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User talk:Ehm/Archive 3

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My talk page

You have new messages on my talk page. MM456Sig.png® 11:17, 11 February 2017 (EST)

Extracting and compiling .umx files

I know what they are, it's just that no tool wants to read them, not even dragon unpacker (who unpacks them as wav for some reason). I noticed you extracted a soundclip from HP3's files, how did you do it? I bet there's a lot more to dig into. --Ltr121312 (talk) 23:26, 21 March 2017 (EDT)

Download the latest version of UModel/UE Viewer, and download this batch script. This is a publicly available script, but I modified it to only extract audio files from archives instead of also extracting texture and model stuff. Place umodel.exe and its associated files, the batch script, and all your UMX files in the same directory and then double click the .bat file. The default output directory is currently set to C:\Output\Directory. You can change this to whatever you'd like, just open the .bat in a text editor of your choice and find the set out= line. I believe the only HP audio archive that currently isn't compatible with umodel is AllDialog.USA_uax in Chamber of Secrets. Let me know if you run into any others that don't work. -Ehm (talk) 16:09, 22 March 2017 (EDT)
Damit, that's the one I wanted to look at, but thanks a lot for the script! I'll look into these in detail. --Ltr121312 (talk) 16:41, 22 March 2017 (EDT)
No problem. Happy digging! -Ehm (talk) 16:48, 22 March 2017 (EDT)
None of the AllDialog from the 3 games work, I usually get this in the log:
******** Loading object Sound'AllDialog.harry_12' ********
ERROR: Sound::Serialize(harry_12): 28 unread bytes
LoadObject:Sound'AllDialog.harry_12', pos=9261, ver=76/0, game=1000 <- UObject::EndLoad <- LoadWholePackage:AllDialog <- Main:umodel_version=467
The main sound effects seem to be there, I even found unused tv sounds, though I uploaded them in wav format. Oops... --Ltr121312 (talk) 17:14, 22 March 2017 (EDT)
Reupload those two as oggs and I'll delete the wav files when you replace them on the page. I'll have a look at the dialog files in a moment. -Ehm (talk) 17:33, 22 March 2017 (EDT)
We have rips of the HP1 dialog on the page, so I assumed that HP1 dialog archive could be ripped. Thinking about it now, those clips may have been recorded in-game. I believe HP1 specifically has a sound test mode where you can play back individual clips of dialogue. -Ehm (talk) 19:06, 22 March 2017 (EDT)
Yes the first game has a sound test menu, but since the second game uses the same format, I wonder if we could simply replace the alldialog.uax in the sounds folder by the one of the second game. I'm trying it out right now. --Ltr121312 (talk) 19:34, 22 March 2017 (EDT)
I have the french version of hp3 on pc and I had the french versions of both previous games. I don't think they are that pertinent, but I thought I'd tell just in case. I'll be here more and more, I love this website! --Ltr121312 (talk) 19:57, 22 March 2017 (EDT)
Ok, cool. I hadn't thought of swapping out the UAX files, sounds like a good idea. Glad you're enjoying the site! -Ehm (talk) 20:00, 22 March 2017 (EDT)
No, it doesn't work, the debug menu simply says "NOSND" if the intended sound is not present. We will have to find another way to unpack these files. I think we should make a separate talk page for this since it's becomming quite crowded. --Ltr121312 (talk) 20:23, 22 March 2017 (EDT)

We can just start a new cascade here, it's not a big deal. I know someone who might be able to help with the archives, so I'll ask them about it. -Ehm (talk) 21:14, 22 March 2017 (EDT)

I found a useful tool called dragon upPACKer, which unpacks compiled sound and texture files for various unreal game, which has a specific option for harry potter 1 and 2. I also analysed the french .uax for the first game and most of the unused clips are not translated, but harry seems to have most of his unused lines translated ("A letter from Dumbledore!"). Do you want me to upload them somewhere? --Ltr121312 (talk) 22:48, 22 March 2017 (EDT)
Dragon Unpacker worked for those archives, or are these clips from somewhere else? -Ehm (talk) 22:54, 22 March 2017 (EDT)
They are from the french version of the game. The translated files are of the same names as in the english version of course, but even the simple unused (ton) of emotes are completely translated. It seems that they were told to translate everything, but when the game finished they gave them another list to do. But yeah I could extract these, but sorting them out would take time. --Ltr121312 (talk) 22:57, 22 March 2017 (EDT)
Ok cool. Yeah go ahead and add them to the page when you get the time. Specify that they come from the French version of the game. Speaking of, is it a specific version for France or is it a European release? -Ehm (talk) 23:01, 22 March 2017 (EDT)
I'm not sure, I mean my mother bought the game somewhere and (man this game travelled from computers to usb keys!) the only avaliable language was french, so I guess it's a france specific release. I've heard of a swedish, deutch and spanish version, so I think every country got its' own release. I'm going to finish uploading HP3's animations and I'll get a move on on that. Btw is my table on the HP3 page good? I want things to look as good as possible. --Ltr121312 (talk) 23:06, 22 March 2017 (EDT)
Alright, just specify it's the French release then. Your table looks good! -Ehm (talk) 23:13, 22 March 2017 (EDT)
NEVERMIND, I found out how to unpack the uax files in HP3. Use dragon unpacker and chose Harry potter 2 when unpacking a file. There's so much more to look at now! --Ltr121312 (talk) 14:30, 23 March 2017 (EDT)
Awesome. So the only dialog we don't have access to right now is HP2? -Ehm (talk) 15:05, 23 March 2017 (EDT)
Pretty much yes, but HP3's soundfiles seem mostly cleaned out. I haven't found a single unused clip in there. I don't know if it's the unpacker beeing lazy or the files having a weird encoding, but in all the files, at around 20% of the sound (if a sound is 10 seconds, at 2 seconds...), it has a weird blank cut and then resumes. The french versions of HP1 and HP3 also work!

Odd. By the way, you should use Gifcam for recording gifs. It doesn't add any sort or watermarks. -Ehm (talk) 15:59, 23 March 2017 (EDT)

Alright, I'll do that for next gifs. --Ltr121312 (talk) 16:16, 23 March 2017 (EDT)
Have you considered using the leftover tool sx.exe left in the game's files to see what type of audio alldialog.uax contains? I tried a bunch of things, but no software seems to like the taste of the headers (most of them say a negative number of bytes, which is quite funny). I'm going to sleep, keep me updated if you find anything, I've wanted these files for years. --Ltr121312 (talk) 00:23, 24 March 2017 (EDT)
Sound eXchange isn't meant for Unreal Engine packages, it's just for converting between the audio formats listed here. -Ehm (talk) 07:39, 24 March 2017 (EDT)
Right, it was simply a suggestion. I'm completely clueless for the moment, so I guess I'm going to upload the unused french audio from Sorcerer's Stone. --Ltr121312 (talk) 08:18, 24 March 2017 (EDT)
So I've messed with many tools, extractors, editors and whatnot, and I have a lead on how to unpack the HP2 alldialog.uax file: with Dragon unPACKer, there is a tool called Hyper Ripper, which attempts to find other formats, such as bink video files, and uncompress them. I tried various things, but I managed to get some playable audio files. They are not plentiful, but I'm just telling you we now have a good starting point. --Ltr121312 (talk) 01:25, 25 March 2017 (EDT)
I'm looking into manually ripping the files. I'll let you know how it goes. -Ehm (talk) 13:55, 25 March 2017 (EDT)
When you get a chance, join our IRC chatroom. -Ehm (talk) 18:37, 28 March 2017 (EDT)

My Title Screens for PS Vita

Hey there, please explain to me why you tagged my title screens for Gravity Rush and Muramasa Rebirth, that they needed to be replaced with .jpg versions. I tried to do that and it wouldn't take because of MIME issues. I have some other images that I uploaded for Bloodborne and Omega Boost that are in .png format and those didn't get tagged for file format issues. --Zidane4028 (talk) 19:13, 27 April 2017 (EDT)

The problem Ehm is getting at is that your screenshots for the title screens for Gravity Rush and Muramasa Rebirth appear to have been converted from a JPEG. Any time someone puts in {{replaceimage|JPEG}} and the file is a PNG, that's usually why. The title screens are in the correct file format, but the image itself seems to have all sorts of compression artifacts. --From: divingkataetheweirdo (talk) 19:24, 27 April 2017 (EDT)
That is correct, they were converted from a JPEG, but I didn't realize the conversion was poor. The JPEGs that originated from the PS Vita's screenshot function were rejected by this site when I was trying to upload them due to MIME issues or somesuch. Is there a way around that so I can upload the originals? --Zidane4028 (talk) 19:50, 27 April 2017 (EDT)
I'd say it's best to not even bother uploading the JPEGs. Wait until you get clean PNG captures and upload those instead of the JPEGs you captured. --From: divingkataetheweirdo (talk) 19:56, 27 April 2017 (EDT)
How would I get a clean PNG capture from PS Vita, though? The system doesn't have the option to select a file format, unlike PS4. --Zidane4028 (talk) 20:03, 27 April 2017 (EDT)
That really sucks. In that case, either wait until a mod allows you to get PNG screenshots or you can use a capture device to do it for you, assuming there are any that support the Vita. --From: divingkataetheweirdo (talk) 20:17, 27 April 2017 (EDT)

Felistella and Flight-Plan

I know that Felistella was established by former Flight-Plan employees, but are they related or just two separate companies? Sammyrms1 (talk) 18:32, 16 May 2017 (EDT)

Separate. That was also the wrong way to change a developer category. -Ehm (talk) 18:38, 16 May 2017 (EDT)

Magical Puzzle Popils

I've made a partial undo of your recent changes to this page. Here is my reasoning: devmessage = mentioned that it's the secret round hint. objects = mentioned that there are unused brick wall tiles. cut rounds = if you translate the Japanese manual it says these were cut from the game and are presented there to be used with map edit mode. Matt (talk) 04:12, 14 July 2017 (EDT)

They're not in the game's data though. I'll give you that the unused brick wall tiles are something, but the cut rounds themselves technically aren't in the game's data and were moved to the prerelease page because of this. Still, kind of weird how meta the manual is. --From: divingkataetheweirdo (talk) 04:17, 14 July 2017 (EDT)
Thanks for the information. I want aware that section had been moved rather than deleted. Matt (talk) 04:28, 14 July 2017 (EDT)
Let me refute your claims:
  • Please check the definition of what we call "developer messages". These are messages hidden in the game by the developer(s), not hints present in game manuals.
  • The unused tiles you mentioned do not fit the description of "objects", mainly that they can be interacted with in-game.
  • The "cut rounds" section belongs and is present on the prerelease page for the game.
-Einstein95 (talk) 04:21, 14 July 2017 (EDT)
OK, thanks for the clarification. Matt (talk) 05:19, 14 July 2017 (EDT)

LEGO Games Project Name Findings

Here's a list of the games I've gone through for you as far as project names go, Ehm. I've started with the Wii U titles because the eShop executables actually reference the project name so they're the easiest ones to go through. I'll edit this post at a later date to add any findings regarding the PS3 versions of the older games.

These are in no particular order.

  • LEGO Batman 2: DC Super Heroes - Wii U - SuperHeroes1
  • LEGO Marvel Super Heroes - Wii U - Marvel

The preceding unsigned comment was added by JeffMandM (talk • contribs)

Moved article

Hello, I noticed you renamed the Life is Strange: Before the Storm articles to include Windows in the title. I think it's unlikely that there are any major differences to the console ports, so I would like to rename them to their original names, like they are on the Life is Strange article. Thanks IgelRM (talk) 20:43, 6 November 2017 (EST)

It may seem silly, but we can't assume unused content is in all releases of a game. As such, we only add consoles to the bob listing that have been checked and verified to contain the unused content. -Ehm (talk) 20:46, 6 November 2017 (EST)