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User:Tinostar91/Misc

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"Misc"

The Suffering

Strings

SLUS_206.36

Hmmm...
To do:
Hints debug mode. Lot more less interesting strings left in the executable.
Feb  9 2004 19:53:45
+ FLUSHED %d byte %s ID %#08x at %#08x to free memory!
- UNABLE to free a single data unit to make a %d KB block!
Loading minimally saved objects
Load Vis Graph
Save game loaded!!!
Loading Objects from save file
Layered Material
Wave Bump
Preset Material
Spot Light
Portal
Lighting Effect
Directional Light
Ambient Light
Point Light
Advanced Material
Landscape Water Material
Engine Properties
Simple Material
Landscape Material
HDR Scene Glow
Rim Light
Sound Occlusion Template
Animating Material
Reverb Effect Template
<none>
%s%s.rsg
Deleted transition: %s
Attempting transition to: %s
Object Totals: (%d objs)
  Basic Usage: %d
  Lighting & Normals Usage: %d
  Particles Usage: %d
  Actor Usage: %d (%d actors, %d skinned)
  List Usage: %d
  RFL Objects: %d
  Instance Frames: %d
  Link Table: %d (%d entries)
Misc        
Texture     
  Texture   
  Validate  
Model       
Sound       
Stomp       
Anim        
  Header    
  Frames    
  Trans     
  Events    
ERROR_NONE
ERROR_OOM
ERROR_UNKNOWN
ERROR_APIERR
ERROR_FILENOTFOUND
ERROR_CANCEL
ERROR_GENERAL
ERROR_NOLOCK
ERROR_BADPOINTER
ERROR_BADOBJECT
ERROR_FILEIO
ERROR_BADDLL
ERROR_NODISPLAY
ERROR_INVALID
ERROR_BADVERSION
ERROR_MULTIPLEPRIMARYRFLS
ERROR_RESOLVING
ERROR_BADPARAM
ERROR_OBJ_INIT_FAILED
ERROR_ALREADYEXISTS
ERROR_BADFILENAME
ERROR_UNSUPPORTED
ERROR_NOTCONNECTED
ERROR_FILENOACCESS
RSRC_ERR_NONE
RSRC_ERR_ALREADYOPEN
RSRC_ERR_FILEIO
RSRC_ERR_FILENOTFOUND
RSRC_ERR_NOTFOUND
RSRC_ERR_WRONGACCESS
RSRC_ERR_FILENOTOPEN
RSRC_ERR_RSRCNOTOPEN
RSRC_ERR_INVALIDFORMAT
RSRC_ERR_ENDOFRSRC
RSRC_ERR_NOMORE
RSRC_ERR_OOM
RSRC_ERR_NOFILE
RSRC_ERR_OVERLIMIT
RSRC_ERR_CANTREDUCE
RSRC_ERR_NOTINCACHE
RSRC_ERR_UNKOWN
Restoring unsaved objects from level file...
Platform
PlayStation2
Windows
GameCube
1.1.3
English
German
French
Italian
Spanish
Croatian
Czech
Polish
Russian
Dutch
<Reserved>
<Reserved>
<invalid>
Effect
Ambient
Music
Movie
GUI FX
Dialog
eRS_EXAlphaRef
eRS_EXBlendMode
eRS_EXTextureFilter
eRS_AlphaBlend
eRS_AlphaFromStage1
eRS_AntiAliasing
eRS_BackFacing
eRS_Clipping
eRS_Dithering
eRS_Fog
eRS_FogColorOverride
eRS_FrameBufferMask
eRS_TextureAlpha
eRS_TextureEnable
eRS_TextureWrap
eRS_Specular
eRS_ZBias
eRS_ZCheck
eRS_ZWrite
eRS_StencilWrite
eRS_StencilValue
(XBOX)eRS_YUVEnable
(WIN32)eRS_GlobalDiffuseAlpha
(WIN32)eRS_GlobalDiffuseColor
(WIN32)eRS_DXDiffuseEmissive
(WIN32)eRS_ShadowBackfaceCull
Engine Debug Messages
Display Activity Messages
Font Size
Fly Controller 2
Fly PAUSE MODE
Teleport
Invincible
Invulnerable
Speed
MrClean
Full Health
Pause
Suicide
Show Invisible Statics
Anti-Aliasing
Half Speed
Grey Scale Rendering
Display Playing Sounds
Display Mode
Toggle Dolby
Trace NAX Register
NAX Trace Target Voice
Show Memory Map
View Buffer Address
Load Buffer
Output SPU Buffers
Dump SPU Memory Map To File
Stream Time
Do Rendering Performance Test
Print Lines
Single Step (L2)
Show Sound Occlusion Paths
Query for Current FX Settings
Lock Effect To This Debug
Reverb Depth
Reverb Type
Enable Engine Stats
Display Messages
Show Fade-In Stat
Enable Object Update
Temporary Flag (fDebugFlag)
Disable Animation System
Disable New Animation System
Skin Normals
Render Objects
Render Instance Objects
Render Layers
Render Water
Render Particles
View Alpha Pipeline
Enable Distance Cull
Enable Texturing
Enable Mipping
Color by Mip
Only upload used mips
Force Texture uploads
Enable Fog
Fog Value
Approximate Point Lights
Hardware Clipping
Hardware Lighting
Static Model Poly Count
Actor Poly Count Only
Display Splat Poly Count
Display Splat Count
Polygon throughput
Display Rendering VU Time
Display Rendering Core Time
Display Rendering VB Time
Display Texture Upload Time
Display Core Idle Time
Display Object Run Time
Display Object Detect Time
Display Misc Render Time
Display Distance Culled Objects
Display Num Lights
Display Lights
Display Full Bright
Display Bounding Sphere
Display Bounding Box
Display Leaf Bounding
Display Cloth Bounding Spheres
Display Nonrendered Leaf Bounding
Display Scene Graph Box
Display Scene Graph Sphere
Display Vertex Normals
Display Bump STs
Light Radius Cutoff Factor
Enable Shadows
Debug Shadows
Enable LensFlares
Enable HDR ScreenBlur
Enable Screen Warp
Landscape Texture Resolution
Procedural Texture with Hues
Display Layer LOD Levels
Disable VU Renderer
Disable Core Renderer
Sync DMA
Looped Mode Renderer
Take Screen Shot
Landscape LOD
Render Wireframe
Show Strips
Show Render Groups
Use Occlusion
Draw Occluders
Disable Sound
Disable HUD
Disable Sky
Data Read Delay (ms)
Log Stats
Performance Graph Analyzer
Profile Info
Profile Time Display
Profile Sort Mode
Profile Color Scheme
Profile Data Loading
Object List
Object Links
Splat Base Only
Splat Disable Noise
Land Splat Debug3
Land Splat Debug4
Limit Render Passes
Cache Statistics
Output Memory Usage
Test Data Caches
Flush Data Caches
Log Data Cache Usage
Texture Cache Size
Model Cache Size
Animation Cache Size
Splat Cache Size
Lighting Cache Size
Test PS2 Stack Size
DataCache To View
Stress Test
Output Stored Transition Saves
Show Scene Graph Group Node:
Show Scene Graph Geometry Node:
Color Vis Graph Zones
Display Camera Zones
Display Portals
Use portals to cull geometry
Display Object Zone Name
Render Camera Zone Only
Disable Never Visible Portals
Dump Scene Graph Analysis
Display Prefetched Vis Graph Zones
Color Prefetched Objects
Current Node Prefetch Mode
Adjacent Nodes Prefetch Mode
Prefetch Visible Nodes + 1
Use PreComputed Prefetch Sets
Split Screen
Animation Sounds Prefetch Mode
Flush Caches
host:ScreenShot%02d.tga
Surreal Software's PS2 Display Driver
Result
Error
Alloc
Queue
Settings
%s/*%s
%s/*.*
%s/%s
%s/*.rsg
%s/*.rlt
Levels
LEVELS
backup
BACKUP
LevelList.txt
Ice Effect
Burrower Material Effects
Interaction Properties
Instance Message Filter
Water Volume
NPC Water Material Effects
Muzzle Flash
Hermes
Projector Effect
KillProjectileBehavior
ShelobHostilityBehavior
Volumetric Particle Effect
Hit Reaction
Main Menu
MoveToPlayerBehavior
Autosave
Ring Damage
SpecialHostilityBehavior
FindPathBehavior
Lens Flare
GUI Inventory Cell
DodgeBehavior
Unspeakable NPC
InvestigateSound
Archive Page
Level Transition
Count Down To Zero
Decoration
HUD Texture
Mainliner
RatSpawnBehavior
Water Ripple
GUI Opening Movies
FesterKillMeleeBehavior
LoadSave GUI
Mechanism
NoosemanGrabAttackBehavior
OlogHaiRetaliateBehavior
Lightning
Attack
RootIdleBehavior
HostilityIdleBehavior
TargetableBreakable
Map Switcher
Health Bonus Item
ShelobKillProjectileBehavior
Mountable Interaction Properties
Missile Material Effects
TeamChanger
Character Morpher
Decorative FX
Map Marker Trigger
Ammo Box
OlogHaiKillMeleeBehavior
Screen Fader
Teleport Effect
LookAtBehavior
Toilet
ProjectileAttackBehavior
Melee Weapon
Block
GUI Game Finished
Breakable
Damage Action Object
GUI Copyright
ShootFromPositionBehavior
Burrower
Family Picture
HalfOrcWeaponLockReadyBehavior
Map Pack
GUI Options
OpenDoorBehavior
GUI Launcher
Pause Game Menu
Game Cheats
Screen Blur
Electric Arc Effect
Melee Weapon Material Effects
Archives Trigger
Nooseman
Link Manipulator Action Object
CeilingFloorTransitionBehavior
OnFireBehavior
AttackBlockedBehavior
OrcCaptainHornBehavior
OrcCaptainKillMeleeBehavior
Ambient Creature
Projectile Shield
Killjoy Rebirth Effect
Save Device Selection GUI
Flying Sound Waypoint
Tracer Effect
STOMP Player
Ladder Interaction Properties
DripMorphingModel
Game Material Properties
Detector
Switch
HoraceKillPlayerBehavior
Environmental Sound Switcher
Edge Passage
MainlinerJumpAttackBehavior
BurrowerKillMeleeBehavior
Speech Player
WaypointBehavior
Nooseman Drop Position
NoosemanGrabAttackGrappleBehavior
Climbable Wall
Damage Resistance
NPC Director
Killjoy
Level Transition Remover
GUI Controller Settings
3d Icon
FlankingSteerBehavior
Slayer
Adrenaline Template
GUI Load Settings
Sky Properties
KillMeleeBehavior
Insanity Attack Item
Aim Controller
***OBSOLETE*** Water Material Effects ***DO NOT USE***
FleeLightBehavior
Action Dialog
Missile Tracer
Player Spawn Point
Chapter Properties
Electric Shield
Corpse Limiter
UrakHaiEliteKillMeleeBehavior
GUI Gameplay
ShelobPoisonBehavior
InfernaCircleTargetBehavior
Insanity Mode Message Filter
InfernaStartFlamingBehavior
Quest Item Pickup
StruggleBehavior
Pushable
MeleeCombatRepositionBehavior
Player Water Material Effects
Spot Light Cone
Billboard
Material Type
Part Cap
GoblinKillMeleeBehavior
Insanity Screen Flash
Particle Smoke
Camera Shake
Black And White Toggler Action Object
Reputation Idle Anim Set
Ladder
KilljoyRaiseDeadBehavior
StompBehavior
Move Node Object
Mountable
Remove Insanity Effect
Stun Cycle
Archive Set
Camera
Electric Arc
Player Weapon Properties
HalfOrcKillMeleeBehavior
Insanity Meter Message Filter
Level Selection Screen
Progress GUI
Inventory Add Remove
Decal
Reputation Points Sender
Special Melee Block
Simple Text HUD
CircleTargetBehavior
GUI Texture Control
MainlinerKillObjectBehavior
Toggle Player Insanity Object
GrappleBehavior
Attack Type
Screen Background
BurnFX
TauntBehavior
Warp Effect
Subtitle Textbox
Pushable Interaction Properties
Particle Fountain
FallBehavior
Converse NPC Interaction Properties
EdgeToggler
Weapon Properties
Sky / Sun
HUD Multi Texture
Visibility Toggler
Waypoint
Difficulty Modifier
InvestigateBehavior
Help Popup
HermesKillProjectileBehavior
CartWheelerKillMeleeBehavior
Animating Static
ScurryBehavior
ListenBehavior
Player Chain
Follower Object
FollowBehavior
Instance Rendered Object
Black One Attack
Time Scale
NPC Interaction Properties
GUI Inventory Row
HitReactBehavior
ChannelInflation
Clamber Interaction Properties
MoveToBehavior
Prefetch and Lock
HalfOrcWeaponLockBehavior
Health Threshold Trigger
Ranged Weapon
RatJumpAttackBehavior
Object Cloner
Ranged Targeting Position
MeleeBlockBehavior
InfernaAshBehavior
Object Grouper
Flee Position
Map Inventory GUI
Light Housing
Simple Text GUI
RangedCombatRepositionBehavior
Volumetric Fog
Stream
Weapon Type
Map Item
User Interface Properties
Decal Collection
InfernaFlamingKillBehavior
DeathBehavior
Listbox Control
SimpleConversationBehavior
Invisible Static Object
Movie Player
RootPlayAnimBehavior
Allow Player Insanity Object
Reputation Point Based Blood Texture Set Suite
RatKillObjectBehavior
Alert Box
Blood Texture Set
Volumetric Insects
GUI Inventory
FesterFinishingMoveBehavior
GUI Save Settings
GUI Effects
Player Material Effects
GUI Archives
MeleeAttackBehavior
MorphingModel
HermesJumpAttackBehavior
NooseManKillObjectBehavior
Reputation Points Message Filter
Map Display GUI
Behavior Changer
HostilityBehavior
Level Transition Msg Handler
GUI Credits
Attachment
Flying Sound
Object Generator
Level Properties
GUI Audio
JumpBehavior
StunBehavior
Inventory Message Filter
Horizontal Box Control
AlertInfo
GUI Border
Insanity Attack Template
Ram Behavior
Player
TransitAnimBehavior
Companion Spawn Point
HopBehavior
Timer
Simple Radio GUI
OlogHaiHostilityBehavior
Line of Dialog
Combat Music
Flashlight
HUD Variable Meter
Horizontal Rule
IdleBehavior
Static Object
Persistent Sound
Blood Point Generator
NPC Material Effects
Visiblity Message Filter
Message Relay
Volumetric Rain
Charged Attack
Format Save Device GUI
FesterChargeAttackBehavior
Security Monitor
KillObjectBehavior
Health Message Filter
CartWheeler
Text Renderer
Ambient Creature Waypoint
GUI Screen Adjust
Game Message List GUI
Instance Prefetcher
Fan Wind FX
BloodPool
JumpAttackBehavior
Fester
HUD Meter
Phone
FleeBehavior
KilljoyRootBehavior
Horace
Teleport Pad
KillEnemiesBehavior
AreaEffectAttackBehavior
Ambient Sound
HUD Radial Meter
NPC Retaliation
Flame Thrower FX
Node Prefetcher
ProjectileBlockBehavior
Inferna Ash Attachments
SeparationSteerBehavior
BouncingObject
InfernaKillObjectBehavior
Clamber Point
Inferna
Fog / Sky Switcher
Sound Effect
Ladder Animation Set
TestBehavior
GrabBehavior
Radius Damage
ShelobKillMeleeBehavior
NPC Exclusion Type
Map GUI
LadderClimbBehavior
BeckonBehavior
Adrenaline Sender
DormantBehavior
Phone Interaction Properties
Special Hit Reaction
Pressure Plate
Crane
GUI DVD Extra
Switch Interaction Properties
MovementAnimBehavior
Collider
Combinable
HUD Ammo Meter
Missile
Missile Item
Black One
RFL Memory Stats:
  NPC MoveGraph (%4d edges):       %6d KB
  Collider: (count %4d)            %6d KB
%-35s %6d KB
    Leaf Sphere Array:
    Model Cache Array:
Total RFL usage:
 deflate 1.1.3 Copyright 1995-1998 Jean-loup Gailly 
unknown compression method
invalid window size
incorrect header check
need dictionary
incorrect data check
incompatible version
buffer error
insufficient memory
data error
stream error
file error
stream end
need dictionary
invalid block type
invalid stored block lengths
too many length or distance symbols
invalid bit length repeat
invalid literal/length code
invalid distance code
invalid distance code
invalid literal/length code
 inflate 1.1.3 Copyright 1995-1998 Mark Adler 
oversubscribed dynamic bit lengths tree
incomplete dynamic bit lengths tree
oversubscribed literal/length tree
incomplete literal/length tree
oversubscribed distance tree
incomplete distance tree
empty distance tree with lengths
%sicon.sys
%sFolderIcon.ico
%s/%s
libpad: Module version mismatch 
ERROR
STABLE
EXECCMD
FINDCTP1
DISCONNECT
FAILED
COMPLETE
Iqlog
acosf
asinf
atan2f
fmodf
TTY: receive error
# TLB over flow (1)
# TLB over flow (2)
# TLB over flow (3)
bug in vfprintf: bad base

Medal of Honor: Frontline

Hmmm...
To do:
Find debug menu code and how to enable it if it's still there, examine other versions (other consoles), other files for unused content, overlooked strings in already examined files, upload unused pics (NTSC (non-squished) version of DDAY.BMP, DEFEAT.BMP is also most likely unused)

Using PAL PS2 version SLES-50684

Strings

Hmmm...
To do:
There might be a few dots missing.

Lots of development and debug menu related text through files Main executable:

WARNING:  WARNING:  WARNING:  WARNING:  WARNING:  WARNING:  
WARNING:  The engine is only aware of %d number of decals while
decal.crp is specifying %d.  That's wasting memory
WARNING:  The engine is aware of %d number of decals while
decal.crp is specifying %d
Either specify more in decal.crp or reduce the engine number
no_name_specified
The EMT file %s was exported with an old version of eMotion
The EMT file %s was exported with an different version of eMotion
EMT version = %d, code version = %d
Opcode Parameter Not Processed: %x
Invalid User Animation Opcode: %x
ANIM WARNING***.Bullet: %d, Posture: %d, Location: %d, Intensity: %d.END OF WARNING***
WARNING: No callback fn found for lip synch 0x%X (Search in anim_ids.h for %d to find missing anim.)
NORMAL GAME MODE
FLYING CAMERA MODE
COMPARTMENT TEST
AI TEST
SCRIPT AND OBJECT TEST
ANIMATION TEST
COLLISION TEST
SOUND TEST
VOLUME QUERY TEST
SCREEN TEST
USER INTERFACE
AEMS TEST
SPEECH TEST
MUSIC TEST
LOCATION DAMAGE TEST
WEAPON TEST
TEXTURE COUNTER
POLYGON COUNTER
CLIPPING AND FOG
PLAYER INFO
MEMORY STATUS
PARTICLE TWEAKER
FACIAL ANIM
SYNC TIMER
WEAPON TWEAKER
REACTION TWEAKER
ANIM SCRIPT TEST
CConfigFile::CConfigFile() -- Section name %s doesn't terminate ( ] )
WARNING: When loading from a big file, strip off the %s part.
Since it's a DEBUG build, I'll do it for you
Error: version check failed on level contents file
       Engine is version %d.  File is version %d
Error: checksum failed on level contents file
       Engine checksum = %d.  File checksum = %d
Use Toilet to generate a new tltheader.h for the engine or get a new definition.crd and reprocess your level
What the heck are we trying to pick up?  crc = 0x%x
Unrecognized player weapon CRC: %d
How is a UNIQUE_PROP trying to create something?
ERROR: Unable to create DumpObject type 0x%x
  CRP might not be in level file
Or it's possible the static object pool is all used up
Unknown team affiliation
SOON TO BE ERROR! Soldier at x: %d  y: %d  z: %d  has no child script.  Thats bad
(repeated for importance)! Soldier at x: %d  y: %d  z: %d  has no child script.  Thats bad
SOON TO BE ERROR! Mechanic at x: %d  y: %d  z: %d  has no child script.  Thats bad
(repeated for importance)! Mechanic at x: %d  y: %d  z: %d  has no child script.  Thats bad
Unknown difficulty level.  Assuming Level TE
-----The maximum number of soldiers in existance has been reached
-----This number is currently %d.  It is controled by commondata.crp
-----Attempting to remove %d soldiers
-----I found a suitable candidate
WARNING:WARNING: I tried to NonVisDestruct %d soldiers because there
WARNING:WARNING: are too many in existance, but I was only able to
WARNING:WARNING: NonVisDestruct %d soldiers.  I'll try again later
WEAPON WARNING WEAPON WARNING WEAPON WARNING
A person is trying to fire a weapon from script although the person's property
data says that the person is not supposed to have a weapon!!
Persons Class: %s
Persons Trigger Location: x: %d, y: %d, z: %d
Using test level override filename: %s.Big file not used!
No Skybox textures found in level contents file.
Unknown difficulty level.  Assuming Level Hard
Static object factory memory is used up.  Unable to allocate hierobject with AI 0x%x
Allocating static object CRC: %x, obj num %d, returned %x <<<a AIObj %x,%x>>>
Static object factory memory is used up.  Unable to allocate hierobject without AI 0x%x
Allocating static object CRC: %x, obj num %d, returned %x <<<a Hier %x,%x>>>
Attachable static object factory memory is used up.  Unable to allocate object 0x%x
Allocating static object CRC: %x, obj num %d, returned %x <<<a Attach %x,%x>>>
Allocating static object CRC: %x, obj num %d, returned %x <<<a Thrown %x,%x>>>
Static object factory memory is used up.  Unable to allocate object 0x%x
Allocating static object CRC: %x, obj num %d, returned %x <<<a Normal %x,%x>>>
Deallocating static object %x <<<d %x>>>
Loading static mesh file
The specified attachpoint %d was not found
Warning: Hearing Radius is zero, changing to default
BUDDY_DEBUG: Dumping attached list
BUDDY_DEBUG:   Attached=%x[%3d @(%4d,%4d,%4d) %4d] In Slot %d
BUDDY_DEBUG: Dumping ready list
BUDDY_DEBUG:   Ready=%x[%3d @(%4d,%4d,%4d) %4d] In Slot %d
BUDDY_DEBUG: Attempting GiveBuddyOrders
BUDDY_DEBUG: GiveBuddyOrders advancing buddy %x[%3d @(%4d,%4d,%4d)] (current=%d player=%d) using path %d
BUDDY_DEBUG: Already moving GiveBuddyOrders
BUDDY_DEBUG: Stopping buddy
BUDDY_DEBUG: UsingBuddy=%x[%3d @(%4d,%4d,%4d) %4d] In Slot %d
BUDDY_DEBUG: AddBuddy buddy=%x[%3d @(%4d,%4d,%4d) %4d] progress=%d
BUDDY_DEBUG: GetInitialBuddyOrders=%x[%3d @(%4d,%4d,%4d) %4d]
BUDDY_DEBUG: BuddyDied=%x[%3d @(%4d,%4d,%4d) %4d]
BUDDY_DEBUG: Attempting UpdateBuddyProgress
BUDDY_DEBUG: UpdateBuddyProgress Buddy=%x[%3d @(%4d,%4d,%4d) %4d] Checkpoint=%d->%d
BUDDY_DEBUG: Already past there
BUDDY_DEBUG: Haven't reached yet
BUDDY_DEBUG: Update Potential Buddy Progress Buddy=%x Checkpoint=%d
BUDDY_DEBUG: UpdateBuddyCheckpoints Checkpoint=%d
BUDDY_DEBUG: SetBuddyPathGroup Index=%d PathBase=%d
StartAStarPathWalk: Could not find closest path node to start pos (%f,%f,%f), start dir (%f,%f,%f)
StartAStarPathWalk: Could not find closest path node to end pos (%f,%f,%f), end dir (%f,%f,%f)
StartAStartPathWalk: Could not compute AStar path from node (%f,%f,%f), to node (%f,%f,%f)
SetupAStarPathWalk: Could not find closest path node to start pos (%f,%f,%f), start dir (%f,%f,%f)
SetupAStarPathWalk: Could not find closest path node to end pos (%f,%f,%f), end dir (%f,%f,%f)
SetupAStartPathWalk: Could not compute AStar path from node (%f,%f,%f), to node (%f,%f,%f)
Warning: IOIVD - Vision distance is zero, changing to default...Warning: SFOVMO - Vision distance is zero, changing to default
Warning: SFOVML - Vision distance is zero, changing to default..Warning: SFOVC - Vision distance is zero, changing to default
Warning: FOV is zero, changing to default.......Warning: IOIFOV - Vision distance is zero, changing to default
Warning: SLOSMO - Vision distance is zero, changing to default
Warning: SLOSML - Vision distance is zero, changing to default
Warning: SVSM - Vision distance is zero, changing to default
WARNING: ResetTargetMatchList called on special target mode.  This is okay for now, but not if multiple mode override is implemented
Coverpoint flag error! cptTypes = %x cptPosition = %x
ERROR:  script %s is a debugging version.  Incompatible with nondebug engine
INIT:  BSFile
INIT:  BSMachine
INIT:  BSEvent
INIT:  BSMessage
INIT:  BSBIFunc
INIT:  BSObject
INIT:  BSTimer
INIT:  BSSchedule
INIT:  BSObjCreate
Version error on bif data file
  engine version = %d.  file version = %d
  The script compiler and/or the engine needs to be updated
Checksum error on bif data file
  engine checksum = %d.  file checksum = %d
  Scripts need to be rebuilt or the engine needs to be built with a new bsstruct.h
WARNING: Your engine has no implementation for BIF CRC 0x%x
ignoring
  look in source\ai_script\bsbifunc.h for string name of BIF CRC
******WAYPOINTINFO_TARGET_ANGLE_TO_COVER *****
CoverInvAngle: %f, CoverToTargAngle: %f, AngleDiff: %f
lt_hand.rt_hand.Prop %d has already been attached or destroyed. Check with Designers for possible duplicate ID.
-------------- Duplicate Creation:  Ignoring for total enemy count
Object has 0 attack vision distance
Object has 0 attack distance
Unknown property type
++++++++++++++++++++++++ START MMG WARNING ++++++++++++++++++++++++
WARNING:  Possible bad waypoint placement at x: %d  y: %d  z: %d
          Closest machine gun mechanic is %d away
          We are going to ignore the waypoint
+++++++++++++++++++++++++ END MMG WARNING +++++++++++++++++++++++++
Contact search failed (inner loop): %d of %d iterations
Object already added to destructor queue. Ignoring duplicate request
WARNING: Unknown proj bullet type in GetScriptBulletType.  Type %d
WARNING: Unknown thrown bullet type in Init.  Type %d
WARNING: Unknown thrown bullet type in OnCollision.  Type %d
WARNING: Unknown thrown bullet type in BeginUpdate.  Type %d
WARNING: Unknown thrown bullet type in CommitUpdate.  Type %d
WARNING: Unknown thrown bullet type in Draw.  Type %d
WARNING: Unknown thrown bullet type in GetScriptBulletType.  Type %d
AmbientTrack_Update(%d, %d):  SNDAEMS_updateevent() FAILED (error == %d)
Waiting for one shot sound bank to finish loading
Can't load any more event systems
Failure loading AEMS system '%s'
SNDAEMS_addsystem(%s) failure, ret = %ld
Can't load any more module banks
Failure loading AEMS bank '%s'
SNDAEMS_addmodulebank(%s) failure, ret = %d
SNDAEMS_removemodulebank failure, ret = %d
SNDAEMS_removesystem failure, ret = %d
SNDAEMS_setglobal failed %d
SNDAEMS_beginevent number %d failed %d
SNDAEMS_beginevent number %d handle=%d
SNDAEMS_updateevent number %d failed %d
SNDAEMS_updateevent number %d handle=%d
SNDAEMS_endeevent number %d failed %d
SNDAEMS_endeevent number %d handle=%d
AmbientTrack_Start():  SNDAEMS_beginevent() FAILED!!! (error == %d)
AmbientTrack_Stop():  SNDAEMS_endevent() FAILED!!! (error == %d)
AmbientTrack_Select(%d):  SNDAEMS_updateevent() FAILED (error == %d)
AmbientTrack_Volume(%d):  SNDAEMS_updateevent() FAILED (error == %d)
source/sound/pathxSND.c.PATH_addmapfile(%s) failed %d
Can't alloc music streaming buffer of size %d
Failed creating music track (%d)
track created 0x%x
PATH_jump Failed (%d)
*************************************************************
The Sound Schedule queue is full!
the sound you tried to play is being dropped
some investigation should be done as to why the queue is full
the schedular size is currently set to %d
Memory Card slot %d Formatted Query: %d
Memory Card Format
Memory Card Save Game Size
Memory Card Free Space
Memory Card Rewind Save List
Memory Card Get Next Save Game %d %d
Memory Card Get Next Save Game returning %s
Memory Card Get Next Save Game returning no more games
Memory Card Save Game %d %d %s
Memory Card Load Game %d, %d
Getting cumulative player stats for the level
Getting per level player stats
ENTERING MAIN SCREEN: Resetting Movie Timer
Resetting Movie Timer
Getting Evaluation messages
Getting total player stat in the suitcase
Getting level to retry again
Look at me, I'm being activated in the beginning of the Mission Log!
Look at me, I'm unloading the previous Mission Log!
Look at me, I'm trying to load a  Mission Log!
UNKNOWN GAME MESSAGE
debug_REMOVE_FROM_FINAL.INI
It's been 30 seconds, play the movie
Current hit stats for Weapon[ %d ] = %d 
Memory Card Prefs point to slot %d for auto-load
Memory Card Prefs auto-load game is not present!
%sx%02d.Failed to create directory %s
Failed to create file %s
Failed to open file %s
Failed to write icon information!
Failed to send format command to memory card library: %d
Failed to send unformat command to memory card library: %d
Unformated memory card
%s Options
Failed to write icon information
Failed to write preferences
Failed to write memory card icon!
Failed to delete other game dir %s
Failed to send write command to memory card library: %d
Only wrote %d bytes to memory card !?
Failed to send read command to memory card library: %d
Failed to read data from memory card %d
Only read %d bytes from memory card !?
Failed to send open command to memory card library: %d
Failed to open file
Failed to send seek command to memory card library: %d
Failed to send close command to memory card library: %d
Failed to close file
Failed to send mkdir command to memory card library: %d
Failed to make directory %s: %d
Failed to send getdir command to memory card libraray: %d
Attempted to get size of non-existent directory: %s
Failed to get contents of root directory: error %d
Failed to send rename command to mem card library: %d
Failed to rename dir %d to %d
Failed to send chdir command to mem card library: %d
Failed to chdir dir to %s
Attempted to delete non-existent directory: %s
Failed to send delete command to memory card library: %d
Failed to delete file %s, error %d
Failed to send GetInfo command to memory card manager: %d
Failed to get contents of root directory: error %d
bad ASCII code 0x%x
blahblah
--------------------------------------------------
customConfigButton[%d].events.eventId = %d
customConfigButton[%d].events.inputBinding = %d
mpegbuff
rgbbuff
streambuff
chunkbuff
soundbuff
audiobuff
CMpegPlayer::PlayMovie() file %s does NOT exist
Total Frames Game,%d
Ave,%d
Worst,%d
Worst Frame,%d
Bad Frames,%d
HISTOGRAM
Total Frames OOPs,%d
Ave,%d.Worst,%d
Worst Frame,%d
Bad Frames,%d
OOP ON
Num Fr:%d (%d)
Ave HB:%d
Wst HB:%d(#%d)
Num BF:%d
ERROR: %s
FILE %s LINE %d.
FONT_setstate - use FONT_setstatef for this state (%d)
FONT_getstate 0 use FONT_getstatef for this state (%d)
FONT_create - Shiftjis fonts no longer supported, use Unicode
FONT_drawtext - Using software font driver to draw into a THRASH window..Either call WINDOW_set, WINDOW_hidden, WINDOW_display, or install a THRASH font driver
PATHAUTH:  Barton Jaques, Wednesday 06:17PM Oct 10, 2001, v125
The size of work area is too small
work area size is too small
image buffer needs to be aligned to 64byte boundary(0x%08x)
the second field is missing
[MPEG ERROR]%s
vertical size > 2800
_chroma_format needs to be 1: 420
Unsupported profile/level
_sequenceScalableExtension() is not implemented
Unknown Extension
_pictureSpatialScalableExtension is not supported
_pictureTemporalScalableExtension is not supported
Invalid modion type -- ignored(%d)
(a) invalid motion_type(%d)-0
(b) invalid motion_type(%d)-1
(c) invalid motion_type(%d)-2
intra && skip MB
Error code detected(BDEC)
Invalid macroblock_address_increment code(0x%08x)
= Skip to the next picture =
slice_start_code(0x%08x) out of range
_sliceA0(): error happens
Too many macroblocks in picture
skiped macroblock in I picure is not allowed
Invalid macroblock_type code: 
load_chroma_intra_quantizer_matrix == 1
load_chroma_non_intra_quantizer_matrix == 1
odd number of field pictures
unknown picture sutructure
Too small buffer size for %dx%d picture
CSC handler error
Can't open rom0:ROMVER
Can't read rom error
bug in vfprintf: bad base
## internel error in libkernl.a!
TTY: packet size larger than expect
TTY: receive error
TTY: send err %d
TTY: err ti->wlen=%08x
too long parameter '%s'
# TLB spad=0 kernel=1:%d default=%d:%d extended=%d:%d
# TLB over flow (1)
# TLB over flow (2)
# TLB over flow (3)
sceCdCbfunc= %d sceCdCbfunc_num= %d
Libcdvd bind err CdSearchFile
ee call cmd search %s
search name %s
search size %d
search loc lbn %d
Ncmd fail sema cur_cmd:%d keep_cmd:%d
Libcdvd bind err N CMD
N cmd wait
S cmd wait
Scmd fail sema cur_cmd:%d keep_cmd:%d
Libcdvd bind err S cmd
Libcdvd bind err %d CD_Init %d
Libcdvd Exit
DiskReady 0
Libcdvd bind err CdDiskReady
DiskReady ended
call cdread cmd
cdread end
Libcdvd call Clock read 1
Libcdvd call Clock read 2
libdma: sync timeout
bind error libmc 
libmc: too old release of mcserv.irx
libmc: too old release of mcman.irx
sceMcUdCheckNewCard RPC faild
libpad: sceSifSetDma faild
libpad: tPadDma Structure Invalid
libpad: Module version mismatch 
[libpad.a = %d.%d, padman.irx = %d.%d]
libpad: buffer addr is not 64 byte align. %08x
libpad: pad port is already open [%d][%d]
libmtap: bind failed
libmtap: Module version mismatch 
[libmtap.a = %d.%d, mtapman.irx = %d.%d]
sceMtapPortOpen: rpc error
sceMtapPortClose: rpc error
sceMtapGetConnection: rpc error
sceMtapChangeThreadPriority: rpc error
sceMtapGetModVersion: rpc error

DATA\SHELL\SHELL.VIV

Hmmm...
To do:
There might be some strings related to cut missions, some strings which I've overlooked, I might have also copied some strings which are actually used
Can we delete this
This Door Will Not Close //not sure about this one
Genric Objective 01
Genric Objective 02
Genric Objective 03
Genric Objective 04
Genric Objective 05
Genric Objective 06
Genric Objective 07
Genric Objective 08
Genric Objective 09
Genric Objective 10
Generic Objective 01 Complete
Generic Objective 02 Complete
Generic Objective 03 Complete
Generic Objective 04 Complete
Generic Objective 05 Complete
Generic Objective 06 Complete
Generic Objective 07 Complete
Generic Objective 08 Complete
Generic Objective 09 Complete
Generic Objective 10 Complete
Checkpoints Destroyed
TruckReachedTown
debug message1
debug message2
debug message3
debug message4
debug message5
debug message6
debug message7
debug message8
debug message9
debug message10
Liberator Found
Pebble Found
Decongester
Mad Hatter
Head Waiter
William Tell
Head Honcho
Disarmer
Kablooey Armstrong
Armpitter
A-wrist-ocrat
Muscleman
Heavy Arm-ory
Man-at-arms
Arm and Hammer
Arm Wrestler
Do much H-arm
Abdomonizer
Abdominal Snowman
Middle Manager
Organ Grinder
Gut Buster
Sir Limps-A-Lot
Lieder, Holes In
Daddy Long Legs
Leg Man
Thigh Master
Stilts
Kermit Hater
Lt. Dan's got new legs
Witty remark here
ditto
Omelette Chef
Organizer
Cherry Picker
Purse Snatcher
Double Trouble
Webley Revolver
Panzerfaust   //all I've seen is Panzerschreck
HamBone
Pebble
Los Angeles, CA (BUG ME)
TIMAAAAH!!
Liberator Bullets Found
I Want A Milkshake 6b
OH God Mamma   //many occurrences, could either be padding or replacement text in place of cut missions
OH God Greg   //only 1 occurrence

Mafia II related

Stuff laying on my HDD for far too long

Not enough time to document it properly, I really wouldn't mind if anyone wanted to do it.

GamesCom 09

Hmmm...
To do:
Is there anything more from GamesCom09? Also screenshot would be nice.
  game.gfx:SetWeatherTemplate("WTGamesComDemo")

Activates GC09 weather, loads from \pc\sds\skies\gamescomdemo.sds

Test case

Hmmm...
To do:
Activate, figure out what it is.
  pc\sds\missionscript\test_case.sds

Unused maps

Each one of them should've been loaded during gameplay, afaik that doesn't happen. "game.navigation:SetMapResource("mapname")" doesn't enable them, "game.gui:OpenMap(true)" or "game.hud:RadarShow(true)" doesn't show them.


Mafia2 map Price office.png Mafia2 map Sicily.png Mafia2 map prison.png

Cheat menu

Hmmm...
To do:
At least a screenshot

There is a cheats option in the pause menu, however none of the buttons actually work.

Anti-piracy

Hmmm...
To do:
Does it do anything else? Also screenshots.

If a pirate copy gets detected, game slowly decreases your health (only Chapter 2) to the point where even the smallest damage will kill you.

Test scene

Hmmm...
To do:
Screenshot, how to activate, everything what we can test here

DLC Joes Adventures contains a test map. Boxes here contain various tests such as drive-by, ambient music, fist fight etc. however usage of some boxes crashes the game, such as touching the printing machine or shooting chandelier.

List of all weapons

Some of them are actually used, some of them are just a bunch of data, this list also contains items because they are in one table file.

Hmmm...
To do:
Get rid of everything used
ID 0: Nic - pouziva se pro mireni!!! (Nothing - used for aiming!!!)
ID 1: Prazdne ruce (empty hands)
ID 2: .38 MP2
ID 3: Mauser C-96
ID 4: Colt 1911
ID 5: Colt 1911 Ext
ID 6: .357 Magnum
ID 7: Grenade Sicily
ID 8: Remington 870
ID 9: M3 Grease gun
ID 10: MP 40
ID 11: Thompson 1928
ID 12: Thomson M1A1
ID 13: Beretta 38A
ID 14: MG42
ID 15: M1 Garand
ID 16: Stielhandgranate 24
ID 17: Mauser 98k
ID 18: Mauser 98k sniper
ID 19: Bazooka
ID 20: Grenade MkII
ID 21: Molotov
ID 22: Knife
ID 23: Knuckleduster
ID 24: Wrench
ID 25: Pipe
ID 26: Chopper
ID 27: Crowbar
ID 28: Pendrek
ID 29: Bottle
ID 30: Torch
ID 31: Sterka na okna (windows wiper)
ID 32: Baseball bat
ID 33: Cue
ID 34: Shovel
ID 35: Snow shovel
ID 36: Pick
ID 37: Broom
ID 38: Gasoline container
ID 39: money
ID 40: suit
ID 41: PaperBag
ID 42: Pencil
ID 43: Box
ID 44: Bottle
ID 45: Keys
ID 46: Suitcase
ID 47: Newspaper
ID 48: HotDog
ID 49: Coffee
ID 50: Beer
ID 51: Seagift Box
ID 52: Policeblok (police notepad)
ID 53: Pouta-POLICE (handcuffs)
ID 54: ball
ID 55: LTC (licence to carry)
ID 56: Policepencil
ID 57: Penalty
ID 58: Cigarette Blues
ID 59: Cigarette Reds
ID 60: Cigarette Whites
ID 61: Cigaret
ID 62: lighter
ID 63: Pouzdro (case, casing)
ID 64: Pouta-PRISON (handcuffs)
ID 65: Burger
ID 66: Sandwich
ID 67: Corpse - nepouzivat!!! (Corpse - don't use!!!)
ID 68: Panak whisky (glass of whiskey)
ID 69: Beer - empty
ID 70: stredni kufr (middle sized suitcase)
ID 71: brasna svetla (bag light-colored)
ID 72: brasna tmava (bag dark-colored)
ID 73: kabelka bila (handbag white)
ID 74: kabelka ruzova (handbag pink)
ID 75: kabelka cerna (handbag black)
ID 76: kufr velky bily (suitcase large white)
ID 77: kufr velky zeleny (suitcase large green)
ID 78: kulomet item (machinegun)
ID 79: ketchup
ID 80: bankovka (banknote)
ID 81: svazek bankovek (bundle of banknotes)
ID 82: hadr bar (rag)
ID 83: Charge (meant as C-4 charge)
ID 84: Prison dress
ID 85: Civil dress
ID 86: Vidlicka (fork)
ID 87: Nuz (knife)
ID 88: Roznetka (detonator)
ID 89: Sachova figurka - bila (chessman - white)
ID 90: Sachova figurka - cerna (chessman - black)
ID 91: Pencil2
ID 92: Destnik otevreny (umbrella opened)
ID 93: Smetak (brush)
ID 94: Kbelik (bucket)
ID 95: Vysavac (vacuum cleaner)
ID 96: glass-cutter
ID 97: Destnik zavreny (umbrella closed)
ID 98: M02DerekCrate
ID 99: Praci_prasek (washing powder)
ID 100: !!!!prazdny_radek (!!!!empty line)
ID 101: rybarsky prut (fishing rod)
ID 102: fajfka (tobacco pipe)
ID 103: Animovane noviny (animated newspaper)
ID 104: Vozik na pradlo (laundry cart)
ID 105: Vesak na obleceni (clothing hanger)
ID 106: Pouta-Meatpacking (handcuffs)
ID 107: svazek novin (newspaper cart)
ID 108: klic na kola (wheel wrench)
ID 109: noviny_DEMO (news)
ID 110: kartac na boty (shoes brush)
ID 111: Swift White
ID 112: Beer Master
ID 113: Beer half
ID 114: Hadra na pohare (cloth for glasses)
ID 115: Lahev city (bottle)
ID 116: kladivo (hammer)
ID 117: bedna_closed (crate)
ID 118: Sluchatko1 (earphone)
ID 119: benzinka (petrol station)
ID 120: Flashlight
ID 121: FlashlightBloom
ID 122: Zapalka (safety match)
ID 123: Letter
ID 124: GranadeDLC
ID 125: TankExp
ID 126: .357 Magnum DLC

Autobuilder.log

Found in \pc\shaders\buildLogs


Comments

Hmmm...
To do:
Search for more of them
     [exec] 12>D:\Compiler\code\src\modules\SysUtils\HashName\C_HashName.cpp(331) : warning TODO: Tables patching TU hack - remove later
     [exec] 8>D:\Compiler\code\src\modules\SysCore/Core/C_Core.cpp(1916) : warning TODO: By Sobo: Remove this function and all references to it!
probably written by Martin Sobek, on of the Engine Programmers
     [exec] 12>D:\Compiler\code\src\modules\SysUtils\chunks\C_InputChunk.cpp(166) : warning TODO: check the value and perhaps lower the number
     [exec] 8>D:\Compiler\code\src\modules\SysCore/frames/C_Dummy.cpp(220) : warning TODO: neslo by sem dat ten alokator?
transl. can't we put that allocator there?
     [exec] 13>D:\Compiler\code\src\modules\SysInput/DirectX/C_InputDeviceDX.cpp(34) : warning TODO: podivat se na reserve, zere to asi 130 kilo
transl. look at reserve, eats about 130k
     [exec] 15>D:\Compiler\code\src\modules\Sys2DRender/Client/Text/C_TextRegion.cpp(149) : warning TODO: UE_CYCLIC_ASSERT
     [exec] 15>D:\Compiler\code\src\modules\Sys2DRender/Client/Text/C_TextRegion.cpp(161) : warning TODO: UE_CYCLIC_ASSERT
     [exec] 17>D:\Compiler\code\src\modules\SysMeshCD/Spatial/MeshCD/MeshCDOpcode/MeshCDSubdivOpcode.cpp(1342) : warning TODO: Mutex in C_MeshCDSubdivOpcode::Collide - performance impact expected, need to solve this asap


Buildfile: file:///D:/Compiler/code/utl/buildtools/master.build
Target framework: Microsoft .NET Framework 2.0
Target(s) specified: Main 

     [echo] 07/07/2010 14:26:15
     [echo] Loading configuration template
     [echo] Loading local configuration file config.build

Main:


Inititialization:

     [echo] Setting paths
     [echo] Setting properties: 
     [echo] Current projects:           D:\Compiler\code
     [echo] Output drive:               D:
     [echo] Output rootdir:             D:\Compiler\code
     [echo] VisualStudio version:       9
     [echo] VisualStudio C++ folder:    C:\Program Files\Microsoft Visual Studio 9.0
     [echo] VisualStudio C++ exe:       Common7\IDE\DevEnv.exe
     [echo] TortoiseSVN:                C:\Program Files\TortoiseSVN\
     [echo] EditorDir:                  D:\Compiler\build\EditorDir
     [echo] GameDir:                    D:\Compiler\build\GameDir
     [echo] ToolsDir:                   D:\Compiler\build\ToolsDir
     [echo] Get SVN revision flag:      1
     [echo] Editor module postprocess:  D:\Compiler\code\make\postbuild\copy-bin-to-editor.bat
     [echo] Plugin postprocess:         D:\Compiler\code\make\postbuild\copy-plugin-to-editor.bat
     [echo] SDS plugin postprocess:     D:\Compiler\code\make\postbuild\copy-SDS-plugin-to-editor.bat
     [echo] SDS DLL plugin postprocess: D:\Compiler\code\make\postbuild\copy-SDS-dll-plugin-to-editor.bat
     [echo] ToolMAX:                    D:\Compiler\code\bin\win32\ToolMAX
     [echo] ToolMB:                     D:\Compiler\code\bin\win32\ToolMB
     [echo] ToolMB75:                   D:\Compiler\code\bin\win32\ToolMB75
     [echo] ToolMB75 Ex2:               D:\Compiler\code\bin\win32\ToolMB75Ex2
     [echo] 
     [echo] Checking project folder
     [echo] Checking target build folders
     [echo] 

Notify:

     [echo] 07/07/2010 14:26:16
     [echo] Initialization ................ OK

UpdateController:


Update:

     [echo] Running SVN Cleanup: D:\Compiler\build\Mafia2\EDIT\tables
     [echo] Running SVN Update: D:\Compiler\build\Mafia2\EDIT\tables
[svn-update] svn: Target path does not exist
     [call] D:\Compiler\code\utl\buildtools\srcUpdate.build(408,8):
     [call] External Program Failed: C:\Program Files\Subversion\bin\svn.exe (return code was 1)

Notify:

     [echo] 07/07/2010 14:26:21
     [echo] Update game tables ............ Failed

Update:

     [echo] Running SVN Cleanup: D:\Compiler\code
     [echo] Running SVN Update: D:\Compiler\code

Notify:

     [echo] 07/07/2010 14:27:16
     [echo] Update projects ............... OK

GetVersionInfo:

     [echo] Getting revision info
     [exec] SubWCRev: 'D:\Compiler\code'
     [exec] Last committed at revision 75126
     [exec] Updated to revision 75131
     [exec] Local modifications found
   [delete] Deleting file D:\Compiler\code\utl\buildtools\wcrevision.txt.

ValidateFXHeaders:

     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Defines.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Defines.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Externals.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Externals.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\GlassDestructionFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\GlassDestructionFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Globals.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Globals.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightPSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightVSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialPSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialVSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PlantingManagerFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PlantingManagerFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessPSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessVSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Utils.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Utils.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyPSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyVSFragments.h"
     [exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PS3SpecificFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PS3SpecificFragments.h"

Notify:

     [echo] 07/07/2010 14:27:18
     [echo] Validate FX headers ........... OK

ProjectController:


ProjectSCBuilder:


BI_CleanDB:


CheckNecessity:


FormatStringsVersioned:


DeleteLogs:

     [echo] Deleting old log files
   [delete] Deleting 2 files.
   [delete] Deleted 1 directories.
     [echo] 

CleanController:


BI_SavePage:

     [echo] Parsing build info file from Wiki: \\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt
     [call] D:\Compiler\code\utl\buildtools\buildInfo.build(144,6):
     [call] Source file '\\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt' does not exist.

CleanSection:

     [echo] Deleting old temp files
   [delete] Deleting 820 files.
   [delete] Deleted 39 directories.
   [delete] Deleting 4 files.
   [delete] Deleted 4 directories.
   [delete] Deleting 18 files.
   [delete] Deleted 1 directories.
     [echo] 

CleanSCBuilder:

     [echo] Deleting old SC Builder build
   [delete] Deleting 11 files.
   [delete] Deleted 1 directories.

Notify:

     [echo] 07/07/2010 14:27:52
     [echo] Prepare clean build ........... OK

BuildController:


BI_SavePage:

     [echo] Parsing build info file from Wiki: \\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt
     [call] D:\Compiler\code\utl\buildtools\buildInfo.build(144,6):
     [call] Source file '\\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt' does not exist.
     [copy] Copying 1 file to 'D:\Compiler\code\utl\buildtools\SLN backups\SCBuilder.sln'.
     [copy] Copying 1 file to 'D:\Compiler\code\src\modules\SysRender\RenderDevice\CompileShadersForPS3OnPC.h'.

BuildSolution:

     [echo] Building source in "Release|Win32" (D:\Compiler\code\srcTools\Demo2\SCBuilder.sln)
     [echo] 07/07/2010 14:27:52 Deleting temporary MSVS folders...
     [exec] D:\Compiler\code\utl\buildtools>rmdir /S /Q "C:\Documents and Settings\mabuilder\Local Settings\Application Data\Microsoft\WebsiteCache\." 
     [exec] D:\Compiler\code\utl\buildtools>mkdir "C:\Documents and Settings\mabuilder\Local Settings\Application Data\Microsoft\WebsiteCache" 
     [exec] D:\Compiler\code\utl\buildtools>rmdir /S /Q "C:\Documents and Settings\mabuilder\Local Settings\Data aplikací\Microsoft\WebsiteCache\." 
     [exec] D:\Compiler\code\utl\buildtools>mkdir "C:\Documents and Settings\mabuilder\Local Settings\Data aplikací\Microsoft\WebsiteCache\." 
     [echo] 07/07/2010 14:27:52 ...done
     [echo] 07/07/2010 14:27:52 Deleting old ncb and user files...
   [delete] Deleting 3 files.
     [echo] 07/07/2010 14:28:20 ...done
       [cd] Current directory changed to "D:\Compiler\code\make".
    [mkdir] Creating directory 'D:\Compiler\code\utl\buildtools\Build logs\SCBuilder Release'.
     [exec] One of the language should be defined for demo by UE_LANGUAGE_EFGIS or UE_LANGUAGE_PRC. For now EFGIS version is set.
     [exec] Microsoft (R) Visual Studio Version 9.0.21022.8.
     [exec] Copyright (C) Microsoft Corp. All rights reserved.
     [exec] 1>------ Rebuild All started: Project: Common, Configuration: Release Win32 ------
     [exec] 2>------ Rebuild All started: Project: SysMath, Configuration: Release Win32 ------
     [exec] 3>------ Rebuild All started: Project: SysVirtualFileSystem, Configuration: Release Win32 ------
     [exec] 3>Deleting intermediate and output files for project 'SysVirtualFileSystem', configuration 'Release|Win32'
     [exec] 1>Deleting intermediate and output files for project 'Common', configuration 'Release|Win32'
     [exec] 2>Deleting intermediate and output files for project 'SysMath', configuration 'Release|Win32'
     [exec] 4>------ Rebuild All started: Project: SysProfiler, Configuration: Release Win32 ------
     [exec] 4>Deleting intermediate and output files for project 'SysProfiler', configuration 'Release|Win32'
     [exec] 4>Compiling...
     [exec] 1>Compiling...
     [exec] 3>Compiling...
     [exec] 2>Compiling...
     [exec] 1>C_Timer.cpp
     [exec] 3>stdafx.cpp
     [exec] 4>C_AdvancedPerfReport.cpp
     [exec] 2>stdafx.cpp
     [exec] 1>suc_Common.cpp
     [exec] 4>suc_SysProfiler.cpp
     [exec] 3>stdafx.cpp
     [exec] 3>Compiling...
     [exec] 3>DiskCacheImplementation.cpp
     [exec] 3>SysVirtualFileSystemInit.cpp
     [exec] 3>suc_SysVirtualFileSystem.cpp
     [exec] 2>Compiling...
     [exec] 2>C_2DConvexHull.cpp
     [exec] 2>SysMathInt.cpp
     [exec] 2>suc_SysMath.cpp
     [exec] 1>I_BaseObject.cpp
     [exec] 1>fake.cpp
     [exec] 1>assert.cpp
     [exec] 1>assert_xbox.cpp
     [exec] 1>DateTime.cpp
     [exec] 1>C_TimerFast.cpp
     [exec] 2>Lib.cpp
     [exec] 2>Constants.cpp
     [exec] 1>Generating Code...
     [exec] 2>C_Vector4.cpp
     [exec] 2>C_Vector2.cpp
     [exec] 2>C_Vector.cpp
     [exec] 2>C_Rect.cpp
     [exec] 2>C_Ray.cpp
     [exec] 2>C_Quat.cpp
     [exec] 2>C_Matrix4.cpp
     [exec] 1>Creating library...
     [exec] 2>C_Matrix.cpp
     [exec] 2>C_IntRect.cpp
     [exec] 2>C_Float.cpp
     [exec] 2>Simd.cpp
     [exec] 2>C_Sphere.cpp
     [exec] 1>Build log was saved at "file://D:\Compiler\code\tmp\win32\Common\Release\BuildLog.htm"
     [exec] 1>Common - 0 error(s), 0 warning(s)
     [exec] 2>C_Plane.cpp
     [exec] 2>C_OBB.cpp
     [exec] 2>C_Frustum.cpp
     [exec] 2>Generating Code...
     [exec] 3>D:\Compiler\code\src\modules\SysVirtualFileSystem\C_VirtualFileSystem.cpp(310) : warning C4189: 'rv' : local variable is initialized but not referenced
     [exec] 3>D:\Compiler\code\src\modules\SysVirtualFileSystem\C_VirtualFileSystem.cpp(775) : warning C4189: 'cacheIt' : local variable is initialized but not referenced
     [exec] 4>AgPerfMonEventSrcAPI.cpp
     [exec] 4>TimeSumMarkersDeclarations.cpp
     [exec] 4>SysProfilerDbgUtils.cpp
     [exec] 5>------ Rebuild All started: Project: SysMemoryManager, Configuration: Release Win32 ------
     [exec] 5>Deleting intermediate and output files for project 'SysMemoryManager', configuration 'Release|Win32'
     [exec] 3>Lib.cpp
     [exec] 3>C_XmlFile.cpp
     [exec] 3>C_VirtualFileSystemExternalCache.cpp
     [exec] 2>Compiling...
     [exec] 2>C_Cylinder.cpp
     [exec] 5>Compiling...
     [exec] 3>C_VirtualFileSystemCache.cpp
     [exec] 4>lib.cpp
     [exec] 3>C_VirtualFileSystem.cpp
     [exec] 2>C_Collisions.cpp
     [exec] 3>C_StreamCache.cpp
     [exec] 2>C_Capsule.cpp
     [exec] 3>C_FileSeekableInputStream.cpp
     [exec] 2>C_AABB.cpp
     [exec] 4>C_VisualFrameProfiler.cpp
     [exec] 3>C_FileOutputStream.cpp
     [exec] 2>Generating Code...
     [exec] 3>C_FileInputStream.cpp
     [exec] 2>Compiling...
     [exec] 3>C_FileChunk.cpp
     [exec] 4>C_TimeSumMarkers.cpp
     [exec] 3>C_File.cpp
     [exec] 5>staticHeaders.cpp
     [exec] 3>C_DoubleBufferSeekablePriorityInputStream.cpp
     [exec] 3>C_DoubleBufferPriorityInputStream.cpp
     [exec] 3>Generating Code...
     [exec] 2>C_Plane.cpp
     [exec] 5>Compiling...
     [exec] 2>Creating library...
     [exec] 2>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysMath\Release\BuildLog.htm"
     [exec] 2>SysMath - 0 error(s), 0 warning(s)
     [exec] 5>C_SingleBlockAllocator.cpp
     [exec] 5>WeakReference.cpp
     [exec] 5>ue_malloc.cpp
     [exec] 5>suc_SysMemoryManager.cpp
     [exec] 4>C_SysProfilerOutput.cpp
     [exec] 4>C_SysProfilerBlock.cpp
     [exec] 4>C_SysProfiler.cpp
     [exec] 4>C_ProfilerNamedEvent.cpp
     [exec] 4>C_PeakLogger.cpp
     [exec] 6>------ Rebuild All started: Project: SysThreads, Configuration: Release Win32 ------
     [exec] 6>Deleting intermediate and output files for project 'SysThreads', configuration 'Release|Win32'
     [exec] 6>Compiling...
     [exec] 4>C_FPSStats.cpp
     [exec] 6>C_DbgDb.cpp
     [exec] 6>suc_SysThreads.cpp
     [exec] 3>Creating library...
     [exec] 3>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysVirtualFileSystem\Release\BuildLog.htm"
     [exec] 3>SysVirtualFileSystem - 0 error(s), 2 warning(s)
     [exec] 4>Generating Code...
     [exec] 5>Lib.cpp
     [exec] 5>C_BoundChecker.cpp
     [exec] 5>C_MemoryStatisticsModule.cpp
     [exec] 5>C_GlobalMemoryStatistic.cpp
     [exec] 5>C_DeviceResourceStatistics.cpp
     [exec] 5>C_AllocatorRegister.cpp
     [exec] 5>C_AllocationStatistics.cpp
     [exec] 5>tlsf_init.cpp
     [exec] 5>tlsf.cpp
     [exec] 7>------ Rebuild All started: Project: DbgUtils, Configuration: Release Win32 ------
     [exec] 7>Deleting intermediate and output files for project 'DbgUtils', configuration 'Release|Win32'
     [exec] 5>dlmalloc_ue.cpp
     [exec] 7>Compiling...
     [exec] 6>Lib.cpp
     [exec] 7>C_StackWalk_win.cpp
     [exec] 6>SysThreadsBase.cpp
     [exec] 6>I_SysThreads.cpp
     [exec] 6>I_PrintUtil.cpp
     [exec] 6>I_JobManager.cpp
     [exec] 6>I_DbgDb.cpp
     [exec] 6>CachedObjects.cpp
     [exec] 5>dlmalloc.cpp
     [exec] 5>Disabling dlmalloc internal thread locking
     [exec] 6>C_TSDCore.cpp
     [exec] 5>VMem.cpp
     [exec] 6>C_ThreadSpecificData.cpp
     [exec] 7>suc_DbgUtils.cpp
     [exec] 5>TinyAlloc.cpp
     [exec] 6>C_ThreadSpecific.cpp
     [exec] 7>Lib.cpp
     [exec] 5>MallocWrapper.cpp
     [exec] 7>DbgUtilsInit.cpp
     [exec] 6>C_ThreadMgr.cpp
     [exec] 5>uemalloc.cpp
     [exec] 6>C_Thread.cpp
     [exec] 5>nedmalloc.cpp
     [exec] 6>C_MTScheduler.cpp
     [exec] 5>Generating Code...
     [exec] 6>C_LWJobManagerMT.cpp
     [exec] 6>C_JobManager.cpp
     [exec] 6>Generating Code...
     [exec] 7>C_StackWalk.cpp
     [exec] 4>Creating library...
     [exec] 4>C_TimeSumMarkers.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
     [exec] 4>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysProfiler\Release\BuildLog.htm"
     [exec] 4>SysProfiler - 0 error(s), 1 warning(s)
     [exec] 7>C_DbgLog.cpp
     [exec] 8>------ Rebuild All started: Project: SysCore, Configuration: Release Win32 ------
     [exec] 8>Deleting intermediate and output files for project 'SysCore', configuration 'Release|Win32'
     [exec] 8>Performing Pre-Build Event...
     [exec] 7>C_TreeLog.cpp
     [exec] 6>Creating library...
     [exec] 6>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysThreads\Release\BuildLog.htm"
     [exec] 6>SysThreads - 0 error(s), 0 warning(s)
     [exec] 7>DbgBeep.cpp
     [exec] 7>Generating Code...
     [exec] 9>------ Rebuild All started: Project: GameInput, Configuration: Release Win32 ------
     [exec] 9>Deleting intermediate and output files for project 'GameInput', configuration 'Release|Win32'
     [exec] 9>Compiling...
     [exec] 9>GameInputPCH.cpp
     [exec] 9>Compiling...
     [exec] 9>suc_GameInput.cpp
     [exec] 7>Creating library...
     [exec] 7>Build log was saved at "file://D:\Compiler\code\tmp\win32\DbgUtils\Release\BuildLog.htm"
     [exec] 7>DbgUtils - 0 error(s), 0 warning(s)
     [exec] 5>Compiling...
     [exec] 5>C_PlatformAllocator.cpp
     [exec] 5>Generating Code...
     [exec] 5>Compiling...
     [exec] 5>SmallObjects.cpp
     [exec] 5>IncrementalAllocators.cpp
     [exec] 5>I_Allocator.cpp
     [exec] 5>HeapAllocators.cpp
     [exec] 5>FixedAllocators.cpp
     [exec] 5>SysMemoryManagerInit.cpp
     [exec] 5>C_VirtualAllocator.cpp
     [exec] 5>C_StaticHeapAllocator.cpp
     [exec] 5>Generating Code...
     [exec] 5>Creating library...
     [exec] 5>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysMemoryManager\Release\BuildLog.htm"
     [exec] 5>SysMemoryManager - 0 error(s), 0 warning(s)
     [exec] 10>------ Rebuild All started: Project: SysCompression, Configuration: Release Win32 ------
     [exec] 10>Deleting intermediate and output files for project 'SysCompression', configuration 'Release|Win32'
     [exec] 10>Compiling...
     [exec] 10>C_CompressorDescZlib.cpp
     [exec] 10>suc_SysCompression.cpp
     [exec] 11>------ Rebuild All started: Project: DbgTrace, Configuration: Release Win32 ------
     [exec] 11>Deleting intermediate and output files for project 'DbgTrace', configuration 'Release|Win32'
     [exec] 11>Compiling...
     [exec] 11>C_TraceBuffer.cpp
     [exec] 11>trace_win.cpp
     [exec] 11>trace.cpp
     [exec] 11>suc_DbgTrace.cpp
     [exec] 10>D:\Compiler\code\src\modules\SysCompression/C_CompressedInputStream.h(183) : warning C4512: 'ue::sys::compression::C_CompressedInputStream' : assignment operator could not be generated
     [exec] 10>        D:\Compiler\code\src\modules\SysCompression/C_CompressedInputStream.h(30) : see declaration of 'ue::sys::compression::C_CompressedInputStream'
     [exec] 9>D:\Compiler\code\src\modules\GameInput/C_InputLayer.cpp(248) : warning C4189: 'foundControl' : local variable is initialized but not referenced
     [exec] 8>SubWCRev: 'D:\Compiler\code'
     [exec] 8>Last committed at revision 75126
     [exec] 8>Updated to revision 75131
     [exec] 8>Local modifications found
     [exec] 8>Compiling...
     [exec] 8>stdafx.cpp
     [exec] 8>Compiling...
     [exec] 8>C_PrepareSynchronizationJob.cpp
     [exec] 8>suc_SysCore.cpp
     [exec] 10>D:\Compiler\code\src\modules\SysCompression/implementation/streams/C_CompressedInputStream.cpp(231) : warning C4100: 'toBeReadBytes' : unreferenced formal parameter
     [exec] 10>D:\Compiler\code\src\modules\SysCompression/implementation/streams/C_CompressedInputStream.cpp(231) : warning C4100: 'dest' : unreferenced formal parameter
     [exec] 10>D:\Compiler\code\src\modules\SysCompression/implementation/streams/C_CompressedInputStream.cpp(657) : warning C4100: 'id' : unreferenced formal parameter
     [exec] 11>messages.cpp
     [exec] 11>Lib.cpp
     [exec] 11>hookapi.cpp
     [exec] 11>DbgTraceInit.cpp
     [exec] 11>Generating Code...
     [exec] 10>C_DecompressorZlibJob.cpp
     [exec] 10>C_ZlibOutputStream.cpp
     [exec] 10>C_ZlibInputStream.cpp
     [exec] 10>C_CompressedOutputStream.cpp
     [exec] 10>C_CompressedInputStream.cpp
     [exec] 10>C_DecompressorZlibSPU.cpp
     [exec] 10>C_CompressorZlibSPU.cpp
     [exec] 10>C_DecompressorZlib.cpp
     [exec] 10>zutil.cpp
     [exec] 10>uncompr.cpp
     [exec] 10>trees.cpp
     [exec] 10>inftrees.cpp
     [exec] 10>inflate.cpp
     [exec] 10>inffast.cpp
     [exec] 10>infback.cpp
     [exec] 11>Creating library...
     [exec] 11>Build log was saved at "file://D:\Compiler\code\tmp\win32\DbgTrace\Release\BuildLog.htm"
     [exec] 11>DbgTrace - 0 error(s), 0 warning(s)
     [exec] 10>deflate.cpp
     [exec] 10>crc32.cpp
     [exec] 10>compress.cpp
     [exec] 10>Generating Code...
     [exec] 9>C_ForceFeedbackEffectsManager.cpp
     [exec] 9>C_FFVEffect.cpp
     [exec] 9>Generating Code...
     [exec] 12>------ Rebuild All started: Project: SysUtils, Configuration: Release Win32 ------
     [exec] 12>Deleting intermediate and output files for project 'SysUtils', configuration 'Release|Win32'
     [exec] 12>Compiling...
     [exec] 12>stdafx.cpp
     [exec] 12>Compiling...
     [exec] 12>C_ChunkDepot.cpp
     [exec] 12>unicode.cpp
     [exec] 12>U32ID.cpp
     [exec] 12>SysUtilsInit.cpp
     [exec] 12>SysMathChunk.cpp
     [exec] 12>SysMathBox.cpp
     [exec] 12>sysinfo.cpp
     [exec] 12>suc_SysUtils.cpp
     [exec] 10>Compiling...
     [exec] 10>adler32.cpp
     [exec] 10>C_CompressorZlib.cpp
     [exec] 10>SysCompressionInit.cpp
     [exec] 10>I_SysCompression.cpp
     [exec] 10>C_SysCompression.cpp
     [exec] 10>C_DecompressorDescZlib.cpp
     [exec] 10>Generating Code...
     [exec] 10>Creating library...
     [exec] 10>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysCompression\Release\BuildLog.htm"
     [exec] 10>SysCompression - 0 error(s), 4 warning(s)
     [exec] 13>------ Rebuild All started: Project: SysInput, Configuration: Release Win32 ------
     [exec] 13>Deleting intermediate and output files for project 'SysInput', configuration 'Release|Win32'
     [exec] 13>Compiling...
     [exec] 9>Compiling...
     [exec] 13>SysInputPCH.cpp
     [exec] 9>Common.cpp
     [exec] 9>C_InputSet.cpp
     [exec] 9>C_InputLayer.cpp
     [exec] 9>C_GameInput.cpp
     [exec] 9>C_Control.cpp
     [exec] 9>C_ActiveControls.cpp
     [exec] 9>Lib.cpp
     [exec] 9>GameInput.cpp
     [exec] 12>D:\Compiler\code\src\modules\SysUtils\HashName\C_HashName.cpp(331) : warning TODO: Tables patching TU hack - remove later
     [exec] 9>Generating Code...
     [exec] 9>Creating library...
     [exec] 8>D:\Compiler\code\src\modules\SysCore/Core/C_Core.cpp(1916) : warning TODO: By Sobo: Remove this function and all references to it!
     [exec] 9>Build log was saved at "file://D:\Compiler\code\tmp\win32\GameInput\Release\BuildLog.htm"
     [exec] 9>GameInput - 0 error(s), 1 warning(s)
     [exec] 12>D:\Compiler\code\src\modules\SysUtils\SysMathBox.cpp(324) : warning C4189: 'nearestSearchCount' : local variable is initialized but not referenced
     [exec] 13>Compiling...
     [exec] 12>D:\Compiler\code\src\modules\SysUtils\chunks\C_InputChunk.cpp(166) : warning TODO: check the value and perhaps lower the number
     [exec] 13>C_XInputInternalCore.cpp
     [exec] 14>------ Rebuild All started: Project: MissionSerializer, Configuration: Release Win32 ------
     [exec] 14>Deleting intermediate and output files for project 'MissionSerializer', configuration 'Release|Win32'
     [exec] 14>Performing Pre-Build Event...
     [exec] 8>D:\Compiler\code\src\modules\SysCore/frames/C_Dummy.cpp(220) : warning TODO: neslo by sem dat ten alokator?
     [exec] 13>Compiling...
     [exec] 13>C_Device.cpp
     [exec] 13>suc_SysInput.cpp
     [exec] 8>D:\Compiler\code\src\modules\SysCore/frames/Singlemesh2/C_SingleMesh2LinkManager.cpp(142) : warning C4189: 'currLinkObj' : local variable is initialized but not referenced
     [exec] 13>D:\Compiler\code\src\modules\SysInput/DirectX/C_InputDeviceDX.cpp(34) : warning TODO: podivat se na reserve, zere to asi 130 kilo
     [exec] 13>SysInput.cpp
     [exec] 13>Lib.cpp
     [exec] 13>Platform.cpp
     [exec] 13>Common.cpp
     [exec] 13>C_JoystickXI.cpp
     [exec] 13>C_InputDeviceXI.cpp
     [exec] 13>C_SysInputDX.cpp
     [exec] 13>C_MouseDX.cpp
     [exec] 13>C_KeyboardDX.cpp
     [exec] 13>C_JoystickDX.cpp
     [exec] 13>C_InputDeviceDX.cpp
     [exec] 13>C_ForceFeedbackEffectDX.cpp
     [exec] 13>C_ForceFeedbackDX.cpp
     [exec] 13>C_SysInput.cpp
     [exec] 13>C_Mouse.cpp
     [exec] 13>C_Keyboard.cpp
     [exec] 13>C_Joystick.cpp
     [exec] 13>C_InputDevice.cpp
     [exec] 13>Generating Code...
     [exec] 12>str.cpp
     [exec] 12>messages.cpp
     [exec] 12>Lib.cpp
     [exec] 12>fstools.cpp
     [exec] 12>C_UserTestTrack.cpp
     [exec] 12>C_StringStack.cpp
     [exec] 12>C_SafeInputStream.cpp
     [exec] 12>C_Random.cpp
     [exec] 12>C_PrefixMatch.cpp
     [exec] 12>C_Parser.cpp
     [exec] 12>C_ParameterValue.cpp
     [exec] 12>C_GUIDMapper.cpp
     [exec] 14>SubWCRev: 'D:\Compiler\code'
     [exec] 14>Last committed at revision 75126
     [exec] 14>Updated to revision 75131
     [exec] 14>Local modifications found
     [exec] 14>Compiling...
     [exec] 12>Generating Code...
     [exec] 14>stdafx.cpp
     [exec] 13>Compiling...
     [exec] 13>C_ForceFeedbackEffect.cpp
     [exec] 13>C_ForceFeedback.cpp
     [exec] 13>Generating Code...
     [exec] 13>Creating library...
     [exec] 13>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysInput\Release\BuildLog.htm"
     [exec] 13>SysInput - 0 error(s), 1 warning(s)
     [exec] 15>------ Rebuild All started: Project: Sys2dRender, Configuration: Release Win32 ------
     [exec] 15>Deleting intermediate and output files for project 'Sys2dRender', configuration 'Release|Win32'
     [exec] 15>Compiling...
     [exec] 15>stdafx.cpp
     [exec] 15>Compiling...
     [exec] 15>suc_Sys2DRender.cpp
     [exec] 15>D:\Compiler\code\src\modules\Sys2DRender/Client/Text/C_TextRegion.cpp(149) : warning TODO: UE_CYCLIC_ASSERT
     [exec] 15>D:\Compiler\code\src\modules\Sys2DRender/Client/Text/C_TextRegion.cpp(161) : warning TODO: UE_CYCLIC_ASSERT
     [exec] 14>Compiling...
     [exec] 14>C_DefaultMissionSerializerCallback.cpp
     [exec] 14>suc_MissionSerializer.cpp
     [exec] 15>D:\Compiler\code\src\modules\Sys2DRender/Render/Text/C_RenderTextParser.cpp(237) : warning C4244: 'argument' : conversion from 'float' to 'ue::u32', possible loss of data
     [exec] 14>C_VisualModification.cpp
     [exec] 14>C_SectorModification.cpp
     [exec] 14>C_PointModification.cpp
     [exec] 14>C_ModificationGroup.cpp
     [exec] 14>C_JointModification.cpp
     [exec] 14>C_FrameModificationFactory.cpp
     [exec] 14>C_FrameModification.cpp
     [exec] 14>C_DummyModification.cpp
     [exec] 14>C_AreaModification.cpp
     [exec] 14>I_DependResourcesCollector.cpp
     [exec] 14>MissionSerializer.cpp
     [exec] 14>MissionSerializerInit.cpp
     [exec] 14>Lib.cpp
     [exec] 14>C_MissionSerializer.cpp
     [exec] 14>Generating Code...
     [exec] 8>C_ManagedDecalsManager.cpp
     [exec] 8>C_ManagedDecal.cpp
     [exec] 8>C_DecalsManager.cpp
     [exec] 8>FrameSignature.cpp
     [exec] 8>C_UberMeshVisualAdaptor.cpp
     [exec] 8>C_UberMeshGroupModelAdaptor.cpp
     [exec] 8>C_UberMeshGroup.cpp
     [exec] 8>C_ResourceCollectorTools.cpp
     [exec] 8>C_EnhancedConvexHull.cpp
     [exec] 8>SingleMeshData.cpp
     [exec] 15>C_TextUtils.cpp
     [exec] 15>C_FontMemFile.cpp
     [exec] 15>C_CommonFile.cpp
     [exec] 15>C_RenderTextParser.cpp
     [exec] 15>Generating Code...
     [exec] 8>C_SingleMesh2LinkManager.cpp
     [exec] 8>C_SingleMesh2HierarchyCalc.cpp
     [exec] 8>C_SingleMesh2DataToProcess.cpp
     [exec] 8>C_SingleMesh2DataProcessorQueueST.cpp
     [exec] 8>C_SingleMesh2DataProcessorQueueSPU.cpp
     [exec] 8>C_SingleMesh2DataProcessorQueueMT.cpp
     [exec] 8>C_SingleMesh2DataProcessor.cpp
     [exec] 8>C_SingleMesh2Data.cpp
     [exec] 8>Generating Code...
     [exec] 14>Creating library...
     [exec] 14>Build log was saved at "file://D:\Compiler\code\tmp\win32\MissionSerializer\Release\BuildLog.htm"
     [exec] 14>MissionSerializer - 0 error(s), 0 warning(s)
     [exec] 12>Compiling...
     [exec] 12>C_GoogleParser.cpp
     [exec] 12>C_BufferSeekableOutputStream.cpp
     [exec] 12>C_BufferInputStream.cpp
     [exec] 12>C_BitStream.cpp
     [exec] 12>C_AccuracyManager.cpp
     [exec] 12>QTreeAllocator.cpp
     [exec] 12>C_XmlWriter.cpp
     [exec] 12>C_XmlText.cpp
     [exec] 12>C_XmlReader.cpp
     [exec] 12>C_XmlMarkupParser.cpp
     [exec] 12>C_XmlMarkupFormatter.cpp
     [exec] 12>C_XmlElement.cpp
     [exec] 12>C_XmlDocument.cpp
     [exec] 12>C_XmlBinaryFormatter.cpp
     [exec] 12>C_XmlAttribute.cpp
     [exec] 12>C_UTTParameter.cpp
     [exec] 12>C_UTTEventRegister.cpp
     [exec] 12>C_UTTEventManager.cpp
     [exec] 12>C_UTTEventList.cpp
     [exec] 12>C_UTTEvent.cpp
     [exec] 12>Generating Code...
     [exec] 12>Compiling...
     [exec] 12>HashIndexTest.cpp
     [exec] 12>test.cpp
     [exec] 12>C_PriorityStreamManager.cpp
     [exec] 12>C_PriorityStream.cpp
     [exec] 12>C_PrioritySeekableInputStream.cpp
     [exec] 12>C_PriorityInputStream.cpp
     [exec] 12>C_SharedNameMapView.cpp
     [exec] 12>C_SharedNameMap.cpp
     [exec] 12>C_SharedNameContainer.cpp
     [exec] 12>C_SharedNameBlockView.cpp
     [exec] 12>C_HashName.cpp
     [exec] 12>C_Service.cpp
     [exec] 12>C_Communicator.cpp
     [exec] 12>xmlConvertors.cpp
     [exec] 12>C_XmlNode.cpp
     [exec] 12>C_XmlHolder.cpp
     [exec] 12>DbgMeshOutput.cpp
     [exec] 12>SectorSpatialSubdiv2.cpp
     [exec] 12>HSpatialHashTest.cpp
     [exec] 12>C_HSpatialHash.cpp
     [exec] 12>Generating Code...
     [exec] 12>Compiling...
     [exec] 12>mesh_opt.cpp
     [exec] 12>I_BPASubdiv.cpp
     [exec] 12>C_BPASubdivIO.cpp
     [exec] 12>C_BPASubdivCD.cpp
     [exec] 12>C_BPASubdivBuild.cpp
     [exec] 12>C_BPASubdiv.cpp
     [exec] 12>BPATests.cpp
     [exec] 12>C_BasicSubdiv2.cpp
     [exec] 12>C_BasicSubdiv.cpp
     [exec] 12>I_BasicSubdiv.cpp
     [exec] 12>AABBSilhouette.cpp
     [exec] 12>SpatialTypes.cpp
     [exec] 12>EngineBridge.cpp
     [exec] 12>DAABB_DbgUtils.cpp
     [exec] 12>DAABB_Base.cpp
     [exec] 12>C_Chunk.cpp
     [exec] 12>C_StreamOutputChunk.cpp
     [exec] 12>C_StreamInputChunk.cpp
     [exec] 12>C_RealFileChunk.cpp
     [exec] 12>C_OutputChunk.cpp
     [exec] 12>Generating Code...
     [exec] 15>Compiling...
     [exec] 15>C_VertexArray.cpp
     [exec] 15>C_IndexArray.cpp
     [exec] 15>C_Render2dMaterialVertexColor.cpp
     [exec] 15>C_Render2dMaterial.cpp
     [exec] 15>C_VIBufferManager.cpp
     [exec] 15>C_VIBuffer.cpp
     [exec] 15>C_ImageCache.cpp
     [exec] 15>C_BitmapCache.cpp
     [exec] 15>Render2d.cpp
     [exec] 15>C_RenderSys2dRender.cpp
     [exec] 15>C_RenderBlock.cpp
     [exec] 15>C_Render2dRenderContext.cpp
     [exec] 15>C_Render2dRectangle.cpp
     [exec] 15>C_Render2dObject.cpp
     [exec] 15>C_Render2dMesh.cpp
     [exec] 15>C_DVDCache.cpp
     [exec] 15>C_2dDebugDraw.cpp
     [exec] 15>I_2dSyncObject.cpp
     [exec] 15>C_2dSyncManager.cpp
     [exec] 15>C_2dMaterialTransparencyBlend.cpp
     [exec] 15>Generating Code...
     [exec] 15>Compiling...
     [exec] 15>C_2dMaterialTexture.cpp
     [exec] 15>C_2dMaterialManager.cpp
     [exec] 15>C_2dMaterialColor.cpp
     [exec] 15>C_2dMaterialBase.cpp
     [exec] 15>C_2dCommonMaterial.cpp
     [exec] 15>C_Sys2dRender.cpp
     [exec] 15>C_2dRenderContext.cpp
     [exec] 15>C_2dRectangle.cpp
     [exec] 15>C_2dObject.cpp
     [exec] 15>C_2dMesh.cpp
     [exec] 15>C_TextRegion.cpp
     [exec] 15>C_TextManager.cpp
     [exec] 15>C_TextFormat.cpp
     [exec] 15>C_TextCommands.cpp
     [exec] 15>Generating Code...
     [exec] 15>Compiling...
     [exec] 15>C_RenderTextRegion.cpp
     [exec] 15>C_RenderTextManager.cpp
     [exec] 15>C_FontManager.cpp
     [exec] 15>C_Font.cpp
     [exec] 15>Generating Code...
     [exec] 15>Creating library...
     [exec] 12>Compiling...
     [exec] 12>C_MemoryChunk.cpp
     [exec] 12>C_InputChunk.cpp
     [exec] 12>C_ChunkOutputStream.cpp
     [exec] 15>Build log was saved at "file://D:\Compiler\code\tmp\win32\Sys2dRender\Release\BuildLog.htm"
     [exec] 15>Sys2dRender - 0 error(s), 3 warning(s)
     [exec] 12>C_ChunkInputStream.cpp
     [exec] 12>Generating Code...
     [exec] 12>Compiling...
     [exec] 12>C_XmlNode.cpp
     [exec] 12>Compiling...
     [exec] 12>daabb2_test.cpp
     [exec] 12>Creating library...
     [exec] 12>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysUtils\Release\BuildLog.htm"
     [exec] 12>SysUtils - 0 error(s), 3 warning(s)
     [exec] 16>------ Rebuild All started: Project: SysRender, Configuration: Release Win32 ------
     [exec] 17>------ Rebuild All started: Project: SysMeshCD, Configuration: Release Win32 ------
     [exec] 17>Deleting intermediate and output files for project 'SysMeshCD', configuration 'Release|Win32'
     [exec] 16>Deleting intermediate and output files for project 'SysRender', configuration 'Release|Win32'
     [exec] 17>Compiling...
     [exec] 17>stdafx.cpp
     [exec] 17>Compiling...
     [exec] 17>suc_SysMeshCD.cpp
     [exec] 16>Performing Pre-Build Event...
     [exec] 17>D:\Compiler\code\src\modules\SysMeshCD/Spatial/MeshCD/MeshCDOpcode/MeshCDSubdivOpcode.cpp(1342) : warning TODO: Mutex in C_MeshCDSubdivOpcode::Collide - performance impact expected, need to solve this asap
     [exec] 17>Lib.cpp
     [exec] 17>BestFit.cpp
     [exec] 17>Generator.cpp
     [exec] 17>Dbg.cpp
     [exec] 17>SingleMeshCDSubdiv.cpp
     [exec] 17>MeshCDSubdivOpcode.cpp
     [exec] 17>MeshCDOpcodeCtx.cpp
     [exec] 17>Generating Code...
     [exec] 16>SubWCRev: 'D:\Compiler\code'
     [exec] 16>Last committed at revision 75126
     [exec] 16>Updated to revision 75131
     [exec] 16>Local modifications found
     [exec] 16>Compiling...
     [exec] 16>PCRenderDevicePCH.cpp
     [exec] 16>Compiling...
     [exec] 16>StdAfx.cpp
     [exec] 16>Compiling...
     [exec] 16>C_DebugRender.cpp
     [exec] 17>Compiling...
     [exec] 17>MeshCDSubdiv.cpp
     [exec] 17>Creating library...
     [exec] 17>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysMeshCD\Release\BuildLog.htm"
     [exec] 17>SysMeshCD - 0 error(s), 1 warning(s)
     [exec] 16>suc_SysRender_3.cpp
     [exec] 16>d:\compiler\code\src\modules\sysrender\renderresources\scene\entities\renderentityallocator.cpp(120) : warning C4189: 'dst' : local variable is initialized but not referenced
     [exec] 16>d:\compiler\code\src\modules\sysrender\renderresources\scene\entities\visuals\c_renderskinedvisual.cpp(92) : warning C4189: 'renderData' : local variable is initialized but not referenced
     [exec] 16>suc_SysRender_2.cpp
     [exec] 16>d:\compiler\code\3rd\include\atiags\ati_ags.h(326) : warning C4189: 'dwFlags' : local variable is initialized but not referenced
     [exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\c_renderdevicepc.cpp(560) : warning C4189: 'dwFlags' : local variable is initialized but not referenced
     [exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\c_renderdevicepc.cpp(1849) : warning C4189: 'dwFlags' : local variable is initialized but not referenced
     [exec] 16>Odstranit az zmizi stary system SetRederTargetAndDepthStancil
     [exec] 16>suc_SysRender.cpp
     [exec] 16>d:\compiler\code\src\modules\sysrender\render2\c_renderer2smap.cpp(4538) : warning C4189: 'nonzeroArea' : local variable is initialized but not referenced
     [exec] 8>Compiling...
     [exec] 8>C_SingleMesh2CJointSupport.cpp
     [exec] 8>C_SingleMesh2CJointDestroyer.cpp
     [exec] 8>C_SingleMesh2BonesHR.cpp
     [exec] 8>C_SingleMesh2BonesDef.cpp
     [exec] 8>C_SingleMesh2BonesData.cpp
     [exec] 8>I_SubdivisionFrame.cpp
     [exec] 8>C_Visual.cpp
     [exec] 8>C_Target.cpp
     [exec] 8>C_SinglemeshDef.cpp
     [exec] 8>C_Singlemesh.cpp
     [exec] 8>C_Sector.cpp
     [exec] 8>C_Point.cpp
     [exec] 8>C_Model.cpp
     [exec] 8>C_Light.cpp
     [exec] 8>C_Joint.cpp
     [exec] 8>C_Frame.cpp
     [exec] 8>C_Fog.cpp
     [exec] 8>C_Dummy.cpp
     [exec] 8>C_Camera.cpp
     [exec] 8>C_Area.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>SDSXMLDescription.cpp
     [exec] 8>C_XMLResourceCollector.cpp
     [exec] 8>C_SDSXMLResource.cpp
     [exec] 8>C_SDSXMLLoadingContext.cpp
     [exec] 8>C_SaveSDSXMLManager.cpp
     [exec] 8>C_LoadSDSXMLManager.cpp
     [exec] 8>C_CollectibleResourceXML.cpp
     [exec] 8>SDSExtraDataDescription.cpp
     [exec] 8>C_SDSExtraDataLoadingContext.cpp
     [exec] 8>C_SaveSDSExtraDataManager.cpp
     [exec] 8>C_LoadSDSExtraDataManager.cpp
     [exec] 8>C_SDSMemFileLoadingContext.cpp
     [exec] 8>C_SaveSDSMemFileManager.cpp
     [exec] 8>C_LoadSDSMemFileManager.cpp
     [exec] 8>I_SdsPatchProvider.cpp
     [exec] 8>I_SDSLoadingContext.cpp
     [exec] 8>C_SdsPatch.cpp
     [exec] 8>C_SDSFileWriter.cpp
     [exec] 8>C_SDSFileReader.cpp
     [exec] 8>C_SaveSDSManager.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>C_LoadSDSManager.cpp
     [exec] 8>SDSTextureDescription.cpp
     [exec] 8>SDSMipmapDescription.cpp
     [exec] 8>C_SDSTextureLoadingContext.cpp
     [exec] 8>C_SDSMipmapLoadingContext.cpp
     [exec] 8>C_SDSMipmap.cpp
     [exec] 8>C_SDSAnimTextureResource.cpp
     [exec] 8>C_SDSAnimTextureLoadingContext.cpp
     [exec] 8>C_SaveSDSTextureManager.cpp
     [exec] 8>C_SaveSDSMipmapManager.cpp
     [exec] 8>C_SaveSDSAnimTextureManager.cpp
     [exec] 8>C_LoadSDSTextureManager.cpp
     [exec] 8>C_LoadSDSMipmapManager.cpp
     [exec] 8>C_LoadSDSAnimTextureManager.cpp
     [exec] 8>SDSBufferDescription.cpp
     [exec] 8>C_SDSBufferLoadingContext.cpp
     [exec] 8>C_SaveSDSBufferManager.cpp
     [exec] 8>C_LoadSDSBufferManager.cpp
     [exec] 8>C_SDSFrameLoadingContext.cpp
     [exec] 8>C_SaveSDSFrameManager.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>C_LoadSDSFrameManager.cpp
     [exec] 8>C_PostProcessSet.cpp
     [exec] 8>C_DbgCoreCallbacksManager.cpp
     [exec] 8>C_CoreSyncManProvider.cpp
     [exec] 8>C_XDSExtensionManager.cpp
     [exec] 8>C_MeshPreprocessor.cpp
     [exec] 8>C_XMLManager.cpp
     [exec] 8>C_ExtraDataSlotManager.cpp
     [exec] 8>C_CollectibleResourceExtraData.cpp
     [exec] 8>C_MatSamplerTextureFactory.cpp
     [exec] 8>C_MatSamplerTexture.cpp
     [exec] 8>C_MatSamplerResourceFactory.cpp
     [exec] 8>C_MatSamplerAnimTextureFactory.cpp
     [exec] 8>C_MatSamplerAnimTexture.cpp
     [exec] 8>C_TextureCfg.cpp
     [exec] 8>C_CollectibleResourceAnimTexture.cpp
     [exec] 8>C_AnimTextureManager.cpp
     [exec] 8>C_AnimTexture.cpp
     [exec] 8>C_VertexCompressor.cpp
     [exec] 8>C_CollideLineQuery.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>C_ScenePropertiesSerializer.cpp
     [exec] 8>C_CollectibleResourceSceneProps.cpp
     [exec] 8>C_FrameExtraDataProvider.cpp
     [exec] 8>C_ExtraDataRecord.cpp
     [exec] 8>C_ExtraDataProvider.cpp
     [exec] 8>C_ExtraDataParameter.cpp
     [exec] 8>C_ExtraDataManager.cpp
     [exec] 8>C_ExtraDataBucket.cpp
     [exec] 8>C_SyncManagerTmpResManager.cpp
     [exec] 8>C_SyncManagerProfiler.cpp
     [exec] 8>C_SyncManager.cpp
     [exec] 8>C_SynchronizationJob.cpp
     [exec] 8>C_SyncCtx.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 16>Lib.cpp
     [exec] 16>C_GlobalStatesUtils.cpp
     [exec] 16>edge_wrap.cpp
     [exec] 8>Lib.cpp
     [exec] 16>DbgDrawSubdiv.cpp
     [exec] 16>C_AuxVisQueriesBuff.cpp
     [exec] 8>I_Binder.cpp
     [exec] 16>C_ProxyLightGeomInteraction.cpp
     [exec] 8>FrameFreeMethods.cpp
     [exec] 16>C_LightGeomInteractionIBPool.cpp
     [exec] 8>C_VisualDebugDrawObject.cpp
     [exec] 16>C_LightGeomInteractionCache.cpp
     [exec] 8>C_MultiFrameDebugDraw.cpp
     [exec] 16>C_LightGeomInteraction.cpp
     [exec] 8>C_LightDebugDrawObject.cpp
     [exec] 16>C_BPALightGeomInteraction.cpp
     [exec] 8>C_FramePick.cpp
     [exec] 16>CustomShaderParams.cpp
     [exec] 8>C_FrameDeleteCB.cpp
     [exec] 16>I_ShaderParamsProvider.cpp
     [exec] 16>GPUParamsDef.cpp
     [exec] 8>C_FrameDebugDrawObject.cpp
     [exec] 16>C_VolumeMeshUtl.cpp
     [exec] 8>C_FrameClassFactory.cpp
     [exec] 16>C_RTMgr.cpp
     [exec] 8>C_SDSExtraDataResource.cpp
     [exec] 8>C_SDSScenePart.cpp
     [exec] 16>C_RenderParamsCtx.cpp
     [exec] 8>C_SDSMemFile.cpp
     [exec] 8>I_SDSResource.cpp
     [exec] 8>C_SlotAllocator.cpp
     [exec] 16>Generating Code...
     [exec] 8>C_Slot.cpp
     [exec] 8>C_SDSProcHandler.cpp
     [exec] 8>C_SDSManagerContainer.cpp
     [exec] 8>C_SDSTexture.cpp
     [exec] 8>C_SDSBuffer.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>C_SDSFrameResource.cpp
     [exec] 8>C_PointerSolver.cpp
     [exec] 8>S_GraphicsInitDesc.cpp
     [exec] 8>C_StreamCreator.cpp
     [exec] 8>C_StatisticsManager.cpp
     [exec] 8>C_Screenshot.cpp
     [exec] 8>C_SceneRenderContext.cpp
     [exec] 8>C_RenderProcHandler.cpp
     [exec] 8>C_RenderDestination.cpp
     [exec] 8>C_DebugDrawManager.cpp
     [exec] 8>C_CoreStatisticsManager.cpp
     [exec] 8>C_Core.cpp
     [exec] 8>C_XDSLoader.cpp
     [exec] 8>C_XDSCollector.cpp
     [exec] 8>C_CollectibleResourceScenePart.cpp
     [exec] 8>C_MemFileResourceCollector.cpp
     [exec] 8>C_MemFileManager.cpp
     [exec] 8>C_MemFileDescription.cpp
     [exec] 8>C_CollectibleResourceMemFile.cpp
     [exec] 8>C_MaterialManager.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>C_Material.cpp
     [exec] 8>C_CollectibleResourceMesh.cpp
     [exec] 8>C_CollectibleResourceFgroup.cpp
     [exec] 8>C_FrameManager.cpp
     [exec] 8>C_CollectibleResourceSNGMDef.cpp
     [exec] 8>C_CollectibleResourceFrame.cpp
     [exec] 8>I_Buffer.cpp
     [exec] 8>C_VertexBuffer.cpp
     [exec] 8>C_IndexBuffer.cpp
     [exec] 8>C_CollectibleResourceBuffer.cpp
     [exec] 8>C_BufferManager.cpp
     [exec] 8>C_TextureManager.cpp
     [exec] 8>C_Texture.cpp
     [exec] 8>C_CollectibleResourceTexture.cpp
     [exec] 8>I_CollectibleResource.cpp
     [exec] 8>MeshCDQuery.cpp
     [exec] 8>C_VertexFormatManager.cpp
     [exec] 8>C_MFManager.cpp
     [exec] 8>C_Mesh.cpp
     [exec] 8>C_FaceGroup.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>C_CollisionMeshAdaptor.cpp
     [exec] 8>C_ScenePart.cpp
     [exec] 8>C_SceneManager.cpp
     [exec] 8>C_SceneBinder.cpp
     [exec] 8>C_Scene.cpp
     [exec] 8>I_SyncObject.cpp
     [exec] 8>I_SyncManager.cpp
     [exec] 8>Generating Code...
     [exec] 8>Compiling...
     [exec] 8>C_SingleMeshCDAdaptor.cpp
     [exec] 8>Creating library...
     [exec] 8>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysCore\Release\BuildLog.htm"
     [exec] 8>SysCore - 0 error(s), 3 warning(s)
     [exec] 16>Compiling...
     [exec] 16>C_RenderObjCache.cpp
     [exec] 16>C_Renderer2VSD.cpp
     [exec] 16>C_Renderer2VRAMView.cpp
     [exec] 16>C_Renderer2Utils.cpp
     [exec] 16>C_Renderer2Temp.cpp
     [exec] 16>C_Renderer2SMap.cpp
     [exec] 16>C_Renderer2Rend.cpp
     [exec] 16>C_Renderer2Lighting.cpp
     [exec] 16>C_Renderer2LightAOE.cpp
     [exec] 16>C_Renderer2FX.cpp
     [exec] 16>C_Renderer2Dbg.cpp
     [exec] 16>C_Renderer2CSMCull.cpp
     [exec] 16>C_Renderer2Cfg.cpp
     [exec] 16>C_Renderer2CD.cpp
     [exec] 16>C_Renderer2.cpp
     [exec] 16>C_FrameCachedData.cpp
     [exec] 16>C_CDQueryCache.cpp
     [exec] 16>ShadowMappingMath.cpp
     [exec] 16>C_TextureConversionUtils.cpp
     [exec] 16>C_TexSurfAllocator.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_SysShaders.cpp
     [exec] 16>C_SysShader.cpp
     [exec] 16>C_RenderUtils.cpp
     [exec] 16>C_LoadScreenTextureUtils.cpp
     [exec] 16>C_Clipping.cpp
     [exec] 16>VSDSystemHWOccl.cpp
     [exec] 16>VSDDeviceAdaptor.cpp
     [exec] 16>PCExternalAssertHandler.cpp
     [exec] 16>AssertSkipper.cpp
     [exec] 16>AssertHandlerBase.cpp
     [exec] 16>ShaderCompilationXBOX360.cpp
     [exec] 16>VSCommandBuffer.cpp
     [exec] 16>Rogue.cpp
     [exec] 16>PSGenePatch.cpp
     [exec] 16>PSCommandBuffer.cpp
     [exec] 16>I_ParamTableBasePS3.cpp
     [exec] 16>CompileShaderForPS3.cpp
     [exec] 16>cellGcmCg.cpp
     [exec] 16>C_DeviceShaderStatisticsPS3.cpp
     [exec] 16>C_DeviceConstantTablePS3.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_DeviceCompiledShaderPS3.cpp
     [exec] 16>C_MemoryProviderPC.cpp
     [exec] 16>I_VRAMAllocator.cpp
     [exec] 16>I_RenderDevice.cpp
     [exec] 16>I_RenderDbgUtils.cpp
     [exec] 16>I_MemoryProvider.cpp
     [exec] 16>I_DeviceResource.cpp
     [exec] 16>C_VertexBufferAccessor.cpp
     [exec] 16>C_ResourceMonitor.cpp
     [exec] 16>C_ResourceAddress.cpp
     [exec] 16>C_RenderDeviceOptimization.cpp
     [exec] 16>C_RenderDeviceBase.cpp
     [exec] 16>C_PixelFormatConvertor.cpp
     [exec] 16>C_PixelFormat.cpp
     [exec] 16>C_IndexBufferAccessor.cpp
     [exec] 16>C_RenderDebugDrawManager.cpp
     [exec] 16>VertexDeclarationUtl.cpp
     [exec] 16>S_GraphicsInitDesc.cpp
     [exec] 16>C_VertexTranslator.cpp
     [exec] 16>C_VertexFormatDeclarationManager.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_ShaderSetCache.cpp
     [exec] 16>C_ShaderConstantsStorage.cpp
     [exec] 16>C_ShaderCache.cpp
     [exec] 16>C_ShaderBuilder.cpp
     [exec] 16>C_Screenshot.cpp
     [exec] 16>C_RenderStatisticsManager.cpp
     [exec] 16>C_RenderPostProcessSet.cpp
     [exec] 16>C_RenderDestination.cpp
     [exec] 16>C_RenderCore.cpp
     [exec] 16>C_RenderContext.cpp
     [exec] 16>C_PlaybackCtrlSuperManager.cpp
     [exec] 16>C_PlaybackCtrlManager.cpp
     [exec] 16>C_FragmentManager.cpp
     [exec] 16>C_FragmentAccumulator.cpp
     [exec] 16>C_PlatformSpecificDataPC.cpp
     [exec] 16>I_SyncObjectTarget.cpp
     [exec] 16>I_PlatformSpecificData.cpp
     [exec] 16>C_CollideLineQuery.cpp
     [exec] 16>C_AnalyzeQuery.cpp
     [exec] 16>SceneQuery.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_RenderEntityGroup.cpp
     [exec] 16>C_RenderFog.cpp
     [exec] 16>C_RenderCamera.cpp
     [exec] 16>I_RenderVisual.cpp
     [exec] 16>C_RenderVisual.cpp
     [exec] 16>C_RenderUberVisual.cpp
     [exec] 16>C_RenderSkinedVisual.cpp
     [exec] 16>C_RenderParticleVisual.cpp
     [exec] 16>I_RenderLight.cpp
     [exec] 16>C_RenderSpotLight.cpp
     [exec] 16>C_RenderPointLight.cpp
     [exec] 16>C_RenderDirLight.cpp
     [exec] 16>C_RenderCascadedLight.cpp
     [exec] 16>RenderEntityAllocator.cpp
     [exec] 16>I_RenderEntity.cpp
     [exec] 16>C_LinearSpatialSubdiv.cpp
     [exec] 16>C_RenderSceneManager.cpp
     [exec] 16>TextureTypesConvert.cpp
     [exec] 16>jpeg.cpp
     [exec] 16>I_ImageIO.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>dds.cpp
     [exec] 16>C_RenderTextureManager.cpp
     [exec] 16>C_RenderTexture.cpp
     [exec] 16>C_RenderAnimTextureManager.cpp
     [exec] 16>C_RenderAnimTexture.cpp
     [exec] 16>C_RenderSkinedVisualDef.cpp
     [exec] 16>C_RenderMFManager.cpp
     [exec] 16>C_RenderMeshSet.cpp
     [exec] 16>C_RenderFaceGroupSet.cpp
     [exec] 16>C_RefractiveGlassRenderSetup.cpp
     [exec] 16>C_PlaneMirrorRenderSetup.cpp
     [exec] 16>C_PlanarReflectionWaterRenderSetup.cpp
     [exec] 16>C_MilkGlassRenderSetup.cpp
     [exec] 16>C_HairRenderSetup.cpp
     [exec] 16>C_GlossyGlassRenderSetup.cpp
     [exec] 16>C_FogRenderSetup.cpp
     [exec] 16>C_EmptyOnePassRenderSetup.cpp
     [exec] 16>C_DualRenderSetup.cpp
     [exec] 16>C_DstIAPlusSrcRenderSetup.cpp
     [exec] 16>C_DstIAPlusSrcARenderSetup.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_ConstColoredWithWireframeRenderSetup.cpp
     [exec] 16>C_CommonRenderSetup.cpp
     [exec] 16>C_ColoredGlassRenderSetup.cpp
     [exec] 16>C_AnimTextureCtrl.cpp
     [exec] 16>C_AnimBumpedPlaneMirrorRenderSetup.cpp
     [exec] 16>C_UserContentGenerationManager.cpp
     [exec] 16>C_RenderMatSamplerTextureFactory.cpp
     [exec] 16>C_RenderMatSamplerTexture.cpp
     [exec] 16>C_RenderMatSamplerAnimTextureFactory.cpp
     [exec] 16>C_RenderMatSamplerAnimTexture.cpp
     [exec] 16>C_RenderMaterialManager.cpp
     [exec] 16>C_RenderMaterial.cpp
     [exec] 16>C_MaterialTemplate.cpp
     [exec] 16>I_RenderBuffer.cpp
     [exec] 16>C_RenderVertexBuffer.cpp
     [exec] 16>C_RenderIndexBuffer.cpp
     [exec] 16>C_RenderBufferManager.cpp
     [exec] 16>C_CompressedVertexBuffer.cpp
     [exec] 16>C_CompressedIndexBuffer.cpp
     [exec] 16>C_BufferPool.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>I_RenderResource.cpp
     [exec] 16>I_RenderManager.cpp
     [exec] 16>C_GlowUtils.cpp
     [exec] 16>C_GlowRenderer.cpp
     [exec] 16>C_GlowManager.cpp
     [exec] 16>C_RenderDecalsManager.cpp
     [exec] 16>C_RenderDecalsGroup.cpp
     [exec] 16>C_ManagedDecal.cpp
     [exec] 16>C_RenderParticleSystem.cpp
     [exec] 16>C_RenderParticleShape.cpp
     [exec] 16>C_RenderParticleManager.cpp
     [exec] 16>C_RenderParticleGenerationPattern.cpp
     [exec] 16>C_RenderParticleGeneration.cpp
     [exec] 16>C_ParticleSorter.cpp
     [exec] 16>C_RenderParticleBuffer.cpp
     [exec] 16>I_Render.cpp
     [exec] 16>C_VisualCache.cpp
     [exec] 16>C_Visitors.cpp
     [exec] 16>C_ShadowMapRenderer.cpp
     [exec] 16>C_ShadowMapManager.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_RenderTargetManager.cpp
     [exec] 16>C_RenderShaderContext.cpp
     [exec] 16>C_Renderer.cpp
     [exec] 16>C_RenderElementsBuilder.cpp
     [exec] 16>C_RenderBase.cpp
     [exec] 16>C_PostProcessManager.cpp
     [exec] 16>C_MainRenderer.cpp
     [exec] 16>C_LightingSystem.cpp
     [exec] 16>C_FogVolumeSystem.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>Crc32.cpp
     [exec] 16>C_Compressor.cpp
     [exec] 16>ati_eyefinity.c
     [exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\eyefinity\ati_eyefinity.c(308) : warning C4189: 'lpDisplayRectVisible' : local variable is initialized but not referenced
     [exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\eyefinity\ati_eyefinity.c(307) : warning C4189: 'lpDisplayRect' : local variable is initialized but not referenced
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_VRAMAllocatorPC.cpp
     [exec] 16>C_ShaderIncludeManager.cpp
     [exec] 16>C_ResourceAddressPC.cpp
     [exec] 16>C_RenderDevicePC.cpp
     [exec] 16>C_PixelFormatPC.cpp
     [exec] 16>C_DeviceResourcePC.cpp
     [exec] 16>Generating Code...
     [exec] 16>Compiling...
     [exec] 16>C_RenderSector.cpp
     [exec] 16>Compiling...
     [exec] 16>C_RenderUtils.cpp
     [exec] 16>Creating library...
     [exec] 16>I_ParamTableBasePS3.obj : warning LNK4006: "public: static bool __cdecl ue::sys::render::device::I_ParamTableBasePS3::DecomposeCgBasicType(enum CGtype,enum ue::sys::render::device::E_RegisterSet &,unsigned int &,unsigned int &,unsigned int &)" (?DecomposeCgBasicType@I_ParamTableBasePS3@device@render@sys@ue@@SA_NW4CGtype@@AAW4E_RegisterSet@2345@AAI22@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>I_ParamTableBasePS3.obj : warning LNK4006: "public: static bool __cdecl ue::sys::render::device::I_ParamTableBasePS3::DecomposeCgParam(struct _CGprogram *,struct _CGparameter *,enum ue::sys::render::device::E_RegisterSet &,unsigned int &,unsigned int &,unsigned int &)" (?DecomposeCgParam@I_ParamTableBasePS3@device@render@sys@ue@@SA_NPAU_CGprogram@@PAU_CGparameter@@AAW4E_RegisterSet@2345@AAI33@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::GetSerializationSize(void)const " (?GetSerializationSize@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UBEIXZ) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::Deserialize(void const *,unsigned int)" (?Deserialize@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UAE_NPBXI@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::FormatToString(char *,unsigned int)const " (?FormatToString@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UBEIPADI@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "protected: unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::ParseMax(char const *)const " (?ParseMax@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@IBEIPBD@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::LoadValuesFromDisassembledShader(char const *,unsigned int)" (?LoadValuesFromDisassembledShader@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@QAE_NPBDI@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::~C_DeviceShaderStatisticsAccumulatorPS3(void)" (??1C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@UAE@XZ) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::C_DeviceShaderStatisticsAccumulatorPS3(void)" (??0C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@QAE@XZ) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::Serialize(void *,unsigned int,bool)const " (?Serialize@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UBE_NPAXI_N@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::Add(class ue::sys::render::device::I_DeviceShaderStatistics const &)" (?Add@C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@UAE_NABVI_DeviceShaderStatistics@2345@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::FormatToString(char *,unsigned int)const " (?FormatToString@C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@UBEIPADI@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "int __cdecl ue::sys::render::device::GetArrayName(char const *,char *)" (?GetArrayName@device@render@sys@ue@@YAHPBDPAD@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetSerializationSize(void)const " (?GetSerializationSize@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEIXZ) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetNumConstantDescs(void)const " (?GetNumConstantDescs@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEIXZ) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual struct ue::sys::render::device::S_ShaderConstantDesc const * __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetConstantDescByIndex(unsigned int)const " (?GetConstantDescByIndex@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEPBUS_ShaderConstantDesc@2345@I@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node const * __cdecl ue::sys::render::device::GetFirstReferencedLeaf(class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *,unsigned int &,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node const *)" (?GetFirstReferencedLeaf@device@render@sys@ue@@YAPBVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@PAV561234@AAIPBV561234@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual struct ue::sys::render::device::S_ShaderConstantDesc const * __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetConstantDescByName(char const *)const " (?GetConstantDescByName@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEPBUS_ShaderConstantDesc@2345@PBD@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node * __cdecl ue::sys::render::device::SetFirstLeafRegisterIndex(class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *,unsigned int,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *)" (?SetFirstLeafRegisterIndex@device@render@sys@ue@@YAPAVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@PAV561234@I0@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "void __cdecl ue::sys::render::device::UpdateRanges(class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node const *)" (?UpdateRanges@device@render@sys@ue@@YAXPAVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@PBV561234@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::Serialize(void *,unsigned int,bool)const " (?Serialize@C_DeviceConstantTablePS3@device@render@sys@ue@@UBE_NPAXI_N@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::~C_DeviceConstantTablePS3(void)" (??1C_DeviceConstantTablePS3@device@render@sys@ue@@UAE@XZ) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "void __cdecl ue::sys::render::device::AddLeafNodes(class ue::sys::render::device::C_DeviceConstantTablePS3 *,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *)" (?AddLeafNodes@device@render@sys@ue@@YAXPAVC_DeviceConstantTablePS3@1234@PAVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: void __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::Build(struct _CGprogram *)" (?Build@C_DeviceConstantTablePS3@device@render@sys@ue@@QAEXPAU_CGprogram@@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::Deserialize(void const *,unsigned int)" (?Deserialize@C_DeviceConstantTablePS3@device@render@sys@ue@@UAE_NPBXI@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::C_DeviceConstantTablePS3(struct _CGprogram *)" (??0C_DeviceConstantTablePS3@device@render@sys@ue@@QAE@PAU_CGprogram@@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::C_DeviceCompiledShaderPS3(void const *,unsigned int,unsigned int,unsigned int)" (??0C_DeviceCompiledShaderPS3@device@render@sys@ue@@QAE@PBXIII@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::GetSerializationSize(void)const " (?GetSerializationSize@C_DeviceCompiledShaderPS3@device@render@sys@ue@@UBEIXZ) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::Deserialize(void const *,unsigned int)" (?Deserialize@C_DeviceCompiledShaderPS3@device@render@sys@ue@@UAE_NPBXI@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::GetRuntimeMemoryNeeded(enum ue::sys::render::device::C_MemoryDesc::E_MemoryType)const " (?GetRuntimeMemoryNeeded@C_DeviceCompiledShaderPS3@device@render@sys@ue@@UBEIW4E_MemoryType@C_MemoryDesc@2345@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::GetBufferSize(enum ue::sys::render::device::C_MemoryDesc::E_MemoryType)const " (?GetBufferSize@C_DeviceCompiledShaderPS3@device@render@sys@ue@@UBEIW4E_MemoryType@C_MemoryDesc@2345@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: virtual void const * __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::GetBuffer(enum ue::sys::render::device::C_MemoryDesc::E_MemoryType)const " (?GetBuffer@C_DeviceCompiledShaderPS3@device@render@sys@ue@@UBEPBXW4E_MemoryType@C_MemoryDesc@2345@@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: virtual void __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::HasBeenCompressedTo(unsigned int)" (?HasBeenCompressedTo@C_DeviceCompiledShaderPS3@device@render@sys@ue@@UAEXI@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::Serialize(void *,unsigned int,bool)const " (?Serialize@C_DeviceCompiledShaderPS3@device@render@sys@ue@@UBE_NPAXI_N@Z) already defined in suc_SysRender_2.obj; second definition ignored
     [exec] 16>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysRender\Release\BuildLog.htm"
     [exec] 16>SysRender - 0 error(s), 42 warning(s)
     [exec] 18>------ Rebuild All started: Project: SysLibDependency, Configuration: Release Win32 ------
     [exec] 18>Deleting intermediate and output files for project 'SysLibDependency', configuration 'Release|Win32'
     [exec] 18>Compiling...
     [exec] 18>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
     [exec] 18>SysLibDependency.cpp
     [exec] 18>Creating library...
     [exec] 18>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysLibDependency\Release\BuildLog.htm"
     [exec] 18>SysLibDependency - 0 error(s), 1 warning(s)
     [exec] 19>------ Rebuild All started: Project: SCBuilder, Configuration: Release Win32 ------
     [exec] 19>Deleting intermediate and output files for project 'SCBuilder', configuration 'Release|Win32'
     [exec] 19>Performing Pre-Build Event...
     [exec] 19>SubWCRev: 'D:\Compiler\code'
     [exec] 19>Last committed at revision 75126
     [exec] 19>Updated to revision 75131
     [exec] 19>Local modifications found
     [exec] 19>Compiling...
     [exec] 19>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
     [exec] 19>suc_Demo2.cpp
     [exec] 19>C_FrameProps.cpp
     [exec] 19>C_DemoObjects.cpp
     [exec] 19>SCBuilder.cpp
     [exec] 19>C_PostProcessSetLoader.cpp
     [exec] 19>C_Window.cpp
     [exec] 19>C_Demo_win.cpp
     [exec] 19>LightEntity.cpp
     [exec] 19>Lib.cpp
     [exec] 19>C_ProfilerOutputDemo.cpp
     [exec] 19>C_MissionSerializerDemoCallback.cpp
     [exec] 19>C_EntityLoader.cpp
     [exec] 19>C_EngineDemo.cpp
     [exec] 19>C_DemoInput.cpp
     [exec] 19>C_Demo.cpp
     [exec] 19>C_CommandLine.cpp
     [exec] 19>Generating Code...
     [exec] 19>Linking...
     [exec] 19>   Creating library D:\Compiler\code\bin\win32\SCBuilder\Release\SCBuilder.lib and object D:\Compiler\code\bin\win32\SCBuilder\Release\SCBuilder.exp
     [exec] 19>Embedding manifest...
     [exec] 19>Build log was saved at "file://D:\Compiler\code\tmp\win32\SCBuilder\Release\BuildLog.htm"
     [exec] 19>SCBuilder - 0 error(s), 1 warning(s)
     [exec] ========== Rebuild All: 19 succeeded, 0 failed, 0 skipped ==========
     [copy] Copying 1 file to 'D:\Compiler\code\src\modules\SysRender\RenderDevice\CompileShadersForPS3OnPC.h'.
     [move] 1 files moved.
    [mkdir] Creating directory 'D:\Compiler\build\ToolsDir\SCBuilder'.
     [copy] Copying 4 files to 'D:\Compiler\build\ToolsDir\SCBuilder'.
     [copy] Copying 7 files to 'D:\Compiler\build\ToolsDir\SCBuilder'.

Notify:

     [echo] 07/07/2010 14:30:48
     [echo] SC Builder .................... OK

FormatStringsVersioned:


BI_SavePage:

     [echo] Parsing build info file from Wiki: \\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt
     [call] D:\Compiler\code\utl\buildtools\buildInfo.build(144,6):
     [call] Source file '\\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt' does not exist.

AssembleProject:


FormatStringsVersioned:

     [echo] Creating final folder

MakeDirStruct:

     [echo] Creating folder structure

CopyController:

     [copy] Copying 1 file to 'D:\Compiler\code\utl\buildtools\Build logs\SCBuilder Release\Autobuilder.log'.
     [copy] Copying 2 files to 'D:\Compiler\final\SCBuilder_Release\75126\buildLogs'.
     [echo] Copying SCBuilder

CopyExePdbFiles:

     [copy] Copying 2 files to 'D:\Compiler\final\SCBuilder_Release\75126\SCBuilder'.

Notify:

     [echo] 07/07/2010 14:30:49
     [echo] Assemble ...................... OK

BI_SavePage:

     [echo] Parsing build info file from Wiki: \\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt
     [call] D:\Compiler\code\utl\buildtools\buildInfo.build(144,6):
     [call] Source file '\\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt' does not exist.

StoreLatest:

     [echo] Store latest version of SCBuilder
    [mkdir] Creating directory 'D:\Compiler\latest\PREPARING SCBuilder'.

MakeDirStruct:

     [echo] Creating folder structure
    [mkdir] Creating directory 'D:\Compiler\latest\PREPARING SCBuilder\buildLogs'.
    [mkdir] Creating directory 'D:\Compiler\latest\PREPARING SCBuilder\SCBuilder'.

CopyController:

     [copy] Copying 2 files to 'D:\Compiler\latest\PREPARING SCBuilder\buildLogs'.
     [echo] Copying SCBuilder

CopyExePdbFiles:

     [copy] Copying 2 files to 'D:\Compiler\latest\PREPARING SCBuilder\SCBuilder'.
     [echo] Removing old version from latest folder
     [exec] D:\Compiler\code\utl\buildtools>move "D:\Compiler\latest\SCBuilder_Release_75126" "D:\Compiler\latest\OLD SCBuilder" 
     [exec]         1 přesunutých souborů
     [echo] Updating name
     [exec] D:\Compiler\code\utl\buildtools>move "D:\Compiler\latest\PREPARING SC