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User:Lavacopter
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Contents
- 1 Todo, Notes, etc.
- 1.1 Ultima VII Part 2: Serpent Isle
- 1.2 Ultima VII Part 2: Serpent Isle 1.07 Beta
- 1.3 Ultima VII: The Black Gate
- 1.4 Ultima VII Demo (intro only)
- 1.5 Ultima I: The First Age of Darkness
- 1.6 Ultima II: Revenge of the Enchantress
- 1.7 Ultima IV: Quest of the Avatar
- 1.8 Ultima V: Warriors of Destiny
- 1.9 Ultima VI: The False Prophet (DOS)
- 1.10 Ultima: Worlds of Adventure 2: Martian Dreams
- 1.11 Worlds of Ultima: The Savage Empire
- 1.12 Boktai: The Sun is in Your Hand Demo
- 1.13 Boktai: The Sun is in Your Hand
- 1.14 Boktai 2: Solar Boy Django
- 1.15 Shin Bokura no Taiyou: Gyakushuu no Sabata
- 1.16 Legend of Robin Hood (NES Proto)
- 1.17 Robin Hood: Prince of Thieves (NES)
- 1.18 Ultima Underworld
- 1.19 Ultima Underworld 2
- 1.20 Exile Series (Spiderweb Software)
- 1.21 Ultima 8: Pagan
Todo, Notes, etc.
Ultima VII Part 2: Serpent Isle
- more unused objects, add object info (weight etc.) - orb of regeneration, green wall of lights, magically locked chest, ball of magical energy, urn, pot of unguent
- more unused text - fawn trial, asking Julia about Selena?
- unused animations - weird floating mummy, little glowy snake
- unused map chunks
- unused areas - beach east of monitor, empty ophidian room
- unused npc graphics?
- hidden inaccessible items - endgame backpack, crate in fawn, hackmover sign, a whole bunch more, ring
- stuff overwritten by silver seed - source
- Spanish version had debug info left in - Exult IRC Apr 2002, Exult IRC Feb 2004, Exult IRC May 2004, Exult IRC Feb 2005
- cheat rooms - claw, mad mage mountains
- hisss - argument to run intro/endgame from the command prompt, count as debug or just a reg cheat code?
- plenty of leftovers from BG of course, but that's really boring
Ultima VII Part 2: Serpent Isle 1.07 Beta
- lots o' stuff :)
Ultima VII: The Black Gate
- unused objects - bars, signs
- unused Trellek gump
- unused npc graphics - flying Gargoyle, blue guard trumpeting, ferryman, Draxinusom
- Rankin's broken "liquor" convo, (fixed in French version?)
- some dialog options unreachable due to inconsistent spelling of Dupre in French version
- other unused text - garlic
- unused map chunks?
- hidden inaccessible items - spell obj
- unused palettes
- stuff overwritten by Forge of Virtue
- 3.0 -> 3.1/3.4 usecode fix for disappearing keys
- eriamjh - argument to run intro/endgame
- Point of Origin: Vol. III, No. 31 says prototypes of BG and FoV were leaked. While that could be referring to the intro demo, it sounds like they mean actual playable versions. No leads, tho.
Ultima VII Demo (intro only)
- poke.shp, xmas.shp and world.shp are unused. world.shp was probably supposed to be loaded where the Public Enemy logo is (U7-PE.shp). xmas.shp is in the final game, also unused there. (edited by the group that released it, hard to be 100% sure what the genuine differences are)
Ultima I: The First Age of Darkness
- Tile 52 is a dog in DOS Version
Ultima II: Revenge of the Enchantress
- hidden text in galaxy disk TLK 41: U BOTHER ME! (a2, a2remake, c64, atari 8-bit, prob others)
- galaxy/master disk DNGDRAW.OBJ - the binary header says the file size is 1803 bytes, but it's actually 3860. going from the text, the extra stuff seems to be unused space travel code (a2 original only)
- hidden text in player disk TLK.31: Isn't it fun, scanning all the TLK files? (a2remake)
- Richard Garriot's childhood home phone number is hidden in one of the dungeon layouts (all versions?)
Ultima IV: Quest of the Avatar
- dialog bugs (c64)
Ultima V: Warriors of Destiny
- Class name "Adept of Woznir" - if character class in save is invalid (valid = a m b f d t p r s)
- Frotz - at the end of the spell inventory text (ZSTATS (A2), DATA.OVL (DOS), prob others)
- ELECTRONIC ARTS at end of profanity list, unused tho. (TALK (A2), DATA.OVL (DOS), prob others)
- dialog bug
- XYZZY, DOCTOR CAT SEZ: HOWDY, HACKER! (C64)
- DOS ver 1.14 -> 1.16 changes?
- this kinda sounds like bullshit, but it was in an official book - unknown debug code
Ultima VI: The False Prophet (DOS)
- "Injured Man" names
- END.EXE * * * * - any four arguments to run final cutscene from command prompt
- investigate version 1.7 -> 4.5 changes. there's also a version 3.2 out there
Ultima: Worlds of Adventure 2: Martian Dreams
- red berry code
- SAVEGAME\OBJLIST 18f2, change byte from 00 to 40 to enable cheat mode (alt commands) - MDHack
- cheat rooms, cheat room design docs
- Winona Ryder is a really hot babe - 3532C in GAME.EXE
Worlds of Ultima: The Savage Empire
- SAVEGAME\OBJLIST 18f2, change byte from 00 to 40 to enable cheat mode (alt commands and saying "cheat" to Triolo) - MDHack
- Winona Ryder is a really hot babe - 33866(1.6) 33C34(2.1) in GAME.EXE
- 'SMB' - mapmakers initials in map
- 1.6 -> 2.1 changes?
Boktai: The Sun is in Your Hand Demo
- finish writing about those text differences, you piece of shit
Boktai: The Sun is in Your Hand
- room select text? at E1CEF1 US version
- unused sunflower maze text in jpn version
- star card/astro battery isn't obtainable ingame in the jpn version, you had to go to Konami events for it.
- C3E768 (US) DAMMY- DAMI~~ (dummy) dami~ sprite mask?
- duplicate? kanji (left unused, right used)
- leftover compile paths? at 1DD85C US version
- garbage data? text scattered near end of rom
- character tables us jp/demo main jp/demo special names
Boktai 2: Solar Boy Django
- room select text? at CE2938 US version
- BD4290 (US) unused Bass.exe portrait
- Joyspot - B51714 (US) unused menu graphic - blank spot in link menu is selectable - Valentine's Day event, and upgraded blindboxes translated but inaccessible
- leftover compile paths? at 252620 US version
- garbage data? text scattered near end of rom
Shin Bokura no Taiyou: Gyakushuu no Sabata
- room select text? at D772DE
- leftover compile paths? at 24DFA4
- garbage data? text scattered near end of rom
Legend of Robin Hood (NES Proto)
- shitty first draft walkthrough
- unused text and items
- unused maps and other notes
- unused sprites (compressed >:/)- 2d297 snake?, 2d6b8 beefy guy?
- character tables main, menus
Robin Hood: Prince of Thieves (NES)
- unused text
- unused maps
- there are different chunks of source code in every version
Ultima Underworld
- 'a lotus turbo esprit' model, and debug strings in STRINGS.PAK
- a prank that checks for an unknown file and switches to an apple 2-esque palette for one frame every half hour?? did they leave this in?
- UW.EXE - Thank you, and you, may i add, for using the Underworld Editor, "uwedit.exe"
- hidden lizardman?
- vF1.50S -> vF1.51S -> vF1.87S -> vF1.90S changes?
- investigate demo (vF1.10S)
Ultima Underworld 2
- unused level w 'lotus turbo esprit' shrine? floppy version only
- Jerry the Rat - unused cheat npc
- other vF1.90S -> vF1.98S -> vF1.99S changes
- Jeweled Bow unused? not in any walkthroughs, but it's hard to say given that there's some loot randomization
Exile Series (Spiderweb Software)
- official changelogs + some notes - Mac / Win
- BoE source code
- debug party "Gunther", "Yanni", "Mandolin", "Pete", "Vraiment", and "Goo" in every game (has to be compiled w debug flag to be usable, p sure)
- PICT 822 map editor graphics (Mac E1 1.0.5)
- DLOG 1000-1008 editor dialogs (Mac E1)
- WIND 900 Bob Land (mac E1/E2/E3/BoE)
- Exile 2 hidden joke strings - Micah pulls off his mask, turgid fleshy sex drones
- Exile 3 hidden joke strings
- Mace of disruption and Adamantite Axe only available through the editor (E3)
Ultima 8: Pagan
- various unused stuff - one, two, three
- cheat room and hidden stuff
- Spanish version incompletable?
- 2.10 -> 2.12/2.13 changes