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User:Darkaiser/Prerelease:CTR/June Builds

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This is a sub-page of User:Darkaiser/Prerelease:CTR.

A number of press screenshots were used by various American magazines, demo discs, and news outlets. These images appear to come from at least two different builds, likely from the same period as the demo versions. Most of the articles feature similar screenshots, with some images reappearing in other sources. This suggests (but does not confirm) that the outlets may not have had access to preview discs from that point in development.

Early June Build

This build can be easily identified by the lack of the powerslide bar under the minimap. Mystery Caves uses Papu's Pyramid textures, lacks CPU racers, and has an extra shortcut at the end of the level. Overall, it seems to be a "full" version of the Test Drive demo build.

Crash Cove

  • The traffic lights are different, closely resembling the design used on Highway levels in Crash Bandicoot: Warped.
  • There are three red arrows in the shipwreck instead of two.

Tiger Temple

  • The racers start in random positions.
  • The fly-in intro was different, lacking the track name and game mode.
  • The racers are placed far from the start line.
  • Notice the debug font reading "NO SAVED GAME DATA" in the top left corner.

Coco Park

Mystery Caves

  • The fence on the left is coloured pinkish due to a texture bug.
  • Crash is racing alone, probably because the CPU path wasn't programmed for this track yet.
  • The track uses the textures from Papu's Pyramid as a placeholder.
  • There are two fireballs jumping at the same time instead of being one at a time.
  • The minimap is slightly different and reveals that originally there was an extra shortcut next to the finish line.
  • The layout in the split-path used to be longer and more tighter.

Sewer Speedway

  • The ? crate of the right in the middle path before the big half-pipe section is misplaced.

Tiny Arena

  • The stadium features unique neon signs which have been replaced by Tiny's face sign in the final game.
    • The red sign appears to read "CORTEX GEARS".
    • The orange sign appears to read "N. GIN ENGINE".
    • The green sign appears to read "N. OXIDE TURBO BOOST".
    • The sign with a round graphic appears to read "TINY'S TIRES".
    • There is another yellow sign that reads "COCO", although it's impossible to tell what the full text says.
  • There is a Wumpa fruit in the road. In the final game, there are only Wumpa crates on the track.
  • CPU paths weren't programmed yet.

Battle Mode

  • The "Points" text is displayed instead of the usual skull icon.
  • There are no colored outlines for each player's screen representing the team color.
  • Players don't have colored marks over their heads on the other player's screen when they are far away from each other.

Mid to Late June Build(s)

The powerslide bar is now present under the minimap. The shortcut in Mystery Caves has been removed, and while the minimap design matches the final, the track itself still uses Papu's Pyramid textures. Polar Pass makes its first public appearence. Overall, it appears to be a non stripped version of the PAL Demo version.

Also only seen in these images, Mystery Caves and Polar Pass are always set to Battle Mode, a setting unique to this version for reasons that remain unknown.

Mystery Caves

Mystery Caves now has its final textures, but it's lacking the CPUs. Oddly, the powerslide bar also seems to be missing. The picture above shown on GamePro apparently shows an earlier revision of the level due to placeholder textures, however CPUs and the powerslide bar were present there, so it's hard to assume which build this image belongs to, as it does not make any sense chronologically, unless the developers later decided to revert the track progress for whatever reason.

  • The cave water has a blue tone instead of yellowish.
  • The floor textures are different.
  • This level is also set to Battle Mode.

Polar Pass

  • An Orca was once planned to appear on Polar Pass, jumping over the wooden bridge.
  • The HUD shows Points instead of the lap counter because the level was set to Battle Mode (which is impossible on single player mode).
    • As a result, there are no player icons or race positions.
    • The single lap times weren't registered, so the total was frozen at 0:00:00.
  • The minimap icon is transparent on snowy levels.
  • There is a Wumpa fruit on the road. In the final game, there are only Wumpa crates.

Spring

  • The removed Spring power-up can be seen here, using a new icon.