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User:No1dead/Watch Dogs

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Title Screen

WATCH_DOGS

Developers: Ubisoft Montreal, Ubisoft Reflections, Ubisoft Paris, Ubisoft Quebec, Ubisoft Romania
Publisher: Ubisoft
Platforms: Windows, Xbox 360, PlayStation 3
Released internationally: May 27, 2014


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


Connection is power. Watch_Dogs is a game by Ubisoft and Players control Aiden Pearce, a highly skilled grey hat hacker who can hack into the CTOS, a centralized system which manages the hyper-connected city of Chicago. Players can choose to play either against the law, or for it—as a criminal or a vigilante.

Hmmm...
To do:
Search for more stuff, if it exists. Mainly textures and lua files, if possible; models/animations too.

Lua Files

These have all been left over from development and surprisingly enough each iteration of a good handful of things in the game have been left in the games files.

Mini-Games

  • Felony Mini Game
    • Objective of this was to stop the criminal before they finished the objectives, in a certain allotted amount of time.
    • Players playing as the police are able to send police after the player.
  • Fnomino (Gym_Patrol)
    • Not a lot on this minigame it seems like this was cut very early into the game's production.
  • They Live (Aliens, This could also be on disk DLC)
  • P30PLE (Cyborgs, on disk DLC?)
    • Comes with 2 missions
      • Neither mission has been finished, was cut very early into development.
  • Central Hub (No clue what this means)
    • There was most likely going to be a central hub where you started off when you started the game and seems like it was scrapped late in development.
  • Jetski
    • This never made it past prototyping and the only thing the lua files for this game contain are the checkpoints, and timer system.
  • Operator (Tower Defense)

Features

  • Pre-Rendered Cutscenes were supposed to be ingame, still possible because the files for it are all here.
    • This may have been done to load other assets in the background while the game loads it for the next scene.
  • Flyable Helicopters.
  • Heists
    • Rob banks and other high end places in the game.
  • Online PVE/PVP (Named Eagle Eye)
  • SplitScreen?
  • Machete mode?
  • In-Game Map Editor

Changed Content

  • Minimap
  • Profiler

Pre-Launch Missions

  • E3 2012 Preview Mission
  • Marketing Missions (Living City)
  • Tech Demos
  • Brand Week 2012
  • Pre-Launch 2013 (Before the delay)
  • MP Demos