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Vib-Ripple

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Title Screen

Vib-Ripple

Developer: NanaOn-Sha
Publisher: Sony Computer Entertainment
Platform: PlayStation 2
Released in JP: May 27, 2004


SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.


Vib-Ripple is a Japan-exclusive sequel to Vib-Ribbon. Instead of music being its main gimmick, Vib-Ripple focuses more on photographs.

Source Code

Found near the end in SCPS_11.32.

Print TMta_PetaData $$$%08x{
}
    col     = %d {%3d,%3d,%3d,%3d}
    no      = %d
    SizeOut = (%2d,%2d)
    SizeIn  = (%2d,%2d,%2d,%2d)
    Center  = (%2d,%2d)
    Fix{
        hp      = %d
        dam     = %d, %d, %d, %d, %d
        recover = %d
        NoRec   = %d
    }
    Active{
        kind      = %d
        anim      = %d
        hp        = %d
        aveDam    = %f
        interval  = %d
        spd       = %f
        g         = %f
        aveRelict = %f
        subSpd    = %f
    }
}
TMta_PetaData *CMta_PetaData::Get_ptPetaData (int)
mt/game/peta_data.cpp:%4d: %s in %s
ERROR
    RGBA_U8 *CMta_PetaData::Get_ptCol (unsigned char)
XYZW_F32 *TMta_e_PetaCatched::Vtx_ptPos (int, int)
mt/game/peta.cpp:%4d: %s in %s
ERROR
        (%2d,%2d) / (%2d,%2d)
        XYZW_F32 *TMta_e_PetaCatched::Vtx_ptDir (int, int)
TMtaDbg_e_DrawModel *MtaDbg_Set_DrawModel_ (int, int, RGBA_U8 *, MAT44_F32 *, XYZW_F32 *)
mt/game/ddraw.cpp:%4d: %s in %s
ERROR
TMtaDbg_e_DrawKapsel *MtaDbg_Set_DrawKapsel (int, RGBA_U8 *, float, XYZW_F32 *)
CMtaGraph::CMtaGraph (int, XY_F32 *, float, float, RGBA_U8 *)
   void CMta_StageImage::SetArea (CMta_Stage *)
mt/game/timage.cpp:%4d: %s in %s
ERROR
    ĄąĄĆˇĽĄ¸ĄÇˇĽĄż(CMta_Stage)¤ÎĄ¨ĄęĄ˘ĄŢĄĂĄ×¤Î˛čÁü¤¬ŔßÄꤵ¤ě¤Ć¤¤¤Ţ¤»¤óˇŁ
    8bitĄ¤ĄóĄÇĄĂĄŻĄąĄ«ĄéˇĽ°Ęł°¤ÎĄĆĄŻĄąĄÁĄăˇĽ¤Ë¤ĎÂбţ¤·¤Ć¤¤¤Ţ¤»¤óˇŁ
        tpsm = %d (%d¤¸¤ă¤Ę¤­¤ăĄŔĄá)
WARNING
    ¶ő¤­ĄÓĄĂĄČ¤¬¤˘¤ë¤ł¤Č¤ĎąĄ¤Ţ¤·¤Ż¤Ę¤¤¤«¤â¤·¤ě¤Ę¤¤¤č¤¦¤Ęµ¤¤¬¤ą¤ëˇŁ
˙˙˙?˙˙˙?
void Mta_e_Vibri_Dyna (TMta_e_Vibri_Dyna *)

mt/game/vibri.cpp:%4d: %s in %s
ERROR

    Node%d:DL%d; UnknownRenderer %d
NoArea
Area[%3d/%3d] %6d/%6d  %d/%d
%2d:%02x: %6.4f

ImageSelect

BosViewer

  KOU JI TYUU.
CameraMode[
FirstPerson]
void *Mt_memalign (int, int)
mt/common/memdbg.cpp:%4d: %s in %s
    size = %d(%d) Byte  align = %d Byte
ERROR
size = %d(%d) Byte  align = %d Byte
int Mt_MemDbg_CheckPad_ (TMt_DbgMemHead *)
        p = %08x,%08x  size = %d  align = %d
            ˘« %08x
        p = %08x,%08x  size = %d  align = %d
 %08xˇÁ
 %02d
    ËÜĹö = %d
    ¤¦¤˝ = %d
======================================={
{
  pHeader :pBody   :Size  :Align: ReturnAddress
    %08x:%08x:%06x:%5x: 
%08x
}
Total %d Block
    ERROR 
    (ËÜĹö = %d
)
Total %d Bytes
===================================================}
int MtITask_TiniIdMan (int)
mt/task/itask.cpp:%4d: %s in %s
WARNING
menu/CSubThread.cpp
m_thread_stack!=NULL
m_thread!=-1
10CSubThread
UTFtoEUC: unexpected char ','
UTFtoEUC: not enough string buffer size
UTFtoEUC: unexpected char e3 %02x %02x
UTFtoEUC: unexpected char %02x
menu/ymem/ymem.cpp
menu/CList.cpp
9CListNode
5CList
menu/CScene.cpp
strlen(pcName)<16
pNodeData
_SerachSceneNode(&m_listCamera, pcNameCamera, &nNodeIndex)
pNode
i!=nNodeNum
%s-i%d
10CSceneNode
menu/CObject.cpp
m_nObj[lv]+1 < MAX_OBJ
lv<MAX_LEVEL
4CObj