapping = TL84 PLS3 PLP3 ScenePlayerMapping = TL85 PLS3 PLP3 ScenePlayerMapping = TL86 PLS3 PLP3 ScenePlayerMapping = TL87 PLS3 PLP3 ScenePlayerMapping = TL88 PLS3 PLP3 ScenePlayerMapping = TL89 PLS3 PLP3 ScenePlayerMapping = TL90 PLS3 PLP3 ScenePlayerMapping = TL91 PLS3 PLP3 ScenePlayerMapping = TL92 PLS3 PLP3 ScenePlayerMapping = TL93 PLS3 PLP3 ScenePlayerMapping = TL94 PLS3 PLP3 ScenePlayerMapping = TL95 PLS3 PLP3 ScenePlayerMapping = TL96 PLS3 PLP3 ScenePlayerMapping = TL97 PLS3 PLP3 ScenePlayerMapping = TL98 PLS3 PLP3 ScenePlayerMapping = TL99 PLS3 PLP3
Settings for removed test levels.