If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
User:Addy1124/WIP-SimpsonsHit&Run-MainPage/Unused Level and Mission Content
Jump to navigation
Jump to search
This is a sub-page of User:Addy1124/WIP-SimpsonsHit&Run-MainPage.
Contents
Sub-Pages
Level 1 Paintings, a washing machine, and a cow head? |
Level 2 Wasp Cameras on the Matlock Expressway? |
Level 3 One extra fish? |
Level 4 Mission 5 could've been longer? |
Level 5 What happened to the missing Gags? |
Level 6 Mission 2 could've been more difficult? |
Level 7 Half of the map is gone? |
Demo Mode/Missions
Unused Script Functionality
Features that the Bonus Game/level/mission scripting system support, that go unused by the game.
Objectives/Conditions
Objectives set the goal during a mission stage.
- loadvehicle: Doesn't appear to work. Probably related to the unused SetVehicleToLoad function. The game loads vehicles prior to beginning a mission.
Conditions define failure states during a mission stage.
- carryingspcollectible: Short for "carrying stateprop collectible". Functions the same as the used keepbarrel condition, except it doesn't support jumping backwards/forwards in the mission on barrel drop, nor does it fail the mission on this event.
- getcollectibles: Doesn't appear to work.
- hitandruncought: Doesn't appear to work.
- invalid: Doesn't appear to work.
- leaveinterior: Locks all controls (including pause) on completing a stage, if the player left an interior during the stage.
- notabducted: Fails the mission if the player character touches the death trigger at the top of the UFO beam in Level 7. Does not display its unused mission fail hints.
- outofbounds: Fails the mission if the player enters a death trigger. Displays its unused mission fail hints.