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User:Callmeguglc/Sandbox/ July 28, 2009 Build

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This is a sub-page of User:Callmeguglc/Sandbox.

The earliest build out of all 3, and it sure shows. It seems this prototype was quickly slapped together, judging by the out-of-place assets.

Debugging Features

  • Pressing Select will enable a freefly mode. Press Select again to turn it off.

General Differences

July 28 Proto Final
CrashLandedDS title early.png CrashLandedDS title final.png

The title screen is completely different.

July 28 Proto Final
CrashLandedDS Jul28gameplay2.png CrashLandedDS Finalgameplay.png
  • Crash's idle animation is different, and seems broken. Replacing Crash's model with Taz's reveals that the animation fits Taz more, although his arm is still bent weirdly.
  • The radar on the bottom screen is yellow, and has an outline of Taz on the bottom right.
  • The skybox and background graphics are likely leftovers from Taz The Disaster Master. These were changed to fit the game's artstyle.
  • The enemies emit cow noises when killed, another leftover from the afformentioned game.
  • There's no jump or spin sounds.
  • The collectibles in this build are small blue gems that turn into a coin when picked up.
  • The spin effect is untextured.
July 28 Proto Final
CrashLandedDS Jul28checkpoint.png CrashLandedDS Finalcheckpoint.png
  • The checkpoint originally had Taz on it. This was changed to artwork of Crash from Crash Of the Titans.
  • Collecting the star at the end of the level takes you back to the title screen. In the following build, and the final game, you get taken to level 2.