We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Thread Colors: Sayonara no Mukougawa

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Thread Colors: Sayonara no Mukougawa

Developer: HuneX
Publisher: D3 Publisher
Platform: PlayStation 2
Released in JP: November 14, 2002

DebugIcon.png This game has debugging material.

Debug Information

Thread Colors-debuginfo.png

A simple debug display can be enabled with the below code. It will show total CPU usage, the current number of frames passed since boot, and the total time passed since boot. The same display is also present in Mizuiro and Love Smash! 5: Tennis Robo no Hanran.

Enable Debug Information
0015EDFE 0000008D
(Source: Punk7890)

Debug Logging

Within the game is a printf function that does not output information. This would have logged various background information to a debug unit. This logs information such as files and movie data loaded. To re-enable this mode, apply the below code:

Re-enable printf Messages
20192C98 08067248

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

HCS> ------------------------------------------------------------------
HCS> HuneX Consumer System Start. Hello!
HCS> Kernel Replace Module [cdrom0:¥¥MODULES¥SCE¥IOPRP253.IMG;1]
HCS> Micro Direction Code        0x - 0x
HCS> Micro Direction Code Size = 4832
HCS> Micro Shadow Code           0x - 0x
HCS> Micro Shadow Code Size    = 736
HCS> Cdvd Initialize.  Please wait a moment.
HCS> SPU trans mode
(Source: Punk7890)