User:Dragonrobot/Guardians Of The Galaxy: The Telltale Game (Windows)
Guardians of the Galaxy: The Telltale Series |
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Developer: Telltale Games
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Current goal: organize. hopefully another big edit tonight, including separating the episode pages.
A point 'n' click adventure game based off Marvel's Guardians of the Galaxy. Is it based off the comics or the movies? Who knows!
todo list:
- holy moley my grammar is bad. i need sleep :s.
- separate the developer text (+ context) from unused text. it'll be easier in the actual articles, which i should probably go and make a temporary one of.
- Get icons up. Find out if I can use the cropped UI elements that work well but ~were~ modified
- Find descriptions for all of these episodes. Current ones are temps because the placeholder text was l a m e
- Flesh out the Batman section. Get files from Batman and see whats different with the codex. Was the Thanos thing always there? Is the French translation the same?
- Get the basics of the Episode 1 and 2 pages down. Make the sections done by the filenames I suppose, add a description of where the files would be referenced.
- Upload the original texts (and find out if i can do that even)
- Find out what is actually unreleased in the dialog proper (let's plays will help a lot)
- Get literally anything beyond dialog files for the article. Poke around the .lua ones perhaps. Can you even decode .scene files? Where are the UI elements hidden? Is there a not annoying way to view models and textures? Why are there no environment textures????? Ugh.
Contents
Subpages
Episode 1: Tangled Up in Blue Bob Dylan is not in this episode. |
Episode 2: Under Pressure Queen and David Bowie are not in this episode. |
Episode 3: More Than A Feeling Boston is not in this episode. |
Episode 4: Who Needs You Queen is not in this episode. |
Episode 5: Don't Stop Believin' Journey is not in this episode. |
everything after this MUST be in the files for Episode 1 and Episode 2
Dialog Files
ui_episode_enlgish.landb
In the dialog file for UI elements there exists all of the elements from Batman: The Telltale Series. Along with this, some unused elements from Guardians are present.
Line 406:
184) ^color:#efba26^New Ship Log: Hovat and Kamaria 185) ^color:#efba26^New Ship Log: Nebula 186) ^color:#efba26^Updated Ship Log: Nova Corps 187) ^color:#efba26^New Ship Log: The Collector 188) ^color:#efba26^Updated Ship Log: The Collector 189) ^color:#efba26^Updated Ship Log: Nebula 190) New Ship Log: Nebula 191) ^color:#efba26^Updated Ship Log: Gamora 192) ^color:#efba26^Updated Ship Log: Rocket 193) ^color:#efba26^New Ship Log: The Kree 194) ^color:#efba26^New Ship Log: Hala 195) ^color:#efba26^New Ship Log: The Revenant 196) ^color:#efba26^New Ship Log: The Milano
These notifications will never actually show up anywhere in-game.
doublecheck this
Line 450:
211) Hold [Ctrl] and use [Up Arrow] to use Jet Boots!
The game uses Q to activate the Jet Boots by default.
doublecheck this too. is there an option for this in the settings?
ui_codex_english.landb
In the dialog file for the in-game codex, the entirety of the codex from Batman: The Telltale Series exists, albeit in a different text format. The file contains placeholders of reasonable warnings about Thanos.
Line 80:
10) Thanos Bad ------------------------ Watch out! ----------------------- He’s really bad.
Line 1144:
168) Thanos is bad He is Bad
Episode 1
env_temple_exterior.landb
The dialog file for the exterior of the temple name at the start of the game. This file contains a very, very large amount of duplicated dialog. A lot of used lines have at least 3 copies.
Line 509:
72) STUB THE (Modianslly Maloney, Mon Aug 29 15:00:05 2016) Peter says hmm.
This is the earliest developer note in all the dialog files, done 27 days after Episode 1 of Batman: The Telltale Series.
1192) DIRSTUB (bfreyermuth, Fri Nov 4 16:25:13 2016) Gamora calls you up all upset. Peter, what are you doing in there, just futzing around? 1193) GAMORA [VOP comm][frustrated]You all right in there? 1194) GAMORA [VOP comm][frustrated]Are you just messing around?
This plays if the player takes too long investigating the temple. Text like this exists for all characters, but Gamora is the only one to have developer input on it.
1249) DISTUB (bfreyermuth, Fri Nov 4 15:53:28 2016) I am Groot.
No dialog around this features the line.
1329) PSTUB (bfreyermuth, Thu Nov 10 16:29:08 2016) These lines are if Peter walks up to an object and needs to interrupt when the character is talking. Make sure each of these is a version of “I’ll call you back.“ Very important that they say the player will call them back, because that’s the only way to start the conversation again. We’ll need like ten of these. 1330) PETER Oop, hang on. I’ll call ya back. 1331) PETER Hold up a sec. I’ll ring you back. 1332) PETER Hey, I gotta call you back. 1333) PETER Wait a minute. I’ll hit you back.
Only 4 of these lines exist in-game.
Line 3133:
1505) PETER Got the panel open, but there’s a bunch of unlabeled buttons in here. 1506) PETER Yeah, what was that order again? 1507) ROCKET [VOP comm]White, blue, orange, blue, blue. 1508) ROCKET [VOP comm]Then the big button fires. 1509) ROCKET [VOP comm]Ya gotta push ‘em in the correct order. 1510) ROCKET [VOP comm]White, blue, orange, blue, blue. Then the big button to shoot. 1511) ROCKET [VOP comm]Don’t, uh, ask how I know that. 1512) PETER [alt]How do I make the guns go, y’know, “Pew pew pew”? 1513) ROCKET [VOP comm]Or the handy acronym -- “Wbob” -- W.B.O.B.B.
At some point the Nova Corps gun you shoot to blast open the door required a specific button sequence to use. In the final game it is simply one button.
1593) DDI R:(zkeller, Tue Dec 13 13:11:53 2016) Peter looks at the door, then up at the ship gun. We can see it might work. He taps his comm. 1594) DIRIR (zkeller, Tue Dec 13 13:11:53 2016) Peter looks at the door, then up at the ship gun. We can see it might work. He taps his comm. 1597) Rocket, how do I use the ship’s guns?
A version of this dialog exists later on, but this specific line is never said ingame.
1620) HORE (sainsworth, Sat Jan 7 09:26:47 2017) Probably skip this line: 1621) GAMORA [ironic] Always such an inspiration, Peter.