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Tommy Thunder

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Tommy Thunder

Developer: Player 1
Platform: Nintendo 64


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


PrereleaseIcon.png This game has a prerelease article

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Tommy Thunder is a third-person shooter that was to be published by ASC Games. It was originally developed for the Nintendo 64 in 1997 before moving over to PlayStation by the end of February 1998, only to end up not being released anywhere.

A password-protected .zip file of an N64 build was uncovered on an anonymous FTP site run by Player 1 Studios in late 1997 which was publicly accessible. The ROM itself, dated October 1, 1997, is very clearly early in development.

Hmmm...
To do:
  • Properly rip the TGA files and add their hex addresses.
  • Get the 3DS Max export files up here and see what they output.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Build Date

Present at 0x5353C.

PROG V1.0
Oct  1 1997
18:16:24

3DS Max Export Files

Starting at hex address 0xFC358 is a huge export file used for a 3D map. This file alone takes up nearly a megabyte, which is a ton of space given the ROM is only 8 megabytes in total (blank space included).

A much smaller 3DS Max export file is at 0x339540.

Unused Images

Several TGA and PIX files are scattered throughout the ROM.

TommyThunder-TGA1.png TommyThunder-TGA3.png TommyThunder-TGA4.png TommyThunder-TGA8.png

Obvious placeholder graphics, including a small monochrome duplicate of the bigger portrait seen below.

TommyThunder-TGA5.png TommyThunder-TGA2.png TommyThunder-TGA6.png

Some early concept art for the PlayStation boat racing game Dead In The Water. The first and third images were by James Ryman, while the second was done by Mike Fisher. These are very early character portraits for Captain Flintlock, Dr. Graves, and Sergeant Steel, respectively.

TommyThunder-TGA7.png

A title screen for a cancelled game called Riptide.