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User:Darkaiser/Prerelease:CTR/Press Kit

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This is a sub-page of User:Darkaiser/Prerelease:CTR.

A number of screenshots were released to the press for use in their publications, appearing to depict the earliest known version of the game. While only a certain number of these screenshots seem to have been favoured by online review sites, there is a much greater variety of images and many of them made their way into magazine reviews and previews for the game. As such, many of the images are harder to find and their origin is unclear, and the original full quality versions of some of the images are yet to be recovered. Oftentimes the only indication that an image is part of this particular group of screenshots is because it's grouped in with other images already known to be part of this batch.

The levels shown in this version are Crash Cove, Roo's Tubes, Dingo Canyon, Papu's Pyramid, Blizzard Bluff, and Dragon Mines. Interestingly, this matches nearly perfectly with in-game evidence in the programming of the final game which suggests (but doesn't necessarily confirm) that the first levels that were worked on were - in order - Dingo Canyon, Dragon Mines, Blizzard Bluff, Crash Cove, Tiger Temple, Papu's Pyramid and Roo's Tubes.

Screenshots

Gameplay

  • There are no computer-controlled racers at this point.
  • There is no exhaust gas coming out of the player's kart.
  • The turbo power-up uses a very different icon and seems to be the only item present at this point.
  • There is no icon positions.
  • The symbol that represents the player on the map is a small square instead of a big blinking ball.
  • The ? crate textures are different.
  • The single lap time uses the full word LAP1 instead of L1.
  • The player has 11 Wumpas in one of the screenshots, which is impossible in the final game.
  • The player is racing alone, but they are still in different positions, even though there is no one in front of them.

Crash Cove

  • There is no start banner.
  • The finish line is placed far behind.
  • There are two small bridges instead of a big one.
  • The map format is different.

Roo's Tubes

The level features a greenish lightning.

Blizzard Bluff

  • The ice surface has a different texture and has no reflection.
  • There is a ? crate instead of a Wumpa crate next to the start line.
  • The start banner has a unique texture never seen in the final game.
  • The snowball has a totally white texture.

Dragon Mines

  • The level shading has a dark purple/red tone.
  • The bridge section features a reddish lightning.