Prerelease:Paper Mario: Sticker Star
This page details pre-release information and/or media for Paper Mario: Sticker Star.
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Paper Mario: Sticker Star was shown off at various points during development. The game changed a lot during development, from being in the format of a classic Paper Mario game to becoming the sticker-filled paradise it is now. Even after this, there were still quite a few things altered.
Contents
General
- Up until E3 2012, the health bar was different: rather than being a piece of cardboard, it was a blue box that looked more like a normal health bar.
E3 2010
Trailer
To do: Document everything now that the full trailer has been found. |
- The music is an early version of World 1's main overworld theme, which has more of a marching-band feel to it as opposed to the final game's swing rendition.
- A level that appears to be from World 3 features several long Wigglers walking across paths and obstructing Mario. The final game only features one Wiggler, a friendly NPC which most of World 3's adventures revolve around, rather than a level obstacle.
- A Whomp is shown to be an obstacle is well, much like other Mario games. In the final game, only one Whomp is featured - Bowser hides behind one as a makeshift wall during the second part of the final battle. It has the standard bandages on its back rather than the final game's scissors icon.
- The version shown off at E3 2010 featured partners - most prominently, a Chain Chomp. The Chain Chomp doesn't have any distinguishing features like partners in the first two Paper Mario games, but it is shown to have the ability to break through long rows of Brick Blocks, as well as attack multiple enemies in battle.
- Goombas, Spinies, Koopa Troopas and Pokeys retained their designs from the previous Paper Mario games, with the exception of the Koopas lacking their shades.
- Koopa Troopas are flipped over when hit, similar to the first two Paper Mario games.
- A Fish Bone (using a completely unique design) is seen in battle in a castle environment. When jumped on, it splits apart into many duplicate Fish Bones. In the final game, Fish Bones are not fought and are simply environmental hazards in Jungle Rapids, though leftover sprites indicate they were still planned to be encountered in battle at some point.
- Mario is seen in battle against a giant purple Monty Mole with a crown and beard, likely a boss or mid-boss. He could throw boulders to attack, and a purple and red mushroom in his crown revealed itself when he was damaged.
Screenshots
- Note the radically different battle scenery and objects, as well as stickers not seen in the final game.
- Also note what appears to be an early version of the Paperize ability.
- One screenshot shows an area filled with playing cards acting as saw blades.
Nintendo Conference 2010
In the 2010 Nintendo Conference dated around September 2010. There is footage of a later 2010 Paper Mario build at the 40:30 second mark which at this point is after Miyamoto overviewed the game and wanted some major changes.
- At this point the art style has been changed to be closer to the final game's paper aesthetic and considering only the grasslands are shown in this build, the other areas were likely not converted to the new art style yet.
- An unknown "S" rainbow HUD was placed under Mario's health meter, likely either a power generation bar, or some sort of "Limit Break" bar.
- The Frog Suit sticker acted as an attack sticker, not a defense one. Its original purpose was inserted into the Line Jump.
- Stickers were red circles with an icon on them.
- The health meter numbers were red.
Screenshots
Nintendo World 2011 Trailer
Dated around January 2011 and mostly similar to the earlier builds.
- The health HUD was a white and yellow bar, and the numbers were orange.
- Coins were similar to the ones from Super Paper Mario.
- The interior of Goomba Fortress' large tower was drastically different, as it had both Heart and Save blocks at the bottom, lacked? -Blocks and was darker.
- The center of Decalburg had a third path branching off from it suggesting that Surfshine Harbor was likely originally intended to be a part of Decalburg.
- The Shop in Decalburg had a mushroom design that resembles the mushrooms from the previous three Paper Mario games.
- An unused area that resembled Whammino Mountain that had falling Parabombs was shown.
Screenshots
E3 2011
Trailer
- The theme once again changes, featuring woodwinds rather than the marching band style of the E3 2010 trailer or the brass-prominent final version.
- The normal Jump Sticker allowed for more hits in this version; the final game only allows two hits.
- The Scissors Thing Sticker is red rather than green.
- There is a slight delay after selecting the Scissors Thing Sticker, as the sticker takes time to peel. This was apparently a stylistic change, as revealed in the Iwata Asks feature.
- When using the Fan Thing Sticker, the Fan appears on the battlefield as a sticker, rather than rising from the background.
Screenshots
September 2011 Preview Trailer
- This trailer shows the Japanese build of the game, but for some reason was shown to English audiences with no changes.
Nintendo Power Issue 275: 2012 Preview
To do: Add scans at best-possible-quality, can't find them online. |
E3 2012
Trailer
- The "Nice" graphic is different.
- The album's tabs had a different design.
Screenshots
Iwata Asks
To do: Add screenshots. |
An Iwata Asks feature on Sticker Star had Iwata discuss the game's development with some of the game's developers. Some of the things revealed:
- Stickers were originally going to be used for solving puzzles and on the overall map.
- A second prototype of the game in the spring of 2011 featured both the traditional Paper Mario elements and some stickers added in.
- The murals in World 2-5 originally more resembled actual ancient Egyptian murals, but were altered to use the traditional Mario elements.