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User:GlitterBerri/Notes/Test Area/YI Environments 2

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Tilesets

Global Tileset

Original

hino/yoshi/CHR-stock/kusa-real.CGX

07 November 1993 21:58

hino/yoshi/BAK-chr/V-SORA.CGX

06 June 1994 19:20

hino/yoshi/BAK-chr/V-SOAP-B.CGX

06 June 1994 19:20

hino/yoshi/BAK-chr/V-YUKI.CGX

06 June 1994 19:20

hino/yoshi/BAK-chr/V-SOAP.CGX

06 June 1994 19:20

hino/yoshi/V-KUSA-pas1-mask.CGX

14 April 1994 00:36

hino/yoshi/V-KUSA-sample-test.CGX

24 May 1994 02:17

SMW2AssetLeak CHRstock GlobalDoor.png SMW2AssetLeak BAKchr Global V-SORA.png SMW2AssetLeak BAKchr Global V-SOAP-B.png SMW2AssetLeak BAKchr Global V-YUKI.png SMW2AssetLeak BAKchr Global V-SOAP.png SMW2AssetLeak hino Global V-KUSA-pas1-mask.png SMW2AssetLeak hino Global V-KUSA-sample-test.png
nogami/yoshi/v-kusa.cgx

05 July 1994 19:10

hino/yoshi/CHR-stock/V-KUSA-FUTOSEN.CGX

10 July 1994 20:52

hino/yoshi/V-KABE-BAK.CGX

31 August 1994 21:27

hino/yoshi/V-KUSA.CGX

28 October 1994 21:19

hino/yoshi/-NOTE----YUKI.CGX

31 October 1994 21:10

ys_romX_0 Prototype Final
SMW2AssetLeak nogami Global v-kusa.png SMW2AssetLeak CHRstock Global V-KUSA-FUTOSEN.png SMW2AssetLeak hino Global V-KABE-BAK.png SMW2AssetLeak hino Global V-KUSA.png SMW2AssetLeak hino Global -NOTE-YUKI.png File:YS romX GlobalTileset.png File:YI FinalGlobalTileset.png

The global tileset, used in every normal stage, naturally saw many changes.

  • The first iteration, which only contains a single door, drastically different in style to the ones seen in the final game, where doors are instead sprites.
  • The second iteration adds a transparent block. Possibly an early ice block, though the final game's ice blocks are 2×2 tiles large.
  • The third iteration adds a much rougher cloud platform. While the previous block was removed, in its place are two new ones: a wooden one and a cement one.
  • The fourth iteration refines the cloud platform to be closer to the final design. The wooden block has become a ? Block in the meantime, and a coin has also been added.
  • The fifth adds some new platform types, such as the castella blocks and some others not seen in the final. This is also the first version to include the Bandit House, albeit with much simpler shading.
  • The sixth adds graphics for the early goal which can be seen in other files, as well as the first version of the goal platform. Like with the Bandit House before it, it lacks the pastel shading seen in the final.
  • The seventh replaces the ? Block with an Egg Block, as in the final. This Egg Block has more detailed shading than the final, however. Some more new block types have also been added, possibly predecessors to the horizontally and vertically expanding checkered blocks. This iteration also sees the first version of the red stairs/platform, which aside from being quite a bit thinner, is brown.
  • The eighth changes the stairs/platform to be red, as in the final. It also introduces the arrow signpost, which is surrounded by a white trim, unlike the final ones.
  • The ninth is the first to add the pastel shading, including the early goal, which would be scrapped soon afterwards.
  • Not before the tenth iteration, which adds Donut Lifts.
  • The progression of the cement block isn't exactly consistent, as while both of the previous two iterations had the graphics used in the final, the next couple more closely resemble the cement blocks in the prototypes. In other weirdness, the signpost is darker than in any other file. Donut Lift graphics have been finalized, and the old goal graphics have begun to be overwritten by the Yoshi House ones. This is also the first to add the horizontal platforms, which are merely recolored Flatbed Ferries in this iteration.

Edited

hino/yoshi/CHR-stock/kusa-real.CGX, yuki-real.CGX

07 November 1993 21:58

hino/yoshi/BAK-chr/V-SORA.CGX

06 June 1994 19:20 x

hino/yoshi/BAK-chr/V-SOAP-B.CGX

06 June 1994 19:20 x

hino/yoshi/BAK-chr/V-YUKI.CGX

06 June 1994 19:20 x

hino/yoshi/BAK-chr/V-SOAP.CGX

06 June 1994 19:20 x

hino/yoshi/CHR-stock/goal.CGX

12 January 1994 !

/hino/yoshi/V-SCORE.CGX

25 January 1994 !

hino/yoshi/CHR-stock/kusa-2-FILE.CGX

25 February 1994 !

SMW2AssetLeak CHRstock GlobalDoor.png SMW2AssetLeak BAKchr Global V-SORA.png SMW2AssetLeak BAKchr Global V-SOAP-B.png SMW2AssetLeak BAKchr Global V-YUKI.png SMW2AssetLeak BAKchr Global V-SOAP.png
YI_goal.CGX.png
SMW2AssetLeak hino Global V-KUSA-pas1-mask.png SMW2AssetLeak hino Global V-KUSA-sample-test.png
nogami/yoshi/v-kusa.cgx

05 July 1994 19:10 x

hino/yoshi/CHR-stock/V-KUSA-FUTOSEN.CGX

10 July 1994 20:52 x

hino/yoshi/V-KABE-BAK.CGX

31 August 1994 21:27 x

hino/yoshi/V-KUSA.CGX

28 October 1994 21:19 x

hino/yoshi/-NOTE----YUKI.CGX

31 October 1994 21:10 x

ys_romX_0 Prototype Final
SMW2AssetLeak nogami Global v-kusa.png SMW2AssetLeak CHRstock Global V-KUSA-FUTOSEN.png SMW2AssetLeak hino Global V-KABE-BAK.png SMW2AssetLeak hino Global V-KUSA.png SMW2AssetLeak hino Global -NOTE-YUKI.png File:YS romX GlobalTileset.png File:YI FinalGlobalTileset.png


Flower (HANA)

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Grass (KUSA)

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Lava (NAMI/YOGAN)

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Pipe (DOKAN)

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Room (ROOM)

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Sky (SORA)

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Snow (YUKI)

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Soap (BABLE/SOAP)

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Underground (CHIKA)

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Wall (KABE)

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Water (MIZU)

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Tilemaps

BG2 Tilemaps

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BG3 Tilemaps

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Other Tilemaps

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