If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
User:Infamous/Doom 64 Development
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
|
Doom 64's prototype as well as resources were brought to light by 4chan and Argent Strange (@poweredbyidtech) on Twitter/X.
Contents
Download
Doom 64 Alpha resources are linked here. Do note: this is likely unplayable, as there are no maps in the WAD. Likely just development resources.
Graphic Changes Between Doom 1/2
Early Graphics
Exclusive Textures
Palettes
POW1
Pre-Alpha | Graphics |
---|---|
A palette for the graphics of POW1(x)0, which is an explosion. No other similar palettes exist in the final. This was likely to test the extended palette that the modified idtech 1 engine (also used in Doom PSX) could handle.
POW2
Pre-Alpha | Graphics |
---|---|
A palette for the graphics of POW2(x)0, which is the same explosion but with more colors. No other similar palettes exist in the final.
Mother Demon
Pre-Alpha | Final |
---|---|
The Mother Demon's palette is vastly different from the final, as the old palette seems to have been simplified to mostly oranges and browns in the final. Probably likely due to the limitations of the Nintendo 64? Who knows.