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User:Br123 T T/Luigi's Mansion/E3 2001

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E3 2001

Luigi's Mansion made an appearance at E3 in 2001. The game was shown off during Nintendo's press conference and it seemed to appeal to the crowd! The game has a number of differences compared to its final counterpart. The gameplay remained constant aside from the Poltergust 3000 having the ability to overheat and Luigi's max health could be drowned to 50HP if he was scared by a specific hallway ghost. Other content such as the music was arranged differently, sounding more eerie and synthesized as opposed to the final theme. This can be the more confusing portion of the article to understand. There are a few rumors that flounder around the E3 build of LM. Some say that Luigi has 24 hours to save Mario; if he didn't, Mario would disappear and Luigi would turn into a zombie. Not true, definitely not; for example, the only ways the demo could be ended were via a Game Over, which happened to be identical to the retail build's, and reaching 1:30 AM on the Game Boy Horror timer, which would result in E. Gadd calling Luigi and sending the player back to the title screen.

The E3 2001 trailer shows off two builds throughout the trailer. Mainly just simple texture changes like the portraits in the Parlor. This particular trailer also does not show off the coin counter as part of the HUD. However, the coin counter ended up making it into the floor demo.

Trailer Differences

  • The ball ghosts bouncing around in some of the rooms were replaced by Boos in the E3 build.
  • There is no appearance of The coin counter in this trailer.
  • The textures for the portraits in the Parlor/Living room change from the Victorian Ghost to the Mozart-esque Ghost.
  • The trailer utilizes footage from the Spaceworld 2000 FMV.
  • Area 3 is shown off in the trailer, and the doors have different textures. This particular area isn't seen in the demo, only within screenshots from Nintendo.
  • The music in the trailer sounds slightly different compared to the E3 demo counterpart, most likely due to the E3 demo using sequenced audio.
  • When Luigi enters the mansion at 0:52, he does not have a flashlight. This could be part of the original opening in the Nintendo Difference.
  • The short cutscene for bringing up the GBH (which was originally a Game Boy Color) is different and much slower, could have been a pause menu at some point in time.
  • Most of the audio is different from the final game, which was likely all down to the person in charge of doing the audio mixing for the trailer.
  • In the ending of the trailer, it zooms out of the mansion gates and features Luigi with a long, depressed face as he shuffles back up, with lightning striking just as it shows this. This scene is not present in the actual game, it also being from the Spaceworld 2000 techdemo.
E3 2001 Final
Lm prerelease e3 14.jpg LM Final ComparisonHUD.png

Intro Differences

The intro to the demo is very similar to that of the final game, save for a couple of changes. The very beginning has the camera emerging from the forest into a wide shot of the mansion, while Luigi is walking up the steps to the door. It's more similar to the scene in which Luigi is leaving E. Gadd's lab than to the final intro scene.

  • The Health Counter on the HUD displays 100/100 rather than just 100.
  • The HUD has a spinning coin graphic on it.
  • The door to the Area 2 hallway is in the same style as the one to the Parlor, rather than having a heart design on it to match the key obtained from Chauncey's Nursery.
  • There is a shorter delay between Luigi trying to open the door to the Parlor and the ghostly giggling sound in the demo.
  • The music for when Luigi encounters the ghost carrying the key to the Parlor is different.
  • Luigi is completely static when it pans out to him in the ghost key scene.
  • Picking up the key to the Parlor doesn't start the "Got a Key!" animation and accompanying fanfare. This is consistent throughout the demo, so it was either added later or was disabled for demo purposes.
  • When Luigi enters the Parlor, the cutscene's music is completely different, and his cutscene model has different eye textures.
  • The cutscene in the Parlor has more text than in the final. Luigi screams "Aaahhhh!" when the ghost appears, the ghost says "... Ugh!" when E. Gadd starts to suck it up, and the trio of ghosts say "BOOOOOOOOO!!!" when they appear.
  • The images from the Parlor cutscene released at E3 do not match the actual cutscene. It's possible that the images were from an earlier version of the cutscene, or they were created separately.
  • E. Gadd's speech is completely different from the final NOA translation. He refers to himself as Dr. Elvin Gad, and says that he's been living in what he thought was a vacant house. He says that the mansion is famous for being haunted; this isn't the case in the final, as in the final the mansion is actually an illusion created by the boos.

General Demo Differences

  • The title screen audio is completely different from the final.
  • The demo gives you the option of either playing from the beginning or skipping the intro; most likely there for demo purposes.
  • E. Gadd's Lab has different music.
  • Gadd's menu only has two options as opposed to three in the final game, gallery excluded.
  • The intro to the mansion is also quite different. It starts out in the woods coming to a wide shot of the mansion.
  • The music and HUD are quite different. The health counter reads 100/100, there is a coin counter, and the Game Boy Horror is a clock with a ghost radar.
  • The HUD is completely Opaque
  • The dark rooms theme had a more synthesized electronic sound to it, seemingly composed with samples still used in the final game. Lit rooms have a completely unused variant of the main theme performed with bell-like instruments, instead of Luigi's whistling.
  • Lighting looks a bit more darker than the final.
  • Almost anything that had a cloth over it is completely absent in the demo.
  • The Poltergust 3000 also has a very different design.
  • The squatting function is briefly seen by accident.
  • Ghosts have a more diverse set of colors.
  • The vacuum tube swells when you suck up objects.
  • Normal ghosts could also appear in the hallway. The two that have been seen are the White Puncher, and the other ghost, which seems to vary in color.
  • Another HUD element appears, resembling the elemental meter. This is the heat meter, a feature that went ultimately scrapped.
  • There was a special ghost that would appear behind Luigi. A mist would form, warning the player that it was about to appear. If Luigi is scared by the ghost, a graphic appears that displays "BAAAAHHHH!!!". When Luigi is scared, his max health is drained to 50 for a short period of time. he will also be unable to use his Poltergust and can only scuttle away. The ghost can also appear again after Luigi recovers from his episode.
  • Some doors are blocked off entirely, assuming they were not finished or not included in the demo.
  • Boos can be seen floating around.
  • Vases in the hallways are blue with horizontal stripes
  • There is only one cabinet in the Dining Room. The final game occupies the areas in which the blocked-off doors are apparent.
  • A Grandfather clock can be seen at the right end of the Dining Room.
  • There is more carpet in some places
  • The door adjacent to the Dining Room is blocked off.
  • The Refrigerator is already open in the Kitchen.
  • The door to the Billiard's Room is blocked off.
  • The door to the Laundry Room/Butler's Room is blocked off.
  • The entire hallway is essentially a merge of Area Two and Three, given why doors to the Bathroom and Nana's Room exist.
  • Nana's Room is blocked off.
  • There is no door to the Observatory.
  • Luigi has the ability to suck back the curtain in the Bathroom.
  • Luigi's reflection in the mirror is almost pitch black. Luigi's model in the reflection lacks shaders; so while he appears as pitch dark, he is actually albedo.
  • Ms. Petunia is not behind the curtain, the silhouette was likely there for a tease.
  • The presentation demo also has the exclusive feature of testing the elementals out. The water element was the only one to be shown, accompanied by its own nozzle that was even color coded!
  • The water particle is different.
  • The game might have had some sort of Game Boy Advance functionality, considering how hard Nintendo was pushing the two consoles.
  • The GBH timer on the show floor ends at 1:30. E. Gadd will pop up on the GBH telling you that the demo is over; you are then brought back to the title screen.

Controls

While the controls is more or less similar, there are some notable differences:

  • The Control Stick Changes Luigi's Direction
  • The C-Stick Moves Luigi
  • The A Button Makes you open doors, and conform
  • The B button Makes you cancel
  • The X Button does ??????
  • The Y Button Makes you View the Map with the GBH
  • The Start/Pause button Pauses the game
  • The R Button Makes You Vacuum
  • The L Button Makes you expel dust/Water
  • The Z button makes Luigi crouch.
(Source: GameSpot E3 2001 Hands-on Luigi's Mansion)

IGN Footage

The footage IGN captured was quite sub-par in terms of quality. Then again, that sums them up as a whole.

Late E3 2001

E3 got a later build where very sight changes were made.

  • the HUD got transparent But the Overheat Meter Remained Opaque
  • the Coin counter became static
  • the game worked better, like less animation errors
  • the game had more areas to play in like area 3 & 4

E3 / Late E3 Screen Shots