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User:Snakey125

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Current Focus

Unreal Tournament 2004

NOTE: It's more than likely that Epic yoinked files not in use by the game for the Steam release.


- Allegedly an unused Onslaught ladder.

- Several maps that were featured in pre-release screenshots were never released.

- Several community-made maps got cut from ECE.

- Bulldog was ported over again and never finished.

- Phoenix Bomber was originally a full vehicle instead of being paired to the Target Painter.

- Debatable considering it was for mostly mod support, but by default 2004 does not ship with any VCTF maps and has the gametype coded.

Project Nomad (2002)

- Leftovers of a debug menu that was stripped by the final release. Very bare code of it and UI elements remain of it.


Planetside 1

 - Need photos of MAXFactory at some point 
 - Document Beta Santacuries 


 - Pull the strings of Custom Games.

(page should be moved to off my user pages soon)

Far Cry

- Document. Fucking. Everything.

- There is a 2003 build that was leaked during the Ubisoft leak. This build is nonfunctional due to it attempting to load older assets from an even earlier build. This build can be made functional if the outdated levels are excluded from precache possibly.

- There is a level from a very very early Xbox prototype in the 2003 build.

- The 2003 build contains files for when Far Cry was Xisles. This is the version that Crytek attempted to make a full game out of. Not the Demo itself. There are heightmaps for several test levels plus a nonfunctional EXE that is missing a file.

Random Notes (PC)

Advent Rising

=== Weapons ==

== Bartha Blaster == 

Used by a boss in the game, but can be spawned via console. Normally, you cannot pick these up. Uses an enlarged H.A.Z.E model, working first-person animations, and complete with a glitched ammo count. 

== Robosaption Weapon ==

A weapon that was originally used by a cut enemy! This weapon has no model and uses the H.A.Z.E animations.  Can be spawned via console and works sometimes.

== Seeker Disruptor == 

Seeker Elites carry this on their backs and never use it during gameplay. Can be spawn via console and has a unqiue first-person model, but does not fire.  The firing effects is left in the game as well.

== seekershocktrooper_wep == 

Code seems to suggest you were originally able to get the shocktrooper's weapon. Can be spawn via console and will overload the game if used too much.



=== Vehicles === 

== Warhammer == 

A large vehicle that was actually promoted along with other ground vehicles at the time of development. The Warhammer was designed to carry two vehicles in the back and equipped with two turrets.  This was supposed to be used in Chapter 2, but It was cut in the final version of the game.  It can, however, be spawned by using the code "Summon Vehicles.Warhammer_S" in a pretty broken state and only the turrets partily works with a working first-person model. 


== Aurelian Dropship ==

Normally seen in cutscenes or outside of gameplay areas, The Aurelian Dropship strangely is listed under vehicles and implies it was going to be use by the player at one point in development

== Human Diplomatic Shuttle == 

In the final version of the game, This little shuttle is flown in a cutscene and never used by the player. Coding and audio seems to suggest that you were originally supposed to fly it to the mothership yourself instead of the cutscene.

== Seeker Speeder == 

A ground / air vehicle once again shown in early footage and cut before release! Can be spawn but will often crash the game and you cannot exit it like the Warhammer.

== Stranger == 

While the model IS used in a cutscene, GlyphX originally had the idea for the cutscene to  be real-time and ditched it at the last second.  His placeholder voices are actually STILL in the game.

 == Demo Mesh == 

(todo) There is a very poor quality video this from 2010.  Look to see if this can be ripped from game files instead (todo)

Leftover from the E3 demo. 


=== Oddities ===

== Seeker Dropship == 

The real kicker is  decreasing the size of this enemy allows you to pilot the craft yourself in a very very broken manner.

== Beam Pyramid == 

This is a story element that has some unused coding regarding a sword referred as "swordcontainer" that was meant to be used in the final battle and a supposed plot point in a sequel.  Complete with a unused mesh that was supposed to be used in the final chapter. 

Serious Sam 3

Unused Super Armor: Sounds exist for picking up this item. Can it be placed within a map?

GDC Textures(?)


Xbox Cross Texture: Possible test texture from Xbox 360 version that is still in development (Leftover)

Mount&Blade

(Is it possbile to mod SOME of these back in? I know a bit about modding in M&B.)

MB1.PNG Unused "Black Knights" Armor.


Undead Faction: Undeadbody undead_walker undead_horseman undead_nomad undead hell_knight A questline was cut based on them


Lord Pelagnar: Cut Lord from Swadia Ghouls: Face texture and Code.

Black Knights Faction: Cut due to difficulty. Armor was one of the best in the game and the faction pretty much dominated the whole game.

Zender: City that was cut in development and still in code.

Robber Knights: Only a name is left.



ARMA 2

FADE


1) Slowly makes the game unplayable? (CONFIRMED)

2) Text fades in the middle of the screen slowly "This version is a Pirated Copy" (CONFIRMED)

3) Player is turned into an animal randomly (CONFIRMED) Randomly cycles between Cows to SEAGULLS!

4) Aiming is thrown off center (CONFIRMED)

5) Logo plays with trumpet sound then displays a watery effect after loading ingame (CONFIRMED)


Unused M4 models in "WEAPON_E" M4A3_ACOG_EP1 M4A3_EP1 (CRASHES ON LOAD)



Red Fraction Guerrilla

Unused Vehicle: Bulldozer. Vehicle is coded, However the code is unfinished so the vehicle is very weak to small arms fire and randomly explodes on impact when rammed into objects. Textures are 90% finished. Can be swapped around with a vehicle that spawn at safe houses.

Crysis 2

(no longer have this but apparently is uploaded somewhere)


Beta:

game was 80% finished. This beta had a pile of testing maps. Placeholder Credits.


Editor still has tools for converting maps for consoles. The editor was in the early stages and is VERY buggy


DEVELOPER MAPS: GraphicsTest: A series of 4 room

CW2_Rooftop_Gardens_destructable_Test: The same multiplayer map....With trees added....


Placeholder Posters/Textures

Crysis2placeholder1.PNG Crysis2Placeholder2.PNG Crysis2Placeholder3.PNG Crysis2Placeholder4.PNG Crysis2Placeholder5.PNG Crysis2Placeholder6.PNG

Temp Icons:

Crysis2Temp1.PNG Crysis2Temp2.PNG

Deus Ex Human Revolution Reviewer Build

- Reviewer build has lighting differences. - Dev Menu?


Bastion

Unused Voices of the Narrator

" This Microphone Smells Funny" " I realize I haven't eaten in weeks" " Uh, I dropped the Page" "Damnnation What am I suppose to say?" "You find a pair of socks? Plant it." " We didn't get this far yet" " Gotta say something" "I get the feeling like I'm suppose to say something." "You found boot? Plant it." "Blah Blah" "You find a Milly Mille tape? Plant it" "You find a unopened Marval Legend Spider-Man" (What.)

Universe at War: Earth Assault

Human Faction was cut late in development and it seems there is some unused units left over.

Dragoon MTRV

(Credits: Blindzeopowerkick for his video on the human faction aka Deckard.)


Stalker CoP

- Debug Menu (Disabled. Can be enabled with editing.)


Carrier Command (Remake)

- Anti-Piracy (Fade)


Borderlands 2

(Having trouble with UModel. Will try to get these later)

- A package called "Test_Carl"

- Packages dealing with a Test map


X3

Unused Ships


Nexus The Jupiter Incident

- Test missions (How to get these working is beyond me, Possibly replacing the first mission?)

-Test Skirmish

- Early Demo (Game was entirely under a different name and gameplay.)

MidTown Madness

- Monster Truck

Postal 1

- Unused Sounds



Splinter Cell Conviction

- "Video Not Found" clip placeholder

Splinter Cell Blacklist

- Video not Found" clip placeholder

- E3 trailers

- "SE_IMAGE" (nothing at all.)

- "GPA" clip (Nothing at all.)

Final Fantasy Origins

- Several "test" missions. Do not have terrain associated with them.

  - TEST_CORNELIA_THRONE
     - Has entities for King, Prince, Sarah, and Mia.  
      - No idea if this is the same mission used for the throne room cutscenes or different.
      - Has several cube (checkpoint) points in file.
   - TEST_TECHVERIFI
      - Has several scripts running

Grim Dawn

- Antipiracy

  - 2nd DLC has checks to see if steamapi file has been altered in any way.
      - Game will slowly become unplayable over time.   I.E Removed Bosses, Side-quests not updating, MSQ not updating