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User:HarveyLi/Doom 2016 Unused Models

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As expected, this game has a decent amount of unused models that range from interesting to just strange.

Early Doomguy Helmet

Located in "generated/basemodel/md6/player/human/base/assets/mesh" is what looks to be an early Doom marine helmet modeled after its original concept art:

Doommarinehelmet.png

Nailgun

Found in "generated/basemodel/md6/objects/weapons/mp_weapons/" is a nailgun.

Nihal Doom 2016 Nailgun Textured Render ( Blender ).png

Its design resembles a weapon of the same name in Quake, so it's likely that this is either leftover from a Quake-themed project, or they wanted to combine the arsenal of both Quake and Doom. In further inspection, the model appears to be a heavily modified version of the early Doom 4 Grenade Launcher model.

Magnum

Found in "generated/basemodel/md6/objects/weapons/mp_weapons/" is a weapon that calls itself a "magnum."

Doommagnummodel.png

It looks to be some sort of harpoon gun.

Early Weapon Crate

Located in "cooked/model/models/weapons/weapon_crate_01/" is some sort of weapon crate.

Doom 2016 early weeapn crate render.png

This doesn't seem to be the one used in-game. The final model is wider on the sides.

Pickups

Located in "cooked/model/models/pickups/" are various pickup models that don't appear in the game.

Doomsantahelmet.png

A Santa hat, obviously was meant to be used around Christmas.

DoomBluePickupPlaceholder.png

A model named "placeholder_armor_custom". A placeholder for some sort of armor pickup.


Test Models

Located in "cooked/model/models/test" are two pickup models which might have been used in the early iteration of the game.

DoompickupsMREammopickup.PNG

This one is labeled ammodrop_lg - "lg" likely stands for "large".

DoompickupsMREalternate.PNG

This one is labeled upgradedrop_sm - "sm" likely stands for "small". Shares the same textures with ammodrop_lg. texture sets use the name "MRE".


Plasma Rifle With Different Texture

Located in "cooked/models/weapons/energy/plasma_rifle.bmodel". The Plasma Rifle on the left is a separate model with an unused texture. Its color scheme is based on concept art.

Unused Used
Doom2016 plasmariflea.png Doom2016 plasmarifleb.png


Boomerang

Located in "generated/basemodel/md6/objects/weapons/thrown/boomerang/assets/mesh/". It is unknown where this model is from.

Doom2016 boomerang.png

Celling Turret

Located in "generated/basemodel/md6/objects/weapons/turret/ceiling/turret_a/assets/mesh/". A similar model appears in the early hologram study video.

According to the design document of the Lazarus Labs level, this turret was planned to be an enemy, and in one moment as an ally in a specific area of the map.

Doom2016 ceilingturreta.png

Olivia's Guard

Located in "generated/basemodel/md6/characters/monsters/oliviasguard/base/assets/mesh/oliviasguard.bmd6model", this is a separate untextured model of a Hell Knight that was used as a placeholder model for the Hell Guards. They appear in gameplay footage in the second part of old DOOM 2016 development documentaries authored by Noclip. They wielded early models of a staff and hammer as weapons.

Doom 2016 Oliviasguard.png

These weapons are located separately from each other, located in "generated/basemodel/md6/objects/weapons/melee/hammer/assets/mesh/hammer.bmd6model" and in "generated/basemodel/md6/objects/weapons/melee/staff/assets/mesh/staff.bmd6model".

Doom 2016 Cuthellknightweapons.png

Textures and other files in the folder of the final model of the Hell Guard, called talisman_guard, have oliviasguard in their names.

Pavdemon

Located in "generated/md6/characters/monsters/mp_pavdemon/base/assets/mesh/mp_bfd_weaponproxy.bmd6model" The Cube model that was used for pinky AI test before the model was finished.

DoomPavdemon.png

DOOM 4 Leftovers

Leftovers from the first iteration of the game.

Guardian Assault

Located in "generated/basemodel/md6/characters/humans/male_rage/player_coop/assets/mesh", implied to be a leftover model from Rage, however, it has the UAC logo on its shoulder. It's also shown as a player model from the earlier Doom 4 Multiplayer component.

Doom 2016 Playermodels.PNG

Assault Rifle

Located in "cooked/model/models/weapons/assault_rifle_3/" is an assault rifle:

Doomassaultriflescoped.png

Despite the similarities, this is not the Heavy Assault Rifle used in the final game. Instead, this is a rifle used in the canceled earlier version of the game.

A variant of this rifle appears in "generated/basemodel/md6/objects/weapons/assaultrifles/assaultrifle", which does not include the sight:

Doom 2016 Assualt rifle textured render Blender.png

Grenade

Located in "cooked/model/models/weapons/grenade/" is a grenade used for the early Doom 4.

Doomgrenademodel.png

Since its purpose is unclear, it could have been a placeholder to develop the usable grenades for the final game.

Unused Zombie Model

Located in "generated/model/basemodel/md6/zombie/zombie_a" is a model without textures, most likely a variant of an enemy with 3 heads and 5 arms shown in the same "push-forward combat" animatic and leaked 2012 Doom 4 concept trailer. It is missing from the Multiplayer alpha's files.

Zombie a doom4.png

Proximity Mine

Located in "cooked/models/weapons/proximity_mine/". Most likely, this is C4 and another leftover from the original project.

Doom2016 proximitymine.png

RAGE Leftovers

Leftovers from Rage, another game developed by id Software.

Pickups

Doomwaterbottlepickup.png

A water bottle,

Doombandagepickup.png

Some bandages.

Player's hand

Located in "cooked/model/models/characters/player/" is a hand model.

DoomRagehands.png

Wall Turret

Located in "prototypes/weapons/turrets/wall Model". This turret appeares in Rage's DLC The Scorchers.

Doom 2016 Wall turret.png