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User:Laxbby/paladin.7z
This is a very informal write-up, please please please do not use this in any actual wiki pages without first rewriting it.
Contents
- 1 ab9je00.srl
- 2 AB24J00.srl
- 3 fushigi_agb.bin
- 4 fushigi_agb2.bin
- 5 fushigi2.srl
- 6 na57e00.srl
- 7 na57j00.srl
- 8 NAPHJ00.srl
- 9 naphj10.srl
- 10 naphj10_debug.srl
- 11 pkd2_build157_toki_debug.srl
- 12 pkd2_build157_toki_final.srl
- 13 pkd2_build157_yami_debug.srl
- 14 pkd2_build157_yami_final.srl
- 15 pkd2_build163_toki_debug.srl
- 16 pkd2_build163_yami_debug.srl
- 17 pocchama.srl
- 18 pocchama_agb.bin
ab9je00.srl
Despite being packed as an srl file, this is a GBA ROM, so you'll have to rename it to play it on anything. More specifically, this is an English demo for Red Rescue Team. It seems to be similar to the full game, but has an arbitrary 10-minute timer that kicks you out of the game when it's done. I'm sure there are more differences, but I'm not a Rescue Team expert so this isn't really in my scope. Probably officially distributed somewhere, but it has a different CRC-32 than the Kiosk Demo included in the No Intro collection. The filename broken down is: "This is a GBA game (A stands for Advanced Game Boy), with serial code B9JE (this is the serial code for the Red Rescue team kiosk demo), build/version 00"
AB24J00.srl
Similar deal as above, but this actually looks to be the final Japanese game. The CRCs even match up, so this is indeed the same build! B24J is the serial code for Japanese Red Rescue Team.
fushigi_agb.bin
a GBA rom. throws out a cute graphic that says "tesuto-o" (テストオ). The ROM itself won't do anything, but if it is loaded into the Slot-2 of a DS and a mainline Japanese Generation 4 Pokemon game is loaded, it will be recognized as a Mystery Gift. So far, I've tried this on every Japanese gen 4 Pokemon game, but every time you try to initiate the gift, a message appears which says something along the lines of "I found a gift, but in this version, it doesn't work. Press A to return to the previous menu". Gen 5 doesn't seem to have any slot-2 distribution capabilities, so I'm genuinely not sure what these ROMs want from me. I've also tested a bit in Generation 3, but apparently Mystery Gift requires a Wireless Adaptor in those games, which I don't have access to, don't want to buy, and no emulator supports it very well, somehow. I did try to connect them with VBA-M, which has a Wireless Adaptor option; while it wasn't detected at all, I don't feel comfortable totally scrapping this idea until it's attempted on real hardware. Fushigi means "mystery" in Japanese, and is a part of PMD's Japanese name: Pokemon Fushigi no Dungeon. AGB means GBA.
fushigi_agb2.bin
This is identical to the above ROM (same checksums). Not sure why it's packaged twice.
fushigi2.srl
Has a blank icon. very obviously broadcasts something over the DS' local communication. The top screen has a similar image as above, but this time it says "tesuto" (テスト) with a "desu" (デス) written next to it. The bottom screen has "PRESS A TO START" written, along with a bunch of options:
"BEACON PERIOD", which can be set to any number between 10 and some really big number above 103612 inclusively (couldn't be bothered scrolling any farther),
"DATA SIZE", which seems to be locked to 936,
and "CAHNNEL"(sic), which can be set to either 1, 7, or 13.
Pressing A generates a "wave" effect on the graphic on the top, and the bottom screen will change to "SENDING......(n/9) PRESS B TO STOP". the "n" rapidly scrolls through 0-9 repeatedly. it will do this infinitely until you press B, where it then returns to the previous screen.
Despite appearing in the Pokemon Mystery Dungeon folder, and being named fushigi, this actually is a mystery gift distribution that works on any mainline generation 4 Pokemon game. If the mystery gift is detected on a save file that does not have the menu option enabled, the game will pop a message at the player select menu and will enable mystery gift for you. You go to the Mystery Gift menu, select what would be the "Local Communication" option, and you will receive a Pokemon which can be picked up at a Poke Mart. The Pokemon in question is a level 5 shiny Bulbasaur, seemingly always male and with random stats, which is holding a Rare Candy. Its met location is "Pokemon Cartoon", its origin game is Diamond, it has Fateful Encounter checked, and always has an ID of 55555. This Pokemon's Original Trainer is テストポケ, literally meaning Test Poke, showing that this was a simple test distribution. It has a whopping 10 ribbons attached to it: Marine, Green, Classic, Sky, Premier, Land, Festival, Blue, and Carnival. Notably, only two of these ribbons were used in generation 4 (Premier and Classic), the rest being rebranded as separate ribbons in later generations. The Land Ribbon still has yet to be distributed officially.
Opening it in Tinke shows a bunch of .bin files that I'm not smart enough to decode, along with a few misc. other stuff. The only thing of note really is a file called decchi.bin, which is quite long and has a "POKE RANGER" header. This is bundled into several internal DS ROMs, including many of the Pokemon Event Distributors, and is actually an unreleased slot-2 Azure Flute distribution! This has been known about for a while and is nothing new, but it's cool to see it in here of all places.
na57e00.srl
An English Blue Rescue Team demo, in the same vein as the Red Rescue Team demos above. Seems to be the exact same, but for Blue, including the CRC not matching up with the No Intro kiosk demo dump. The filename broken down is: "This is a DS game (N stands for Nitro, the DS's internal name), with serial code A57E (this is the serial code for the Blue Rescue team USA kiosk demo), build/version 00"
na57j00.srl
This looks like the same as above, but in Japanese instead. Interestingly, there is no Japanese version of the Blue Rescue Team kiosk demo in the No Intro collection, so this may be a previously unpublished build. A57J would probably be the serial for the Japanese version of the Kiosk demo if one were to exist.
NAPHJ00.srl
This looks like the final build of Japanese Blue Rescue Team. However, its CRC32 doesn't match up with either Japanese revision, implying that there are some under-the-hood changes happening here. The build dates are the exact same between this and the retail dump. Extracting the files via Tinke and comparing checksums shows that the "arm9.bin" file is the only file that's different between them. Needs to be looked into more. APHJ is Japan's Blue Rescue Team serial code.
naphj10.srl
same deal as above. The filename 01 implies that this is the "Rev. 1" build of the game, but again, the checksums don't match up, despite the build date being the exact same. Arm9.bin is once again the only different file.
naphj10_debug.srl
pretty obvious. referred to as "build 107" on the title screen, build date Nov. 24 2005. I'm not super interested in the Blue Rescue Team stuff unfortunately, but this is very cool and hopefully someone who liked this game more (and maybe understands a smidge of Japanese) will have some fun with it.
pkd2_build157_toki_debug.srl
heeeere we go. see This Page.
pkd2_build157_toki_final.srl
This is supposedly the same build, but without debug features. Confirmed to be an extremely late prototype of the game.
pkd2_build157_yami_debug.srl
This is the same as the Explorers of Time debug build, but this is Darkness instead (Darkness=yami). Basically all of the info carries over, including the button combo at the beginning, the build date, and all the debug features I tested.
pkd2_build157_yami_final.srl
Same deal as the Time Final.
pkd2_build163_toki_debug.srl
Heres an interesting ROM. Unlike the previous builds, there is no "final" counterpart to this one. The build number is now 163, built on Aug. 14, 2007, less than a month before its initial release. All of the debug features are seemingly the exact same. This is very likely to be identical to the final Japanese build besides the Debug features: comparing the files of the 157 Debug with the 157 final shows that 12 files were edited. Comparing the 163 debug with the retail japanese build shows that these exact same 12 files were modified and nothing else. Still could be a very very late prototype, but since there's no final counterpart, it'll likely be impossible to tell without intense scrutiny.
pkd2_build163_yami_debug.srl
exact same deal, but now Darkness.
pocchama.srl
Pocchama is Piplup's Japanese name. This does not load on any emulator, including a real flashcart, and unlike the first ROMs, this is not a renamed GBA rom. Tinke crashes when you try to load it. Who knows what this originally was. Looking at it in Notepad shows what seems to be some logs for a program called "comm_mystery_gift.c" at the beginning, followed by a bunch of standard code-looking stuff. I don't believe this is or ever was a ROM, but someone with a bit more knowledge should likely look into it.
pocchama_agb.bin
Perhaps a look into what the previous ROM was, this is a GBA rom which, on the surface, looks identical to the "fushigi_agb" roms mentioned previously. Its internal name is "POKEMONFUSHI". This ROM doesn't do anything on its own, but if it is detected in the Slot-2 of a DS, and any Japanese mainline Generation 4 Pokemon game is booted, this will unlock a Mystery Gift in the "Receive from a Friend" section. The gift gives a shiny level 5 female Piplup. This Piplup has Fateful Encounter, has an origin game of Diamond, comes from "a lovely place", and has the otherwise unused Festival Ribbon attached. Its ID is always 60928, and its OT is shown as "Xマb" in Pokemon Diamond and Pearl, and "?ýXマb" in Platinum/Heartgold/Soulsilver. This may seem nonsensical, and seeing as its OT is completely blank when viewed in PKHEX, it probably is. Its stats are randomized, it knows Growl and Pound, and holds TM86 (Grass Knot). SUPER INTERESTING, no clue what it's doing here, but either way, cool to see.