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The Witcher 3: Wild Hunt/Dialogues and Chats

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This is a sub-page of The Witcher 3: Wild Hunt.

This page documents dialogue and NPC chats that are were intentionally cut and not part of any of the larger cut sequences or quests. The page is organized by quest for dialogue that pertains to a particular quest and by region for all other dialogue.

The Brothers in Arms - TW3 Bug Fix and Restored Content Collection restores many of these dialogues. Each dialogue will also include a file path to where it can be found in the game archives.

Contents

Quest: Imperial Audience

Two lines of dialogue with Ambassador var Attre when meeting him for the first time in Vizima

These two lines at the start of the conversation with Ambassador var Attre do not play in the final game and were marked as "to be deleted" by the devs.

Ambassador Var Attre: That is I. And you must be Geralt. The witcher known as the White Wolf… or alternatively, the Butcher of Blaviken.

Geralt: Geralt's fine, really.


quests\prologue\quest_files\q002_emhyr\scenes\q002_13_inteligence_officer.w2scene

Quest: Caravan Attack

Cut dialogue option with merchant Anselm

The following is a cut dialogue choice that Geralt could say to Anselm after killing the bandits attacking his Caravan. The dialogue is marked "mq1011_REMOVED" indicating that it was intentionally cut and not the result of a bug.

Geralt choice: Should've paid 'em more.

Geralt: Probably decided you weren't paying them enough…

Novigrad Trader 01: Nonsense. I paid them more than they were worth. A rumor went about that ghouls and other such monstrosities prowled the roads…

Novigrad Trader 01: They demanded more, as no one else dared ride this way.

Geralt: Think these boys could've handled some monsters?

Novigrad Trader 01: They fell to a solitary witcher… so I truly doubt it.

quests\minor_quests\no_mans_land\quest_files\mq1011_caravan_attack\scenes\mq1011_01_merchant_thanks.w2scene

Quest: Hazardous Goods

Dialogue with the cart owner about Nilfgaard bringing the plague to Velen

This quest was once part of the Catriona Plague quest line but was left in the final game even though the rest of the quest line was cut. It was modified to have all references to Nilfgaard participating in the plague's spread removed. However, one exchange related to this was left in the w2scene file.

Geralt: Mentioned some pox from the Black Ones?

Verden Peasant 03: Aye! Uh, well, they brought an illness to Velen. Treat their own, they do, while our folk drop like flies. Pfoo! Ooh - whoa! Argh, ooh I just got a waft, oh the stench!

Geralt: Who blames the Nilfgaardians? Who says it's their plague?

Verden Peasant 03: Ealdorman of Lindenvale. 'Twere him paid me to bury these corpses - in a ditch, he says, far from the village as possible. He don't want folk panickin'.

Verden Peasant 03: Not the dumbest man, no… uhh, a folk activist or somesuch.


quests/minor_quests/no_mans_land/quest_files/mq1003_trail_of_dead/scenes/mq1003_02_cart_owner_freed.w2scene

Quest: Dwarven Document Dilemma

Additional dialogue with Rostan Muggs during Dwarven Document Dilemma quest where Geralt can ask for more money

There the following is a cut dialogue choice where Geralt could ask Rostan Muggs for more money while searching for his lost documents. The dialogue choice is block by a fact called "mq1028_fake_fact" and cannot be obtained in the final game. This likely indicates the developers cut the choice on purpose.

Geralt choice: Need more coin.

Geralt: Seem really valuable to you, these papers. Think you oughta pay me more.

Dwarf Man 02: More, but how? I ain't got more.

quests\minor_quests\no_mans_land\quest_files\mq1028_courier\scenes\mq1028_muggs_dialog_start.w2scene

Quest: The Sunstone

Conversations between two Clan Drummond guards

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Skellige Warrior 01: Look, the Craites' lackey's back!

Skellige Warrior 02: Crach entrustin' his doin's to continentals - that's why he's damn impossible to reason with.

[If Hjalmar is not king]

Skellige Warrior 01: I'd even 'ave thought Cerys fit to be queen if she'd only achieved somethin' on her own.

Skellige Warrior 02: Folk say she'd 'ave perished on Spikeroog if not for that witcher.

Skellige Warrior 01: Might've been better for the lass that way…

[If Hjalmar is king]

Skellige Warrior 01: I'd even 'ave thought Hjalmar worthy of the crown if he'd slain the giant himself.

Skellige Warrior 02: Folk say the whelp would've returned from Undvik as gnawed bones if not for that witcher.

Skellige Warrior 01: There, that - might've been more fortunate for the lad…


quests\part_3\quest_files\q210_precanaris\scenes\q210_03b_lugos_guards_spit.w2scene
levels\skellige\quests\q210_precanaris\ard_skellige\lugos_village\actionpoints\q210_lugos_men.w2l
levels\skellige\quests\q210_precanaris\ard_skellige\lugos_village\triggers\q210_lugos.w2l

Quest: Something Ends, Something Begins(Witcheress Ending)

Extended final line by Ciri

Right before the end of final version of the game ends Ciri says "Let's try it out, then." and sheaths her new sword. However, there is additional line Ciri can right after this that was unused. Note that if this additional line is used Ciri will sheath her new sword right after this additional line is said and not after she says "Let's try it out, then.". Also note there is an entire alternative version of the final cutscene unused in the game files. This additional line is not part of that scene. It is an addition to the scene currently used in the game.

Cirilla: The Path awaits. Come on.

quests/epilogues/quest_files/q505_ciri_free/scenes/q505_03_ciri.w2scene

Quest: Evil's Soft First Touches

Extended dialogues, clues, and one-liners while exploring the Oxenfurt sewers with Shani

CDPR intentionally cut the following dialogues, clues, and one-liners that were meant to play while exploring the sewers with Shani. The reason is unknown.

[Additional clues upon entering the sewers before meeting Shani]

Geralt: Strange slime…

Geralt: Dead drowner. Covered in the same strange slime.

[Upon approaching Shani]

Shani: Oh, come on. Please…

Geralt: Noise coming from the other side of the wall.

[While traversing the sewers with Shani]

Geralt: When did you get pressed into service?

Shani: As soon as war broke out.

Shani: First they had me patching up folk at the Battle of Dorian, then at Vizima, and finally in Velen.

Geralt: Been to those battlefields. Must've been tough.

Shani: It's war. Severed limbs, blood and guts.

Shani: Remember, I learned how to operate under Milo "Rusty" Vanderbeck, at the Battle of Brenna.

Shani: Graduates of his school can handle anything.


Geralt: Fresh bruises on the bodies. From a blunt, heavy object.

Shani: And no cuts.

Geralt: Mhm. A few scratches. And everyone's covered in the same strange slime…


Geralt: Interesting. See that wet spot on the ground?

Shani: Mhm. It leads into that channel.

Geralt: Monster must've come in through there. And left the same way.


Shani: Any idea what might've killed them?

Geralt: Not yet. For now, my bet's on something big. A zeugl, maybe.

Geralt: Need to find its lair.


Geralt: Strange. Drowners' bodies are covered in slime.

Shani: Hm, must've run into the beast, just like the soldiers.


Geralt: Beginning to doubt this is a zeugl…

Shani: What else is that large and lives in sewers?

Geralt: Dunno… Maybe a giant toad?

Shani: Mhm. Right.


Geralt: We have to find its lair. Need to hurry.

[Further oneliners when examining bodies]

Geralt: Body's covered in the same strange slime.

Geralt: Swelling on much of the body. Blows from a large, blunt object.

Geralt: Can't say I envy him. Horrible way to die.


dlc\ep1\data\quests\quest_files\q601_intro\phases\q601_monster_hunt.w2phase
dlc\ep1\data\quests\quest_files\q601_intro\scenes\q601_03_sewer_gameplay.w2scene
dlc\ep1\data\quests\quest_files\q601_intro\scenes\q601_04a_attack_site.w2scene
dlc\ep1\data\quests\quest_files\q601_intro\scenes\q601_05a_sewer_bodies.w2scene
dlc\ep1\data\quests\quest_files\q601_intro\scenes\q601_05_sewer_gameplay_with_shani.w2scene
dlc\ep1\levels\novigrad\ep1\quest\q601\sewers\focus_clues.w2l

Quest: The Man from Cintra

Conversation between a man and a woman at the Mandragora party

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Toussaint Noble Man 03: The Mandragora is soon to feature a performance by Geoffrey de Girion, I heard.

Toussaint Noble Woman 03: Personally, I've never been fond of his "art."

Toussaint Noble Man 03: Why ever not? A painter forging his works in the public eye? Why it's true and intimate contact with the creative process.

Toussaint Noble Woman 03: He pee-pees. On a canvas.

Toussaint Noble Man 03: Of course he does! He himself claims his art issues from the deepest recesses of his being.


dlc/bob/data/gameplay/community/dialogues/chats/chat_beauclair_nobles_01.w2scene
dlc\bob\data\levels\bob\community\beauclair\upper_city\scenes\chat_beauclair_nobles_01.w2l

Conversation between two servants at the Mandragora party

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Beauclair Clerk 01: I'm done, dead on my feet.

Beauclair Clerk 03: Stop complaining. This is far from the worst job, even with all the maniacs we must serve.

Beauclair Clerk 01: Yet it's equally far from being the best. I've mopped up so much sick this week, I feel as if I work in a cesspit.

Beauclair Clerk 03: Artists must drink a great deal in order to create, or so I've heard. And the public must drink just as much to understand.


dlc\bob\data\levels\bob\community\beauclair\upper_city\scenes\chat_beauclair_servants_01.w2l
dlc/bob/data/gameplay/community/dialogues/chats/chat_beauclair_servants_01.w2scene

Quest: The Warble of a Smitten Knight

Conversation between boy and girl in the Tourney Grounds

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Toussaint Boy 02: Hey! He fought in the tourney! He looked taller in the arena…

Toussaint Girl 02: I was there. Papa took me. I saw him fight the other knights! What a sight, what a bumbotching! Ooh!

dlc\bob\data\levels\bob\community\tournament\scenes\statue.w2l
dlc/bob/data/quests/sidequests/quest_files/sq701_tournament/scenes/sq701_crowds.w2scene

Community: White Orchard

Boy sings a song about Radovid's death during Something Ends, Something Begins

[Plays in outcomes where Radovid is dead]

Verden Boy 01: King Radovid upon his throne, fought the Black Ones all alone.

Verden Boy 01: Six feet under now he sleeps, dreams of naked witches' teets.

Verden Boy 01: Dreams of naked witches' teets!


levels\prolog_village\community\redanian_camp\scene_children_01_m.w2l
gameplay/community/dialogues/epilogue/chat_radowid_dead_children_01_m.w2scene


Community: Velen

Conversation between a girl and her grandmother in Claywitch

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Verden Old Woman 01: Told you not to gaze in the well, Yanna!

Verden Girl 02: All right, gran.

Verden Old Woman 01: Your face could catch some vodnik's eye.

Verden Old Woman 01: And your ma don't have coin for a witcher.

levels\novigrad\communities\snots\scenes\grandma_and_child.w2l
gameplay/community/dialogues/nml/chats/chat_glinsk_village_grandma_and_child_01_f.w2scene


Two conversations between plague infected men and women in a field hospital near Devil's Pit

These are unused conversation intended to take place between plague infected NPCs enslaved by Nilfgaard in a field hospital near the Devil's Pit. These conversations along with their associated NPCs were left unused after The Witcher 3's infamous Catriona Plague quest line was removed during development. These conversations are one of the only remnants of the Catriona Plague quest line in the retail game's files.

[First conversation]

Verden Infected Woman 02: What good was it… This whole voyage…

Verden Infected Man 03: The Black Ones might take mercy. You gotta keep hopin'…

Verden Infected Woman 02: No hope left. 'Stead o' dyin' at home, I'll die at Nilfgaard's doorstep, like a stray dog…


[Second conversation]

Verden Infected Man 01: You've any strength left?

Verden Infected Man 02: Still kickin'. *Cough cough*

Verden Infected Man 02: Then come help. We've got bodies to bury…

gameplay\community\dialogues\nml\chats\chat_plague_pit_infected_peasants_01_fm.w2scene
gameplay\community\dialogues\nml\chats\chat_plague_pit_infected_peasants_02_m.w2scene

Community: Gustfields

Conversation between 3 Redanian soldiers in a small camp southeast of Yantra

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Redanian Soldier 02: Ruben, you've served in some wars, so tell us… Black Ones're sittin' across the Pontar, a stone's throw away. Why the bloody hell don't we attack?

Redanian Soldier 04: Cause we've gotten no such order.

Redanian Soldier 02: Not askin' you, mutton head. Ruben? What's Radovid waitin' for?

Redanian Soldier 01: For Nilfgaard to grow weak. Rumors abound: not all the Black Ones love their emperor, some plot's afoot to dislodge him.

Redanian Soldier 04: So if it's growin' hot in his breeches, why don't Emhyr attack us?

Redanian Soldier 01: He's waitin', too. Bugger knows half of our troops are mercenaries, and sooner or later we'll not have the wherewithal to pay 'em.


levels\novigrad\communities\minor_communities\military_camp\soldiers_01_m\ap.w2l
gameplay/community/dialogues/novigrad/chats/chat_military_camp_soldiers_01_m.w2scene

Conversation between 2 peasants in Yantra

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Novigrad Peasant 02: Hey… d'you see Sabien bought a new horse?

Novigrad Peasant 03: Mhm. A bay, eighteen hands at the withers and stronger than an ox. Could plow through stone with that'un.

Novigrad Peasant 02: Where'd he get the gold? Wed off his daughter last, must've paid a dowry…

Novigrad Peasant 02: To me reckonin' he's keepin' mages in his hut. And you know them. Rich buggers.

Novigrad Peasant 02: We gotta tell the hunters! Not that I wish Sabien ill, but we just can't let filth like that live among us, pollute the village.


levels\novigrad\communities\gustfields\farm_village_2\peasants_01_m\ap.w2l
gameplay/community/dialogues/novigrad/chats/chat_farmers_2_peasants_01_m.w2scene

Community: Oxenfurt

Conversation between 2 townsmen in the Oxenfurt marketplace

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Redanian Townsman 02: Why don't they play the one about "the fresher who caught his arm in a thresher"?

Redanian Townsman 03: They can't sing that anymore. Contains heresies.

Redanian Townsman 02: Heresies? How's that? I don't remember anything…

Redanian Townsman 03: "Bleeding out his heart-blood's warmth, 'Fire, save me!' the student cried. Thrusting his stump into the hearth, he found heat, but still died."

Redanian Townsman 02: But that's for laughs… Frock-wearing idiots. Not an ounce of humor in them!

levels\novigrad\communities\oxenfurt\scenes\citizen_bards.w2l
gameplay/community/dialogues/oxenfurt/chats/chat_oxenfurt_citizens_02_m.w2scene


Conversation between 2 witch hunters near Deireadh Prison

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Witch Hunter 01: You hear our latest orders?

Witch Hunter 02: Mhm. Kill every fifth prisoner. Whether he's been tried or not. Whoever's drawn, burns.

Witch Hunter 01: We haven't got the wood to make that many pyres! Who issued this order?

Witch Hunter 02: King himself. Means it as a warning. Folk need to know that for every sorceress rescued, dozens more'll die.

levels\novigrad\communities\oxenfurt\scenes\guards_prison.w2l
gameplay/community/dialogues/oxenfurt/chats/chat_oxenfurt_prison_guards_02_m.w2scene

Community: Novigrad

Two conversations between 2 men near Vivaldi Bank

These conversations do not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, these conversations not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated w2scene files but simply forgot to create the necessary w2comm files.

[1st conversation]

Novigrad Rich Man 01: Koviri yews are a sure thing, pure profit at no risk.

Novigrad Rich Man 02: Mhm. You said the same of Temerian bonds.

Novigrad Rich Man 01: An exception that proves the rule. The appearance of unexpected circumstances.

Novigrad Rich Man 02: Hm, I suppose that's true… Very well, buy them… After all, lightning never strikes in one place twice in a row, does it?

[2nd conversation]

Novigrad Rich Man 02: I've everything invested in asymmetric derivative instruments.

Novigrad Rich Man 03: Derivative instruments… Is this… related to music?

Novigrad Rich Man 02: Hah, no, they're financial tools. In a nutshell, you pay for goods before they're produced.

Novigrad Rich Man 03: So, essentially… you buy a pig in a poke? Hm, thanks but no thanks.

gameplay\community\dialogues\novigrad\chats\chat_bank_of_vivaldi_rich_men_02_m.w2scene
gameplay\community\dialogues\novigrad\chats\chat_bank_of_vivaldi_rich_men_01_m.w2scene
levels\novigrad\communities\novigrad_market\fish_market\scenes\bank_of_vivaldi_rich_men_01.w2l
levels\novigrad\communities\novigrad_market\fish_market\scenes\bank_of_vivaldi_rich_men_02.w2l

Conversation between nobleman and shopkeeper in Gildorf exotics shop

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Novigrad Trader 01: I recommend the ebony masks from Zerrikania. Perfect for a parlor wall. Tasteful yet exotic.

Novigrad Nobleman 01: I don't know if they're all that exotic… Saw something similar at Count Winter's. Two years past.

Novigrad Trader 01: Well then, perhaps this totem from Velen? Complete novelty. Very folksy. You might even call it playful.

Novigrad Nobleman 01: Are those ears human?

Novigrad Trader 01: Please. But they do look real, don't they? Take it, play a joke on your guests!


gameplay\community\dialogues\novigrad\chats\chat_fancy_shop_owner_trader_and_nobleman_01_m.w2scene
levels\novigrad\communities\novigrad_rich_district\scene\fancy_shop_scene1.w2l

Conversation between a poor man and a prostitute in Crippled Kate's

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Novigrad Poor Man 01: Me mate swears he saw one woman service ten Johns at once! Had 'em yelpin' with joy, every last one!

Novigrad Prostitute 01: Mhm. Wonder how many bottles your mate had emptied beforehand. Ten, I wager - one for each John.

Novigrad Poor Man 01: He don't drink. He's clergy.

Novigrad Prostitute 01: So he don't drink, but he goes to brothels. And that's fine?

Novigrad Poor Man 01: What's the one to do with the other?

gameplay/community/dialogues/novigrad/chats/chat_pegleg_peggys_poor_man_and_prostitute_01_fm.w2scene
levels\novigrad\communities\int_unique\pegleg_peggies_brothel\scenes\poor_prostitute.w2l

Two conversations between patrons and T.K. Hodgson in T.K. Hodgson's bookshop

These conversations do not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, these conversations not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated w2scene files but simply forgot to create the necessary w2comm files.

[1st conversation]

Novigrad Trader 01: What can I get for you, m'lady? A Toussaint romance? Or perhaps a cookery tome?

Novigrad Citizen Woman 03: Neither. Michael of Thorn's "Compendium Artium Liberalium," please.

Novigrad Trader 01: Aha… For your brother, is it?

Novigrad Citizen Woman 03: No. For me. And don't you try to short change me, either - I also know how to count.

[2nd converation]

Novigrad Rich Man 01: So, um… "The Uncensored Ars Amandi Position Almanac" - do you have it?

Novigrad Trader 01: I'm afraid not. It's on the banned books list. But… I've got something similar.

Novigrad Rich Man 01: The Collected Sermons of the Prophet Lebioda"

Novigrad Trader 01: Merely the cover. Nothing but engravings inside. So? I can give you a modest discount…


gameplay/community/dialogues/novigrad/chats/chat_book_merchant_trader_and_citizen_01_m.w2scene
gameplay/community/dialogues/novigrad/chats/chat_book_merchant_trader_and_rich_man_01_m.w2scene
levels\novigrad\communities\novigrad_market\main_square\scenes\bookshop.w2l

Two conversations between two different women and Elihal in Elihal's shop

These conversations do not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, these conversations not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated w2scene files but simply forgot to create the necessary w2comm files.

[1st conversation]

Elihal: I recommend this dress. It makes one feel truly feminine.

Novigrad Citizen Woman 02: With all due respect, master elf… What could you know about that?

Elihal: A tailor just knows such things. Call it a sixth sense. So? May I pack it for you?


[2nd conversation]

Elihal: What can I get the lady? A nightdress? A cloak?

Novigrad Peasant Woman 02: Here for the doublet. Felt, it were. Put in the order with your sister.

Elihal: Ah, yes, I remember… I mean, so she told me. One moment, I'll bring it. Perhaps the lady would like to try on a bonnet while she waits?


gameplay\community\dialogues\novigrad\chats\chat_apparel_shop_elihal_and_peasant_01_m.w2scene
gameplay\community\dialogues\novigrad\chats\chat_apparel_shop_elihal_and_peasant_02_fm.w2scene
levels\novigrad\communities\novigrad_suburbs\favela\scenes\elihal_scene.w2l


Conversation between 2 noblemen near Honeyfill Meadworks before Contract: The Apiarian Phantom

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Novigrad Nobleman 01: Have you heard? Meiersdorf's bees are dropping like, well, flies. If there's disease in the air, it could very well spread to our hives.

Novigrad Nobleman 02: It could be disease… But it could also be the Apiarian Phantom.

Novigrad Nobleman 01: Pshaw, don't tell me you believe that nonsense.

Novigrad Nobleman 02: I don't, but… well, Meiersdorf's posted a bounty - for driving off some wraith. So perhaps there's something to it.

gameplay/community/dialogues/novigrad/chats/chat_nobleman_estate_2_noblemen_01_m.w2scene
levels\novigrad\communities\gustfields\halfling_noblemans_estate\scenes\noblemen_01_m\ap.w2l

Dialogue with Vimme Vivaldi to cash a Bill of Exchange

Geralt could use the following dialogue option to exchange a Bill of Exchange item for crowns at Vivaldi Bank. However, this option was cut when the corresponding Bill of Exchange item that could be found in open world was also cut.

Geralt choice: Got a bill of exchange to redeem.

Geralt: Got a bill of exchange. Need to redeem it.

Vimme Vivaldi: I'll need a spell to verify that the issuer's credit worthy. But it shouldn't take long.


quests/secondary_npcs/default_dialogues/vimme_vivaldi_default.w2scene

Elihal visits the Chameleon at night and can say two one-liners

The following dialogue does not appear in the final game as there is no persistent content w2phase to make sure Elihal spawns at the Chameleon at night. This was likely a developer oversight.

Elihal: Ehm?

Elihal: You wouldn't hit a woman, would you?

quests/secondary_npcs/voicesets/elihal_vset.w2scene
quests\secondary_npcs\community_files\elihal.w2comm
levels\novigrad\communities\novigrad_brothel_district\interiors\dandelions\post_sq_303\guests\elihal.w2l

Community: Skellige

Three conversations between three villagers in Arinbjorn Inn

These conversations do not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, these conversations not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated w2scene files but simply forgot to create the necessary w2comm files.

[First conversation]

Skellige Villager 02: Me youngest was the same - thin as an eel, shy as a lass. Now look at 'im!

Skellige Villager 04: Aye, Svanrige'll grow some stones, yet. Bran's blood will awaken, rise within 'im.

Skellige Villager 04: Just let 'im be crowned, lead his first raid. We'll see it pulse, then.

Skellige Villager 01: So long as Birna lets 'im off her leash.

Skellige Villager 02: Don't ye go talkin' 'bout the konung's widow like that!


[Second conversation; only plays if Svanrige becomes king]

Skellige Villager 02: The best mead! I'll toast a whole barrel for a king like that!

Skellige Villager 01: Tuirseach!

Skellige Villager 01: I told ye Svanrige would show 'em!

Skellige Villager 02: Just like Bran in his youth… To Bran!

Skellige Villager 04: To Bran! Tuirseach!


[Third conversation]

Skellige Villager 04: In days past the gods, not the jarls, chose the king.

Skellige Villager 02: Think the gods would've seen Svanrige's strength?

Skellige Villager 01: I think they know he'll make a good warrior. As he'd 'ave made a good king.

Skellige Villager 04: Svanrige could be king yet. These're uncertain times…


gameplay\community\dialogues\skellige\chats\chat_arinbjoer_inn_villagers_01_m.w2scene
gameplay\community\dialogues\skellige\chats\chat_arinbjoer_inn_villagers_02_m.w2scene
gameplay\community\dialogues\skellige\chats\chat_arinbjoer_inn_villagers_03_m.w2scene
levels\skellige\communities\arinbjorn_community\inn\scenes\villagers_01_m\ap.w2l

Community: Toussaint

Conversation between merchant and a townswoman in Beauclair wine market

This conversation does not appear in the final game. The participants do not spawn at all. Unlike the all bugged community conversations, this conversation not being present in the final is not caused by an incorrectly configured w2comm file. In fact, a w2comm file for the participants does not exist in the game files at all. This likely indicates that the devs recorded dialogue and generated a w2scene file for it but simply forgot to create the w2comm file.

Toussaint Trader 02: At last, a client worthy of the attire I sell.

Beauclair Citizen Woman 02: Why would you say that?

Toussaint Trader 02: My lady… have you not beheld yourself in a glass last? The figure, the waistline. There is not a dress that does not dream of being draped on such a body.

Beauclair Citizen Woman 02: Hm, well then, let's make some dreams come true.


dlc/bob/data/gameplay/community/dialogues/chats/chat_beauclair_merchants_01.w2scene
dlc\bob\data\levels\bob\community\beauclair\upper_city\scenes\chat_beauclair_merchants_01.w2l

Voicesets: Monsters

Friendly trolls react to rain, being bumped into, being attacked, and Geralt approaching them

Friendly trolls were at one point in development intended to have similar reactions to Geralt and the environment like most human and non-human NPCs.

[Rain reaction]

Male Troll 1: Oh.

Male Troll 2: Yaaaaawn…

Male Troll 3: Wetiness.

[Fear reaction]

Male Troll 1: Aaaah!

Male Troll 2: Aaagragah!

Male Troll 3: Mamaaa…Mamaaa…Mamaaa…

[Bump reaction]

Male Troll 1: Hurty?

Male Troll 2: Sorry say.

Male Troll 3: Want me yumhole smack?

[Geralt approach reaction]

Male Troll 1: Nothink done troll.

Male Troll 1: One then one, that… two. You two pointies with.

Male Troll 1: Witchman. Trouble.

Male Troll 2: Whiteman.

Male Troll 2: What here you for?

Male Troll 3: Good troll be dead troll, yah?

Male Troll 3: Buuuurp...

gameplay/community/dialogues/nml/voicesets/vset_troll_1.w2scene
gameplay/community/dialogues/nml/voicesets/vset_troll_2.w2scene
gameplay/community/dialogues/nml/voicesets/vset_troll_3.w2scene

Unused Female Troll voiceset

There is an unused voiceset for a female troll in the game.

[Reaction to rain]

Troll Female 01: Dum duh dum, troll rain sing in.

[Geralt greeting]

Troll Female 01: What?

Troll Female 01: Vrrr…

[Geralt approach reaction]

Troll Female 01: Ugly 'uman.

Troll Female 01: Touchy nooo. Or hetroll me tell.

[Bump reaction]

Troll Female 01: Ehh?

[Fear reaction]

Troll Female 01: Mercy! Mercy!

[Afraid reaction]

Troll Female 01: Knob head no good work?

[Battlecry]

Troll Female 01: Give life to metroll.

[Battlecry to Geralt]

Troll Female 01: Womans you knock-knock?

Troll Female 01: Aaargh!

Troll Female 01: She-troll smack. You dies.

gameplay/community/dialogues/nml/voicesets/vset_troll_female_01.w2scene

Voicesets: Humans

Unused voiceset for medics in Novigrad

Medics in Novigrad have a unused voice set. NOTE: The voice tag says Vampire Medic however the NPCs are human in the final game. They were intended to be vampires much earlier in the game's development.

[Geralt greeting]

Vampire Medic 03: Geralt of Rivia.

Vampire Medic 03: The White Wolf, in the flesh.

[Reaction to Geralt approach]

Vampire Medic 03: Well, well… Seems legends rise from the dead to frighten the living by day.

Vampire Medic 03: Don't you know the Eternal Fire burns here, witcher?

Vampire Medic 03: No monster will ever find refuge.

[Bump reaction]

Vampire Medic 03: Watch it.

[Reaction to Geralt swinging his sword nearby]

Vampire Medic 03: *Sigh* We all know you can swing a sword, witcher.

gameplay/community/dialogues/novigrad/voicesets/vset_vampire_medic_03.w2scene

Unused voiceset for actors using Redanian Blacksmith 01 voices

There is an unused voiceset for Redanian Blacksmiths.

[Rain reaction]

Redanian Blacksmith 01: Ugh. Ah, it's gone sour. Ptooey!

[Greeting]

Redanian Blacksmith 01: Hey there. *Sniff*

[Greeting reply]

Redanian Blacksmith 01: What's new?

[Geralt greeting]

Redanian Blacksmith 01: If you can't stand the heat, get outta the forge.

Redanian Blacksmith 01: Quality wares alone here, no rusty scraps.

[Reaction to Geralt approach]

Redanian Blacksmith 01: Every man forges his own destiny? Pff. Fucks it up, more like.

Redanian Blacksmith 01: It worth anything? The metal on your back?

[Bump reaction]

Redanian Blacksmith 01: Looking for a hammering?

[Afraid reaction]

Redanian Blacksmith 01: Now what? Am I to call for help?

[Fear reaction]

Redanian Blacksmith 01: Help! Save me!


gameplay/community/dialogues/oxenfurt/voicesets/vset_redanian_blacksmith_01.w2scene

Missing voiceset for innkeepers in Arinbjorn, Spikeroog and Larvik

Inkeepers in Arinbjorn, Spikeroog and Larvik have usused voicesets.

[Gossip A]

Skellige Innkeeper 01: Then he says, "Fill me horn with mead." So I filled it. To the brim.

Skellige Innkeeper 01: He drank it down, smashed it on the floor and hollered, "Ice Vermin, I'm comin' for ye!" Whole story, right there.

[Gossip B]

Skellige Innkeeper 01: Maybe them berserkers destroyed the village?

Skellige Innkeeper 01: A bear's strength and human wit, that'd do to break down a gate and light some fires…

[Gossip Reply A]

Skellige Innkeeper 01: Sober up - then we'll chat.

[Gossip Reply B]

Skellige Innkeeper 01: You're tellin' tales, right?

[Question]

Skellige Innkeeper 01: I think the lad'll run off again.

[Answer]

Skellige Innkeeper 01: Ohh, don't know about that…

[Greeting]

Skellige Innkeeper 01: Greetin's!

[Greeting reply]

Skellige Innkeeper 01: May Hemdall protect you…

Skellige Innkeeper 01: From your hangover on the morn! Hahaha!

[Reaction to Geralt if Svanrige king]

Skellige Innkeeper 01: Aye, aye, me dears! King Svanrige himself has drunk beer at me tavern!

[Reaction to Geralt if Hjalmar king]

Skellige Innkeeper 01: Aye, aye, me dears! King Hjalmar himself has drunk mead at me tavern!

[Reaction to Geralt if Cerys queen]

Skellige Innkeeper 01: Aye, aye, me dears! Queen Cerys herself has drunk ale at me tavern!

[Reaction to Geralt after Nameless quest]

Skellige Innkeeper 01: Hear that witch of yours got the priestesses well peeved… Careful they don't curse you, too!

[Reaction to Geralt if Morkvarg dead]

Skellige Innkeeper 01: Our savior Geralt of Rivia! The one cut the dome off Morkvarg!

[Reaction to Geralt]

Skellige Innkeeper 01: Why so pale? Seen the White Whale, have ye?

Skellige Innkeeper 01: Used to sail with a warrior with not two, but four swords on his back! And two axes at his belt.

Skellige Innkeeper 01: Ever tried fishbone moonshine?

[Bump reaction]

Skellige Innkeeper 01: Bit weebley, eh?

[Afraid reaction]

Skellige Innkeeper 01: Oy, seems you're a few sheets to the wind too many.

[Fear reaction]

Skellige Innkeeper 01: People! Help me! Please!


gameplay/community/dialogues/skellige/voicesets/vset_skellige_innkeeper_01.w2scene

Unused voicesets for plague infected NPCs in Velen

These are unused voicesets intended for plague infected NPCs enslaved by Nilfgaard in a field hospital near the Devil's Pit. These voicesets along with their associated NPCs were left unused after The Witcher 3's infamous Catriona Plague quest line was removed during development. These voicesets are one of the only remnants of the Catriona Plague quest line in the retail game's files.

[Geralt greeting]

Verden Infected Man 01: Akh akh akh…

Verden Infected Man 01: Rotten bastards oughta let us in…

Verden Infected Man 02: Long as I live, there's hope.

Verden Infected Man 02: Water, water…

Verden Infected Man 03: Ehh…

Verden Infected Man 03: They've got medicine! They do! Why don't they help us?! Why?!

Verden Infected Woman 01: Help me!

Verden Infected Woman 01: Let me in! I don't wanna die!

Verden Infected Woman 02: Don't let me die here…

Verden Infected Woman 02: Master!

Verden Infected Woman 03: Best begone from here…

Verden Infected Woman 03: We've no hope left.


[Reaction to Geralt approach]

Verden Infected Man 01: I'm hot, it burns…

Verden Infected Man 01: Aaaaaah…

Verden Infected Man 02: {*Heavy breathing*}

Verden Infected Man 02: Sir, you've talked to 'em, the Black'uns, I saw ye! Ask 'em for me… Me daughter's not got the strength to breathe… Make 'em let 'er in!

Verden Infected Man 03: Can't hold on, can't hold on no longer…

Verden Infected Man 03: White One, help us…

Verden Infected Woman 01: Oh, my… *Sob sob*

Verden Infected Woman 01: I'm feelin' better. I look better, don't I? Better? *Cough cough cough*

Verden Infected Woman 02: Nilfgaardians got medicine! They should help us!

Verden Infected Woman 02: Akh akh akh…

Verden Infected Woman 03: Uhh, owww… Ahh… owww…

Verden Infected Woman 03: Gods! Can't breathe! Help!


[Fear reaction]

Verden Infected Man 01: Gods!

Verden Infected Man 02: Murderer!

Verden Infected Man 03: Aaaah! Aaaah!

Verden Infected Woman 01: No! Noooo!

Verden Infected Woman 02: Eeeee!

Verden Infected Woman 03: Melitele!

gameplay/community/dialogues/nml/voicesets/vset_verden_infected_man_01.w2scene
gameplay/community/dialogues/nml/voicesets/vset_verden_infected_man_02.w2scene
gameplay/community/dialogues/nml/voicesets/vset_verden_infected_man_03.w2scene
gameplay/community/dialogues/nml/voicesets/vset_verden_infected_woman_01.w2scene
gameplay/community/dialogues/nml/voicesets/vset_verden_infected_woman_02.w2scene
gameplay/community/dialogues/nml/voicesets/vset_verden_infected_woman_03.w2scene