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User talk:Eureka Drama X
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Bruh, I'm looking at Xenoblade and stuff. So, First off: KYP files are archives. They contain the filenames inside the data (that's not BRRES); and the first 4 bytes on line 0x00000010 until 0x00000040 contain the offsets for all the files inside it. The usual formats are either BRRES, BSRAR, or something else. The player characters are the files prefixed with "161", and are seperated in-data, and assembled in-game. ahx.pkb contains all the voices for the characters (not sound effects, that's KYP), and can be extracted with ahx2wav. All I feel like typing thus far. — The preceding unsigned comment was added by Eureka Drama X (talk • contribs)