We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Translations:Proto:Sonic the Hedgehog 3/21/en
Jump to navigation
Jump to search
SEGA Screen
Proto | Final |
---|---|
The SEGA screen is still largely based on Sonic 2.
- Due to a bug in the code, too much RAM is cleared which ends up blackening the entire color palette RAM. This miraculously wasn't an issue in Sonic 2 because the RAM was arranged differently. It can be fixed with the following code 034634:00FF.
- Sonic's sprites have been updated to use the new player palette, but the SEGA screen still loads the old Sonic 2 player palette.
- Although it might not seem like it given its current state, some code changes were made to work with Sonic 3's new engine.
- The "SEGA!" sound is somewhat muffled.