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US Championship V'Ball (Arcade)

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Title Screen

US Championship V'Ball

Also known as: US Championship Beach Volley V'Ball (JP)
Developer: Technos Japan
Publisher: Technos Japan
Platform: Arcade (Custom)
Released internationally: December 1988


CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


US Championship V'Ball (pronounced "Vuhball") is the inspiring tale of two guys in the States who made $2,500,000 playing beach volleyball.

Hidden Copyright

Present in the audio CPU at 0x0F80:

Technos B.V.Ball
OPM/MSM6295(Oki)
  Sound System  
Date Jun/07/1988
 (c) Copyright  
   1987,1988    
 Studio Loaple  
TEL 0423-23-3092
(Source: Original TCRF research)

Unused Graphics

Early Later
One limber team He overturned the tables of the money winners and the benches of those selling nets. - Technos 21:12

Graphics from an abandoned high score feature. The early graphics misromanize "rank" as "lank"; the corrected graphics appear later on in the ROM.

Exasperated-chan
Found in the Daytona tileset, this is either the name of the artist or the name of that weird fuzzy mascot on the scoreboard.

Full Cookie Monster's fallen on hard times
Used Tweety's fine, though

It's Cookie Monster and Big Bird! Their faces are hidden behind sign sprites in the final game - Technos might have got cold feet about this particular piece of copyright infringement. Tweety was apparently fair game, though.

Full Used
Cutting company commentary Who is that handsome man with the g-g-g-g-g-g-g-goatee?

Two more copyright/trademark-infringing graphics that were self-censored by Technos. Max Headroom grew a little facial hair, so he's completely different now, while the Atari logo joke ("Atari" means success, "Hazure" means failure) was removed entirely, leaving a blank spot.

(Source: Original TCRF research)

Regional Differences

Title

Japan US
You said a mouthful It's short for Victoryball

The lengthy Japanese title was shortened in the US version.

Gameplay Changes

  • The Japanese version only supports 2-player cabinets, with the option to play against each other or together against the CPU. The US version adds a couple of DIP settings that enables support for 4-player cabinets as well, allowing for the possibilities of 2-on-1 and 2-on-2 matches as well.
  • In the Japanese version, single player game times are 1:30, 1:45, 2:00, or 2:15, depending on dip switch settings. These values are all 15 seconds shorter in the US version.
  • In the Japanese version, games go to 7 points. In the US version, games go to 10 points, making it harder to finish a match on a single credit.

Total money minus entry fee: $6,000

  • The player earns money after each match in the Japanese version. Since there's no high score screen and this is the only place the player's score is displayed, it's a bit pointless, so it's absent from the US version.

Opening

I don't think white bucks are legal tender I've gone blind! I do appreciate the effort they took in writing natural English
The comic book-like opening story was removed in the US version. That's not criminal, but it should be.

Cutscenes

Hmmm...
To do:
Rip images of the other vehicles.

Just the one used car. Odd business model, but there you go We sell cars here, sirs
The Japanese version plays a short cutscene after the first match that shows our heroes, George and Michael, heading out to a used car dealership to buy a truck. Looks like the good English from the intro is gone.

The old crappy crudwagon Shocking twist: They didn't pay him
After successful negotiations, the two guys leave with their vehicle and the dealer waves them off.

The cutscene is played again after each subsequent match for the rest of the Minor Circuit (the game's first loop), but with a different vehicle each time.

Let me tell you about some other so-called wicked guys
During the Major Circuit (the game's second loop), the used car dealership becomes a new car dealership and the vehicle they purchase is always a shiny blue car.

(Source: Original TCRF research)