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User:Folkin/Tomba Sandbox/Tomba Unused Animations And Sprites
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Sprites, Animations and other unused things
- Add the various unused NPC's, most notably the NPC'S from the unused areas from the Village of civilization.
- Most if not all NPC's have unused animations like their walking or talking animations, Tomba also has loads of unused animations.
Fisherman
10,000 Year Old Men
Cowboy
Sombrero Man
- The cacti sprites from the race track [Ripped]
- Unused signs from the Dirt Motocross. [Ripped]
- Unused iron sign loaded in The Haunted Mansion
- Unused part of the race track
- Unused difficulty level for the Final Evil Pig.
- Unused growing flower sprites in the Dwarf Elder's Hut (Cursed and uncursed) [Ripped]
Cursed
Uncursed
- Unused final pig gate sprite
- Leftover demo dialogue in USA retail
- Unused sprites/event tied to the familiar looking mansion grandfathers clock room
- Slot machine
- Lumberjack Dwarf and the event tied to it
- Masakari Tribe language and events
- Unused clock animations and jewel in the Familiar Looking Mansion
- Minecart in the Underground Maze [Ripped]
Sprites
Animations
- Some masks are not properly aligned (Maybe even all)
Enemies
- Add the unused Trick Village enemies, the pufferfish and the hermit crab. [Ripped]
Hermit Crab
Pufferfish
- Loads of unused Animations for almost all the enemies, including the Evil Pigs.
- Unused boulder in Lumberjack Factory
- Unused house mask
Mockup
- Mask and NPC placement from the purified Town(s) (Also include mask placement of the other towns where possible)
- Early 100 Year Old Man sprite [Ripped]
PrePre 9
- Although the Watch Tower area is not accessible in this demo the Vram can still be viewed, these have some sprites never used in the retail game, like a different boulder texture and an AP door. [Ripped]
Unused Animations
- Some of the animations in Dwarf Village are different, they use unique sprites instead of some sprites being mirrored.