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Translations:Proto:Sonic the Hedgehog 3/21/en

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SEGA Screen

Proto Final
SEGAAAA--AAH who turned out the lights! It's going to cost them a fortune to repair that.

The SEGA screen is still largely based on Sonic 2.

  • Due to a bug in the code, too much RAM is cleared which ends up blackening the entire color palette RAM. This miraculously wasn't an issue in Sonic 2 because the RAM was arranged differently. It can be fixed with the following code 034634:00FF.
  • Sonic's sprites have been updated to use the new player palette, but the SEGA screen still loads the old Sonic 2 player palette.
  • Although it might not seem like it given its current state, some code changes were made to work with Sonic 3's new engine.
  • The "SEGA!" sound is somewhat muffled.