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Translations:Super Smash Bros. Melee/Master Debug Menu/5/en

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VERSUS MODE

DAIRANTOU

CHAR SELECT

Too bad Sandbag doesn't have any attacks, or else he would've kicked Giga Bowser's butt!

Allows you to choose which characters you want to play as/with for Versus Mode. CHARA_1, CHARA_2, CHARA_3, CHARA_4 and ALL_CHAR is the first player, second player, third player, fourth player, and fifth player, respectively. Each one begins with CKIND_ except for the last three, which end with CHKIND_. Italics mean that this character can only be accessed through the Debug Menu and they may not function properly with normal game events.

Debug name Character Notes
CAPTAIN Captain Falcon
DONKEY Donkey Kong
FOX Fox
GAMEWATCH Mr. Game & Watch
KIRBY Kirby
KOOPA Bowser Koopa is Bowser's name in Japan.
LINK Link
LUIGI Luigi
MARIO Mario
MARS Marth There's no "th" sound in Japanese, so "s" is used instead.
MEWTWO Mewtwo
NESS Ness
PEACH Peach
PIKACHU Pikachu
POPONANA Ice Climbers Popo is the male Ice Climber's name and Nana is the female Ice Climber's name.
PURIN Jigglypuff Purin is Jigglypuff's name in Japan.
SAMUS Samus
YOSHI Yoshi
ZE->SE Zelda "ZE" stands for Zelda and "SE" stands for Sheik.
SE->ZE Sheik Same as previous.
FALCO Falco
CLINK Young Link "C" stands for "Child".
DRMARIO Dr. Mario
EMBLEM Roy The developers of the game didn't decide which Fire Emblem character to put in the game until late in development, where Roy was chosen. This is probably why Roy's debug name is "EMBLEM".
PICHU Pichu
GANON Ganondorf Ganon is the name of Ganondorf's true form.
MASTERH Master Hand Can't be KO'd under normal means, though he can be defeated as expected in Stamina Mode. If he wins a match outside Stamina Mode (which never goes to the results screen), the game will freeze because he doesn't have a victory animation. His intro cutscene from Classic Mode will play upon the start of a match. A controller must be plugged into port 3 in order to control Master Hand. This doesn't apply to CPUs, so they can be the first, second, third or fourth player. Master Hand cannot pick up items. However, he can be affected by mushrooms, the Metal Box, Starmen, and Lip's Stick, all of which don't need to be picked up to be used or receive the effects of. For a list of attacks and their button combinations, see this section. The H in his debug name stands for "Hand."
BOY Male Wire Frame Weak clone of Captain Falcon, with no special attacks, no chargeable smash attacks, less damaging moves overall, and removed flame and electric effects.
GIRL Female Wire Frame Weak clone of Zelda, with no special attacks, no chargeable smash attacks, less damaging moves overall, and removed flame/electric/slash effects.
GKOOPS Giga Bowser Was probably used for either programming the AI or testing, such as making sure all of his moves worked properly.
CREZYH Crazy Hand Essentially identical to Master Hand in terms of how he operates when selected, though a controller must be plugged into the fourth port instead of the third to control him. For a list of attacks and their combination of buttons, please read this section. Any items that affect Master Hand affect Crazy Hand in the same way.
SANDBAG Sandbag Sandbag can actually move, jump and shield, a feature that went unused in the final game as all he does is just stand still. Attempting to attack, grab, roll, sidestep or airdodge will crash the game. If the player makes Sandbag as a CPU, the game will probably crash because the AI will attempt to attack, grab, roll, sidestep or airdodge. Sandbag is unable to pick up any items, although he can be resized by mushrooms, frozen by Freezies, sucked into a Barrel Cannon, made invincible by a Starman, and receive the flower status from Lip's Stick. A moveset swap hack can be used to give Sandbag another character's moveset, which will remove some of the restrictions but still freeze in several cases.
POPO Popo Ice Climbers without Nana, used in Target Test mode. Using an alt color that will put Nana in the lead will work here.
NONE Attempting to play as this crashes the game. It can be used on the results screen without crashing, but it has no stock icon or poses and has a name that cycles between other characters' names. Could possibly be used for holding blank spots in one-player modes before a character shows up later. When the game crashes, the following error is left in the log:
   "assertion "memp_kouho" failed in lbmemory.c on line 233"