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User:Telephone/Sandbox/Subpage2/Textures and Models

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As this is a 40% build, there's quite a lot of unused textures, many of which are remnants from builds older than this one.

Background Images

File directory: tfa.zip\USERINTERFACE\TEXTURES\BACKGROUND

Self-explanatory. It makes sense that this was used in-place of the Atari FMV at some earlier point of development.
TFA2004 3944 ATARI.png

Mini-Con Disk Image

An image with some Mini-Con disks on it. This graphic appears to have been re-used in the Cheat Mode videos exclusive to the USA version of the game.
TFA2004 3944 BG4.png

Title Screens

A variety of textures prefixed with TITLE are not used and are likely remnants of earlier builds.

There are three "Press Start" screens which have a wildly different style to them compared to other titles. It's very likely that these stem from the 2002 iteration of Transformers.

The graphic behind the characters in these 2002-era title screens seems to have been bundled into Build 3944 as well.
TFA2004 3944 TITLE2.png

The titlescreen background used in this build uses a portion of Armada promotional art by E.J. Su. The final uses a CGI render.

3944 Retail
TFA2004 3944 TITLE OPT2.png
TFA2004 TITLE OPT2.png

E3 Screen

An E3 splash screen, which has G1 Devastator and G1 Superion duking it out. The art originates from an incentive cover for Dreamwave Productions' Prime Directive issue 1.
TFA2004 3944 E3SPLASH.png

Pre-3944 Loading Screens

There are two unused loading screens from builds earlier than 3944. LOADINGSCREEN.ITF is a whole image:
TFA2004 3944 LOADINGSCREEN.png

The second loading screen is split into two different images named LOADINGSCREENTOP.ITF and LOADINGSCREENBOTTOM.ITF. Both images are 512x216 pixels.

TFA2004 3944 LOADINGSCREENTOP.png
TFA2004 3944 LOADINGSCREENBOTTOM.png

The primary differences are the copyright text and its location. It's likely that the Infogrames Melbourne House loading screen is dated earlier than the Atari Melbourne House variant. The Atari logo is also missing on the Infogrames variant. The Megatron art present on both images is stock Transformers: Armada art.

Early Loading Screen

Build 3944 uses a static image featuring lineart of Autobot HQ's warpgate. Retail builds, in certain situations, opts for a black screen with a loading bar in the bottom right and the Transformers logo in the top left. Most loading screens in retail builds use an animated warpgate loading screen. 3944 seems to lack the warp gate loading screen, using the lineart for all loading screens.

3944 Retail
TFA2004 3944 LOADINGSCREEN used.png
TFA2004 LoadingScreen.png

Save/Load Background Image

3944 has some sharp artifact-esque designs that gets blurred in the retail image.

3944 Retail
TFA2004 3944 BG7.png
TFA2004 BG7.png

Characters

File directory: tfa.zip\ANIMATION

As this build is roughly halfway through development, textures for various characters are unrefined or feature elements which were dropped from the final release.

Light Unit

The Light Unit has a higher-res head texture in 3944. Retail also stores some other texture data which Build 3944 lacks.

3944 Retail
TFA2004 3944 LIGHTGEE HEAD.png
TFA2004 LIGHTGEE HEAD.png

Medium Unit

The Grenade variant has some very subtle shading differences all throughout its textures.

3944 Retail Notes
TFA2004 3944 grengrunt HEADUV Palette2.png
TFA2004 grengrunt HEADUV Palette2.png
The visor changed from forest-green to lime-green.
TFA2004 3944 grengrunt ARMUV Palette2.png
TFA2004 grengrunt ARMUV Palette2.png
Shading adjustments are prominent throughout the entire texture.
TFA2004 3944 grengrunt FOREARMUV Palette2.png
TFA2004 grengrunt FOREARMUV Palette2.png
The dark splotches present on the texture were made larger in the final texture.
TFA2004 3944 grengrunt 3FINGERS Palette2.png
TFA2004 grengrunt 3FINGERS Palette2.png
Present on the left side, the edges of the fingers were made darker.
TFA2004 3944 grengrunt CHESTUV Palette2.png
TFA2004 grengrunt CHESTUV Palette2.png
Very minor shading adjustments were made throughout most of the texture. One particular example is the detailing at the bottom middle-to-right. Some shading detail was lost in the final version.
TFA2004 3944 grengrunt TORSOUV Palette2.png
TFA2004 grengrunt TORSOUV Palette2.png
The circuit board detailing in the final texture has some of its white pixels replaced with gray.
TFA2004 3944 grengrunt PELVISUV Palette2.png
TFA2004 grengrunt PELVISUV Palette2.png
3944 has some depth present in the gaps, which was later removed for the final texture.
TFA2004 3944 grengrunt SHINUV Palette2.png
TFA2004 grengrunt SHINUV Palette2.png
The final version of the texture added a gray outline around most of the gaps.
TFA2004 3944 grengrunt THIGHUV Palette2.png
TFA2004 grengrunt THIGHUV Palette2.png
The final texture has less of a blue tint and has less detailed shading.

Jet Sniper/Jet Laser

The Jet Sniper has some unrefined textures. While retail significantly amps up the amount of detail present on the texture, there are a few minor downgrades, likely caused by optimization. The downgrades are noticeable on the torso texture and the lower portion of the leg texture. This set of textures is used in most renders of the enemy in Build 5171 and retail builds.

TFA2004_5171_DR404AB.png
3944 Retail
TFA2004 3944 JETS ARM.png
TFA2004 JETS ARM.png
TFA2004 3944 JETS LEG.png
TFA2004 JETS LEG.png
TFA2004 3944 JETS PARTS.png
TFA2004 JET PARTS.png
TFA2004 3944 JETS TORSO.png
TFA2004 JETS TORSO.png
TFA2004 3944 JETS WING.png
TFA2004 JETS WING.png

Meanwhile, the Jet Laser has a completely different color scheme! Rather than having a sky-blue and white color scheme, Build 3944's is purple and blue.

3944 Retail
TFA2004 3944 JETS ARM Palette2.png
TFA2004 JETS ARM Palette2.png
TFA2004 3944 JETS LEG Palette2.png
TFA2004 JETS LEG Palette2.png
TFA2004 3944 JETS PARTS Palette2.png
TFA2004 JETS PARTS Palette2.png
TFA2004 3944 JETS TORSO Palette2.png
TFA2004 JETS TORSO Palette2.png
TFA2004 3944 JETS WING Palette2.png
TFA2004 JETS WING Palette2.png

Guerrilla Unit

The Guerrilla Unit has some early textures where it's maroon and dark green. While the retail Guerrilla Unit has three different palettes, Build 3944 only has one palette. The renders present in both Build 5171 and retail builds use this set of textures for the enemy in the Extras menu.

TFA2004_5171_DR210_AB.png

Starscream

3944 has some higher-res textures when compared to the final build.

3944 Retail
TFA2004 3944 STAR CALF.png
TFA2004 STAR CALF.png
TFA2004 3944 STAR CHEST.png
TFA2004 STAR CHEST.png
TFA2004 3944 STAR JETHEAD.png
TFA2004 STAR JETHEAD.png

Tidal Wave

The bulk of Tidal Wave's different textures feature primitive shading. However, some textures did receive changes and additions. The "stomach" texture isn't even finished yet! Build 3944's forearm and upperarm have some yellow detailing which was axed.

3944 Retail
TFA2004 3944 TIDALWAVE FOREARM.png
3center
TFA2004 3944 TIDALWAVE UPPERARM.png
TFA2004 TIDALWAVE UPPERARM.png
TFA2004 3944 TIDALWAVE HEAD.png
TFA2004 TIDALWAVE HEAD.png
TFA2004 3944 TIDALWAVE SHIN.png
TFA2004 TIDALWAVE SHIN.png
TFA2004 3944 TIDALWAVE SHOULDER.png
TFA2004 TIDALWAVE SHOULDER.png
TFA2004 3944 TIDALWAVE STOMACH.png
TFA2004 TIDALWAVE STOMACH.png
TFA2004 3944 TIDALWAVE THIGH.png
TFA2004 TIDALWAVE THIGH.png
TFA2004 3944 TIDALWAVE TORSO.png
TFA2004 TIDALWAVE TORSO.png

Unicron & Dead End

The green portions of Dead End's texture had some dithering added to improve the shading.

3944 Retail
TFA2004 3944 MINIBALL.png
TFA2004 MINIBALL.png

Mini-Cons

The Mini-Cons in Build 3944 only have one palette, meaning that their color schemes don't always represent the Mini-Con team they're part of. The textures present are preliminary textures which can be seen in many images present in the Extras menu.

Build 3944's Beam Mini-Con appears to have slightly more detail in some areas, such as the vents. The most striking difference is Build 3944 having a purple visor, rather than a blue one. The pelvis texture is identical between 3944 and retail.

3944 Retail
TFA2004 3944 BEAM BODY.png
TFA2004 BEAM BODY Palette3.png
TFA2004 3944 BEAM EXTREM.png
TFA2004 BEAM EXTREM Palette3.png
TFA2004 3944 BEAM HEAD.png
TFA2004 BEAM HEAD Palette3.png
TFA2004 3944 BEAM MISC.png
TFA2004 BEAM MISC Palette3.png

The Missile Mini-Con's circular eye has an orange shine to it in the final. Some stray pixels under the window chest were also corrected.

3944 Retail
TFA2004 3944 LOCK01.png
TFA2004 LOCK01 Palette3.png

Build 3944's version of the Repair Mini-Con's green coloration takes on a more forest-green color scheme.

3944 Retail
TFA2004 3944 REPAIR 01.png
TFA2004 REPAIR 01.png
TFA2004 3944 REPAIR BODY.png
TFA2004 REPAIR BODY.png
TFA2004 3944 REPAIR HEAD.png
TFA2004 REPAIR HEAD.png

The green coloration of Build 3944's Vision Mini-Con also takes on a more forest-green palette.

3944 Retail
TFA2004 3944 VISION HEAD.png
TFA2004 VISION HEAD.png
TFA2004 3944 VISION ARM.png
TFA2004 VISION ARM.png
TFA2004 3944 VISION LEG.png
TFA2004 VISION LEG.png

The Armor Mini-Con has a deeper blue color compared to the retail equivalent's color scheme. The body's front lights also had its shading simplified

TFA2004_5171_MCR21AB.png
3944 Retail
TFA2004 3944 ARMOR ARMS.png
TFA2004 ARMOR ARMS Palette2.png
TFA2004 3944 ARMOR BODY.png
TFA2004 ARMOR BODY Palette2.png
TFA2004 3944 ARMOR HEAD.png
TFA2004 ARMOR HEAD Palette2.png
TFA2004 3944 ARMOR LEGS.png
TFA2004 ARMOR LEGS Palette2.png

The F1 Mini-Con had detail touchups in all of its textures. Build 3944's RBODY texture has some mechanical details which were replaced in retail's RBODY texture. The wheel has some improved shading in the rim and the metal thing in the bottom right.

3944 Retail
TFA2004 3944 RBODY.png
TFA2004 RBODY Palette2.png
TFA2004 3944 RWHEEL.png
TFA2004 RWHEEL.png
TFA2004 3944 TOUGHGUY.png
TFA2004 TOUGHGUY Palette2.png

The various blue parts of Covert are a paler blue, compared to final. The rest of the textures are identical to retail.

3944 Retail
TFA2004 3944 COVERT BLUE.png
TFA2004 COVERT BLUE.png

User Interface

File directory: tfa.zip\USERINTERFACE/MODELS

Hmmm...
To do:
Couldn't open up the following texture files without issues:
  • NEWMIN.ITF
  • SMOOTHGLOW.ITF
  • WATER_2.ITF
  • BUTTONS.ITF
  • GRID.ITF

This texture is only present in build 3944. It is unknown what its purpose was. The filename "LIGHT" suggests it has something to do with lights.
TFA2004 3944 LIGHT.png

Mini-Con Logos

A bunch of different Mini-Con logos are stored in here which don't get used. Five of these represent the Mini-Con team colors while the latter two are somehow related as per file naming schemes. It is not known how these images would definitively be used.
TFA2004 3944 EDIT MINI 01.pngTFA2004 3944 EDIT MINI 02.pngTFA2004 3944 EDIT MINI 03.pngTFA2004 3944 EDIT MINI 04.pngTFA2004 3944 EDIT MINI 05.pngTFA2004 3944 EDIT MINI 06.pngTFA2004 3944 EDIT MINI 07.png
There are three graphics which may be related to each other, however the former cannot be mirrored without also mirroring the numbers. It is unknown how these would be used.
TFA2004 3944 MINIMAIN.pngTFA2004 3944 MINIMAINOVER.pngTFA2004 3944 MINIGLOW.png

Lastly, there's this graphic with an unknown use.
TFA2004 3944 MINICONHALF.png

Drill Bit Lineart

Line art of Drill Bit from the Armada cartoon. This file exists in retail builds, but is 1 kb and has an incredibly small resolution of 32x32.

3944 Retail
TFA2004 3944 MINICONIMG.png
TFA2004 MINICONIMG.png

Autobot HQ

Includes textures for the HQ model and the interface.

Hub Area Textures
The absolute top right of this texture has a grey pixel present in build 3944. Retail has a white pixel. The image has been zoomed into the top right for convenience. Click the image to view it in its entirety.

3944 Retail
TFA2004_3944_RM_09.png
TFA2004_RM_09.png

The large texture curved piece in the middle had its shading updated and some other minor tweaks to it.

3944 Retail
TFA2004 3944 RM 10.png
TFA2004 RM 10.png

The lights are a different color.

3944 Retail
TFA2004 3944 RM 08.png
TFA2004 RM 08.png

HUB UI Textures
The UI elements are identical except for the text size being adjusted.

3944 Retail
TFA2004 3944 MINICONFRAME.png
TFA2004 MINICONFRAME.png

The rotating UI elements lack shading in Build 3944.

3944 Retail
TFA2004 3944 ICONS.png
TFA2004 ICONS.png
TFA2004 3944 ICON5.png
TFA2004 ICON5.png

The Data-Con symbol shown when selecting a level received a color swap. An unused cinema script file indicates that "Golden Disk" was an early name for Data-Cons, so this may be a remnant of that.

3944 Retail
TFA2004 3944 ICONDIS.png
TFA2004 ICONDIS.png

When selecting a character in Autobot HQ in Build 3944, no vehicle lineart appears at the bottom of the screen. While the wireframe renders do show up in retail, the renders at the bottom of the images do not. Hot Shot is using a later design which sports red rims rather than the realistic rims he uses in this build.

TFA2004 3944 OPTIPIC.png TFA2004 3944 HOTPIC.png

In-Game UI

File directory: tfa.zip\USERINTERFACE/MODELS

The Mini-Con team color graphics were darkened for the final release.

3944 Retail
TFA2004 3944 MC C 01.png
TFA2004 MC C 01.png
TFA2004 3944 MC C 02.png
TFA2004 MC C 02.png
TFA2004 3944 MC C 03.png
TFA2004 MC C 03.png
TFA2004 3944 MC C 04.png
TFA2004 MC C 04.png
TFA2004 3944 MC C 05.png
TFA2004 MC C 05.png

The blaster icon has very slight shading adjustments. Also, 3944 has a grey background for some reason.

3944 Retail
TFA2004 3944 MC BLS.png
TFA2004 MC BLS.png

The projectile icon on the other hand was completely changed.

3944 Retail
TFA2004 3944 MC PRJ.png
TFA2004 MC PRJ.png