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Pokémon Gold and Silver: 1997 Prototype Maps
Map Data Comparison
Byte
|
Proto
|
Final
|
0x0
|
Secondary Header Bank
|
Secondary Header Bank
|
0x1
|
Tileset ID
|
Tileset ID
|
0x2
|
Environment ID
|
Environment ID
|
0x3
|
Pointer to Secondary Header, 1st Byte
|
Pointer to Secondary Header, 1st Byte
|
0x4
|
Pointer to Secondary Header, 2nd Byte
|
Pointer to Secondary Header, 2nd Byte
|
0x5
|
Location ID
|
Location ID
|
0x6
|
Unknown.
|
Music ID
|
0x7
|
Unknown.
|
Has Cell Service?/Allows Day-Night Palette?
|
0x8
|
---
|
Fishing Group.
|
Offset
|
Proto
|
Final
|
0x0
|
Map Height
|
Border Block No.
|
0x1
|
Map Width
|
Map Height
|
0x2
|
Pointer to Block Data, 1st Byte
|
Map Width
|
0x3
|
Pointer to Block Data, 2nd Byte
|
Bank of Block Data
|
0x4
|
Pointer to Text Data, 1st Byte
|
Pointer to Block Data, 1st Byte
|
0x5
|
Pointer to Text Data, 2nd Byte
|
Pointer to Block Data, 2nd Byte
|
0x6
|
Pointer to Script Header, 1st Byte
|
Bank of Script and Event Headers
|
0x7
|
Pointer to Script Header, 2nd Byte
|
Pointer to Script Header, 1st Byte
|
0x8
|
Pointer to Event Header, 1st Byte
|
Pointer to Script Header, 2nd Byte
|
0x9
|
Pointer to Event Header, 2nd Byte
|
Pointer to Event Header, 1st Byte
|
0xA
|
Connection Flag
|
Pointer to Event Header, 2nd Byte
|
0xB
|
---
|
Connection Flag
|
TRAINER2.DAT
Gym Leaders and Elite 4
Internal Trainer Name
|
Name
|
Team
|
LEADER01_01
|
ハヤト Hayato
|
Lv. 8 Pidgey
|
Lv. 8 Pidgeotto
|
Lv. 10 Pidgeot
|
LEADER03_01
|
アカネ Akane
|
Lv. 22 Miltank
|
LEADER02_01
|
ツクシ Tsukushi
|
Lv. 14 Metapod
|
Lv. 14 Kakuna
|
Lv. 16 Scyther
|
LEADER04_01
|
マツバ Matsuba
|
Lv. 23 Haunter
|
Lv. 23 Ariados
|
Lv. 28 Gengar
|
LEADER07_01
|
オケラ Okera
|
Lv. 33 Seel
|
Lv. 33 Seel
|
Lv. 38 Lapras
|
LEADER05_01
|
ミカン Mikan
|
Lv. 35 Steelix
|
LEADER06_01
|
シジマ Shijima
|
Lv. 40 Hitmonchan
|
LEADER08_01
|
イブキ Ibuki
|
Lv. 35 Dratini
|
Lv. 35 Dragonair
|
Lv. 42 Kingdra
|
LEADER09_01
|
ワタル Wataru
|
Lv. 40 Dragonite
|
LEADER10_01
|
しゅうと Shyuuto
|
Lv. 40 Dragonite
|
LEADER11_01
|
げんた Genta
|
Lv. 40 Dragonite
|
LEADER12_01
|
せりか Serika
|
Lv. 40 Dragonite
|
LM1 stuff
Unused Observer Data
Leftover Clock Functions
(WIP)
Unused Conditions
No.
|
Condition Name
|
Description
|
4
|
SaEnCheckTime
|
Checks the arg values in observerinfo, and compares them against the GameBoy Horror timer. arg1 is the lower bound of the hour value while arg3 is the upper bound. arg2 is the lower bound of the minute value while arg4 is the upper bound.
|
5
|
CondAlwaysTrue
|
No condition. Duplicate of 0 and 2.
|
7
|
EnFindPlayerNear
|
Gives a ghost a small spawn range, meaning Luigi can only activate the ghost if he's close to it.
|
12
|
CondWaterAllOff
|
Checks if all the water generators in the room have been turned OFF. Luigi can freeze a water generator by spraying it with ice element.
|
19
|
CondEventFlagOff
|
Checks if the flag listed in cond_arg0 is off.
|
Unused Furniture Data
Move Types
No.
|
Description
|
18
|
This move type makes it so that the furniture can be shaken with the Poltergust 3000, but not opened with it. If Luigi knocks on the furniture, it will open and spawn items, then won't shake or move anymore.
|
24
|
A variation of move type 10, which is used for the Observatory's telescope. The furniture will start to disappear when Flag 50 is turned on, but unlike move type 10, it will turn on when Luigi hits it by pressing A, instead of via an event.
|
Sheet Behaviors
No.
|
Description
|
7
|
Cloth that hangs over the left side of the furniture's scanbox.
|
8
|
Cloth that hangs over the back side of the furniture's scanbox.
|
10
|
Poster that hangs over the right side of the furniture's scanbox.
|
11
|
Poster that hangs over the left side of the furniture's scanbox.
|
12
|
Poster that hangs over the back side of the furniture's scanbox.
|
14
|
Bed sheets with two layers. The bottom layer hangs off the left and right side, and the top layer is flat like a poster.
|
25
|
Cloth that flutters with strange sound effects. It hangs off the left and right sides and flutters off the back side of the furniture's scanbox.
|
Map8 Analysis
characterinfo:
Map8
|
Final
|
name
|
name
|
path_name
|
create_name
|
CodeName
|
path_name
|
pos_x
|
CodeName
|
pos_y
|
pos_x
|
pos_z
|
pos_y
|
dir_x
|
pos_z
|
dir_y
|
dir_x
|
dir_z
|
dir_y
|
4011540
|
dir_z
|
appear_flag
|
room_no
|
disappear_flag
|
appear_flag
|
event_set_no
|
disappear_flag
|
attack_type
|
event_set_no
|
stay
|
item_table
|
invisible
|
appear_point
|
|
msg_no.
|
|
cond_type
|
|
attack_type
|
|
move_type
|
|
appear_type
|
|
invisible
|
|
stay
|
enemyinfo:
Map8
|
Final
|
name
|
name
|
path_name
|
create_name
|
CodeName
|
path_name
|
pos_x
|
access_name
|
pos_y
|
CodeName
|
pos_z
|
pos_x
|
dir_x
|
pos_y
|
dir_y
|
pos_z
|
dir_z
|
dir_x
|
scale_x
|
dir_y
|
scale_y
|
dir_z
|
scale_z
|
scale_x
|
7815967
|
scale_y
|
4011540
|
scale_z
|
appear_flag
|
room_no
|
disappear_flag
|
floating_height
|
event_set_no
|
appear_percent
|
attack_type
|
appear_flag
|
stay
|
disappear_flag
|
invisible
|
event_set_no
|
|
item_table
|
|
cond_type
|
|
move_type
|
|
search_type
|
|
appear_type
|
|
place_type
|
|
invisible
|
|
stay
|
Other
(Source: LMHack)