User:Adam445/MW2 Rewrite
MW2 TCRF REWRITE 1
Call of Duty: Modern Warfare 2 |
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Also known as: Modern Warfare 2 This game has unused areas. |
To do:
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Call of Duty: Modern Warfare 2 is the second entry in the Modern Warfare series as well as the sixth entry in the Call of Duty series. It features a blockbuster-themed campaign, a brand new co-op mode, and dozens of graphical enhancements from the first Modern Warfare game.
Contents
Subpages
Debug Material There are so many debugging options in this game, it has its own subpage. |
Unused Sounds An expanding library of audio that isn't used. |
Call of Duty 4 Leftovers The amount of leftovers in the game's files is incredible. |
Unused Killstreaks
To do: Get the rest of the unused killstreaks. Here is a list of strings this game has (Used and Unused). |
Little Bird
In the game files, there a bunch of sounds for an unused killstreak named "Little Bird". By switching the game's languages, you can access the voices recorded in a different language.
The following is code mentioning this killstreak.
precacheHelicopter( "vehicle_little_bird_armed", "cobra" );
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makeHeliType( "littlebird", "explosions/aerial_explosion_littlebird_mp", ::defaultLightFX );
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addAirExplosion( "littlebird", "explosions/aerial_explosion_littlebird_mp" );
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Predator Airdrop
All that remains of this killstreak are strings.
Codename | String |
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MP_EARNED_PREDATOR_AIRDROP | "Press [{+actionslot 4}] for PREDATOR AIRDROP." |
Super Airstrike
Like the Predator Airdrop, all that remains of this killstreak are strings.
Codename | String |
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MP_EARNED_SUPER_AIRSTRIKE | "Press [{+actionslot 4}] for SUPER AIRSTRIKE." |
KILLSTREAKS_SUPER_AIRSTRIKE | "Super Airstrike" |
KILLSTREAKS_SUPER_AIRSTRIKE_DESC | "Airstrike with some extra kick." |
Advanced UAV
Like the Super Airstrike and Predator Airdrop, all that remains of this killstreak are strings.
Codename | String |
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MP_EARNED_DOUBLE_UAV | "Press [{+actionslot 4}] for ADVANCED UAV." |
KILLSTREAKS_DOUBLE_UAV | "Advanced UAV" |
KILLSTREAKS_DOUBLE_UAV_DESC | "UAV with faster sweep time." |
Helicopter Blackbox
Like the killstreaks above, all that remains of this one are strings.
Codename | String |
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MP_EARNED_HELICOPTER_BLACKBOX | "Press [{+actionslot 4}] for HELICOPTER BLACKBOX." |
KILLSTREAKS_HELICOPTER_BLACKBOX | "Helicopter Blackbox" |
KILLSTREAKS_HELICOPTER_BLACKBOX_DESC | "Longer lasting helicopter." |
Tank
Like the killstreaks above, all that remains of this one are strings. Like the Little Bird, there is some code that references this as well.
thread maps\mp\killstreaks\_tank::init();
Below is a table of strings used by this killstreak.
Codename | String |
---|---|
MP_EARNED_TANK | "Press [{+actionslot 4}] for Tank." |
PERKS_TANK | "6 killstreak for armor support." |
KILLSTREAKS_TANK | "Tank" |
KILLSTREAKS_TANK_DESC | "A tank." |
Helicopter MK19
Like the killstreaks above, all that remains of this one are strings. Judging from these strings, it is possible that you would have been able to take control of a helicopter that isn't the Chopper Gunner.
Codename | String |
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MP_EARNED_HELICOPTER_MK19 | "Press [{+actionslot 4}] for HELICOPTER MK19." |
KILLSTREAKS_HELICOPTER_MK19 | "Helicopter Gunner" |
KILLSTREAKS_HELICOPTER_MK19_DESC | "Remote control of a helicopter GL." |
Auto-Grenade Launcher
Like the killstreaks above, all that remains of this one are strings.
Codename | String |
---|---|
MP_EARNED_AUTO_SENTRY_GL | "Press [{+actionslot 4}] for AUTO-GRENADE LAUNCHER." |
Unused Music
In the game's files, there is a music file for the "Tactical Nuke" killstreak, most likely intended for when someone uses it. The sound file is an excerpt from the music track when the player kills General Shepherd at the end of the game.
Unused Graphics
Unused HUD Elements
File Name: test01.iwi A graphic that has the number one in a circle. Located in iw_05.iwd, it was likely meant for testing purposes. | |
File Name: death_train.iwi A graphic for the multiplayer game mode. Located in iw_01.iwd, it was most likely intended for if the player got killed by a train that no longer exists. What a shame. | |
File Name: hud_server_pure.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server does not use mods. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
File Name: hud_server_locked.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server requires a password to be entered. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
File Name: specialty_akimbo.iwi An unused perk icon for a used attachment. Located in iw_05.iwd, it is possible that during development instead of having Akimbo as a weapon attachment, it would have been a perk. | |
File Name: objectivea.iwi An unused objective point icon. Located in iw_03.iwd, it is possible that this icon was used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objectiveb.iwi An unused objective point icon. Located in iw_03.iwd, it is similar to objectivea.iwi, as it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_ammo.iwi An unused ammo point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_bomb.iwi An unused bomb point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_flag_russian.iwi An unused flag icon for the Spetznaz. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_american.iwi An unused flag icon for the Navy Seals. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_british.iwi An unused flag icon for Task Force 141. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_opfor.iwi An unused flag icon for OpFor. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_neutral.iwi An unused flag icon for neither of the two teams. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: xenon_controller_top.iwi An Xbox 360 controller. While this is used in the Xbox 360 version of the game, the Windows version of the game does not support controllers, making this unused. |
Unused In-Game Elements
Unused Cinematics
In the game's files, there are a few .bik files that are not used in the actual game.
default.bik | attract.bik | title.bik |
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Unused Vehicles
An untextured model that barely resembles an actual vehicle is present in the game's files. Likely meant for testing purposes.
Unused Weapons
Default Weapon
The Default Weapon is present in almost every Call of Duty game to date, sometimes with different variants but most of the time it's relatively the same. This game's version of the Default Weapon is no exception. It lacks sound effects, proper textures, proper sights, and a reloading animation.
Below is a table of strings (attachments included) used by this weapon.
Codename | Attachment | String |
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WEAPON_DEFAULTWEAPON | None | "Default Weapon" |
Unused Strings
REFERENCE | LANG_ENGLISH | Notes |
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EXE_CDKEYVALID | "Key code appears to be valid." | |
EXE_CDKEYINVALID | "Key code does not appear to be valid." | |
EXE_FAVORITELISTFULL | "Favorite list is full." | |
EXE_FAVORITEADDED | "Added favorite server." | |
EXE_LOCAL | "Local" | |
EXE_INTERNET | "Internet" | |
EXE_FAVORITES | "Favorites" | |
EXE_SERVERFILTER | "Filter: &&1" | |
EXE_AWAITINGCDKEYAUTH | "Awaiting key code authorization" | |
EXE_ERR_INVALID_CD_KEY | "Key Code is not valid.\nPlease enter your Key Code in the Multiplayer Options/Enter Key Code menu and then try connecting to the server again." | |
EXE_ERR_CDKEY_IN_USE | "Key Code in use. Please try reconnecting later." | |
EXE_SV_INFO_SERVERNAME | "Server Name" | |
EXE_SV_INFO_ADDRESS | "IP Address" | |
EXE_SV_INFO_GAMENAME | "Game Name" | |
EXE_SV_INFO_GAMETYPE | "Game Type" | |
EXE_SV_INFO_MAP | "Map" | |
EXE_SV_INFO_VERSION | "Version" | |
EXE_SV_INFO_PROTOCOL | "Protocol Version" | |
EXE_SV_INFO_NUM | "num" | |
EXE_SV_INFO_SCORE | "score" | |
EXE_SV_INFO_PING | "ping" | |
EXE_SV_INFO_NAME | "name" | |
EXE_SV_INFO_MAXPING | "Max Ping" | |
EXE_SV_INFO_MINPING | "Min Ping" | |
EXE_SV_INFO_MAXRATE | "Max Rate" | |
EXE_SV_INFO_FLOODPROTECT | "Flood Protect" | |
EXE_SV_INFO_ALLOWANON | "Allow Anonymous" | |
EXE_SV_INFO_MAXCLIENTS | "Max Clients" | |
EXE_SV_INFO_PRIVATECLIENTS | "Private Clients" | |
EXE_SV_INFO_FRIENDLY_FIRE | "Friendly Fire" | |
EXE_SV_INFO_MOD | "Mod" | |
EXE_SV_INFO_KILLCAM | "Killcam" | |
EXE_GIGABYTE | "GB" | |
EXE_MEGABYTE | "MB" | |
EXE_KILOBYTE | "KB" | |
EXE_BYTES | "bytes" | |
EXE_DOWNLOADING | "Downloading:" | |
EXE_EST_TIME_LEFT | "Estimated time left:" | |
EXE_TRANS_RATE | "Transfer rate:" | |
EXE_ESTIMATING | "estimating" | |
EXE_ERR_BAD_CDKEY | "Bad Key Code." | |
EXE_SV_INFO_PASSWORD | "Password Protected" | |
EXE_FAVORITEINLIST | "This server is already a favorite server." | |
EXE_SV_INFO_PURE | "Pure Server" | |
EXE_FAVORITENAMEEMPTY | "Server name is empty." | |
EXE_FAVORITEADDRESSEMPTY | "Server address is empty." | |
PLATFORM_PICK_UP_STOPPING_POWER | "Press^3 &&1 ^7to pick up Stopping Power" | |
PLATFORM_PICK_UP_JUGGERNAUT | "Press^3 &&1 ^7to pick up Juggernaut" | |
PLATFORM_PICK_UP_DOUBLE_TAP | "Press^3 &&1 ^7to pick up Double Tap" | |
PLATFORM_PICK_UP_LAST_STAND | "Press^3 &&1 ^7to pick up Last Stand" | |
PLATFORM_PICK_UP_MARTYRDOM | "Press^3 &&1 ^7to pick up Martyrdom" | |
PLATFORM_PICK_UP_SLEIGHT_OF_HAND | "Press^3 &&1 ^7to pick up Sleight of Hand" | |
MP_VOTE_CALLED | "Vote Called: " | |
MP_VOTE_YES | "(F1) Yes: " | |
MP_VOTE_NO | "(F2) No: " | |
MP_VOTE_MAPRESTART | "Map Restart" | |
MP_VOTE_NEXTMAP | "Next Map" | |
MP_CALLEDAVOTE | "&&1 called a vote." | |
MP_VOTECAST | "Vote cast." | |
MP_VOTEPASSED | "Vote passed." | |
MP_VOTEFAILED | "Vote failed." | |
MP_NOSPECTATORCALLVOTE | "Not allowed to call a vote as spectator." | |
MP_NOSPECTATORVOTE | "Not allowed to vote as spectator." | |
MP_NOVOTEINPROGRESS | "No vote in progress." | |
MP_VOTEALREADYINPROGRESS | "A vote is already in progress." | |
MP_MAXVOTESCALLED | "You have called the maximum number of votes." | |
MP_INVALIDVOTESTRING | "Invalid vote string." | |
MP_VOTECOMMANDS | "Vote commands: map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, kick <player>, clientkick <clientnum>, tempBanUser <player>, tempBanClient <clientNum>" | |
MP_VOTE_CHANGEMAP | Change Map: &&1" | |
MP_VOTE_GAMETYPE | "Game Type: &&1" | |
MP_VOTE_KICK | "Kick Player: &&1" | |
MP_VOTE_TEMPBAN | "Temporarily Ban Player: &&1" |
Unused Maps/Missions
Singleplayer
Map Name | Code Name | Description (if any) | Notes |
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"Bone swaggled" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Bridge" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"CityScale" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"DC Hunted" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"DC Tank Hunt" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Dry Dock" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Gas Station" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Hacienda" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Highrise" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Int'l Space Station" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Moto" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"NYC Townhouses" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Plaza" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Strip Club" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Suburban America" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Terminal" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Tulsa" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"White House Assault" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
Multiplayer
Map Name | Code Name | Description (if any) | Notes |
---|---|---|---|
"Ambush" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Arcadia" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Argun" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Backlot" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Bloc" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Bog" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Broadcast" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Cellblock" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Citystreets Night" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Countdown" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Crib - Basement" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Crossfire" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"District" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Downpour" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Dusk" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Facility" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Fuel" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Gulag" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Hill" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Mall" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Mansion" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"OilRig" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Overgrown Night" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Palace" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"PipeLine" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Plaza" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Raid" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Riverwalk" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Rooftops" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Shipment" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Strike Night" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Showdown" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Trailer" | TEMP_MAP_STRING | TEMP DESCRIPTIONA | TEMP NOTE |
"Verdict" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Vertigo" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Wetwork" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Whitehouse" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
Test/Dev
Map Name | Code Name | Description (if any) | Notes |
---|---|---|---|
"AI Melee UFO-Free" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"AI Test" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Ambush behavior" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Auto-sentries" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Battlechatter" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Character Demo Level" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Character Previewer 1" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Character Previewer 2" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Destructible Vehicles" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Enemy Ghillie Snipers" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Firing Range" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Glass Shatter Test" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"IW4 Character Models 1" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"IW4 Facade Models 1" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"IW4 foliage Models 1" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"IW4 NEW models 1" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"IW4 Prop Models 1" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"IW4 Prop Models 2" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"IW4 Vehicle Models 1" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Model Previewer 03" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Model Previewer 04" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Outsourced models" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Painter Test" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Rad Test" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Riotshield AI" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Slowmo breach" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Texture Garden" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Toy Test" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |
"Viper Gunship" | TEMP_MAP_STRING | TEMP DESCRIPTION | TEMP NOTE |