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User:Dragonsbrethren/PsandboxZ/Doom Pre-Beta Patches
Contents
- 1 Table
- 2 Text
- 2.1 DOOR3_7, DOOR3_8, DOOR3_10, DOOR3_11, DOOR5_1, DOOR5_2, DOOR13_1
- 2.2 DOOR10_1
- 2.3 DOOR11_2
- 2.4 HELL6_4
- 2.5 MWALL2_2, MWALL3_2
- 2.6 PS17A0, PS19A0
- 2.7 SKY3
- 2.8 SKY4
- 2.9 SKY5A0 - SKY5D0
- 2.10 STEP01, STEP02, STEP15
- 2.11 SUPPORT3
- 2.12 TP4_1, TP4_2
- 2.13 W15_1, W15_2, W15_3
- 2.14 W67_4, W67_5, WALL71_7, WALL72_6
- 2.15 W95_1, W95_2
- 2.16 WALL03_2
- 2.17 WALL06_1, WALL06_2, WALL06_3
- 2.18 WALL53_2, WALL55_2
- 2.19 WALL70_8
- 2.20 WALL75_1
- 2.21 WALL77_1, WALL77_2
- 2.22 WALL78_2
- 2.23 WALL81_1
- 2.24 WALL82_1, WALL84_2
- 3 Comparison
- 3.1 DOOR3_7, DOOR3_8, DOOR3_10, DOOR3_11, DOOR5_1, DOOR5_2, DOOR13_1
- 3.2 DOOR10_1
- 3.3 DOOR11_2
- 3.4 HELL6_4
- 3.5 MWALL2_2, MWALL3_2
- 3.6 PS17A0, PS19A0
- 3.7 SKY3
- 3.8 SKY4
- 3.9 SKY5A0 - SKY5D0
- 3.10 STEP01, STEP02, STEP15
- 3.11 SUPPORT3
- 3.12 TP4_1, TP4_2
- 3.13 W15_1, W15_2, W15_3
- 3.14 W67_4, W67_5, WALL71_7, WALL72_6
- 3.15 W95_1, W95_2
- 3.16 WALL03_2
- 3.17 WALL06_1, WALL06_2, WALL06_3
- 3.18 WALL53_2, WALL55_2
- 3.19 WALL70_8
- 3.20 WALL75_1
- 3.21 WALL77_1, WALL77_2
- 3.22 WALL78_2
- 3.23 WALL81_1
- 3.24 WALL82_1, WALL84_2
Table
Text
DOOR3_7, DOOR3_8, DOOR3_10, DOOR3_11, DOOR5_1, DOOR5_2, DOOR13_1
Various techy mechanical graphics intended to be used around a door, judging by their names.
DOOR10_1
A variant on the tan door patch used by the BIGDOOR4 texture, which is riddled with bullet holes, similar to the BIGDOOR2 texture in this version.
DOOR11_2
A wooden wall with metal supports and a window. While it has "door" in its filename, doors cannot have transparent sections like this.
HELL6_4
[[File:DoomPRB-HELL6_4.png|HELL6_4]]
A sheet of skin found alongside the other fleshy hell patches.
MWALL2_2, MWALL3_2
Two skull-adored marble walls with blood at their base.
PS17A0, PS19A0
Voltage and explosive hazard signs; they're less detailed than the radiation and poison signs that are actually used.
SKY3
This features a range of blue mountains like the SKY2 texture, but without the Earth and with a minor variation to the center mountains.
SKY4
An expanse of sand with brown thunderheads in the sky. Maybe an early vision of hell?
SKY5A0 - SKY5D0
[[File:DoomPRB-SKY5.gif|SKY5]]
Four variations on the SKY4 texture, starting off much darker and brightening with lightning bolts. The final engine doesn't support animated sky textures, so it's doubtful this ever actually worked, and let's be honest, if it were animated like it is here it would just be obnoxious. The clouds on the right are a bit more symmetric looking compared to SKY4.
STEP01, STEP02, STEP15
Unused step patches.
SUPPORT3
A strange looking gray support patch.
TP4_1, TP4_2
[[File:DoomPRB-TP4_1.png|TP4_1]]
Variations on the pipe wall graphics used by the PIPE6 texture, with large holes in the wall.
W15_1, W15_2, W15_3
Components of a red techy wall. They appear as if they were intended to be animated, but their naming scheme doesn't correspond to that.
W67_4, W67_5, WALL71_7, WALL72_6
Patches similar to those used by the ICKWALL texture series.
W95_1, W95_2
Brown metal walls.
WALL03_2
An interesting brown patch with transparent windows and lights at its top.
WALL06_1, WALL06_2, WALL06_3
Alternate pipe wall patches which are only 96 pixels tall, as opposed to the 128 pixel tall patches that are used.
WALL53_2, WALL55_2
Alternate wall panels that aren't used by any of the CEMENT textures.
WALL70_8
Another ICKWALL-style patch, but the base wall is a darker gray.
WALL75_1
A brown wall with red...pixels overlaid. It looks like it was probably intended to be animated, but only one frame of it is in the IWAD.
WALL77_1, WALL77_2
Two walls like the ones used by the REDWALL texture, with the obvious difference of being gray.
WALL78_2
Speaking of REDWALL, this is a slightly lighter variation of the patch it uses.
WALL81_1
[[File:DoomPRB-WALL81_1.png|WALL81_1]]
A 128×128 sheet of skin.
WALL82_1, WALL84_2
[[File:DoomPRB-WALL82_1.png|WALL82_1]] [[File:DoomPRB-WALL84_2.png|WALL84_2]]
Two more 128×128 sheets of skin, but with metal borders at the top and bottom.