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Title Screen

Vampire: The Masquerade - Bloodlines

Developer: Troika Games
Publisher: Activision
Platform: Windows
Released in US: November 17, 2004
Released in EU: November 19, 2004


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
RegionIcon.png This game has regional differences.


Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
Document histories properly.

Vampire: The Masquerade - Bloodlines is a PC role-playing game released in 2004 by the now-defunct Troika Games, based on White Wolf's tabletop franchise. Like everything else they developed, it was rushed out the door before being properly completed.

There is a significant amount of unimplemented content available in the game's files. Some due to incompleteness, some due to poor quality, and others due to the rushed nature of the game. A fan-made unofficial patch has been created to re-implement much of this content.


Contents

Sub-Pages

Vtmb remington m-700 bach icon.png
Unused Items
A whole host of cut weapons in this world of darkness.
VTMB art librarysign2.png
Unused Levels
You were in such a rush you didn't even stop at a few places.
VTMB model cm balltop.png
Unused Models
Insert something witty here
VTMB art librarysign2.png
Unused Textures
Insert something wittier here

Story Pitch

VTMB Becket Book Text.png

The Beckett's book item includes an early pitch for the game's story. This story pitch shares a lot of similarities to the final's story (i.e. the Ankaran Sarcophagus), yet has some differences, such as a character named "Jeremy MacNeil" (which may have been replaced by Nines Rodriguez) and a Tremere character named "Anastasz di Zagreb".

Every game of chess begins with one move.

Your story begins on a rain-soaked evening, in a pay-by-the-hour motel just off the Sunset Strip. You are the bastard property of an anarch Lick, sired against the Traditions of the Kindred. Your fate was sealed before the (???)'s teeth ever punctured your neck. An outcast to both kine and Kindred, you wander the streets until you are hunted down and brought before the newly appointed Camarilla prince. The prince, holding only the most tenuous of authority in an anarch city like Los Angeles, is forced to hand down harsh judgment. Your sire is killed immediately. You are given a difficult ordeal to prove your worth.

In chess, small moves start the game, but they are always the most important.

From there, it's a stark, sinister ride through the shadowed warrens of Los Angeles, from the smoky, neon-cast rooms of the underground club scene to hidden vampire fortresses in the Hollywood hills. Along the way, a mystery begins to take shape involving the most powerful of Cainite society and other supernatural creatures. You don't know who to trust. Perhaps it is all an elaborate hoax created by the Malkavians, or a trap set by the Society of Leopold? And it seems that someone, or something, is helping you. Pushing you in certain directions. Or perhaps it is everything else that is being pushed around you.

Chess masters can see many moves in advance. Some can play the whole game before it even begins.

Welcome to the world of Vampire: Bloodlines
A Camarilla prince has moved into LA, looking for a way to establish his authority. Having secretly negotiated an agreement, the Kuei-Jin have begun to perpetuate the myth that Jeremy MacNeil was not actually killed in the battle of Signal Hill and that he has returned to Los Angeles. At the same time, the Kuei-Jin have begun to commit vampiric crimes in the city, and are making it look as if MacNeil is doing them. All of this is to undermine the anarch's belief in their fallen leader, and to have them turn to the prince for their new leadership. The Kuei-Jin, unbeknownst to the prince, hope to use this situation to establish their own power in L.A., wiping out both the anarchs and the Camarilla.

The PC, newly and illicitly Embraced, is shown mercy by the prince and is allowed to prove himself through an ordeal. After completing this, he begins to work for Anastasz di Zagreb, a Tremere justicar, sent by the Camarilla to investigate a report of diablerie. Strangely, the Ankaran Sarcophagus, a newly discovered ancient relic from Turkey, has "disappeared into thin air," stolen from the Museum of Natural History. The prince, worried about violations of the Masquerade (as well as the possible importance of the sarcophagus to the thieves, who he assumes are Kindred) has the PC begin to investigate the matter.

The story begins to unfold. Half of the time the PC is working for the justicar (who knows nothing of the prince's machinations, but is beginning to suspect) gathering the 'evidence' against MacNeil, and the other half of the time he is looking into the Ankaran Sarcophagus. It is while the PC is investigating the sarcophagus that he eventually finds the clues that lead him to discover the connection between the prince and the Kuei-Jin, and allow for the final conflict, and resolution of the story.

The assumption, presented in more detail in the following section, is that a very powerful vampire introduced the Ankaran Sarcophagus to the situation in LA. Seeing the possible implications of a power shift to the Kuei-Jin, he masterminds a plot to expose the connection between the prince and the Kuei-Jin, and neutralize them both.
(Source: Unofficial Patch)

Changed XP Values

Document the commented out XP values in experience_table.txt which are different compared to the ones in the final game. The unused XP values seem to give the player more XP than the used values.

Quest name Quest Title Objective Unused XP Value Use XP Value
Carnival of Death Killer01 Talked the Serial Killer down 3 XP 2 XP
Talk to Professor at Society Society02 Talked to Professor 3 XP 2 XP
609 King's Way Kings01 Confronted Andrei 7 XP 6 XP
Storming the Hallowbrook Shangrila01 Located the lair of the Sabbat leader 4 XP 3 XP
Storming the Hallowbrook Shangrila01 Located the lair of the Sabbat leader 4 XP 3 XP
Gargoyle Quest Gargoyle01 Destroyed Gargoyle 6 XP 3 XP
Gargoyle Quest Gargoyle02 Convinced Gargoyle to ally with Isaac 9 XP 3 XP
Gargoyle Quest Gargoyle03 Told Isaac about Regent and Gargoyle 3 XP 2 XP
Traffik Traffik01 Got Larry's Briefcase 2 XP 1 XP
Strip to Hunt Strip01 Killed Chastity the Hunter 3 XP 2 XP
Strip to Hunt Strip02 Told VV Chastity is dead 2 XP 1 XP
Strip to Hunt Strip03 Killed the hunter with no loss of innocent life 1 XP 2 XP
B Rated Writer Writer02 Found out Hatter's collaborator's name 2 XP 1 XP
Hunters Hunting Hunters01 You helped Ash evade the hunters 5 XP 3 XP
You Only Die Once a Night Romero01 Kept the zombies out of Hollywood 4 XP 3 XP
A Dish Best Served Cold Tommy01 Convinced Flayton to give a bad review 3 XP 2 XP
Model Citizen Imalia01 Ruined Tawny Sessions life 4 XP 2 XP
Model Citizen Imalia02 Told Imalia Tawny is dead 2 XP 1 XP
The Kidnapped Kiki01 Rescued Kiki 6 XP 4 XP
Original Gangster Gangster02 Survived the Tong ambush 4 XP 2 XP
The Dragon's Tail Johnny01 Killed Johnny 7 XP 5 XP
The Dragon's Tail Johnny02 Stealth Killed Johnny 3 XP 2 XP
Eye Gouge Hell Eyes01 Got eyes 3 XP 2 XP
Pimpin for Romero Pimp01 Romero got some lovin' 3 XP 2 XP

Multiplayer Mode

The game was originally intended to ship with multiplayer features which never saw the light of day. After it became clear to the developers that such a feature would be impossible to prepare for the game's release, it was finalized single player only, with the intent to later implement the multiplayer features in a patch. The game sold poorly and the developer went bankrupt shortly thereafter. Plenty of code is left over from the early phases of multiplayer development. While little of it is completely functional, commands referencing multiplayer functions can be seen by enabling the console and pressing ~ tilde. Mods have been released to restore minimal functionality to the multiplayer component.

Unused Character Stats

Disciplines

Bloodheal

This discipline increases the player's health regeneration rate.

Blood Theft

This discipline is an alternative to the Blood Salvo.

Voice of Bedlam

This discipline is an alternative to Bedlam.

Command and Sleep

These disciplines are alternatives to Trance.

Auspex

Hmmm...
To do:
The discipline itself is not cut, but there's info on it giving enhanced FOV.

Skills

Occult

Needed to use occult powerups. Only remnants are occult skill values need in WeaponData files and strings.

Ability to recognize and research different magical items.
Occult knowledge is required to identify and activate rare artifacts.

Leftover Requirement Values

Due to the overabundance of 2s, the lack of 4s, and the only item having a value 5 being almost entirely unfinished. It's very likely these values were placeholders.

Item Occult Requirement
Bloodstar 2
Daimonori 2
Heart of Eliza 2
The Odious Chalice 1
Key of Alamut 3
Galdjum 2
Zharalketh 2
Occult Lockpicking 3
Mummywrap Fetish 2
Occult Hacking 5
Tarulfang 2
Saulocept 2
Weekapaug Thistle 2
Fae Charm 2

Failure strings.

You have no clue what this thing is, but it looks eeeeeevil.
Maybe if you were a bit more goth you would have a clue what this thingie is.
If Ozzy were here I'm sure he could tell you what this is.
It isn't a WWJD bracelet, so you have no idea what it could be.
You cannot identify this item, perhaps you should finish eating the soul donut?
You haven't seen one of these before, but Bun Bun left it here, so it can't be good news.
Hmm, when you gaze upon this object the skies darken and lightning flashes.  Those aren't good clues to what this is though.
You can't identify this item, but it has a 'Made in Hell' label on the bottom.

Requirement strings.

You need an Occult skill of at least

Animal Ken

Another unused skill that would have depicted behavior of animals towards the player.

Animals are instinctually repelled by the undead. This ability to helps soothe beasts, making them less apt to react negatively toward the vampire.
Animal Ken will make animals more tolerant of the vampire's presence.

Athletics

Another unused skill that would have increased the player's running speed, jumping feat, and throwing feat.

How well one has conditioned their body to run faster, jump higher, swim harder or throw farther.
Improves range and accuracy of jumping and throwing.

Feats

Jumping

Another unused feat used to set the jumping power of the player.

Throwing

A feat which according to rules.txt and rules_tables.txt would have increased throwing distance, lowered movement penalty while carrying items, and changed the throw arc.

Animal Friendship

Has a minor leftover in rules.txt which hints how it would have worked. 10 ranks which lowers a value in 3 different tiers. Rank would have been increased by Animal Ken and an unknown attribute.

Miscellaneous

Willpower

Hmmm...
To do:
  • document other remaining strings

Willpower is a mechanic from the TTRPG

strings.xt

"Name0" "Spineless"

"Name1" "Weak"

"Name2" "Unassertive"

"Name3" "Diffident"

"Name4" "Certain"

"Name5" "Confident"

"Name6" "Determined"

"Name7" "Controlled"

"Name8" "Iron-Willed"

"Name9" "Unshakable"

Generation

Hmmm...
To do:
  • document other remaining strings

Generation exists as a story concept, but is never reflected in gameplay. Would how much blood the player can hold. stats.txt


Character Customization

Hmmm...
To do:
  • document other remaining strings
  • document textures/models
  • write a better description

Character customization was planned.

Strings.txt

"Name0" "Head"

"Name1" "Hair"

"Name2" "Accessories"

"Name3" "Color"

Mechanics

Carrying Bodies

Context icon exist

Encumbrance

Hmmm...
To do:
document better

stats.txt

Reaction/Reputation

Hmmm...
To do:
document better

A mechanic which existed in the Troika's earlier game Arcanum. reaction.txt and reactions000.txt

Reaction Title Reaction Level
Want To Kill 0
Hatred 20
Dislike 40
Neutral Reaction 60
Admire 80
Love 100
Obsession 9999


clandoc000.txt has remnants for how clans affected the mechanic

Brujah

Clan Reputation Effect
Brujah +20
Gangrel +10
Malkavian +15
Nosferatu +40
Toreador 0
Tremere 0
Ventrue -15

Gangrel

Clan Reputation Effect
Brujah +15
Gangrel +20
Malkavian +5
Nosferatu +30
Toreador -10
Tremere -15
Ventrue -10

Malkavian

Clan Reputation Effect
Brujah 0
Gangrel +20
Malkavian +20
Nosferatu +28
Toreador 0
Tremere +5
Ventrue +5

Nosferatu

Clan Reputation Effect
Brujah +8
Gangrel +27
Malkavian +10
Nosferatu +35
Toreador -27
Tremere -10
Ventrue -8

Toreador

Clan Reputation Effect
Brujah +10
Gangrel +5
Malkavian +20
Nosferatu -15
Toreador +20
Tremere +5
Ventrue +20

Tremere

Clan Reputation Effect
Brujah +10
Gangrel -10
Malkavian 0
Nosferatu 0
Toreador -10
Tremere +20
Ventrue +5

Ventrue

Clan Reputation Effect
Brujah -28
Gangrel -10
Malkavian +15
Nosferatu -10
Toreador +15
Tremere +5
Ventrue +20

Equipment Restrictions

Hmmm...
To do:
document better

A mechanic which in a sense existed in the Troika's earlier game Arcanum. One of the few references left is the description for the history Starving Artist which implies Toreador didn't have access to the lowest tier of clothing

Dicerolls

Hmmm...
To do:
dicerolls.txt

Unused Computer

Hmmm...
To do:
maybe a different category?

Confession E3

Hmmm...
To do:
confessionae3_computer.txt

Used during E3 (duh).

Hack Example

Hmmm...
To do:
hack_example.txt

An example (duh) for how to format computer data. Contains copies of Emails in the haven PC, but slightly different. Includes an entirely unused Jeanette email. Screen saver is "Abrams Jewelry, Inc." which has no computers in the final game. Remnant of an E3 quest possibly?

Hack Character limits

creen saver is "Abrams Jewelry, Inc." which has no computers in the final game. Remnant of an E3 quest possibly?

Histories

Hmmm...
To do:
Separate all the functioning, commented out, and unfinished histories.

Used to determine the background of the player character before becoming a vampire resulting in a different set of starting points, and/or bonuses and penalties. Document all working histories, commented out ones (video game publisher), and ones only existing as references in other files like clandoc000.txt (Avid RPG Fan).

This is going to be a rabbithole with no end.

Stat Shufflers

Name Description Clan(s) Genders(s) Effect(s) Notes
Union Boss You're a blue-collar success story, a self-made man of the people. The respect of your workers and the gratification of a job well done was all you ever wanted in return. So the kickbacks and extortion money was all icing. Swap the priority order of your attributes to Physical, Social, Mental. Ventrue Male Changes attribute priority to (Physical, Social, Mental)
Teamster You believe in collective bargaining to get justice for working families. And if that fails, there's collective wrench beatings. Swap the priority order of your attributes to Physical, Social, Mental. None Both Changes attribute priority to (Physical, Social, Mental) Due to lack of a defined clan the history does not actually show up. Most likely intentional as it's effect is identical to Union Boss,the entries are right next to each other in histories000.txt and the concepts share similarities.
Cut-Rate Party Clown It was just supposed to be until you put things back together after Evelyn left you. Here it is 3 years and 3,246 scotches later. Somehow you've kept this gig going without one repeat customer. Truly, America is the greatest nation on earth. Swap the priority order of your attributes to Physical, Mental, Social. None Male Changes attribute priority to (Physical, Mental, Social)
Gymnast-turned-Stripper Your entire childhood was spent either in school or at practice. Daddy was too busy to tell you there's no such thing as a professional gymnast. And mommy. . . well, mommy was busy looking for new daddy. Swap the priority order of your attributes to Physical, Mental, Social. Malkavian Female Changes attribute priority to (Physical, Mental, Social) No notes
Juvenile Hall Disciplinarian <NEEDS DESCRIPTION. REPORT THIS BUG ATTN: TJ PERILLO> Nosferatu, Tremere, Ventrue Both Changes attribute priority to (Physical, Mental, Social) Due to the clan line being commented out the history is rendered inaccessible even with the INI edit.
True Brujah Many blame the stereotype of the rebellious Brujah on Troile, the hot-blooded Methuselah whose progeny comprise the bulwark of modern Clan Brujah. You share no blood with Troile. As such, you are predisposed to learned idealism instead of belligerent iconoclasm. You swap the priority order of your attributes to Mental, Physical, Social. Brujah Both Changes attribute priority to (Mental, Physical, Social)
Pagan Your beliefs center on the Gnostic pantheon, and your kinship with nature is strong. Swap the priority order of your attributes to Mental, Physical, Social. Gangrel Male Changes attribute priority to (Mental, Physical, Social)
Pagan Priestess You believe your Embrace into Clan Gangrel was destiny. Your were priestess to a pagan sect in life, and nature is the center of your mind, body, and soul. Swap the priority order of your attributes to Mental, Physical, Social. Gangrel Female Changes attribute priority to (Mental, Physical, Social)
Degenerate Gambler You knew you shoulda laid the chalk. You were down. Down big. But you had to press it on a parlay with the over and caught bad beat on the hook. On the friggin' hook. So much for Vegas. You figured you'd slum it around L.A. til you could build a roll to get back in. And that's when you met her. . . Swap the priority order of your attributes to Mental, Physical, Social. Malkavian, Ventrue Male Changes attribute priority to (Mental, Physical, Social)
Women's Prison Guard You had always hoped it would be more like skinemax. If only. Swap the priority order of your attributes to Mental, Physical, Social Malkavian Female Changes attribute priority to (Mental, Physical, Social)
Industry Lobbyist You represented industry and pressed their agenda in the halls of power. Which Industry? Which one's paying? Swap the priority order of your attributes to Mental, Social, Physical. Venture Both Changes attribute priority to (Mental, Social, Physical)
Video Game Publisher Nosferatu Both Changes attribute priority to (Mental, Social, Physical) Commented out
Country Club Lothario We're living in the age of soccer moms. And don't you know it. Yeah, hubby might pulling down 7 figures, but you got an empty day-planner and a grin that drops panties like putts on a par 3. Swap the priority order of your attributes to Social, Physical, Mental. Toreador Male Changes attribute priority to (Social, Physical, Mental)
Southern Debutante Mother would be so proud if she knew you were accepted into the *best* vampire clan around! Swap the priority order of your attributes to Social, Physical, Mental. Toreador Female Changes attribute priority to (Social, Physical, Mental)
Infomercial Huckster I made millions from my tiny one-bedroom apartment, placing tiny classified ads, buying and selling, and with 1-900 lines. And so can you! Swap the priority order of your attributes to Social, Physical, Mental. Brujah Male Changes attribute priority to (Social, Physical, Mental)
Pharmaceutical Saleswoman Some uptight types might say Fluoxetine for kids is over the line. Obviously, they have no idea what kind of profit margin those things pack. And have they spent time around kids? Please- they should put that stuff in baby formula. Swap the priority order of your attributes to Social, Physical, Mental. Ventrue Female Changes attribute priority to (Social, Physical, Mental)
Voyeur Website Model Maybe you weren't the prettiest girl in school, but you could still make dirty old men sit up and beg. And pay for it. Hey, it beats Taco Hell. Swap the priority order of your attributes to Social, Physical, Mental. Brujah Female Changes attribute priority to (Social, Physical, Mental)
Inoffensively Nutty Weatherman Your inane banter and masterful use of the awkward segue was the toast of Bumblefuck, Illinois. So you took it to the big leagues and, wouldn't ya know it? First skank you pick up at an airport bar goes and kills you. Swap the priority order of your attributes to Social, Mental, Physical. Malkavian Male Changes attribute priority to (Social, Mental, Physical)
Gossip Columnist Item! You're Dead! Swap the priority order of your attributes to Social, Mental, Physical. Malkavian, Ventrue Female Changes attribute priority to (Social, Mental, Physical)

Common

Name Description Clan(s) Genders(s) Upside(s) Downside(s) Notes
Ex-Cop You were a great cop- until a meth head's knife glanced your spine and left you relegated to deskwork for the rest of your career. You start with 2 in Firearms, and 1 in Intimidation, but you may never raise your Stamina above 3. Brujah Both Starting bonuses to Intimidation and Firearms. Inability to raise Stamina above Level 3.
Perv You love women. Good god almighty, do you love women. You love their bits n' you love their pieces. Mmmmmm yeah. They never really reciprocated your interest, but, well, fuck 'em. In undeath your suppressed appetites have reemerged- you gain extra blood when feeding on a human of the opposite sex. Unfortunately, undeath has done little for your personality. Your Subterfuge cannot be raised above 1. Gangrel, Malkavian, Nosferatu Male Gain extra blood for feeding NPCs of the opposite sex. Inability to raise Subterfuge above Level 1.
Slut So you're a little boycrazy. And maybe you like to get guys' attention. And maybe you like to fool around. That don't mean people have the right to go talking about you and calling you names- They don't know you! In undeath your now-stunted sexual appetite has reemerged in a curious way; You more readily digest the fluids of the opposite sex, and therefore get gain extra blood when feeding on men. Unfortunately, having slept your way through life, you have a hard time learning its little lessons. You must spend more experience to raise your Mental Attributes. Gangrel, Malkavian, Nosferatu, Toreador Female Gain extra blood for feeding NPCs of the opposite sex. Increased cost to raise any Mental attribute.
Dropped on Head as a Baby If you're gonna be dumb, you gotta be tough. As a kid you took a lot of abuse for that funny slope in your skull. Until you started fighting back. You have an amazing resilience to punishment, and start with two extra points of Stamina. You are, however, a bit slow. It costs more experience for you to raise any of your mental attributes. Brujah, Gangrel, Nosferatu Both Starting bonus to Stamina. Increased cost to raise any Mental attribute.
Glass Eye It's true what they said. You shot your eye out. It was hard growing up with a creepy glass eye, but as an adult you learned to put it to work for you. There's something about your unnerving stare that makes people do what you say. You start with two points in Intimidation, but you also start with a Perception of 0. Brujah, Nosferatu Both Starting bonus to Intimidation. Starting penalty to Perception.
Long Foot, Little Foot 'Don't help me!' Your dual deformities make life difficult, but you're one of those hard-luck, triumph-in-the-face-of-adversity stories that people gobble up. You can never raise your Dexterity above 1, but you start with an extra point in Humanity, Charisma, and Wits. Malkavian Both Starting bonus to Humanity, Charisma, and Wits. Dexterity can't be raised above 1.
Lowborn Trash, rabble, scum - whatever you call it, you're the supernatural equivalent. You come from a long line of gutter-dwelling, bottom-feeding, undead riffraff. As such, you are predisposed to the dregs of humanity- you get extra blood when feeding on bums and hookers. Your unwashed legacy doesn't leave you much in the way of education however- it costs you more experience points to raise your Knowledge Abilities. Brujah, Gangrel, Nosferatu Both Extra blood when feeding on "low lives" Raising knowledge abilities cost more.
Runaway Your old man was a bastard. You can say that now. It took years just to be able to mention him. You're making progress, but you still avoid confrontation, and you don't know if you'll ever be comfortable with being touched. You start with one rank of Stealth, but it costs more experience to raise your Brawl Ability. Brujah, Gangrel, Malkavian, Toreador Both Start with rank of Stealth Raising Brawl ability costs more.
Hard-Ass Chica You were born into a neighborhood just outside of downtown L.A. It might as well been the Third World. And you were just one girl kicking and biting her way to survival. In the middle of famine and marauding victimizers, gang life was life. You start with a thrityeight, and one point in firearms. Your life in the streets hasn't left you with the greatest patience for instruction. You must spend more experience in order to raise your Knowledge Abilities. Brujah, Gangrel Female Start with a firearm and a point in firearms. Raising knowledge abilities costs more.
Highway Drifter Between the small towns that dot the Midwest there's a lot of open space, a lot of long shadows, and a lot of room to disappear. You know, you've done it. And you may have helped some other people do it too. You start the game with a Knife and one point Melee, but you start with a Humanity score of 5. Brujah, Gangrel, Nosferatu Male Start with a knife and a point in melee. Start with a humanity score of 5 .
Burnout Science has yet to prove the link between marijuana use and decreased mental capacity. You say you've always been a little slow, but that's just because you're so mellow. You start with 0 Wits, but are less prone to Frenzy. Gangrel, Malkavian, Toreador Male Less prone to Frenzy Start with 0 Wits
Cadaverous Flesh Each manifestation of vampirism is unique. Yours, it turns out, carries an unfortunate deficiency. Your body wants to rot. It's nothing that can't be overcome, but it is a constant drain on you. Your body heals at a slower rate than normal, since it takes more energy to return your rotting flesh to peak condition. On the upside, your flesh is malleable. It costs you less experience to raise your Physical Attributes. Oh, and you start with a Charisma score of 0 because of the. . . peculiar odor. Brujah, Malkavian, Nosferatu, Toreador, Tremere Both Costs less to raise Physical Attributes. Start with a Charisma of 0.
Eerie Presence Most vampires have no problem fitting in to mortal society. You don't know what it is, but you just can't pull it off. You're doing everything they're doing, but something about you seems to make humans uneasy. Sometimes, it seems like they can just sense you. You were a perfectly affable, intellectual human. So what gives? It costs less experience to raise your Mental attributes, but it costs you more experience to raise your Social Attributes and your Stealth Ability. Gangrel, Malkavian, Nosferatu, Toreador, Tremere Both Costs less to raise Mental attributes. Costs more to raise Social attributes and Stealth ability.
Deceptive Strength You used to be quite clumsy, but the Embrace gave you unnatural reserves of physical power. You start with 0 Dexterity and 0 Perception, but when you use Blood Buff it lasts twice as long. Gangrel, Toreador, Tremere, Ventrue Both Blood Buff lasts twice as long. Start with 0 Dexterity and Perception
Rapacious Bloodlust The Embrace brought out a mean streak in you. You're constantly fighting the urge to kill, even as your power to do so grows. You start with an extra point in Strength and Brawl, but you are more likely to frenzy. Your impatient demeanor makes stealth more difficult; it takes more experience to raise your Stealth ability. Malkavian, Nosferatu, Toreador, Tremere Both Extra point in Strength and Brawl More likely to Frenzy, raising Stealth costs more.

Clan Specific

Name Description Clan(s) Genders(s) Upside(s) Downside(s) Notes
Quickling The Embrace made you feel lighter than air, a sensation that has yet to leave you. Celerity has a longer duration, but it costs you more experience to raise Potence. Brujah Both Celerity lasts longer Potence costs more to raise
Anti-Paladin A bully in life, a tyrant in death. You were born into undeath with savage combat prowess and an inclination to use it. And when you do, it's a terrible sight to behold. It costs you fewer experience points to raise Presence, and you start with a point in melee. It costs you more to raise Celerity, however, and you start with one fewer humanity point. Brujah Both Presence costs less to raise, extra point in melee Celerity costs more to raise, start with one less humanity
Chupacabra Rumor has it you are descended from the legendary Chupacabra- the blood-frenzied devil that has haunted the Mexican countryside for generations. The veracity of this dubious distinction is impossible to discern, but your feral instincts are strong. You start with one extra point in Protean. Unfortunately your purported progenitor may have left you with a deficiency as well- You may never raise your Fortitude Discipline above 3. Gangrel Male Start with extra point in Protean Cannot raise Fortitude above 3
Beastmistress Mortal creatures sense vampires as an abomination, outsiders to the natural order. Your presence however seems to pacify the animal spirit like a sickly sweet intoxicant. Your Animalism effects last longer and are more powerful, but you have difficulty maintaining any Protean effect for long. Gangrel Female Start with extra point in Protean Cannot raise Fortitude above 3
Insectoid Maybe it's the vague compulsion to spin a web, or when you catch yourself trying to use your imaginary feelers, but something tells you your Gangrel blood is exceptional. You are able to prolong the duration of both Protean and Fortitude. Unfortunately your nature is even further from human than the average Gangrel. You start with no points in the following: Wits, Charisma, Appearance, and Animalism. Gangrel Both Fortitude and Protean last longer Start with no points in Wits, Charisma, and Animalism
Anda Gangrel Descendent of nomadic vampire warriors, you were bred for extreme trials of endurance. You start with Extra points in Stamina and Fortitude. Anda blood is not of this land however, and your spirit is not linked with the native fauna. You start with no points in Animalism, and Animalism costs you more experience to raise. Gangrel Both Start with extra point in Stamina and Fortitude Start with no points in Animalis, Animalism costs more to raise
Ninja! You think you're a ninja. Kee-ai! You start with a point in Brawl and a point in Melee, but Firearms can never be raised above zero, as guns are anathema to your Code of the Silent Killer. Ducks too. Ducks are anathema too. Malkavian Both Start with extra point in Brawl and Melee Guns can't be raised above zero
Doomseer The paralyzing fear of eternal death has an iron grip on you. Doom is just around the corner, for you, for everyone, you just know it. And you lack faith in your vampiric abilities. What's the use anyway? You don't trust Obfuscate to work and therefore cannot maintain the effect for very long- each level of Obfuscate has a shorter duration than normal. You are constantly on the lookout for danger however, and can maintain Auspex for twice as long as normal. Malkavian Both Auspex lasts twice as long Obfuscate has a shorter duration
Completely Batshit The curse of the Clan Malkavian burns white hot in your veins. You are a brimming cauldron of lunacy. The effects of your Dementate are greater and last longer. It's difficult to wrap your wriggling brain around the concept of invisibility however, and you must spend more experience to raise you skill in Obfuscate. Malkavian Both Dementation is more powerful and lasts longer Obfuscate costs more to raise
Boogeyman Humanity is a fascinating spectacle indeed. Everyone has wanted to be a fly on the wall at one time or another, but you were obsessed with the idea. As luck would have it, your Nosferatu progenitors all had a penchant for peeping as well. You come from a long line of gifted perverts, and your Obfuscate effects last longer. This preoccupation has weakened your bloodline in other respects; Your Potence starts at 0. Nosferatu Male Obfuscate lasts longer Potence starts at 0
Cleopatra There are fates worse than death. You know this. In life, you were an object of desire. Men wanted you, women wanted to be like you. You have been transformed into a cruel mockery of your former self. As someone acutely aware of how easy life is for the beautiful people, you have unique insight into the psychology of human and vampire alike. You start with one point in Subterfuge. Your intense desire to do nothing more than hide (forever) has given your Obfuscation powers a longer duration. You were never much of an animal lover, however, and it will cost you more experience to raise your Animalism discipline. Nosferatu Female Obfuscate lasts longer Animalism costs more to raise
Leatherface Your rebirth as a hideous beast was a dream come true. The power is intoxicating. And now you're going to make them pay- all of them. You start with one point in Melee, and an extra point in Potence. You never felt much empathy for other living things, however, and now it will cost you more experience to buy Humanity points. Nosferatu Male Extra point in Melee and Potence Humanity costs more to raise
Shepherd of Vermin Like a creature of urban legend you commune with pestilent scavengers and share their filthy domains. Your Animalism effects are more powerful and long-lasting. Your diseased blood has trouble sustaining Potence; all Potence durations are decreased. Nosferatu Both Animalism lasts longer and is more powerful Potence duration is shorter
Decadent Enchantress Beautiful, bored, and sociopathic. You amuse yourself by testing the limits of your suitors' devotions, and you delight at the ruin they willfully suffer for your affections. You start with one extra point in Apperance and one in Subterfuge, but your Celerity has a shorter duration. Toreador Female Start with an extra point in Appearance and Subterfuge Celerity has a shorter duration
Beautiful Monster You are ruled by your passions. And some of them ain't pretty. People find you absolutely mesmerizing. But you were always too self-absorbed to bother with normal human repartee. Your Presence effects last longer than other Toreador, but you start with a Wit of 0 and are more likely to Frenzy when things aren't going your way. Toreador Male Presence lasts longer Start with 0 Wits, More likely to frenzy
Uncanny Awareness You swear to god you can see the future. Not years from now, or even next week, but moment-to-moment you always see what's coming. You are so acutely aware of your surroundings that you've been known to dodge bullets without looking. This ability is further manifest as a superior form of Auspex. You receive greater benefits from Auspex and can maintain its effects longer. Unfortunately, the sheer volume of information makes you more deliberate than most; it costs you more experience to raise your Celerity Discipline. Toreador Both Auspex lasts longer and is more powerful Celerity costs more to raise
Faelike Your are a creature of delicate beauty and ephemeral grace. You seem more likely to have sprung from the pages of Spenser or Keats than Shelley or Stoker. Your Presence and Celerity have a greater duration, but you are a truly delicate being- it costs more experience to raise your Stamina, Strength, Firearms, and Intimidation. Toreador Both Presence and Celerity last longer and are more powerful Stamina, Strength, Firearms, and Intimidation cost more to raise
Infernal Your forebears paid an awful price in their quest for power. The deal still holds, and you'll continue to pay for all eternity. Advancement in Thaumaturgy costs you less experience, but Auspex has half the duration, and you may never raise Dominate above 3. Tremere Both Thaumaturgy costs less to raise Auspex duration halved. Dominate cannot be raised above 3.
Dominatrix You've always been persuasive, but as a Vampire few can deny your will. You start with one point in Subterfuge and your Dominate effects are stronger and last longer. As someone who is used to having others serve her, you must spend more experience to raise your Skills. Ventrue Female Star with point in Subterfuge. Dominate stronger. Skills takes more experience to raise.
Diabolic In addition to the Beast Within, you struggle against an even darker force. You feel the pull of salvation and damnation in your every action. Your Presence has a greater duration, but you start with one less Humanity, and you are more likely to Frenzy Ventrue Both
Cleaner Not every Ventrue is afraid to get their hands dirty. Some problems need to be met head on, and occasionally matters are too delicate to sic the Gangrel on them. While your bloodline doesn't come from the sunny side of the Ventrue family tree, they've always been entrusted to take care of such problems. Your Fortitude has a greater duration, but it costs you more experience to raise Presence. Ventrue Male

Unused

Name Description Clan(s) Genders(s) Upside(s) Downside(s) Notes
Megalomaniac You have a big ego. Because of your confidence in yourself and your abilities, people either really hate you, or are drawn to you. NPC's reaction adjustments to you are doubled. All Male NPC's reaction adjustments to you are doubled NPC reaction is a not an mechanic in the final game.
All-Star Athlete You were an excellent athlete who excelled at all physical activities. However, you're not naturally the sharpest tool in the shed. Compound that with the fact that you spent most of your time and energy exercising, you really don't know much about anything else. You gain a bonus to athletics but can never raise your intelligence higher than 4. Brujah, Gangrel, Malkavian, Nosferatu Both Bonus to athletics. Bonus to athletics. References the cut skill Athletics.
Close To the Beast After you were Embraced, you were naturally more in tune with the Beast within and that affinity is now physically apparent. You start with one level in Protean but others, especially kine, will find your appearance distasteful. (-5 reaction for vampires other than Gangrel and -20 for kine.) Gangrel Both Start with one level of the Protean discipline. Bad reaction from other clans and Kine. NPC reaction is not a mechanic in the final game.
Subtly Insane Your insanity does not hinder your ability to interact with others too greatly. At first glance, most wouldn't even second-guess your mental stability. You speak using normal dialogue but your unique form of dementia flares up more easily when provoked in combat. You may hallucinate during combat. Malkavian Both Normal dialogue Hallucinate during combat
Well Educated You were very privileged and gained excellent education all-around. You have a bonus in a variety of abilities (such as Athletics, Firearms, and a point in all Knowledge traits) but you're mild tempered and weak-willed. You are more susceptible to dominate and intimidate and your frenzy does not do as much damage. Malkavian, Nosferatu, Toreador, Tremere, Ventrue Both Bonus in Athletics, Firearms, and all Knowledge traits. Weak-willed and Frenzy does less damage. Dominate is never used against the player during combat. Only exists in a few narrative scenes.
Affinity for Magic You were very privileged and gained excellent education all-around. You have a bonus in a variety of abilities (such as Athletics, Firearms, and a point in all Knowledge traits) but you're mild tempered and weak-willed. You are more susceptible to dominate and intimidate and your frenzy does not do as much damage. Malkavian, Nosferatu, Toreador, Tremere, Ventrue Both Bonus in Athletics, Firearms, and all Knowledge traits. Weak-willed and Frenzy does less damage. Dominate is never used against the player during combat. Only exists in a few narrative scenes. Description identical to Well Educated
Presentable The Nosferatu blood from your sire was rather weak and the blood curse did not take too strong a hold on you. You're only deformed where the moon doesn't shine (Beauty no higher than 2), but it is one-and-a-half times more difficult for you to learn the disciplines of your clan (6*RANK). Nosferatu Both
Starving Artist You were a starving artist. You start with the clothes on your back and $5. Because of your poor background, you do not have any compunction against wearing ugly clothes. You do not have any equipment restrictions. Toreador Both No equipment restrictions.
Black-Hearted You were a black-hearted, violence loving, badass when you were alive, and you're still an evil maniac in unlife. You have a humanity of 5 but start with a gun and +1 to your firearms skill All Both Start with a gun and a bonus to Firearms. Start with a humanity of 5.
Occult Nut Who would ever have thought that any of it could be real? You loved dark fantasies and considered yourself Occult-savvy. Now that you're among the Kindred, you find that you actually know some of this stuff and are really excited about learning more about your new state of unlife. You start with a bonus to the Occult and gain a bonus to earning experience. Other Kindred find you disdainful and their reaction towards you is lowered. All Both Start with bonus Occult points and gain bonus XP. Lowered reaction from Kindred. NPC reaction and the Occult skill were cut from the final game.
Academic You were the Academic type, as was your Brujah sire, living up to the old Brujah image of the poet-warrior. Your attributes are prioritized differently, with Mental being the most important, then Physical, followed by Social. Brujah Both Changes attribute priority to Mental, Physical, Social.
Eco-Terrorist Hacker You were a computer hacker expert dedicated to preserving the environment. Your sire was attracted to your dedication respect for nature. Over the years, you've learned much and your abilities are prioritized differently with Knowledges being of the utmost importance. Skills and Talents follow respectively. Brujah Both Changes ability priority to Knowledges, Skills, and Talents.
Generalissimo Discipline and order, tactics and warfare: these are the reasons why you joined the army. Not only did you fit in perfectly, you excelled in the military. Swap the priority order for your Attributes to Physical, Mental, and Social. All Both Changes attribute priority to Physical, Mental, Social.
Ex-cop While in the Police force, you've developed quite a skill with firearms. You start with a bonus to the firearms skill. However, you quit the forces after receiving a crippling injury while in the line of duty. Your Dexterity cannot be raised above 1. All Both Start with a bonus in Firearms. Cannot raise Dexterity above 1. An early version of the Ex-Cop history.
Perv It's not your fault you were born lacking in the appearance department with your Appearance capped at 1. Since nobody likes you, your unfulfilled and repressed sexual desires have turned you into quite the little pervert. Now in your unlife, you find that you digest the vitae from member of the opposite gender more efficiently. All Both Gain more blood from feeding NPCs of the opposite sex. Cannot raise Appearance above 1. An early version of the Perv history.
Pot Head Scientists say that smoking pot can make you more stupid. That may explain your terrible memory as you often forget names and other details. However, you have a very relaxed attitude towards life, or the unlife. You gain a bonus to Frenzy checks. All Both Gain a bonus to all Frenzy checks. Easily forget names and other details.
Deaf You were born practically deaf. Not only did you overcome your disability, you enjoy helping others cope and get ahead in life. You start with a Humanity of 8. Also, while you do not wish to be presumptuous, but you have a vague feeling that Lady Luck smiles upon you. All Both Start with a Humanity of 8.
Avid RPG Fan Unknown Unknown Unknown Unknown Only referenced in clandoc000.txt.
Raised by Snake Handlers Unknown Unknown Unknown Unknown Only referenced in clandoc000.txt. Also existed in the studio's previous game Arcanum.
Charmed Life Unknown Unknown Unknown Unknown Only referenced in clandoc000.txt.

Unused Animations

ZhaoReload.smd Is an animation of him reloading dual pistols.

There are thirdperson animations for hacking computers, picking locks, bomb placing and keypad hacking. These events only happen in first-person, even when you are in third-person mode.

User Interace

Hmmm...
To do:
All or nearly all of the textures for this early are in the files. Document.

An early version of the game's UI appears as an Easter egg in the Santa Monica (Beachhouse) level. A television in the Beach House displays a screenshot from an early build of the game with an ankh-shaped health meter in the bottom left corner, an ammo meter in the bottom right, and blood points represented as a row of red drops across the top of the screen. This television also appears in the Hollywood (Internet Cafe) level.

Thrown Weapons Submenu

Hmmm...
To do:
PICTURES.

A submenu for thrown weapons. Can be made usable again by adding (bind "F5" "slot4") to confic.cfg.

Elizabeth Dane Map Marker

A "functional" map marker for the Elizabeth Dane can be enabled by typing (G.Dane_Open = 1) in the console. Missing entities required for level transitioning which causes it to crash.

VtMB EarlyUI.png

Unused Levels

Hmmm...
To do:
Split this into a separate subpage?

Public Library

Hmmm...
To do:
Label the pictures. Find the developer interviews and posts.

The Public Library was cut early in development. Developer interviews have indicated it involved the sabbat and Beckett. Has a left over key model too.

Textures

Art

Carpet

Concrete

Glass

Objects

Plaster

Stone

Wood

Models

Chateau

Hmmm...
To do:
Label the pictures. Find the developer interviews and posts.

Based on the real life Chateau Marmont. Could have evolved into any number of locations in the final game such as Grout's manor and the haunted hotel. Textures and models are prefixed CM for Chateau Marmont most likely.

Textures

Carpet

Glass

Objects

Plaster

Tile

Tile

Models

Museum Exterior

Multiple unused models and textures exist which imply a removed exterior part of the Museum of Natural History.

Textures

Stone

Plaster

Models

Hallowbrook Atrium

Hmmm...
To do:
The a picture of the real life atrium would be good to post since it would visualize how the models would have been used.

Designed after the real life Bradbury building and later renamed to Hallowbrook. The internal map names still refer to it as the Bradbury building la_bradbury_2.bsp and la_bradbury_3.bsp. The first map la_bradbury_1.bsp is notably missing and most likely covered the roof and the atrium if left over models/textures and internal names are anything to go by.

test_jump

Referenced in rules.txt

(if you change these values, please update the test_jump  map)

Bunker

Hmmm...
To do:
Document leftover textures.

Only referenced in a few texture names.

E3 (Asian)

Hmmm...
To do:
Upload video of the demo to youtube. Document the many differences. Maybe split into pre-release?

e3_chinese_1 is referenced in mapnames_localized.txt. Most likely the map used for E3 2004 demonstration.

E3 (Hub)

Hmmm...
To do:
Upload video of the demo to youtube. Document the many differences. Maybe split into pre-release?

E3_hub_1 is referenced in mapnames_localized.txt. Most likely the map used for E3 2004 demonstration.

E3 (Confession)

Hmmm...
To do:
Upload video of the demo to youtube. Document the many differences. Maybe split into pre-release?

E3_confession_1 is referenced in mapnames_localized.txt. Most likely the map used for E3 2004 demonstration.

E3 (Combat)

Hmmm...
To do:
Upload video of the demo to youtube. Document the many differences. Maybe split into pre-release?

E3_Combat is referenced in mapnames_localized.txt. Most likely the map used for E3 2004 demonstration.

Special( Boat )

Map name referenced in mapnames_localized.txt is sp_boat. Presumably an early version of the Elizabeth Dane map.

Special( Camwarehouse )

Map name referenced in mapnames_localized.txt is sp_camwarehouse. Unknown. Possibly the warehouse in Explosive Beginning as in Camarilla warehouse? Other options are limited as every other SP prefixed map is a part of the main quest.

Special( Smut )

Map name referenced in mapnames_localized.txt is sp_smut. Most likely an early version of Death Mask Productions' studio in Snuff Is Enough

Special( Lonewolf )

Map name referenced in mapnames_localized.txt is sp_lonewolf. Most likely an early version of the Venture tower level which most endings go through. The final cutscene of the "lone wolf" ending has it's animation files be called end_lonewolf.mdl and end_lonewolf_female.mdl, and the rubble in front of the Venture tower after the Sabbat attack is called lonewolf_rubble.mdl

Malkavian Maze

Hmmm...
To do:
Unless specific textures/models for these maps exist maybe remove this? A big chunk of unofficial patch additions weren't meant for Grout's manor.

The Malkavian Maze was visible in beta screenshots.

Unused Santa Monica Areas

The Santa Monica bus stop maps mention a Smoke Shop and a Coffee Shop. These buildings are still in the game, but you can't enter them.

Revised Maps

Hmmm...
To do:
There's plenty of early screenshots for 2003 downtown with differences, but not much in-game. Maybe put into the pre-release page?

Layouts were sketched for revised versions of Santa Monica, Downtown, Hollywood and Chinatown based on feedback from testers. The revised levels were more compact, and intended to be easier to navigate and easier to hunt in. Only the revised version of Santa Monica was completed in time for release. Beta videos and screenshots show several differently-looking hub level areas, probably exclusively made for the two E3 demos.


Unused Dialogue

Taxi Driver

The taxi driver in the game only says one line ("Where to?"). In the game files he has a total of 4 lines, 3 going unused.

Tutorial Guard

Hmmm...
To do:
Figure out how to best format the dialogue file.

A full conversation exists for a security guard meant for the tutorial. dlg/downtown la/tutorial_security_guard.dlg

Elizabeth Dane Cop Conversation

Hmmm...
To do:
Check if anything is left. Unofficial patch adds in a conversation.

The Elizabeth Dane has a few ambient conversations had by NPCs. copconversation2.wav and copconversation3.wav exist, but no copconversation1.wav

Elizabeth Dane Cop Addressing Player

Hmmm...
To do:
This info is from VTMBup-readme.txt Haven't confirmed these are the exact lines.

Lines exist for the cop at the start of Elizabeth Dane attempting to get the players attention. hey_you_1.wav, hey_you_2.wav, hey_you_3.wav and not_who_i_thought.wav

Alternative Beach House Background Conversation

Hmmm...
To do:
Check which one is used.

Two versions of a background conversation at the beach house exist. One with presumably developers doing placeholder VO and one more professional sounding. Scuffed sounding mikecarl.wav and the more professional mikecarlconversation1.wav

Regional Differences

The European release of Bloodlines has a slight alteration to the game's intro, making the camera cut from the sheriff executing your sire to the gathered crowd happen a little earlier. The rest of the game is uncensored.

Out of Bounds Oddities

Hmmm...
To do:
Upload pictures.

Last Round

The last round's sign is visible from 3 maps la_abandoned_building_1, la_expipe_1 and la_hub_1. In la_abandoned_building_1 it shows the bar's original name Exhaust Pipe, which is still it's map file's name too and has five lights below it instead of 4. In la_expipe_1 it has extra details not visible in the hub.

From the abandoned building. From the bar itself. From the hub area.

Santa Monica Pier

The Santa Monica pier is visible from 4 different maps, sm_hub_1, sm_hub_2, sm_pier_1 and sm_beachhouse_1. Each version has some slight differences and evidence of cut content. Madame Liota's has unseen interior wall textures which The arcade was originally much bigger with a different layout. Some of the signs were different.

Santa Monica Hub

Between sm_hub_1 and sm_hub_2 there are some differences, such as the bus stops having another design in sm_hub_2 and the tunnel leading to Gimble's Prosthetics having different textures and no "Gimble's Prosthetics" sign.


Textures

Hmmm...
To do:
  • Upload textures.
  • Change into it's own subpage?

Early Therese/Jeanette/Tourette

Early textures for entirely different UVs. The Jeanette model was reused as the first level armor for the female Malkavian with different textures. Therese's body was reused for the first armor of the female Ventrue, but with a different texture.

Early Nines Head

The body texture for Nines includes an unused face texture. Final model uses a seperate texture for the head.

Early Ocean House Ghost

An early placeholder for the Ocean House ghost which uses desaturated Tremere female textures. Textures identical apart from the face texture which lacks many details.

Early Smiling Jack

Different body texture which looks closer to the artstyle of the concept art. Head texture with different UVs.

Ming Xiao

An entirely different set of textures exist which match concept art. Seperated into multiple different textures as opposed to the final game. A long hair texture that matches the final textures. Used for a pre-release model with long hair.

Romero

Unused face texture

Models

Hmmm...
To do:
  • Upload pictures.
  • Change into it's own subpage?

E3 Guard

Weighting is wrong because it uses an earlier version of MDL

E3 Spider Monster

Weighting is wrong because it uses an earlier version of MDL

Miscellaneous

Hmmm...
To do:
Better categorizations probably exist for these things. Basically placeholders so I don't forget.

Skyline Apartments Guard

The bottom floor has entities for npcs to do idle animations. A guard is placed, but is unable to spawn due to being inside a couch.

Nocturne Theater

In early screenshots the Nocturne theater is shown to have used the name Sunset theater. The sign textures are even named after sunset.

The gold brim model for the stage extends past walls by roughly half of the full model. Hinting that the theater had a different layout.

There is an inaccessible unlit and uncluttered room behind one of the doors. The handle for said door even has a parent set up in the masquarade death scene version of the theater.