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User:Adam445/MW2 Rewrite

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MW2 TCRF REWRITE 1


Title Screen

Call of Duty: Modern Warfare 2

Also known as: Modern Warfare 2
Developer: Infinity Ward
Publishers: Activision, Square Enix (JP)
Platform: Windows
Released in JP: December 23, 2009
Released in US: November 10, 2009
Released in EU: November 10, 2009


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
CopyrightIcon.png This game has hidden developer credits.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Hmmm...
To do:
  • Add Debug content
  • Add unused menus(gear , mods , private games)
  • Work on the Unused Sounds subpage and upload all of the unused audio's multi-language counterparts.
  • CliffHanger (cake and price)
  • PMC CO-OP.

Call of Duty: Modern Warfare 2 is the second entry in the Modern Warfare series as well as the sixth entry in the Call of Duty series. It features a blockbuster-themed campaign, a brand new co-op mode, and dozens of graphical enhancements from the first Modern Warfare game.

Subpages

DebugIcon.png
Debug Material
There are so many debugging options in this game, it has its own subpage.
SoundIcon.png
Unused Sounds
An expanding library of audio that isn't used.
CODMW2-COD4Leftover-USMCIcon.png
Call of Duty 4 Leftovers
The amount of leftovers in the game's files is incredible.

Unused Killstreaks

Hmmm...
To do:
Get the rest of the unused killstreaks. Here is a list of strings this game has (Used and Unused).

Little Bird

In the game files, there a bunch of sounds for an unused killstreak named "Little Bird". By switching the game's languages, you can access the voices recorded in a different language.

The following is code mentioning this killstreak.

precacheHelicopter( "vehicle_little_bird_armed", "cobra" );
makeHeliType( "littlebird", "explosions/aerial_explosion_littlebird_mp", ::defaultLightFX );
addAirExplosion( "littlebird", "explosions/aerial_explosion_littlebird_mp" );

Predator Airdrop

All that remains of this killstreak are strings.

Codename String
MP_EARNED_PREDATOR_AIRDROP "Press [{+actionslot 4}] for PREDATOR AIRDROP."

Super Airstrike

Like the Predator Airdrop, all that remains of this killstreak are strings.

Codename String
MP_EARNED_SUPER_AIRSTRIKE "Press [{+actionslot 4}] for SUPER AIRSTRIKE."
KILLSTREAKS_SUPER_AIRSTRIKE "Super Airstrike"
KILLSTREAKS_SUPER_AIRSTRIKE_DESC "Airstrike with some extra kick."

Advanced UAV

Like the Super Airstrike and Predator Airdrop, all that remains of this killstreak are strings.

Codename String
MP_EARNED_DOUBLE_UAV "Press [{+actionslot 4}] for ADVANCED UAV."
KILLSTREAKS_DOUBLE_UAV "Advanced UAV"
KILLSTREAKS_DOUBLE_UAV_DESC "UAV with faster sweep time."

Helicopter Blackbox

Like the killstreaks above, all that remains of this one are strings.

Codename String
MP_EARNED_HELICOPTER_BLACKBOX "Press [{+actionslot 4}] for HELICOPTER BLACKBOX."
KILLSTREAKS_HELICOPTER_BLACKBOX "Helicopter Blackbox"
KILLSTREAKS_HELICOPTER_BLACKBOX_DESC "Longer lasting helicopter."

Tank

Like the killstreaks above, all that remains of this one are strings. Like the Little Bird, there is some code that references this as well.

thread maps\mp\killstreaks\_tank::init();

Below is a table of strings used by this killstreak.

Codename String
MP_EARNED_TANK "Press [{+actionslot 4}] for Tank."
PERKS_TANK "6 killstreak for armor support."
KILLSTREAKS_TANK "Tank"
KILLSTREAKS_TANK_DESC "A tank."

Helicopter MK19

Like the killstreaks above, all that remains of this one are strings. Judging from these strings, it is possible that you would have been able to take control of a helicopter that isn't the Chopper Gunner.

Codename String
MP_EARNED_HELICOPTER_MK19 "Press [{+actionslot 4}] for HELICOPTER MK19."
KILLSTREAKS_HELICOPTER_MK19 "Helicopter Gunner"
KILLSTREAKS_HELICOPTER_MK19_DESC "Remote control of a helicopter GL."

Auto-Grenade Launcher

Like the killstreaks above, all that remains of this one are strings.

Codename String
MP_EARNED_AUTO_SENTRY_GL "Press [{+actionslot 4}] for AUTO-GRENADE LAUNCHER."

Unused Music

In the game's files, there is a music file for the "Tactical Nuke" killstreak, most likely intended for when someone uses it. The sound file is an excerpt from the music track when the player kills General Shepherd at the end of the game.

Unused Graphics

Unused HUD Elements

CODMW2-TestGraphic.png
File Name: test01.iwi
A graphic that has the number one in a circle. Located in iw_05.iwd, it was likely meant for testing purposes.
CODMW2-TrainDeathFeed.png
File Name: death_train.iwi
A graphic for the multiplayer game mode. Located in iw_01.iwd, it was most likely intended for if the player got killed by a train that no longer exists. What a shame.
CODMW2-HUDServerPure.png
File Name: hud_server_pure.iwi
An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server does not use mods. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused.
CODMW2-HUDServerLocked.png
File Name: hud_server_locked.iwi
An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server requires a password to be entered. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused.
MW2-specialty akimbo.png
File Name: specialty_akimbo.iwi
An unused perk icon for a used attachment. Located in iw_05.iwd, it is possible that during development instead of having Akimbo as a weapon attachment, it would have been a perk.
CODMW2-UnusedGraphics-iw03-Objectivea.png
File Name: objectivea.iwi
An unused objective point icon. Located in iw_03.iwd, it is possible that this icon was used in very early versions of the game, as it isn't even shown in any early screenshots.
CODMW2-UnusedGraphics-iw03-Objectiveb.png
File Name: objectiveb.iwi
An unused objective point icon. Located in iw_03.iwd, it is similar to objectivea.iwi, as it was probably used in very early versions of the game, as it isn't even shown in any early screenshots.
CODMW2-UnusedGraphics-ObjpointAmmo.png
File Name: objpoint_ammo.iwi
An unused ammo point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots.
CODMW2-UnusedGraphics-ObjpointBomb.png
File Name: objpoint_bomb.iwi
An unused bomb point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots.
CODMW2-UnusedGraphics-ObjpointFlagRussian.png
File Name: objpoint_flag_russian.iwi
An unused flag icon for the Spetznaz. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use.
CODMW2-UnusedGraphics-ObjpointFlagAmerican.png
File Name: objpoint_flag_american.iwi
An unused flag icon for the Navy Seals. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use.
CODMW2-UnusedGraphics-ObjpointFlagBritish.png
File Name: objpoint_flag_british.iwi
An unused flag icon for Task Force 141. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use.
CODMW2-UnusedGraphics-ObjpointFlagOpfor.png
File Name: objpoint_flag_opfor.iwi
An unused flag icon for OpFor. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use.
CODMW2-UnusedGraphics-ObjpointFlagNeutral.png
File Name: objpoint_flag_neutral.iwi
An unused flag icon for neither of the two teams. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use.
CODMW2-UnusedGraphics-XenonControllerTop.png
File Name: xenon_controller_top.iwi
An Xbox 360 controller. While this is used in the Xbox 360 version of the game, the Windows version of the game does not support controllers, making this unused.

Unused In-Game Elements

MW2MG4Scope.png
File Name: weapon_mg4_scope_col.iwi
A texture sheet (located in iw_07.iwd) used by an unused scope attachment for the MG4.
Mw2-power drill col.png File Name: weapon_power_drill_sm_col.iwi
A texture sheet (located in iw_07.iwd) for a Power Drill, which is for some reason considered a "weapon".
CODMW2R870TextureSheet.png File Name: weapon_870_mcs_col.iwi
A texture sheet (located in iw_06.iwd) for a removed weapon called the Remington 870 MCS.
CODMW2-UnusedGraphics-ATempCeiling.png
File Name: a_temp_ceiling.iwi
A temporary texture for ceilings. Located in iw_00.iwd, it was most likely intended for level designers to build and test fun levels without having to wait for environment artists to produce appropriate visual assets.
CODMW2-UnusedGraphics-ATempGround.png
File Name: a_temp_ground.iwi
A temporary texture for the ground. Located in iw_00.iwd, it was most likely intended for level designers, as mentioned above.
CODMW2-UnusedGraphics-ATempWall.png
File Name: a_temp_wall.iwi
A temporary texture for the walls. Located in iw_00.iwd, it was most likely intended for level designers, as mentioned above.

Unused Cinematics

In the game's files, there are a few .bik files that are not used in the actual game.

default.bik attract.bik title.bik

Unused Vehicles

An untextured model that barely resembles an actual vehicle is present in the game's files. Likely meant for testing purposes.
CoDMW2-Default Vehicle.png

Unused Weapons

Default Weapon

As an attempt to show the model, the FOV has been increased.

The Default Weapon is present in almost every Call of Duty game to date, sometimes with different variants but most of the time it's relatively the same. This game's version of the Default Weapon is no exception. It lacks sound effects, proper textures, proper sights, and a reloading animation.

CODMW2-DefaultWeapon-SwapPrompt.png
Below is a table of strings (attachments included) used by this weapon.

Codename Attachment String
WEAPON_DEFAULTWEAPON None "Default Weapon"

Unused Strings

REFERENCE LANG_ENGLISH Notes
EXE_CDKEYVALID "Key code appears to be valid."
EXE_CDKEYINVALID "Key code does not appear to be valid."
EXE_FAVORITELISTFULL "Favorite list is full."
EXE_FAVORITEADDED "Added favorite server."
EXE_LOCAL "Local"
EXE_INTERNET "Internet"
EXE_FAVORITES "Favorites"
EXE_SERVERFILTER "Filter: &&1"
EXE_AWAITINGCDKEYAUTH "Awaiting key code authorization"
EXE_ERR_INVALID_CD_KEY "Key Code is not valid.\nPlease enter your Key Code in the Multiplayer Options/Enter Key Code menu and then try connecting to the server again."
EXE_ERR_CDKEY_IN_USE "Key Code in use. Please try reconnecting later."
EXE_SV_INFO_SERVERNAME "Server Name"
EXE_SV_INFO_ADDRESS "IP Address"
EXE_SV_INFO_GAMENAME "Game Name"
EXE_SV_INFO_GAMETYPE "Game Type"
EXE_SV_INFO_MAP "Map"
EXE_SV_INFO_VERSION "Version"
EXE_SV_INFO_PROTOCOL "Protocol Version"
EXE_SV_INFO_NUM "num"
EXE_SV_INFO_SCORE "score"
EXE_SV_INFO_PING "ping"
EXE_SV_INFO_NAME "name"
EXE_SV_INFO_MAXPING "Max Ping"
EXE_SV_INFO_MINPING "Min Ping"
EXE_SV_INFO_MAXRATE "Max Rate"
EXE_SV_INFO_FLOODPROTECT "Flood Protect"
EXE_SV_INFO_ALLOWANON "Allow Anonymous"
EXE_SV_INFO_MAXCLIENTS "Max Clients"
EXE_SV_INFO_PRIVATECLIENTS "Private Clients"
EXE_SV_INFO_FRIENDLY_FIRE "Friendly Fire"
EXE_SV_INFO_MOD "Mod"
EXE_SV_INFO_KILLCAM "Killcam"
EXE_GIGABYTE "GB"
EXE_MEGABYTE "MB"
EXE_KILOBYTE "KB"
EXE_BYTES "bytes"
EXE_DOWNLOADING "Downloading:"
EXE_EST_TIME_LEFT "Estimated time left:"
EXE_TRANS_RATE "Transfer rate:"
EXE_ESTIMATING "estimating"
EXE_ERR_BAD_CDKEY "Bad Key Code."
EXE_SV_INFO_PASSWORD "Password Protected"
EXE_FAVORITEINLIST "This server is already a favorite server."
EXE_SV_INFO_PURE "Pure Server"
EXE_FAVORITENAMEEMPTY "Server name is empty."
EXE_FAVORITEADDRESSEMPTY "Server address is empty."
PLATFORM_PICK_UP_STOPPING_POWER "Press^3 &&1 ^7to pick up Stopping Power"
PLATFORM_PICK_UP_JUGGERNAUT "Press^3 &&1 ^7to pick up Juggernaut"
PLATFORM_PICK_UP_DOUBLE_TAP "Press^3 &&1 ^7to pick up Double Tap"
PLATFORM_PICK_UP_LAST_STAND "Press^3 &&1 ^7to pick up Last Stand"
PLATFORM_PICK_UP_MARTYRDOM "Press^3 &&1 ^7to pick up Martyrdom"
PLATFORM_PICK_UP_SLEIGHT_OF_HAND "Press^3 &&1 ^7to pick up Sleight of Hand"
MP_VOTE_CALLED "Vote Called: "
MP_VOTE_YES "(F1) Yes: "
MP_VOTE_NO "(F2) No: "
MP_VOTE_MAPRESTART "Map Restart"
MP_VOTE_NEXTMAP "Next Map"
MP_CALLEDAVOTE "&&1 called a vote."
MP_VOTECAST "Vote cast."
MP_VOTEPASSED "Vote passed."
MP_VOTEFAILED "Vote failed."
MP_NOSPECTATORCALLVOTE "Not allowed to call a vote as spectator."
MP_NOSPECTATORVOTE "Not allowed to vote as spectator."
MP_NOVOTEINPROGRESS "No vote in progress."
MP_VOTEALREADYINPROGRESS "A vote is already in progress."
MP_MAXVOTESCALLED "You have called the maximum number of votes."
MP_INVALIDVOTESTRING "Invalid vote string."
MP_VOTECOMMANDS "Vote commands: map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, kick <player>, clientkick <clientnum>, tempBanUser <player>, tempBanClient <clientNum>"
MP_VOTE_CHANGEMAP Change Map: &&1"
MP_VOTE_GAMETYPE "Game Type: &&1"
MP_VOTE_KICK "Kick Player: &&1"
MP_VOTE_TEMPBAN "Temporarily Ban Player: &&1"

Unused Maps/Missions

Singleplayer

Map Name Code Name Description (if any) Notes
"Bone swaggled" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Bridge" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"CityScale" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"DC Hunted" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"DC Tank Hunt" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Dry Dock" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Gas Station" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Hacienda" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Highrise" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Int'l Space Station" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Moto" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"NYC Townhouses" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Plaza" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Strip Club" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Suburban America" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Terminal" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Tulsa" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"White House Assault" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE

Multiplayer

Map Name Code Name Description (if any) Notes
"Ambush" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Arcadia" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Argun" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Backlot" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Bloc" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Bog" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Broadcast" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Cellblock" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Citystreets Night" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Countdown" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Crib - Basement" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Crossfire" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"District" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Downpour" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Dusk" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Facility" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Fuel" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Gulag" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Hill" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Mall" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Mansion" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"OilRig" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Overgrown Night" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Palace" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"PipeLine" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Plaza" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Raid" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Riverwalk" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Rooftops" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Shipment" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Strike Night" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Showdown" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Trailer" TEMP_MAP_STRING TEMP DESCRIPTIONA TEMP NOTE
"Verdict" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Vertigo" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Wetwork" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Whitehouse" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE

Test/Dev

Map Name Code Name Description (if any) Notes
"AI Melee UFO-Free" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"AI Test" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Ambush behavior" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Auto-sentries" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Battlechatter" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Character Demo Level" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Character Previewer 1" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Character Previewer 2" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Destructible Vehicles" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Enemy Ghillie Snipers" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Firing Range" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Glass Shatter Test" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"IW4 Character Models 1" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"IW4 Facade Models 1" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"IW4 foliage Models 1" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"IW4 NEW models 1" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"IW4 Prop Models 1" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"IW4 Prop Models 2" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"IW4 Vehicle Models 1" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Model Previewer 03" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Model Previewer 04" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Outsourced models" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Painter Test" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Rad Test" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Riotshield AI" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Slowmo breach" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Texture Garden" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Toy Test" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE
"Viper Gunship" TEMP_MAP_STRING TEMP DESCRIPTION TEMP NOTE