We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Froggy25
Jump to navigation
Jump to search
The Cutting Room Floor > Users > Babel - Users by language > De
The Cutting Room Floor > Users > Babel - Users by language > En
The Cutting Room Floor > Users > Babel - Users by language > En > User en-3
The Cutting Room Floor > Users > Babel - Users by language > Eo
The Cutting Room Floor > Users > Babel - Users by language > Fr
The Cutting Room Floor > Users > Babel - Users by language > Ja
User de-1
User eo-1
User fr-N
User ja-1
| Babel user information | ||||
|---|---|---|---|---|
| ||||
| Users by language |
Hello, I'm Mantidactyle on Data Crystal and GameHacking. I'm a newbie ROM hacker.
Contents
- 1 TO DO LIST
- 1.1 Golden Sun
- 1.2 Pokémon 10ANNIV Distribution cartridge
- 1.3 Pokémon Stadium (International)
- 1.4 Yu-Gi-Oh! Duel Monsters
- 1.5 Yu-Gi-Oh! Duel Monsters II: Dark duel Stories
- 1.6 Yu-Gi-Oh! Dark Duel Stories
- 1.7 Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist
- 1.8 Yu-Gi-Oh! World Championship Tournament 2005
- 1.9 Yu-Gi-Oh! World Championship Tournament 2006
TO DO LIST
Golden Sun
- Document the "Found Item" test, next to Kraden's house at the beginning of the game.
- Document the missing channel in the world map music.
- Add images for unused items, unused Psynergies, and unused portraits.
Pokémon 10ANNIV Distribution cartridge
- Remnants of a debug mode (with very limited features)
- A date setting mode, which would trigger a limitation on the Pokémon distribution (not used on GBA, is this functional if the cart is inserted on a DS ?)
- A function to reset every value in iwram to its default value with A + R + Select, which isn't accessible normally
Pokémon Stadium (International)
- Disassembly (WIP)
- RAM map (WIP)
Yu-Gi-Oh! Duel Monsters
- Disassembly (WIP)
- RAM map (WIP)
Yu-Gi-Oh! Duel Monsters II: Dark duel Stories
- Disassembly (WIP)
- RAM map (WIP)
Yu-Gi-Oh! Dark Duel Stories
- Unused Graphics. A lot of these. I need to understand how palettes work so I can dump these in something else than shades of red and white.
- Document a glitch where direct damage magic (Tremendous Fire) lets the player alive with 0 LP.
- Document a glitch where the CPU always discards its last card in hand, then ends its turn.
- Document a glitch which overwrites the player's deck with 0x87 when forcing access to an invalid menu value (probably only possible in TAS)
- Find how to re-enable Megamorph old effect, which is coded but unused (Monster's Level +2)
- Document the anti-piracy routine that occurs if the title screen tilemap data (scattered around 0xD0000-0xDD3A0) has been altered.
- Disassembly (WIP)
- RAM map (WIP)
Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist
- Disassembly (WIP)
- RAM map (WIP)
Yu-Gi-Oh! World Championship Tournament 2005
- Document a glitch in the shop which allows arbitrary code execution
Yu-Gi-Oh! World Championship Tournament 2006
- Document the Debug remnants
- Document the Forbidden / Limited cards Password menu
The Cutting Room Floor > Users > Babel - Users by language > De
The Cutting Room Floor > Users > Babel - Users by language > En
The Cutting Room Floor > Users > Babel - Users by language > En > User en-3
The Cutting Room Floor > Users > Babel - Users by language > Eo
The Cutting Room Floor > Users > Babel - Users by language > Fr
The Cutting Room Floor > Users > Babel - Users by language > Ja
User de-1
User eo-1
User fr-N
User ja-1