Translations:Prerelease:Sonic the Hedgehog (Genesis)/Pre-WCES Build/3/en
Sega Visions 4 April/May 1991
Green Hill Zone
Debug Mode is placed in a different position on-screen in this version. When it's active, the lives counter seems to disappear. It uses the Motobug's VRAM instead of the "E" in SCORE.
Green Hill has some minor differences, such as the background being brighter, and the water is very similar to the title screen in that the sky and the color of the water seem to match, unlike the final where the water is a lighter blue. The RINGS HUD is lacking its S, and the Ring Counter is positioned more to the left because of the S being removed. The level design is drastically different.
More of Green Hill Zone. The flowers here have purple centers that would be changed to green by the GPSG build. Flowers matching these ones can be seen in the ending screen in the final game, however. This area matches up with Green Hill Act 2's and is shown to be missing the spikes, the swinging platform and slope at the bottom right.
The lower section of Green Hill. Since Debug Mode isn't activated here, Sonic is shown to have three lives; it seems the number of lives a player starts with was finalized early on. This area also matches with the Winter CES Act 3 lower section, but what was once a platform to the right has been replaced with a slope and a Crabmeat.