User:Callmeguglc/Sandbox/Unused Graphics
This is a sub-page of User:Callmeguglc/Sandbox.
An absurd amount of unused/early images can be found in camel/ui/temp assets and some other folders.
An unused icon for Doctor Timothy's also unused playable form.
Inside camel/ui/temp assets/equipment are 2 images; first is an image of the New Kid, with arrows pointing in seemingly random directions. The second image is of a gut, that was probably somehow associated with the first image.
An image of Mr.Garrison named icon_allies_garrison, which suggests he was planned to be a summon.
A placeholder icon, presumably for equipment, found in camel/ui/images/icons.
A placeholder icon for items.
An unused Jew Scouts guidebook. Possibly related to the cut Human Kite side-quest.
An early version of the Coonstagram logo, which is really just the Instagram logo, but with the word "COON" slapped on it.
Debug Menu graphics
An image of Cartman dressed as Bill Belichick, used in the debug menu.
camel/ui/temp assets/filters contains a TON of icons, possibly relating to the costume debug menu.
A folder named "team selection" has remnants of a very early character select screen. The folder contains some very rough-looking graphics relating to the early menu. It even has character icons!
These icons are noticeably very low-quality, as some seem to be cut out from other images(most notably Mysterion and The Coon). What's strange is that most of the characters seem to be missing from the folder for an unknown reason.
Miscellaneous
camel/ui/temp assets/buddy power contains early icons for the New Kid, The Coon, Captain Diabetes, a placeholder sketch, Human Kite, Mysterion, Professor Chaos and Toolshed. What's interesting is that The Coon and Mysterion do not have buddy powers in the final game. However, The Coon does have an unused buddy power called "coon rope". The only remnant of this is an empty .mpower file.
A placeholder texture that can also be found in Mario + Rabbids Kingdom Battle, which Ubisoft San Francisco also developed.
Inside the folder temp assets, an image of a Fidget Spinner can be found under the name placeholder.
Placeholder mission and objective icons.
An image of Cartman (from the Season 16 episode "Faith Hilling") found inside camel/ui/temp assets/pause/appy/coonstagram, under the name test_selfie.
Outro and intro screens
Combat intro and outro screens that might be used as placeholders for enemies who don't have proper screens.
Unused combat screens for the King boss fight. The final artworks depict the main characters in their Stick Of Truth costumes, not the King. It's possible that the King would've fought alone, rather than alongside the main characters.
An intro screen featuring The Freedom Pals in front of the police station. In the final game, the only fight that takes place there is the fight against Doctor Timothy and Coon And Friends. A battle against The Freedom Pals was supposed to take place in front of the police station, according to a file named "dm16_freedompalsfight.mmission", which mentions the police station as a spawn point.
An unused outro image that was meant to be seen after defeating the alien for the first time in the Bring The Crunch DLC. In the final game, he just walks away to start the 2nd phase.
This titlecard is unused because during the prologue, battles start immediately and no titlecards can be seen.
A titlecard meant for the 2nd wave of the U-Stor-It ambush, featuring the Mexican Chaos Minions. In the final game, the battle starts immediately after the 1st wave, thus leaving this titlecard unused.
2... odd images to say the least. They both have "provoke" and "taunt" in their names, suggesting that at one point Tupperware was supposed to have a similar ability to Super Craig's Shiny Hate Finger ability. The second one is of actor and former model, Richard Roundtree.
3 screenshots of the first fight with the sixth-graders. What's interesting is that the first ability is different in 2 screenshots. This could imply that you originally started off with 2 classes instead of one. Or maybe all classes were unlocked for playtesters.
2 very interesting images showing a PS Vita in the game's artstyle, which suggests that a PS Vita port was considered. These 2 images are the only remaining evidence of this canceled port.
An old Ubisoft logo found in camel/ui/temp assets.
A dummy savegame icon.
A small pixelated graphic, possibly used in pre-release versions of the game.
An image fo the E3 logo, probably used in E3 demonstration prototypes.
Early Ability Icons
New Kid
A plethora of early ability icons exist for the New Kid.
Blaster
nagasaki | burningbeam | fartbomb | marktarget |
---|---|---|---|
Judging by these icons, it seems that the Boombox Suit was supposed to be the original costume. for this class.
Brutalist
knucklesandwich | ragingbull | muscleflex | unstoppableforce |
---|---|---|---|
Early ability icons for the brutalist class. The ability "muscle flex" was replaced in the final game.
Commander
Power1 | Power2 | Power3 | Power4 |
---|---|---|---|
Based on the E3 2016 gameplay demo and internal codenames this was supposed to be the original name for the Plantmancer.
Cyborg
Power1 | Power2 | Power3 | Power4 |
---|---|---|---|
Elementalist
Power1 | Power2 | Power3 | Power4 |
---|---|---|---|
Gadgeteer
Power1 | Power2 | Power3 | Power4 |
---|---|---|---|
Kungfu
Power1 | Power2 | Power3 | Power4 |
---|---|---|---|
Internally the Martial Artist class is known as Kungfu.
Mentalist
Power1 | Power2 | Power3 | Power4 |
---|---|---|---|
Internally the Psychic class is known as Mentalist.
Ninja
Power1 | Power2 | Power3 | Power4 |
---|---|---|---|
Internally the Assassin class is known as Ninja/Ninja Manimal.
Speedster
speeddash | unknown | unknown | thousandpunches |
---|---|---|---|
Only 2 sketches exist for the speedster class.
Overclocked | Energized |
---|---|
The original overclocked icon can be seen in the E3 2016 gameplay video and has leftover code, however in the actual demo footage the player never uses it.
Intro
Fireball | unknown | unknown | Supermelee |
---|---|---|---|
Likely meant to be part of the powers given to the New Kid at the start of the game.
Buddies
The Coon
scratch | coonrush | bloodbath | touchofnight |
---|---|---|---|
Early sketches of The Coon's abilities. All of them have completely different names that were changed in the final game.
Human Kite
lasereyes | rescue | cover | deathfromabove |
---|---|---|---|
Early sketches of Human Kite's abilities. Again, different names.
lasereyes | rescue | cover | deathfromabove |
---|---|---|---|
Early ability icons for Human Kite that are closer to the final ones.
Mysterion
mysterionimpact | suicideimpact | bloodcontract | omgtkkyb |
---|---|---|---|
Early ability icons for Mysterion. The super's name is an abbreviation of "Oh my god they killed Kenny! You bastards."
Super Craig
pummel | taunt | zerofucksgiven | craigxtweak |
---|---|---|---|
Early ability icons for Super Craig. The Zero Fucks Given ability is a leftover from the E3 version of the game.
Tupperware
tupperspin | positionmodification | digitize | upgrade |
---|---|---|---|
Early ability icons for Tupperware. No icon exists for Tupper Turret, suggesting that Digitize was supposed to replace it.
Wonder Tweek
lightningstrike | iceblast | unknown | unknown |
---|---|---|---|