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User:Callmeguglc/Sandbox/ July 28, 2009 Build
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This is a sub-page of User:Callmeguglc/Sandbox.
The earliest build out of all 3, and it sure shows. It seems this prototype was quickly slapped together, judging by the out-of-place assets.
Debugging Features
- Pressing Select will enable a freefly mode. Press Select again to turn it off.
General Differences
July 28 Proto | Final |
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The title screen is completely different.
July 28 Proto | Final |
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- Crash's idle animation is different, and seems broken. Replacing Crash's model with Taz's reveals that the animation fits Taz more, although his arm is still bent weirdly.
- The radar on the bottom screen is yellow, and has an outline of Taz on the bottom right.
- The skybox and background graphics are likely leftovers from Taz The Disaster Master. These were changed to fit the game's artstyle.
- The enemies emit cow noises when killed, another leftover from the afformentioned game.
- There's no jump or spin sounds.
- The collectibles in this build are small blue gems that turn into a coin when picked up.
- The spin effect is untextured.
July 28 Proto | Final |
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- The checkpoint originally had Taz on it. This was changed to artwork of Crash from Crash Of the Titans.
- Collecting the star at the end of the level takes you back to the title screen. In the following build, and the final game, you get taken to level 2.