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Translations:Sonic the Hedgehog (Genesis)/26/en

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Misc.

Artwork Name Description
Sonic1MDPressStart.png
Press Start Button This text was meant to appear on the title screen, but was disabled due to a programming error involving the Sonic Team Presents screen. Interestingly, it will appear on Japanese systems after viewing the invisible credits, and shows in the Brazilian Mega Games 10 version. It can be reactivated by using the code FFD11A:0100. Functions fine in the prototype build.
Sonic1MDGoggles.png
Goggles Unused sprites for goggles, which would have been placed over Sonic. It was most likely supposed to come from opening the respective Goggles Monitor. These were later used in Sonic Mania for when Sonic is piloting the Tornado when playing as Tails, Mighty, or Ray.

Sonic1MDSonicgoggles Run.gif (How it looks assembled.)

Sonic1genAltending.PNG
Robotnik Explodes These sprites could have been used in the ending, since they show Robotnik struggling to stay in the air (and then exploding), presumably only if you attacked Robotnik's craft when he tries to escape in Final Zone.
Sonic1Gen UnkGrass.png
Unknown Grass A chunk of grass which has no known purpose. Early concept art shows a mechanic where grass would be differently colored to show the location of hidden spike traps. Interestingly, it doesn't seem to match with any palette in the game. The code remains in the game.
Sonic-1-Genesis-LZunusedswitch.png
Sonic-1-Genesis-LZunusedswitch2.gif
Unused Switch An unused frame of the switch sprite. When bit 5 of a switch's subtype is set, it makes the object flash, using this sprite. In Labyrinth Zone, this sprite's data is partially overwritten by the cork sprite in VRAM. Marble Zone's switch has no equivalent sprite. This switch was used to close a door, it is present in the prototype in a set of objects without reference from Sparkling Zone 1.
Sonic1Gen UnkBlock GHZPalette.png
Sonic1Gen UnkBlock MZPalette.png
2 By 2 Block This can be found in tile graphics 2F66E-2F6B6, compressed in the Nemesis format. It is unknown which level this sprite was intended for, but the likely candidates are Green Hill Zone or Marble Zone since the palettes for said levels are the best matches for these graphics.
Sonic1MDLetterK.png
Title Card K The only letter meant for the title cards that went unused after the prototype, since nothing calls for any use of it. It would've been used for Sparkling and Clock Work, but they were respectively renamed to Spring Yard and Scrap Brain.
Sonic1gen titlecardperiod.png
Title Card Period A period, also intended for the title cards.
Sonic1Proto MD Sprite UnusedFlame.png
Vertical Small Fireball A small fireball, similar to the ones the Fire-Breathing Statues shoot in Labyrinth Zone.
Proto Sonic The Hedgehog Genesis smoke puff.png
Large Smoke Puffs Some sort of smoke or dust. This is loaded in VRAM within the prototype, where the final game's checkpoint graphics would've been found.
Sonic 1 Prototype Sparkle.png
Sparkle Sparkles, in a similar style to the invincibility stars.
Sonic1Gen Unused GHZ Log.png
Green Hill Zone Log A version of the rotating spikes in Green Hill Act 3, with the log intact.
Sonic1Gen Unused MZ Bricks.png
Marble Zone Bricks Marble Zone's background bricks, separated from the level tiles.