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User:GyroMan/Revenge of Shinobi II proto

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The "Revenge of Shinobi II" prototype is a weird case. The header is actually unedited from the older November 1992 prototype, so the exact date of this build is unknown; but it's safe to assume it is from somewhere in early 1993. It's far closer to the final than the previous prototype, now with the finalized levels, enemies, art, but still is quite different from the final product and a fair bit glitchier. The prototype gets its name from its title screen, which reads "The Revenge of Shinobi II"; this could mean that the early international title for the game was to act as a sequel to The Revenge of Shinobi.

Hmmm...
To do:
MORE COMPARISONS

Any unused content?

Level layout differences


Blank.png
Prototype Changes by Level
From palette changes, to different level tweaks, to exploding floors, this prototype has a lot going on in each level.

Intro

Proto Final
ShinobiIIIProtoTitle1.png ShinobiIIIFinalTitle1.png
Proto Final
ShinobiIIIProtoTitle2.png ShinobiIIIFinalTitle2.png

The title screen of the prototype, and the origin of the proto's name. It appears that the original international title for the game was going to be "The Revenge of Shinobi II", but it was eventually changed to "Shinobi III: Return of the Ninja Master".

Intro Text

The intro text changed drastically between the prototype and the final; instead of reading an excerpt from the 'Secret Manual of Oboro Ninjitsu', it gives a recap of Revenge of Shinobi's story in some hilariously awful engrish.

Prototype
THE NINJA WHO EXISTS ONLY IN THE SHADOW AS THE SECRET AGENCY. FOR LONG CENTURY WORLD WAS BROKEN APART BY THE TWO BIG NINJA PARTIES. ONE WAS THE EVIL NINJA AND ANOTHER WAS THE OBORO NINJA STRUGGLE TO SAVE THE WORLD AGAINST THAT.

TWO YEARS AGO JOE MUSASHI OF OBORO PARTY KILLED MASKED NINJA THE COMMANDER OF THE HUGE DARK PARTY NEO ZEED. EVERYBODY THOUGHT THE WORLD WAS NOW IT PEACE. BUT IT WAS NOT A TRUTH. MUSKED NINJA WAS AN ONLY DUMMY AND THE REAL BEHIND-THE-SCENE MANIPURAT

-OR WAS THE SHADOW MASTER!

Final
'SHADOWS'

HE IS STRONGER THAN STEEL AND MOVES FASTER THAN A WHIRLWIND.

SOMETIMES HE HIDES IN MUD. OTHER TIMES HE CHANGES HIS SHAPE LIKE AN EVER CHANGING CLOUD.

ALTHOUGH HIS FIGHTING SPIRIT BURNS LIKE FIRE, HIS MIND IS AS CALM AS STILL WATER.

'VIOLATION OF THE COMMANDMENTS'

SHOULD SHINOBI FAIL BEFORE COMPLETING THE MISSION, HE WILL DISAPPEAR BEFORE THE DAWN AND VANISH FOREVER.

KEEP THIS KNOWLEDGE IN YOUR HEART AND MIND.

--FROM THE 'SECRET MANUAL OF OBORO NINJITSU'

Start Screen

Proto Final
ShinobiIIIStartScreenProto.png ShinobiIIIStartScreenFinal.png

The title, of course, is different, and the word "GAME" is no longer streched out to meet "OPTIONS" in width.

Options Screen

Proto Final
ShinobiIIIOptionsProto.png ShinobiIIIOptionsFinal.png

-Logo is different, obviously...

-There are numbers before the sounds in the sound test in the prototype.

-By default, you start with 40 shurikens in the prototype and 50 in the final.

-The names of the S.E. sounds are different. Interestingly, S.E. 60 skips straight to S.E. 65.

Sound Test Names

Music

Prototype Final
00:MUSIC STOP MUSIC STOP
01:HE RUNS HE RUNS
02:NINJA SOUL NINJA SOUL
03:SHADOW'S SHADOWS
04:HASSOU! HASSOU!
05:INNER DARKSIDE INNER DARKSIDE
07:SHINOBI WALK SHINOBI WALK
08:RUSH AND BEAT'EM RUSH AND BEAT
09:BEFORE STORM STORM WIND
10:ROUND CLEAR ROUND CLEAR
11:WABI WABI
12:SABI SABI
13:GETSUFU SHINOBI
14:JU GOYA GETUFU
15:SAKURA SAKURA
16:IDATEN IDATEN
17:GAME OVER GAME OVER
18:JAPONESQUE JAPONESQUE
19:SOLITALY SOLITARY
20:IZAYOI IZAYOI
21:MY DEAR D MY DEAR D
22:STAGE CLEAR STAGE CLEAR
23:TRAP BOOGIE TRAP BOOGIE
24:UMA MANDARA
25:MANDARA SHADOW MASTER
26:JOMMAR MUTADO GROUND ZERO
27:GROUND ZERO WHIRLWIND
28:OGIMAN Z N/A (loops to "MUSIC STOP" here)

S.E.

Voice

Proto Final
01:NINJITSU NINJITSU
02:BOSS OUT BOSS DEATH
03:GOJIRA WALK WALK
04:MUSASHI DAMAGE MUSASHI DAMAGE
05:TENG DAMAGE KARURA DAMAGE
06:KIRISAKI KATANA HIT
07:MUSASI KIAI MUSASHI KIAI
08:TIGER GAOO HYDRA DAMAGE
09:HAIDORA DAMAGE KICK HIT
10:KICK HIT HYDRA DEATH
11:HAIDORA OUT KATANA SET
12:TUBANARI SHURIKIN HIT
14:ENM DAMAGE MASAO CLAW
15:MASAO HAND LION DANCE
16:HOHOHO IDATEN
17:UMA DASH ATTACK
18:FUNM! MUSASHI KICK
19:TO! SHADOW KIAI
20:JOMMAR'S FUNM! GUN SET
21:MASAO GUN SET N/A (loops to NINJITSU here)

Stage Intro

Proto Final
ShinobiIIINeoZeedProto.png ShinobiIIINeoZeedFinal.png

-The palette for Musashi and the cliff he stands on are different; the rocks are more red in the prototype. Musashi has a lot more shading on him.

-The level 1 portrait doesn't actually match anything in the level, and is used for the level 6 portrait in the final. The level 6 portrait itself is edited in the final game to be a full moon instead of a crescent among some other details.

-The sunrays coming from the clouds are brighter in the prototype.

-There's a harbor and 2 boats in the river in the prototype that isn't there in the final.

-The font for the level names got reworked to be a more "handwritten", including the kanji.

Debug Menu

A few debug features are available by using button combinations. While these do exist in the final game, they must be reenabled with a PAR code.

Character Editor

ShinobiIIIDebugMenuProto.png

By pressing B+C then A, you can access a debug menu anytime, anywhere, leftover from the 1192 prototype. Sadly, the byte editor and map editor found in the 1192 debug menu no longer work, but the tile editor is still intact.

DIRECTION: Move the cursor on the tile grid.

A + UP/DOWN: Switch which palette you're viewing/using.

A + LEFT/RIGHT: Switch which color in the palette you're using.

B + UP/DOWN: Go up or down in the tile selector.

B + LEFT/RIGHT: Go left or right in the tile selector.

Note that the tile in the top left corner is the one you are editing.

C: Draw a pixel on whatever part the cursor's on.

B + START: Quit the tile editor.

START: In the 1192 proto, this switched to the byte editor. However, now it just crashes the game. On certain screens (like the intro) you can get a crash message:

"4: ILLEGAL INS 00000070"

Level Select

By pressing A while in the ninjitsu menu, the number of the level you're in will appear on the top left. By pressing A + Up/Down you can switch between the 7 levels. Pressing A + Start will have the game fade out and will load the level selected.