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User:Dragonsbrethren/PsandboxZ/Doom Pre-Beta Patches

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Table

Name Graphic Description
DOOR3_7 DoomPRB-DOOR3 7.png Various techy mechanical graphics intended to be used around a door, judging by their names.
DOOR3_8 DoomPRB-DOOR3 8.png
DOOR3_10 DoomPRB-DOOR3 10.png
DOOR3_11 DoomPRB-DOOR3 11.png
DOOR5_1 DoomPRB-DOOR5 1.png
DOOR5_2 DoomPRB-DOOR5 2.png
DOOR13_1 DoomPRB-DOOR13 1.png
DOOR10_1 DoomPRB-DOOR10 1.png A variant on the tan door patch used by the BIGDOOR4 texture, which is riddled with bullet holes, similar to the BIGDOOR2 texture in this version.
DOOR11_2 DoomPRB-DOOR11 2.png A wooden wall with metal supports and a window. While it has "door" in its filename, doors cannot have transparent sections like this.
HELL6_4 [[File:DoomPRB-HELL6_4.png]] A sheet of skin found alongside the other fleshy hell patches.
MWALL2_2 DoomPRB-MWALL2 2.png Skull-adored marble walls with blood at their base.
MWALL3_2 DoomPRB-MWALL3 2.png
PS17A0 DoomPRB-PS17A0.png Voltage and explosive hazard signs; they're less detailed than the radiation and poison signs that are actually used.
PS19A0 DoomPRB-PS19A0.png
SKY3 DoomPRB-SKY3.png This features a range of blue mountains like the SKY2 texture, but without the Earth and with a minor variation to the center mountains.
SKY4 DoomPRB-SKY4.png An expanse of sand with brown thunderheads in the sky. Maybe an early vision of hell?
SKY5A0 [[File:DoomPRB-SKY5.gif]] Four variations on the SKY4 texture, starting off very dark blue and brightening to the same color scheme with lightning bolts. The final engine doesn't support animated sky textures, so it's doubtful this ever actually worked, and let's be honest, if it were animated like it is here it would just be obnoxious. The clouds on the right are a bit more symmetric looking compared to SKY4.
SKY5B0
SKY5C0
SKY5D0
STEP01 DoomPRB-STEP01.png Unused step patches.
STEP02 DoomPRB-STEP02.png
STEP15 DoomPRB-STEP15.png
SUPPORT3 DoomPRB-SUPPORT3.png A strange looking gray support patch.
TP4_1 [[File:DoomPRB-TP4_1.png]] Variations on the pipe wall graphics used by the PIPE6 texture, with large holes in the wall.
TP4_2 DoomPRB-TP4 2.png
W15_1 DoomPRB-W15 1.png Components of a red techy wall. They appear as if they were intended to be animated, but their naming scheme doesn't correspond to that.
W15_2 DoomPRB-W15 2.png
W15_3 DoomPRB-W15 3.png
W67_4 DoomPRB-W67 4.png Patches similar to those used by the ICKWALL texture series.
W67_5 DoomPRB-W67 5.png
WALL71_7 DoomPRB-WALL71 7.png
WALL72_6 DoomPRB-WALL72 6.png
W95_1 DoomPRB-W95 1.png Brown metal walls.
W95_2 DoomPRB-W95 2.png
WALL03_2 DoomPRB-WALL03 2.png An interesting brown patch with transparent windows and lights at its top.
WALL06_1 DoomPRB-WALL06 1.png Alternate pipe wall patches which are only 96 pixels tall, as opposed to the 128 pixel tall patches that are used.
WALL06_2 DoomPRB-WALL06 2.png
WALL06_3 DoomPRBWALL06 3.png
WALL53_2 DoomPRB-WALL53 2.png Some alternate wall panels that aren't used by any of the CEMENT textures.
WALL55_2 DoomPRB-WALL55 2.png
WALL70_8 DoomPRB-WALL70 8.png Another ICKWALL-style patch, but the base wall is a darker gray.
WALL75_1 DoomPRB-WALL75 1.png A brown wall with red...pixels overlaid. It looks like it was probably intended to be animated, but only one frame of it is in the IWAD.
WALL77_1 DoomPRB-WALL77 1.png Walls like the ones used by the REDWALL texture, with the obvious difference of being gray.
WALL77_2 DoomPRB-WALL77 2.png
WALL78_2 DoomPRB-WALL78 2.png Speaking of REDWALL, this is a slightly lighter variation of the patch it uses.
WALL81_1 [[File:DoomPRB-WALL81_1.png]] A 128×128 sheet of skin.
WALL82_1 [[File:DoomPRB-WALL82_1.png]] Two more 128×128 sheets of skin, but with metal borders at the top and bottom.
WALL84_2 [[File:DoomPRB-WALL84_2.png]]

Text

DOOR3_7, DOOR3_8, DOOR3_10, DOOR3_11, DOOR5_1, DOOR5_2, DOOR13_1

DOOR3_7 DOOR3_8 DOOR3_10 DOOR3_11 DOOR5_1 DOOR5_2 DOOR13_1

Various techy mechanical graphics intended to be used around a door, judging by their names.

DOOR10_1

DOOR10_1

A variant on the tan door patch used by the BIGDOOR4 texture, which is riddled with bullet holes, similar to the BIGDOOR2 texture in this version.

DOOR11_2

DOOR11_2

A wooden wall with metal supports and a window. While it has "door" in its filename, doors cannot have transparent sections like this.

HELL6_4

[[File:DoomPRB-HELL6_4.png|HELL6_4]]

A sheet of skin found alongside the other fleshy hell patches.

MWALL2_2, MWALL3_2

MWALL2_2 MWALL3_2

Two skull-adored marble walls with blood at their base.

PS17A0, PS19A0

PS17A0 PS19A0

Voltage and explosive hazard signs; they're less detailed than the radiation and poison signs that are actually used.

SKY3

SKY3

This features a range of blue mountains like the SKY2 texture, but without the Earth and with a minor variation to the center mountains.

SKY4

SKY4

An expanse of sand with brown thunderheads in the sky. Maybe an early vision of hell?

SKY5A0 - SKY5D0

[[File:DoomPRB-SKY5.gif|SKY5]]

Four variations on the SKY4 texture, starting off much darker and brightening with lightning bolts. The final engine doesn't support animated sky textures, so it's doubtful this ever actually worked, and let's be honest, if it were animated like it is here it would just be obnoxious. The clouds on the right are a bit more symmetric looking compared to SKY4.

STEP01, STEP02, STEP15

STEP01 STEP02 STEP15

Unused step patches.

SUPPORT3

SUPPORT3

A strange looking gray support patch.

TP4_1, TP4_2

[[File:DoomPRB-TP4_1.png|TP4_1]] TP4_2

Variations on the pipe wall graphics used by the PIPE6 texture, with large holes in the wall.

W15_1, W15_2, W15_3

W15_1 W15_2 W15_3

Components of a red techy wall. They appear as if they were intended to be animated, but their naming scheme doesn't correspond to that.

W67_4, W67_5, WALL71_7, WALL72_6

W67_4 W67_5 WALL71_7 WALL72_6

Patches similar to those used by the ICKWALL texture series.

W95_1, W95_2

W95_1 W95_2

Brown metal walls.

WALL03_2

WALL03_2

An interesting brown patch with transparent windows and lights at its top.

WALL06_1, WALL06_2, WALL06_3

WALL06_1 WALL06_2 WALL06_3

Alternate pipe wall patches which are only 96 pixels tall, as opposed to the 128 pixel tall patches that are used.

WALL53_2, WALL55_2

WALL53_2 WALL55_2

Alternate wall panels that aren't used by any of the CEMENT textures.

WALL70_8

WALL70_8

Another ICKWALL-style patch, but the base wall is a darker gray.

WALL75_1

WALL75_1

A brown wall with red...pixels overlaid. It looks like it was probably intended to be animated, but only one frame of it is in the IWAD.

WALL77_1, WALL77_2

WALL77_1 WALL77_2

Two walls like the ones used by the REDWALL texture, with the obvious difference of being gray.

WALL78_2

WALL78_2

Speaking of REDWALL, this is a slightly lighter variation of the patch it uses.

WALL81_1

[[File:DoomPRB-WALL81_1.png|WALL81_1]]

A 128×128 sheet of skin.

WALL82_1, WALL84_2

[[File:DoomPRB-WALL82_1.png|WALL82_1]] [[File:DoomPRB-WALL84_2.png|WALL84_2]]

Two more 128×128 sheets of skin, but with metal borders at the top and bottom.

Comparison

Name Graphic Description
DOOR3_7 DoomPRB-DOOR3 7.png Various techy mechanical graphics intended to be used around a door, judging by their names.
DOOR3_8 DoomPRB-DOOR3 8.png
DOOR3_10 DoomPRB-DOOR3 10.png
DOOR3_11 DoomPRB-DOOR3 11.png
DOOR5_1 DoomPRB-DOOR5 1.png
DOOR5_2 DoomPRB-DOOR5 2.png
DOOR13_1 DoomPRB-DOOR13 1.png
DOOR10_1 DoomPRB-DOOR10 1.png A variant on the tan door patch used by the BIGDOOR4 texture, which is riddled with bullet holes, similar to the BIGDOOR2 texture in this version.
DOOR11_2 DoomPRB-DOOR11 2.png A wooden wall with metal supports and a window. While it has "door" in its filename, doors cannot have transparent sections like this.
HELL6_4 [[File:DoomPRB-HELL6_4.png]] A sheet of skin found alongside the other fleshy hell patches.
MWALL2_2 DoomPRB-MWALL2 2.png Skull-adored marble walls with blood at their base.
MWALL3_2 DoomPRB-MWALL3 2.png
PS17A0 DoomPRB-PS17A0.png Voltage and explosive hazard signs; they're less detailed than the radiation and poison signs that are actually used.
PS19A0 DoomPRB-PS19A0.png
SKY3 DoomPRB-SKY3.png This features a range of blue mountains like the SKY2 texture, but without the Earth and with a minor variation to the center mountains.
SKY4 DoomPRB-SKY4.png An expanse of sand with brown thunderheads in the sky. Maybe an early vision of hell?
SKY5A0 [[File:DoomPRB-SKY5.gif]] Four variations on the SKY4 texture, starting off very dark blue and brightening to the same color scheme with lightning bolts. The final engine doesn't support animated sky textures, so it's doubtful this ever actually worked, and let's be honest, if it were animated like it is here it would just be obnoxious. The clouds on the right are a bit more symmetric looking compared to SKY4.
SKY5B0
SKY5C0
SKY5D0
STEP01 DoomPRB-STEP01.png Unused step patches.
STEP02 DoomPRB-STEP02.png
STEP15 DoomPRB-STEP15.png
SUPPORT3 DoomPRB-SUPPORT3.png A strange looking gray support patch.
TP4_1 [[File:DoomPRB-TP4_1.png]] Variations on the pipe wall graphics used by the PIPE6 texture, with large holes in the wall.
TP4_2 DoomPRB-TP4 2.png
W15_1 DoomPRB-W15 1.png Components of a red techy wall. They appear as if they were intended to be animated, but their naming scheme doesn't correspond to that.
W15_2 DoomPRB-W15 2.png
W15_3 DoomPRB-W15 3.png
W67_4 DoomPRB-W67 4.png Patches similar to those used by the ICKWALL texture series.
W67_5 DoomPRB-W67 5.png
WALL71_7 DoomPRB-WALL71 7.png
WALL72_6 DoomPRB-WALL72 6.png
W95_1 DoomPRB-W95 1.png Brown metal walls.
W95_2 DoomPRB-W95 2.png
WALL03_2 DoomPRB-WALL03 2.png An interesting brown patch with transparent windows and lights at its top.
WALL06_1 DoomPRB-WALL06 1.png Alternate pipe wall patches which are only 96 pixels tall, as opposed to the 128 pixel tall patches that are used.
WALL06_2 DoomPRB-WALL06 2.png
WALL06_3 DoomPRBWALL06 3.png
WALL53_2 DoomPRB-WALL53 2.png Some alternate wall panels that aren't used by any of the CEMENT textures.
WALL55_2 DoomPRB-WALL55 2.png
WALL70_8 DoomPRB-WALL70 8.png Another ICKWALL-style patch, but the base wall is a darker gray.
WALL75_1 DoomPRB-WALL75 1.png A brown wall with red...pixels overlaid. It looks like it was probably intended to be animated, but only one frame of it is in the IWAD.
WALL77_1 DoomPRB-WALL77 1.png Walls like the ones used by the REDWALL texture, with the obvious difference of being gray.
WALL77_2 DoomPRB-WALL77 2.png
WALL78_2 DoomPRB-WALL78 2.png Speaking of REDWALL, this is a slightly lighter variation of the patch it uses.
WALL81_1 [[File:DoomPRB-WALL81_1.png]] A 128×128 sheet of skin.
WALL82_1 [[File:DoomPRB-WALL82_1.png]] Two more 128×128 sheets of skin, but with metal borders at the top and bottom.
WALL84_2 [[File:DoomPRB-WALL84_2.png]]

DOOR3_7, DOOR3_8, DOOR3_10, DOOR3_11, DOOR5_1, DOOR5_2, DOOR13_1

DOOR3_7 DOOR3_8 DOOR3_10 DOOR3_11 DOOR5_1 DOOR5_2 DOOR13_1

Various techy mechanical graphics intended to be used around a door, judging by their names.

DOOR10_1

DOOR10_1

A variant on the tan door patch used by the BIGDOOR4 texture, which is riddled with bullet holes, similar to the BIGDOOR2 texture in this version.

DOOR11_2

DOOR11_2

A wooden wall with metal supports and a window. While it has "door" in its filename, doors cannot have transparent sections like this.

HELL6_4

[[File:DoomPRB-HELL6_4.png|HELL6_4]]

A sheet of skin found alongside the other fleshy hell patches.

MWALL2_2, MWALL3_2

MWALL2_2 MWALL3_2

Two skull-adored marble walls with blood at their base.

PS17A0, PS19A0

PS17A0 PS19A0

Voltage and explosive hazard signs; they're less detailed than the radiation and poison signs that are actually used.

SKY3

SKY3

This features a range of blue mountains like the SKY2 texture, but without the Earth and with a minor variation to the center mountains.

SKY4

SKY4

An expanse of sand with brown thunderheads in the sky. Maybe an early vision of hell?

SKY5A0 - SKY5D0

[[File:DoomPRB-SKY5.gif|SKY5]]

Four variations on the SKY4 texture, starting off much darker and brightening with lightning bolts. The final engine doesn't support animated sky textures, so it's doubtful this ever actually worked, and let's be honest, if it were animated like it is here it would just be obnoxious. The clouds on the right are a bit more symmetric looking compared to SKY4.

STEP01, STEP02, STEP15

STEP01 STEP02 STEP15

Unused step patches.

SUPPORT3

SUPPORT3

A strange looking gray support patch.

TP4_1, TP4_2

[[File:DoomPRB-TP4_1.png|TP4_1]] TP4_2

Variations on the pipe wall graphics used by the PIPE6 texture, with large holes in the wall.

W15_1, W15_2, W15_3

W15_1 W15_2 W15_3

Components of a red techy wall. They appear as if they were intended to be animated, but their naming scheme doesn't correspond to that.

W67_4, W67_5, WALL71_7, WALL72_6

W67_4 W67_5 WALL71_7 WALL72_6

Patches similar to those used by the ICKWALL texture series.

W95_1, W95_2

W95_1 W95_2

Brown metal walls.

WALL03_2

WALL03_2

An interesting brown patch with transparent windows and lights at its top.

WALL06_1, WALL06_2, WALL06_3

WALL06_1 WALL06_2 WALL06_3

Alternate pipe wall patches which are only 96 pixels tall, as opposed to the 128 pixel tall patches that are used.

WALL53_2, WALL55_2

WALL53_2 WALL55_2

Alternate wall panels that aren't used by any of the CEMENT textures.

WALL70_8

WALL70_8

Another ICKWALL-style patch, but the base wall is a darker gray.

WALL75_1

WALL75_1

A brown wall with red...pixels overlaid. It looks like it was probably intended to be animated, but only one frame of it is in the IWAD.

WALL77_1, WALL77_2

WALL77_1 WALL77_2

Two walls like the ones used by the REDWALL texture, with the obvious difference of being gray.

WALL78_2

WALL78_2

Speaking of REDWALL, this is a slightly lighter variation of the patch it uses.

WALL81_1

[[File:DoomPRB-WALL81_1.png|WALL81_1]]

A 128×128 sheet of skin.

WALL82_1, WALL84_2

[[File:DoomPRB-WALL82_1.png|WALL82_1]] [[File:DoomPRB-WALL84_2.png|WALL84_2]]

Two more 128×128 sheets of skin, but with metal borders at the top and bottom.